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  1. #21
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    Quote Originally Posted by Symerith View Post
    But the most important thing to say in this thread is probably that a toon that crits really high is not necessarly the highest DPS toon. On my AA, I crit for half the damage of the barb, but I crit 3 times more often. And I'd love to see some DPS charts/comparisons about say 2 similar TWF builds, one in Precision, other w/ PA.
    I completely agree with this. That's why I don't go crazy for big crits much. All about the average damage you do.
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  2. #22
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    This is incorrect the other two PREs are not terrible at the end game at the moment and are in fact better for offensive oriented paladins then defender. Specifically, for a paladin that plays in the MOTU and caught in the web raids Knight of the Chalice is better. Next update Hunter of the Dead will be the top choice for the dracolich raid boss. 3 paladins in my guild are currently KOTC and next update they will be Hunter of the dead. My pally Norge is currently an offensive paladin KOTC.
    Yes, I see how all of the extra damage HotD doesn't get against undead makes them so über against the dracolich boss.

    Seriously, I see you saying this a lot and I'd honestly like to know...why are you saying HotD would be so powerful against a dracolich?
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  3. #23

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    Quote Originally Posted by Symerith View Post
    about the 50% then 30% yes that's correct, same goes with the +1 LW multiplier - I left this out to keep it simple, and admited to throwing a "simplified" version at the OP.

    About the FB, good catch I forgot death frenzy so +3.

    But the most important thing to say in this thread is probably that a toon that crits really high is not necessarly the highest DPS toon. On my AA, I crit for half the damage of the barb, but I crit 3 times more often. And I'd love to see some DPS charts/comparisons about say 2 similar TWF builds, one in Precision, other w/ PA.
    Correct me if I am wrong, but in Dreadnaught you get another +50% from the tier5 passive feat on helpless mobs, when an action boost is active.
    So that's
    Base damage
    +50% usual on helpless
    +50% from Tier 5 LD
    +30% from sense weakness
    = even more madness
    Last edited by Eth; 02-14-2013 at 03:05 PM.
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  4. #24

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    Can someone please tell me about this dracolich boss?

    Due to the fact I have only been able to copy to lam a 2 years old toon that I deleted, I haven't been able to run the new stuff.

    Paladins have become solid, but I don't see how HotD will make them top DPS... nor do I see why most paladins would go HotD simply for one raid boss. Explain please.


    Edit: @eth - and yeah, but for the third time.. my goal wasn't making perfect calculations taking every little detail into account.. just giving the OP a basic view of the elements increasing crit number (which is what he requested). It's a simplified explanation, not a very accurate "guide", I have forgotten things, I have not explained others and I don't think it matters.
    Last edited by Symerith; 02-14-2013 at 03:09 PM.

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  5. #25
    The Hatchery Enoach's Avatar
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    I have written off the 10K melee crit as something that was not intended to be done - If you notice Master Blitz is a Tier 6 LD ability not twistable and Adrenaline is a FotW innate ability again not twistable. We are not suppose to talk about why some have been able to combine these two not twistable items and Turbine has made a first step in working to avoid this from happening.

    Now don't get me wrong its fun to see high crit numbers on a melee and even without the above one can get some nice numbers even if they don't use the 3x damage power up in the Mansion Challenges.

    ================================================== ================

    As for the Power of the HotD in coming releases.
    1) They can utilize the many Stacking Rage benefits to equal and in some cases for Short periods exceed the Strength/Constitution benefit a DoS gets from stance

    2) They can optimize gear by not needing to slot energy drain protection - While DW does this for anyone, when working in a place where debuff and anti-magic methods are used, anything that can't be used up/dispelled will go a long way.

    3) Healing amplification - HotD has a higher healing amplification potential

    Also we do not know what the Enhancement pass will bring to the table as it may just change/fix existing issues with any/all PrE.

  6. #26
    Community Member arminius's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    This is incorrect the other two PREs are not terrible at the end game at the moment and are in fact better for offensive oriented paladins then defender. Specifically, for a paladin that plays in the MOTU and caught in the web raids Knight of the Chalice is better. Next update Hunter of the Dead will be the top choice for the dracolich raid boss. 3 paladins in my guild are currently KOTC and next update they will be Hunter of the dead. My pally Norge is currently an offensive paladin KOTC.
    Yeah, I don't get this at all. KoTC has damage against what in MOTU? Even Lolth is an abberation, not an evil outsider, right? And what outsiders there are, are neutral. I dropped KoTC when Mindsunder came out and haven't looked back. Being able to tear the snot out of Horoth and Arraetrikos is not the end game. When fighting drow and abberations and a bunch of neutral druidy cr*p, you need something that can actually hurt them.
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  7. #27

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    Quote Originally Posted by Enoach View Post
    As for the Power of the HotD in coming releases.
    1) They can utilize the many Stacking Rage benefits to equal and in some cases for Short periods exceed the Strength/Constitution benefit a DoS gets from stance

    2) They can optimize gear by not needing to slot energy drain protection - While DW does this for anyone, when working in a place where debuff and anti-magic methods are used, anything that can't be used up/dispelled will go a long way.

    3) Healing amplification - HotD has a higher healing amplification potential

    Also we do not know what the Enhancement pass will bring to the table as it may just change/fix existing issues with any/all PrE.
    So that's why Norg says paladins will be top DPS next update? Makes sense now =D

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  8. #28
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by Symerith View Post
    So that's why Norg says paladins will be top DPS next update? Makes sense now =D
    Honestly I don't know what goes through Norg's mind. I'm just pointing out that undead releases - especially high level undead releases - it can be meta gamed that those factors of HotD will be more noticeable and possibly desired.

  9. #29
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by WruntJunior View Post
    Yes, I see how all of the extra damage HotD doesn't get against undead makes them so über against the dracolich boss.

    Seriously, I see you saying this a lot and I'd honestly like to know...why are you saying HotD would be so powerful against a dracolich?
    Simple a paladin sees less of reduction in damage then a fighter or barbarian in damage on undead and hunter of dead gets additional undead damage. Tree Form in Primal Avatar is quite possibly not working properly, but currently supplies massive damage while moving. Paladins furthermore get the charges faster for primal avatar then fighter or barbarians because casting spells also give charges. Translation: HOTD Primal Avatar fighting the Dracolich is going to be fun. Now rogues possibly with enough fortification reduction gear could be interesting who knows, but I would not be suprised if the Dracolich has over 100% fortification, but what have you.
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  10. #30
    Community Member K_0tiC's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Simple a paladin sees less of reduction in damage then a fighter or barbarian in damage on undead and hunter of dead gets additional undead damage. Tree Form in Primal Avatar is quite possibly not working properly, but currently supplies massive damage while moving. Paladins furthermore get the charges faster for primal avatar then fighter or barbarians because casting spells also give charges. Translation: HOTD Primal Avatar fighting the Dracolich is going to be fun. Now rogues possibly with enough fortification reduction gear could be interesting who knows, but I would not be suprised if the Dracolich has over 100% fortification, but what have you.
    I don't see HOTD doing any top dps on the EE Dracolich since they will spend 90% of there fighting time running away, dead, trying to self heal or knocked down. Meleeing on EE in the current form of the raid on lam is not a option for the Dracolich. Now if you rolled a helf/elf AA hotd bow user you could damage to said Dracolich.

    Too keep it on topic has anyone used quad damage from challenges mixed with the massive multi of a barb using x4 picks or something of the sort?
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