Drow Ninja Assassin
When I first started DDO back in 2009 I had unlocked the drow race and monk class so naturally I wanted to make a drow monk. Being my first character, he moved to the sidelines as I explored the game with a host of alts. Fast forward to the present, I have returned to the game after a long break to find many interesting prestige enhancements combined with epic destinies to make for even more intricate class designs.
On my return I had one goal: to finally cap a character to 20. I decided it should be with my first character and I wanted something with a bit of style as I find that it is easier to commit to a character if I have spent time defining his/her identity.
So with some ddo.com research and a little bit of Lesser Reincarnate Magic I created my Ninja Assassin, Spektr. Everything seemed to fit with his name and persona. There was also the added bonus of being encouraged to use short-swords by the drow and ninja perks.
Further icing on the cake was delivered by QuantamFX, in one of the many Ninja Assassin threads floating about, his youtube link made me giggle.
I give you the Drow Ninja Assassin I have been using. All levelups in Strength yield a balanced stat placement once the build is complete. Please note that I used tomes to qualify for iTWF.
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Spektr
Level 20 Lawful Neutral Drow Male
(1 Fighter \ 6 Monk \ 13 Rogue)
Hit Points: 268
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 14
Reflex: 18
Will: 9
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 21
Dexterity 16 20
Constitution 14 16
Intelligence 16 18
Wisdom 8 10
Charisma 10 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Skills (Highest > Lowest Priority)
UMD
Search
Disable Device
Tumble
Hide
Move Silently
Bluff
Spot
Concentration
Balance
Jump
Open Lock
Level 1 (Rogue)
Feat: (Selected) Toughness
Level 2 (Monk)
Feat: (Monk Bonus) Dodge
Level 3 (Monk)
Feat: (Monk Bonus) Mobility
Feat: (Selected) Two Weapon Fighting
Level 4 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 5 (Monk)
Level 6 (Monk)
Feat: (Selected) Precision
Level 7 (Monk)
Feat: (Monk Bonus) Combat Expertise
Level 8 (Rogue)
Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Rogue)
Level 11 (Rogue)
Level 12 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Rogue)
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Spring Attack
Level 16 (Rogue)
Feat: (Rogue Bonus) Opportunist
Level 17 (Rogue)
Level 18 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Level 20 (Fighter)
Feat: (Fighter Bonus) Whirlwind Attack
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Extra Action Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Rogue Skill Boost I
Enhancement: Drow Weapon Attack I
Enhancement: Drow Weapon Damage I
Enhancement: Drow Weapon Damage II
Enhancement: Elven Dexterity I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Assassin I
Enhancement: Rogue Assassin II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Fighter Toughness I
Enhancement: Rogue Wand and Scroll Mastery I
Enhancement: Rogue Wand and Scroll Mastery II
Quick Feat Breakdown
1.) Toughness - Rogues are squishy
Dodge - Monk Bonus feat to qualify for Ninja prestige
3.) Mobility - Prereq for Whirlwind Attack (Ninja Sauce)
TWF - Monk Bonus Feat
6.) Precision - I really dig this new precision: now multiple ways to reduce fort on mobs
Combat Expertise - Monk Bonus Feat for Whirlwind
9.) iTWF
12.) I Crit: Pierce
15.) Spring Attack - Whirlwind (this is getting expensive...)
Opportunist - Rogue Class Feat: reduced fort and double-strike gravy
18.) GTWF
Improved Evasion - Rogue Class Feat: Helps to shore up defenses
Whirlwind Attack - Fighter Bonus Feat: Fun but looks cooler with handwraps equipped.
Skills
There are plenty of skill points to spread around as you see fit. Of particular use are UMD, especially raise/heal scrolls and wands. Bluff - oh how I love thee, please hot-key this ASAP. Hide/Move Silently: Sneak should be hot-keyed and you should be in stealth whenever possible as it regens ki to fuel your Shadow Fade. Also, keep concentration up so that you have enough of a ki baseline to cast Shadow Fade. Search and Disable are obviously invaluable as well as Spot for a player like me who was newer to the content than most and did not immediately know where every trap was. TUUUMBLE - flip like a NINJA! Remember to put enough in balance and a few points in jump to make your life easier. Open Lock took a backseat and I slightly regret this but it hasn't hurt me yet. I have a feeling that end game content will make me wish I had sacrificed one of the above for more Open Lock.
Enhancements
The Ninja and Assassin prestiges are quite expensive. Full rogue haste is a must. Adept of Wind for wind stance II, I'm in this stance permanently as the increased speed and doublestrike work well with my setup. The bonus to jump from jidz bracers is a nice addition. I enjoy the increased sneak speed line. There is still room to take some toughness, wand, trap and dexterity enhancements to balance out the build.
Gear
Gear-wise I cannot give an endgame layout as I was pushing towards 20 with fresh eyes. The most useful weapons I found were (highest to lowest), crafted Holy Silver Shortswords of Pure Good, Envenomed Blades or Paralyzers, Banishing Short-swords and the odd handwrap for cleanup. There are plenty of named/crafted shortswords out there now that would put the hurt on but you've got to make a significant time investment to build for those on a character that many would have seen as flavor. I always kept search/disable items around and kept my stats up paying particular attention to heavy fort, toughness, seeker, ghost touch and improved deception mods.
Final Thoughts
Now that I am 20, I have been exploring the shadow-dancer destiny in anticipation of TRing into Arlathen's Angel of Death. I am well aware that paladins are low on the ddo totem pole but I've always wanted to give this class a try and it fits so well with Spektr's theme.