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  1. #1
    Community Member
    Join Date
    Feb 2007
    Posts
    553

    Default Some New (old) Magic Items That Should be Added - Armor and Shields

    This game is based on 3rd edition Dungeons and Dragons. And while I accept that it moves further and further from that base every day, I"m a strong advocate for moving back closer to that base. That includes cleaving closer to the actual rules, implementing more spells, alt rules from the expansions, etc. But one of the easiest ways to start doing so would be to start including more of the magic items that are found in the game. So with that, I'm going to suggest that over the next few updates, instead of designing yet more power-creep items, you focus on introducing pnp- existing magic items.

    For now, let's take a look at some armor and shield properties.

    Animated (shield): This would make for a decent rare find. BtA.

    Arrow Catching (shield): This could be useful to some defender builds. BtA.

    Arrow Deflection (shield): 6 second cool down, ducks one arrow on a DC 20 + arrow enhancement bonus Reflex save. Low powered, fair for low level characters. No binding.

    Reflecting (shield): Clicky, when turned on stays active until it turns one spell back on the caster, then has a 5 minute cool down. Exclusive, BtA.

    Undead Controlling: Once per rest charm up to 26 HD of undead. BtA.

    Demon Armor: Not actually terribly useful, but it would be interesting to see what builds were made around this. BtCoA.

    Absorbing Shield: Once per rest, disintegrate on bash. BtCoE.

    Caster’s Shield: As is. Could be neat, might require implementation of scroll scribing (which should already be included in the game). No binding.

    Lion’s Shield: Looks cool, low level, moderate cool down. BtA.

    Spined Shield: Okay low level item. BtA.

  2. #2
    Community Member
    Join Date
    Mar 2010
    Posts
    999

    Default

    DDO has really always been more about implementing the Dungeons and Dragons IP(intelectual property) than trying to arbitrarily stcik to a PnP ruleset. The whole idea was to let you explore locations and and storylines from Eberron. If you want PnP rules, go play PnP.

    That being said, adding new items is always welcome, especially new item abilities which dont presently exist in-game.

  3. #3
    Community Member
    Join Date
    Feb 2007
    Posts
    553

    Default

    Quote Originally Posted by HunterjWizzard View Post
    If you want PnP rules, go play PnP.
    Oddly enough, I've been playing the game since it came out. So, no, I disagree with you (mainly because you're wrong). If I want pnp rules, I'm not going with 3E because they work better on the computer than in pnp. So bugger off. Thanks.

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