You can still have lifetime VIP membership to DDO. You just need to be present at one of their PAX east or PAX west meetings and be one of the lucky persons to draw the lifetime DDO membership; you do not need pay anything, just be present and lucky. You could win DDO that way. Does not include expansions AFAIK.
With Great Power Comes Great Responsibility
I too was disappointed in the CoX player defined content, but for a completely different reason.
I didn't feel if offered enough tools and options. I had several missions I wanted to try and make, including a story arc, but the limitations of the engine didn't allow for them.
Hell I never even heard of Eberron until I started playing online.
Yeah, same here. I had a story arc I'd been building, to try and make a SERIOUS villain arc (you were hired as a mercenary to take down a banana republic, including assassination of El Presidente, his wife, and kids, which was going to culminate in a choice to either turn it over to your employer or kill him and take it yourself), but I couldn't get it to work the way I wanted.![]()
Is comparing NWO to DDO apples to oranges? Other than the fact they use the name D&D as the background. I would think NWO is more like spolied apples to prime Florida oranges.
Fizban - Avatar of Khyber
Guild Leader of Legends: Where adventurers are born & Legends live.
Motto: Enjoy the game, loot and XP will follow
You know, I think I'd prefer this design in DDO: rather than making a super-group of 12 players, I'd kind of rather have multi-group raids, where 2 or more 6-person parties joins as separate entities. Dunno how that would work, though. Probably not well without turning to 3rd party voice communication services, like Vent.
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There would be in game communication issues. Although many players may turn to a ventrilo system to overcome this. If you used ventrilo because of the in game limitations then why not just make a larger party capability in game. It is not preferable to make players have to use a third party communication system because the game can't do it themselves.
Fizban - Avatar of Khyber
Guild Leader of Legends: Where adventurers are born & Legends live.
Motto: Enjoy the game, loot and XP will follow
You could tie it in to all sorts of old-school D&D modules...
From Epic Gianthold through a planar gate to an ancient Keep on the Borderlands, where the adventurers discover mysterious hints about the new realm they find themselves in. From there, they venture out into the Kingdom of Furyondy (quest hub city).
One-off/short quest chains:
* Against the Slavers: Dealing with a cabal of powerful slave traders who have established themselves in the vicinity.
* Against the Giants: The rulers of the nearby giant clans have begun to amass power via mysterious allies, and are threatening the region more and more.
* Against the Drow: The giants' mysterious backers are revealed! Lolth and her drow minions have discovered Oerth as well, and are moving to take over before the heroes can put a stop to them and their kuo-toa allies.
* The Tomb of Horrors: Players venture into the trap-festooned tomb in search of treasure and mystery, and face down the mad demilich Vecna.
* Vecna Must Die: Quest chain/raid dealing with the powermad demilich as he attempts to usurp the reins of godhood from the Greyhawk god of magic. Chase him through the Flanaess and ultimately to Sigil, the city of doors, as he attempts to complete his ritual of ascendance and claim the city from the mysterious Lady of Pain and finally ascend to godhood!
I can dream, can't I?![]()
Last edited by Lyria; 02-15-2013 at 06:59 PM.
Fizban - Avatar of Khyber
Guild Leader of Legends: Where adventurers are born & Legends live.
Motto: Enjoy the game, loot and XP will follow
If a standard group size for a D&D module were formulated, it should probably be four players. Five is perhaps a nod to the horrible failure that is DDO, with its extremely poorly designed 6-player system (which they originally announced as being balanced for... u guessed it... FOUR players (and it was).
D&D was NEVER a raiding system or anything similar. Four players was actually quite well-rounded (Fighter, Cleric, Mage, Rogue) and anything more was likely due to a shortage in DM-ing faculties.
What you just described is DDO's looting system to a T. It mimics, more than anything else, Diablo and WoW. It doesn't mimic D&D (and it should have...)
In the original D&D game (not AD&D), elf was a class all by itself. The customization you think is all-important to D&D isn't, and it was character actions and story moments that made ALL the difference in the vast majority of D&D games, everywhere.
Eberron was perfectly fine as a campaign setting. Just about the only thing that Turbine DIDN'T mess up on is the choice of Eberron. The p-poor shape the mixed Eberron/FR current game is in is a reflection that the setting wasn't what mattered. It's all about the players, the playstyles, and the focus on story and storytelling.
Just wanted to make it clear that if left to their own wishes, players (in general) would annihilate this genre of online game.
Last edited by Raithe; 02-15-2013 at 07:09 PM.
Astreya the Unturning
It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.
Actually I find DDO's loot system to be awesome. It means people in the back fighting from range aren't screwed by having loot drop at the melee's feet. And it means they don't have to have a "random roll window" pop up every time someone picks something up.
You're going REALLY far back to Basic D&D for that one. Characters have had copious amounts of customization options for 20+ years. Long before MMO's.In the original D&D game (not AD&D), elf was a class all by itself. The customization you think is all-important to D&D isn't, and it was character actions and story moments that made ALL the difference in the vast majority of D&D games, everywhere.
Last edited by shores11; 02-15-2013 at 07:29 PM.
Fizban - Avatar of Khyber
Guild Leader of Legends: Where adventurers are born & Legends live.
Motto: Enjoy the game, loot and XP will follow
It is probably safer to compare NWO to 4.0 DnD and DDO to 3.X DnD.
Or if you want, compare 4.0 to 3.x. PLENTY of material on that out there already.
If you do a comparison of how NWO is different from a standard MMO, you'll probably be on the mark. So compare it to LOTRO.![]()