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  1. #81
    Community Member gerardIII's Avatar
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    Quote Originally Posted by Arnhelm View Post
    Second, it's only in beta a lot can change between now and release.
    This.

    Two things to remember:
    DDO used to be like this: max level is 10, you can only choose 4 enhancements and there are only 2 raids.

    NW has potential, in a few years it could possibly surpass what DDO is now. NW was born a drow elf, maybe it will become a xXxDrizzitxXx

  2. #82
    Community Member shores11's Avatar
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    Quote Originally Posted by gerardIII View Post
    This.

    Two things to remember:
    DDO used to be like this: max level is 10, you can only choose 4 enhancements and there are only 2 raids.

    NW has potential, in a few years it could possibly surpass what DDO is now. NW was born a drow elf, maybe it will become a Drizzt
    You're right once NWO launches it will certainly add more content and functionality and this will improve the game. This is tru for all games to include MMO's. However NWO has stated they have no intention of creating raids which is fine and the direction they are choosing. DDO however for the first 2 + years added new modules to the game every three months religously with a new raid in almost every update sometimes 2 raids.
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  3. #83
    Hero nibel's Avatar
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    Quote Originally Posted by Kraegor View Post
    1. 4th Edition is just about the worst steaming pile of *insert noun here* that I have ever had the displeasure of playing. Everyone dies constantly and then pops back up, abilities are like a video game etc. My friends and everyone I have played with says its like playing WoW on tabletop and would make a better videogame than a RPG. That being said, maybe it will translate better into online gaming.
    No, 4e rules are awful for any kind of MMO. Or diablo-like. Or action game. Do you know what would be great to use 4e base rules? Something Ogre Battle/Final Fantasy Tactics-like. Turn-based, full os squares, where positioning and terrain matters a lot.

    And I would love a D&D Tactics game with the 4e rules.
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  4. #84
    Community Member shores11's Avatar
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    Quote Originally Posted by nibel View Post
    No, 4e rules are awful for any kind of MMO. Or diablo-like. Or action game. Do you know what would be great to use 4e base rules? Something Ogre Battle/Final Fantasy Tactics-like. Turn-based, full os squares, where positioning and terrain matters a lot.

    And I would love a D&D Tactics game with the 4e rules.
    4E rules seem to have really migrated away from what 3.5 was or earlier versions. I thought that there was even a 5E on the horizon.
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  5. #85
    Community Member Postumus's Avatar
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    Quote Originally Posted by Chai View Post
    There are plans regarding building multiple group raids into the game.

    I heard there are plans WITHIN plans... wait that's Dune... nm.

  6. #86
    Community Member Deathdefy's Avatar
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    Quote Originally Posted by shores11 View Post
    It seems that in NW the group size will be at 5 players (ok, we can adjust) however there are no plans currently for any raid style of play per the developers.
    Like Chai, my understanding from the beta video with the Trickster Rogue being shown through the Cloak tower by the lead dev and a few others was also that they planned to do something larger than 5 player exclusive dungeons for end game.

    It did sound a bit amorphous and 'in development'-y, but it seems to be on the cards.
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  7. #87
    Community Member shores11's Avatar
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    Quote Originally Posted by Deathdefy View Post
    Like Chai, my understanding from the beta video with the Trickster Rogue being shown through the Cloak tower by the lead dev and a few others was also that they planned to do something larger than 5 player exclusive dungeons for end game.

    It did sound a bit amorphous and 'in development'-y, but it seems to be on the cards.
    Or what I heard was that they where thinking about if they wanted to implement something larger at end game. This sounds like it is still just a concept that they are not sure about. However larger groups is no make or break of a game, I think the game has some unrealistic fantasy combat not to mention a few other items over the top. This might be the long term deal killer for the game.
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  8. #88
    Community Member voxson5's Avatar
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    All negatives for NWO aside, how many people here do you think would be playing it right now if it was available?

    Fledgling game is just that & I will be checking it out when it becomes either open beta or public release.

    It cant be as boring as GW2, so there is hope.

  9. #89
    Community Member easyaction's Avatar
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    I dont know, i just watched the "*** is..." review, it looks like a prettier and dumbed down version of DDO. I like DDO and all, and I'm hurting for a fix of D&D right now, but I would totally play this except for the fact my computer wouldnt handle it.

  10. #90
    Community Member sephiroth1084's Avatar
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    I'm just hoping that Elder Scrolls Online ends up being as amazing as it should be (Skyrim with a world populated by other players, and with more territory to roam).
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  11. #91
    Community Member shores11's Avatar
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    I see this was moved to Off-Topic, now there is a thread killer.
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  12. #92

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    Quote Originally Posted by voxson5 View Post
    All negatives for NWO aside, how many people here do you think would be playing it right now if it was available?
    Many to try it out. The real test is a few months after release.

  13. #93
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Raithe View Post

    D&D was NEVER a raiding system or anything similar. Four players was actually quite well-rounded (Fighter, Cleric, Mage, Rogue) and anything more was likely due to a shortage in DM-ing faculties.
    I remember DMing to 3 groups at once, and once per month I was combining two groups at one session. At the end of campaing, we had 2 huge sessions- 12 players and 2 DMs. This was great experience, and I would call it a raid.
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  14. #94
    Community Member gerardIII's Avatar
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    Quote Originally Posted by voxson5 View Post
    All negatives for NWO aside, how many people here do you think would be playing it right now if it was available?

    Fledgling game is just that & I will be checking it out when it becomes either open beta or public release.

    It cant be as boring as GW2, so there is hope.
    I'd be playing it, as I'm not playing much DDO anymore.

    Quote Originally Posted by Vellrad View Post
    I remember DMing to 3 groups at once, and once per month I was combining two groups at one session. At the end of campaing, we had 2 huge sessions- 12 players and 2 DMs. This was great experience, and I would call it a raid.
    When I was a kid (10-12) we used to have a huge group like 11 players with kids aged 8-14 and my father as the DM. That was pretty awesome ... and messy.

  15. #95
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    Quote Originally Posted by shores11 View Post
    4E rules seem to have really migrated away from what 3.5 was or earlier versions. I thought that there was even a 5E on the horizon.
    There is a 5E and I was play testing it until I decided it bit and gave up and went back to the new hackmaster.


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  16. #96
    Community Member Bal-Sagoth's Avatar
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    If you want to compare NW to DDO, i think you should compare it with DDO pre-Velah, thats the only fair comparison. When i look back then, well it has nothing to do with DDO i know today, give NW some time, i know i will
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  17. #97
    The Hatchery Cernunan's Avatar
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    Well it has just been confirmed at their forums, lock boxes will be in the game.
    In NWO random loot drops from each mob you kill. Rarely this loot will be in the form of a lock box.
    A lock box contains a very special loot drop, some of which has a small chance to drop the top end items in the game. In CO and STO they had a tiny chance to contain the top end ships and vehicles which were only sold in the cash store.

    Now the catch: lock boxes can only be opened by buying a key that is sold in the cash shop, the key being a one time use item. Note, you do not know what is in the box until it is opened. I believe the keys sell for around $2 each.
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  18. #98
    Community Member shores11's Avatar
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    Quote Originally Posted by Cernunan View Post
    Well it has just been confirmed at their forums, lock boxes will be in the game.
    In NWO random loot drops from each mob you kill. Rarely this loot will be in the form of a lock box.
    A lock box contains a very special loot drop, some of which has a small chance to drop the top end items in the game. In CO and STO they had a tiny chance to contain the top end ships and vehicles which were only sold in the cash store.

    Now the catch: lock boxes can only be opened by buying a key that is sold in the cash shop, the key being a one time use item. Note, you do not know what is in the box until it is opened. I believe the keys sell for around $2 each.
    And they said it wasn't pay to win.
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  19. #99

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    Quote Originally Posted by Cernunan View Post
    A lock box contains a very special loot drop, some of which has a small chance to drop the top end items in the game. In CO and STO they had a tiny chance to contain the top end ships and vehicles which were only sold in the cash store.

    Now the catch: lock boxes can only be opened by buying a key that is sold in the cash shop, the key being a one time use item. Note, you do not know what is in the box until it is opened. I believe the keys sell for around $2 each.
    Lockboxes are basically gambling. Similar to DDO's + loot potions. Different mechanism - it's really the same chocolate covered turd..

    I spoke with the those in the know, and they said that anything that comes in the boxes will be available elsewhere in the game. So basically, ignore them if its not your vocation.

    For me, I'd rather pay for content, but since all content will be free and vanity and other non-essentials will be the bulk of their items for purchase, I'll pick my poison, but it won't be lock boxes.

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  20. #100
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Cernunan View Post
    Well it has just been confirmed at their forums, lock boxes will be in the game.
    In NWO random loot drops from each mob you kill. Rarely this loot will be in the form of a lock box.
    A lock box contains a very special loot drop, some of which has a small chance to drop the top end items in the game. In CO and STO they had a tiny chance to contain the top end ships and vehicles which were only sold in the cash store.

    Now the catch: lock boxes can only be opened by buying a key that is sold in the cash shop, the key being a one time use item. Note, you do not know what is in the box until it is opened. I believe the keys sell for around $2 each.
    Just like lootboxes in turbine's lotro...
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    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

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