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  1. #1
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    Default Breakdown of 10k+ crits

    Can anyone please tell me or link me a thread as to how to be able to crit for 10k+ crits for melee. I know there is already a thread somewhere where someone is trying to be able to crit for 20k+ from a couple months back when Underdark first came out.

    Also if it is possible to do 10k+ crit on a swing for TWF?

    I just want to know the breakdown and if i can do it. At the moment I have seen my 17/2/1 druid monk fighter (str build) crit for 2.6k+ crit with overwhelming crit feat with adrenaline. Also using Drow greataxe of the weapon master.

    I started of with 18/14/15/6/25/6 on a 2nd life.

    Just being able to crit around 5-6k crit will be sufficient for me.

    Thank you for the help guys.

  2. #2
    Community Member OrodelaSol's Avatar
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    5-6k crit would be nice for me too...

  3. #3
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    That's a barb Adrenaline crittiing on a 19-20 or 19-20 with a fully-charged Master's Blitz.
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  4. #4
    The Hatchery karl_k0ch's Avatar
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    nevermind.
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  5. #5

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    Anything at this point can crit for 3k+.

    I crit for 5k with a bow.

    Paladins and Barbarians crit for 10k+.

    Fighters will crit more often but for less damage.


    I'll *try* to explain the concept behind high crits.

    CHOSING A WEAPON
    Weapons have diff. crit multipliers.. you will see x2, x3 or x4
    Heavy Picks and axes currently have the best crit multipliers.


    RAISING YOUR CRITICAL MULTIPLIER
    Feats: Overwhelming Critical
    Class/Enhancements: Paladins get +2 on IV smites, barbs at 18 get +3 critical multiplier, monks get +1 at lvl 12 with earth stance
    Destinies: Legendary Dreadnought


    EXTERNAL BONUSES
    Seeker, found on weapons/shields/armors - +10 seeker means 10x(Critical Multiplier) to your damage.
    Example. I have a x3 weapon, I have earth stance III (+1 crit. mult. on 19-20) and OC for a total of x5 on a 19-20.
    My base damage is 100. I crit for 100x5+(5x10)=550 damage. Seeker is therefore a nice bonus to damage.


    RAISING YOUR BASE DAMAGE AND STUNS
    - Base damage. Obviously, if your base damage is 50 instead of 100, on a x3 you lose 150 damage on the crit.
    Fury of the wild is therefore very nice - +400% dmge on an attack with almost guaranteed crit.
    Abilities.. cleave, great cleave, LD active abilities,...
    Buffs... shaileygh or whataver it is called for bludgeoning druids, deadly weapons +1W
    Boosts.. enhancements, destinies..
    - Stuns - You get +50% damage, +80% if you twist/have sense weakness

    EXAMPLE
    20 Barbarian, 150 base damage, in Legendary Dreadnought, using the Axe of Adamus (ML25: 3[1d10] 20x4, +7 Enhancement Bonus, Orange Augment Slot with 35 Fire Resistance, Red Augment Slot)

    x4 weapon
    x3 class
    x1 feat
    x2 destiny
    = x10 critical multiplier on 20

    Stunned mob - +80%
    Blitz - +250%
    = roughly 1200 if I count correctly
    That's 1200*9+roughly 100 seeker= 11k crit main hand

    It really ins't as simple as this but it's basic view of what's going on so you know what to look for:
    Weapon critical multiplier, specific class/enhancements, specific destiny abilities and twists, specific bonuses on weapons (seeker), anything that can raise your base damage.


    EDIT: I think I remember someone posting a 16k crit on a barb, and that he was missing +1 crit multiplier for having a x3 axe (epic antique greataxe). So keep in mind what I wrote is a very simplified version.. Crit multiplier being static but base damage is subject to a ton of changes. I imagine 20k crit is possible.
    Last edited by Symerith; 02-14-2013 at 01:39 PM.

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  6. #6
    Community Member Lurzifer's Avatar
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    Quote Originally Posted by Symerith View Post
    EXAMPLE
    20 Barbarian, 150 base damage, in Legendary Dreadnought, using the Axe of Adamus (ML25: 3[1d10] 20x4, +7 Enhancement Bonus, Orange Augment Slot with 35 Fire Resistance, Red Augment Slot)

    x4 weapon
    x2 class
    x1 feat
    x2 destiny
    = x9 critical multiplier on 20

    Stunned mob - +80%
    Blitz - +250%
    = roughly 1100 if I count correctly
    That's 1100*9+roughly 100 seeker= 10k crit

    It really ins't as simple as this but it's basic view of what's going on so you know what to look for:
    Weapon critical multiplier, specific class/enhancements, specific destiny abilities and twists, specific bonuses on weapons (seeker), anything that can raise your base damage.
    Obviously the Axe of Axadus has to be slotted with 35 Fire Resistance in this Example or the Equation will have a totally different outcome.
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  7. #7

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    Quote Originally Posted by Lurzifer View Post
    Obviously the Axe of Adaxus has to be slotted with 35 Fire Resistance in this Example or the Equation will have a totally different outcome.
    That was awesome haha =D
    ****, so I am not the only forums lurker with the servers down and all

    I copy/pasted the axe description from the DDO wiki ^^

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  8. #8
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Lurzifer View Post
    Obviously the Axe of Axadus has to be slotted with 35 Fire Resistance in this Example or the Equation will have a totally different outcome.
    When you find the item, it's slotted like this.
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  9. #9

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    Quote Originally Posted by Lurzifer View Post
    Obviously the Axe of Axadus has to be slotted with 35 Fire Resistance in this Example or the Equation will have a totally different outcome.
    Adamus, Adaxus, Axadus, Asadux, Adanus, Adasux - man, why do they come with such complicated names? I was happy with the esos being the only interesting weapon in the game

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  10. #10
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    Quote Originally Posted by Symerith View Post
    RAISING YOUR BASE DAMAGE AND STUNS
    - Base damage. Obviously, if your base damage is 50 instead of 100, on a x3 you lose 150 damage on the crit.
    Fury of the wild is therefore very nice - +400% dmge on an attack with almost guaranteed crit.
    Abilities.. cleave, great cleave, LD active abilities,...
    Buffs... shaileygh or whataver it is called for bludgeoning druids, deadly weapons +1W
    Boosts.. enhancements, destinies..
    - Stuns - You get +50% damage, +80% if you twist/have sense weakness

    EXAMPLE
    20 Barbarian, 150 base damage, in Legendary Dreadnought, using the Axe of Adamus (ML25: 3[1d10] 20x4, +7 Enhancement Bonus, Orange Augment Slot with 35 Fire Resistance, Red Augment Slot)

    x4 weapon
    x2 class
    x1 feat
    x2 destiny
    = x9 critical multiplier on 20

    Stunned mob - +80%
    Blitz - +250%
    = roughly 1100 if I count correctly
    That's 1100*9+roughly 100 seeker= 10k crit main hand
    Lay Waste gives another crit multiplier. 15 seeker is attainable too.

    About Sense Weakness, I thought it added 30% of all physicial damage. So base+50% helpless, then 30% of the former's total?

    100base
    +50helpless
    =150
    +45 (30% of that)

    EDIT:
    Oh, and FB gives a total of +3 crit multiplier. So, +10 with your axe/20 barb, and +1 from LW making it +11 multiplier.
    Last edited by HalfORCastrator; 02-14-2013 at 01:17 PM.
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  11. #11

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    Quote Originally Posted by HalfORCastrator View Post
    Lay Waste gives another crit multiplier. 15 seeker is attainable too.

    About Sense Weakness, I thought it added 30% of all physicial damage. So base+50% helpless, then 30% of the former's total?

    100base
    +50helpless
    =150
    +45 (30% of that)

    EDIT:
    Oh, and FB gives a total of +3 crit multiplier. So, +10 with your axe/20 barb, and +1 from LW making it +11 multiplier.
    about the 50% then 30% yes that's correct, same goes with the +1 LW multiplier - I left this out to keep it simple, and admited to throwing a "simplified" version at the OP.

    About the FB, good catch I forgot death frenzy so +3.

    But the most important thing to say in this thread is probably that a toon that crits really high is not necessarly the highest DPS toon. On my AA, I crit for half the damage of the barb, but I crit 3 times more often. And I'd love to see some DPS charts/comparisons about say 2 similar TWF builds, one in Precision, other w/ PA.

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  12. #12
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    Quote Originally Posted by Symerith View Post
    But the most important thing to say in this thread is probably that a toon that crits really high is not necessarly the highest DPS toon. On my AA, I crit for half the damage of the barb, but I crit 3 times more often. And I'd love to see some DPS charts/comparisons about say 2 similar TWF builds, one in Precision, other w/ PA.
    I completely agree with this. That's why I don't go crazy for big crits much. All about the average damage you do.
    ME BARB, ME SMA-ok I stand here with pretty blue lines around me. ok I take damage. ok bye.

  13. #13

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    Can someone please tell me about this dracolich boss?

    Due to the fact I have only been able to copy to lam a 2 years old toon that I deleted, I haven't been able to run the new stuff.

    Paladins have become solid, but I don't see how HotD will make them top DPS... nor do I see why most paladins would go HotD simply for one raid boss. Explain please.


    Edit: @eth - and yeah, but for the third time.. my goal wasn't making perfect calculations taking every little detail into account.. just giving the OP a basic view of the elements increasing crit number (which is what he requested). It's a simplified explanation, not a very accurate "guide", I have forgotten things, I have not explained others and I don't think it matters.
    Last edited by Symerith; 02-14-2013 at 03:09 PM.

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  14. #14
    The Hatchery Enoach's Avatar
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    I have written off the 10K melee crit as something that was not intended to be done - If you notice Master Blitz is a Tier 6 LD ability not twistable and Adrenaline is a FotW innate ability again not twistable. We are not suppose to talk about why some have been able to combine these two not twistable items and Turbine has made a first step in working to avoid this from happening.

    Now don't get me wrong its fun to see high crit numbers on a melee and even without the above one can get some nice numbers even if they don't use the 3x damage power up in the Mansion Challenges.

    ================================================== ================

    As for the Power of the HotD in coming releases.
    1) They can utilize the many Stacking Rage benefits to equal and in some cases for Short periods exceed the Strength/Constitution benefit a DoS gets from stance

    2) They can optimize gear by not needing to slot energy drain protection - While DW does this for anyone, when working in a place where debuff and anti-magic methods are used, anything that can't be used up/dispelled will go a long way.

    3) Healing amplification - HotD has a higher healing amplification potential

    Also we do not know what the Enhancement pass will bring to the table as it may just change/fix existing issues with any/all PrE.

  15. #15

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    Quote Originally Posted by Symerith View Post
    about the 50% then 30% yes that's correct, same goes with the +1 LW multiplier - I left this out to keep it simple, and admited to throwing a "simplified" version at the OP.

    About the FB, good catch I forgot death frenzy so +3.

    But the most important thing to say in this thread is probably that a toon that crits really high is not necessarly the highest DPS toon. On my AA, I crit for half the damage of the barb, but I crit 3 times more often. And I'd love to see some DPS charts/comparisons about say 2 similar TWF builds, one in Precision, other w/ PA.
    Correct me if I am wrong, but in Dreadnaught you get another +50% from the tier5 passive feat on helpless mobs, when an action boost is active.
    So that's
    Base damage
    +50% usual on helpless
    +50% from Tier 5 LD
    +30% from sense weakness
    = even more madness
    Last edited by Eth; 02-14-2013 at 03:05 PM.
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  16. #16
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by flipstre View Post
    Can anyone please tell me or link me a thread as to how to be able to crit for 10k+ crits for melee. I know there is already a thread somewhere where someone is trying to be able to crit for 20k+ from a couple months back when Underdark first came out.

    Also if it is possible to do 10k+ crit on a swing for TWF?

    I just want to know the breakdown and if i can do it. At the moment I have seen my 17/2/1 druid monk fighter (str build) crit for 2.6k+ crit with overwhelming crit feat with adrenaline. Also using Drow greataxe of the weapon master.

    I started of with 18/14/15/6/25/6 on a 2nd life.

    Just being able to crit around 5-6k crit will be sufficient for me.

    Thank you for the help guys.
    Yes, a paladin can with an adrenaline smite. It requires a heavy pick and overwhelming critical currently to do so.
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  17. #17
    Community Member Lurzifer's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Yes, a paladin can with an adrenaline smite. It requires a heavy pick and overwhelming critical currently to do so.
    If that paladin has around 60+ Str, full warchanter bardsongs, deadly weapons, a +7 Epic heavy Pick, DM IV, Divine Favor, damage boost 25%, overwhelming Crit, Seeker 10+5, imp PA and critical damage from LD twistet and hits a helpless mob with adrenlined exalted smite 3+ well yes than he can hit around 10500 damage.

    It is of course easier to pack a Great Axe and hit on basically any unbuffed blitzing toon around 10k on stunned mobs.
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  18. #18
    Community Member elraido's Avatar
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    Quote Originally Posted by Lurzifer View Post
    If that paladin has around 60+ Str, full warchanter bardsongs, deadly weapons, a +7 Epic heavy Pick, DM IV, Divine Favor, damage boost 25%, overwhelming Crit, Seeker 10+5, imp PA and critical damage from LD twistet and hits a helpless mob with adrenlined exalted smite 3+ well yes than he can hit around 10500 damage.

    It is of course easier to pack a Great Axe and hit on basically any unbuffed blitzing toon around 10k on stunned mobs.
    And I am happy when I smite crit for 600 points....
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  19. #19
    Community Member arminius's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Yes, a paladin can with an adrenaline smite. It requires a heavy pick and overwhelming critical currently to do so.
    Understood, but as 1. most paladins are Defenders bc the other two PREs are terrible at end game at the momement, and 2. Defenders are immune to rage in stance and therefore get the heck out of Fury of the Wild as soon as they hit level 5 in it, then this seems like more of a theoretical example. However, it sounds like we should tuck it into the back of our minds for the day when the paladin offensive PREs are buffed.
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  20. #20
    The Hatchery Wipey's Avatar
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    Quote Originally Posted by arminius View Post
    Understood, but as 1. most paladins are Defenders bc the other two PREs are terrible at end game at the momement, and 2. Defenders are immune to rage in stance and therefore get the heck out of Fury of the Wild as soon as they hit level 5 in it, then this seems like more of a theoretical example. However, it sounds like we should tuck it into the back of our minds for the day when the paladin offensive PREs are buffed.
    But then why are they all defenders sitting in sentinel with lootgen weapon then whining how their damage sucks ?
    Lower damage than fighters ? Yeah. Lack of feats ? Yeah
    But if you want offensive, then build for it. I would give something like kotc in fury a try if I had time for another toon, there was even cool build here somewhere, which was very refreshing change from all these" I wear shield, have gazillion hp, don't die but quests take forever " builds.
    600 on smite ? That was on twf khop drow before xpac, no versatility, not helpless.

    On topic, on my twf stalwart dreadnought (gasp ! ) it's around 4.5k max blitz lay waste on stunned mob at 1/4 health with drow khops . Better geared kensei should be able to hit for more.

    As been said, any thf should break 10k, 15-17 if you really try hard.

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