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    Community Member crabjuice's Avatar
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    Apr 2009
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    Default Drow Ninja Assassin

    Drow Ninja Assassin

    When I first started DDO back in 2009 I had unlocked the drow race and monk class so naturally I wanted to make a drow monk. Being my first character, he moved to the sidelines as I explored the game with a host of alts. Fast forward to the present, I have returned to the game after a long break to find many interesting prestige enhancements combined with epic destinies to make for even more intricate class designs.

    On my return I had one goal: to finally cap a character to 20. I decided it should be with my first character and I wanted something with a bit of style as I find that it is easier to commit to a character if I have spent time defining his/her identity.

    So with some ddo.com research and a little bit of Lesser Reincarnate Magic I created my Ninja Assassin, Spektr. Everything seemed to fit with his name and persona. There was also the added bonus of being encouraged to use short-swords by the drow and ninja perks.

    Further icing on the cake was delivered by QuantamFX, in one of the many Ninja Assassin threads floating about, his youtube link made me giggle.

    I give you the Drow Ninja Assassin I have been using. All levelups in Strength yield a balanced stat placement once the build is complete. Please note that I used tomes to qualify for iTWF.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02 
    DDO Character Planner Home Page 
     
    Spektr  
    Level 20 Lawful Neutral Drow Male 
    (1 Fighter \ 6 Monk \ 13 Rogue)  
    Hit Points: 268 
    Spell Points: 0  
    BAB: 14\14\19\24 
    Fortitude: 14 
    Reflex: 18 
    Will: 9 
     
                      Starting          Feat/Enhancement 
    Abilities        Base Stats          Modified Stats 
    (28 Point)       (Level 1)             (Level 20) 
    Strength             14                    21 
    Dexterity            16                    20 
    Constitution         14                    16 
    Intelligence         16                    18 
    Wisdom                8                    10 
    Charisma             10                    12 
     
    Tomes Used 
    +2 Tome of Strength used at level 7 
    +2 Tome of Dexterity used at level 7 
    +2 Tome of Constitution used at level 7 
    +2 Tome of Intelligence used at level 7 
    +2 Tome of Wisdom used at level 7 
    +2 Tome of Charisma used at level 7 
     
    Skills (Highest > Lowest Priority) 
    UMD 
    Search 
    Disable Device 
    Tumble 
    Hide 
    Move Silently 
    Bluff 
    Spot 
    Concentration 
    Balance 
    Jump
    Open Lock 
     
    Level 1 (Rogue) 
    Feat: (Selected) Toughness 
     
     
    Level 2 (Monk) 
    Feat: (Monk Bonus) Dodge 
     
     
    Level 3 (Monk) 
    Feat: (Monk Bonus) Mobility 
    Feat: (Selected) Two Weapon Fighting 
     
     
    Level 4 (Monk) 
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness 
     
     
    Level 5 (Monk) 
     
     
    Level 6 (Monk) 
    Feat: (Selected) Precision 
     
     
    Level 7 (Monk) 
    Feat: (Monk Bonus) Combat Expertise 
     
     
    Level 8 (Rogue) 
     
     
    Level 9 (Rogue) 
    Feat: (Selected) Improved Two Weapon Fighting 
     
     
    Level 10 (Rogue) 
     
     
    Level 11 (Rogue) 
     
     
    Level 12 (Rogue) 
    Feat: (Selected) Improved Critical: Piercing Weapons 
     
     
    Level 13 (Rogue) 
     
     
    Level 14 (Rogue) 
     
     
    Level 15 (Rogue) 
    Feat: (Selected) Spring Attack 
     
     
    Level 16 (Rogue) 
    Feat: (Rogue Bonus) Opportunist 
     
     
    Level 17 (Rogue) 
     
     
    Level 18 (Rogue) 
    Feat: (Selected) Greater Two Weapon Fighting 
     
     
    Level 19 (Rogue) 
    Feat: (Rogue Bonus) Improved Evasion 
     
     
    Level 20 (Fighter) 
    Feat: (Fighter Bonus) Whirlwind Attack 
    Enhancement: Rogue Damage Boost I 
    Enhancement: Rogue Damage Boost II 
    Enhancement: Rogue Extra Action Boost I 
    Enhancement: Rogue Haste Boost I 
    Enhancement: Rogue Haste Boost II 
    Enhancement: Rogue Haste Boost III 
    Enhancement: Rogue Haste Boost IV 
    Enhancement: Rogue Skill Boost I 
    Enhancement: Drow Weapon Attack I 
    Enhancement: Drow Weapon Damage I 
    Enhancement: Drow Weapon Damage II 
    Enhancement: Elven Dexterity I 
    Enhancement: Rogue Subtle Backstabbing I 
    Enhancement: Way of the Clever Monkey I 
    Enhancement: Monk Improved Recovery I 
    Enhancement: Monk Ninja Spy I 
    Enhancement: Winter's Touch 
    Enhancement: Adept of Wind 
    Enhancement: Racial Toughness I 
    Enhancement: Racial Toughness II 
    Enhancement: Rogue Faster Sneaking I 
    Enhancement: Rogue Faster Sneaking II 
    Enhancement: Rogue Assassin I 
    Enhancement: Rogue Assassin II 
    Enhancement: Rogue Sneak Attack Accuracy I 
    Enhancement: Rogue Sneak Attack Accuracy II 
    Enhancement: Rogue Sneak Attack Accuracy III 
    Enhancement: Rogue Sneak Attack Training I 
    Enhancement: Rogue Sneak Attack Training II 
    Enhancement: Rogue Sneak Attack Training III 
    Enhancement: Rogue Sneak Attack Training IV 
    Enhancement: Improved Hide I 
    Enhancement: Improved Hide II 
    Enhancement: Improved Jump I 
    Enhancement: Improved Jump II 
    Enhancement: Improved Move Silently I 
    Enhancement: Improved Move Silently II 
    Enhancement: Improved Tumble I 
    Enhancement: Improved Tumble II 
    Enhancement: Rogue Dexterity I 
    Enhancement: Fighter Toughness I 
    Enhancement: Rogue Wand and Scroll Mastery I 
    Enhancement: Rogue Wand and Scroll Mastery II
    Quick Feat Breakdown
    1.) Toughness - Rogues are squishy
    Dodge - Monk Bonus feat to qualify for Ninja prestige
    3.) Mobility - Prereq for Whirlwind Attack (Ninja Sauce)
    TWF - Monk Bonus Feat
    6.) Precision - I really dig this new precision: now multiple ways to reduce fort on mobs
    Combat Expertise - Monk Bonus Feat for Whirlwind
    9.) iTWF
    12.) I Crit: Pierce
    15.) Spring Attack - Whirlwind (this is getting expensive...)
    Opportunist - Rogue Class Feat: reduced fort and double-strike gravy
    18.) GTWF
    Improved Evasion - Rogue Class Feat: Helps to shore up defenses
    Whirlwind Attack - Fighter Bonus Feat: Fun but looks cooler with handwraps equipped.

    Skills
    There are plenty of skill points to spread around as you see fit. Of particular use are UMD, especially raise/heal scrolls and wands. Bluff - oh how I love thee, please hot-key this ASAP. Hide/Move Silently: Sneak should be hot-keyed and you should be in stealth whenever possible as it regens ki to fuel your Shadow Fade. Also, keep concentration up so that you have enough of a ki baseline to cast Shadow Fade. Search and Disable are obviously invaluable as well as Spot for a player like me who was newer to the content than most and did not immediately know where every trap was. TUUUMBLE - flip like a NINJA! Remember to put enough in balance and a few points in jump to make your life easier. Open Lock took a backseat and I slightly regret this but it hasn't hurt me yet. I have a feeling that end game content will make me wish I had sacrificed one of the above for more Open Lock.

    Enhancements
    The Ninja and Assassin prestiges are quite expensive. Full rogue haste is a must. Adept of Wind for wind stance II, I'm in this stance permanently as the increased speed and doublestrike work well with my setup. The bonus to jump from jidz bracers is a nice addition. I enjoy the increased sneak speed line. There is still room to take some toughness, wand, trap and dexterity enhancements to balance out the build.

    Gear
    Gear-wise I cannot give an endgame layout as I was pushing towards 20 with fresh eyes. The most useful weapons I found were (highest to lowest), crafted Holy Silver Shortswords of Pure Good, Envenomed Blades or Paralyzers, Banishing Short-swords and the odd handwrap for cleanup. There are plenty of named/crafted shortswords out there now that would put the hurt on but you've got to make a significant time investment to build for those on a character that many would have seen as flavor. I always kept search/disable items around and kept my stats up paying particular attention to heavy fort, toughness, seeker, ghost touch and improved deception mods.

    Final Thoughts
    Now that I am 20, I have been exploring the shadow-dancer destiny in anticipation of TRing into Arlathen's Angel of Death. I am well aware that paladins are low on the ddo totem pole but I've always wanted to give this class a try and it fits so well with Spektr's theme.
    Last edited by crabjuice; 02-14-2013 at 02:38 PM.
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