I have'nt look at that for the moment because I plan to do a True Reincarnation as soons as possible after the lvl20.
But I could be a good idea to test it during farming of the Epic quests.
if you're tr'ing straight away then epic feats are mostly a wash, but vorpal strikes works out to 5damage a swing, allows you to bypass slashing damage, and insta kills any elligible enemy on <1000 hp, it's definately worth invest 23 points into wisdom for
You don't like DEX monk? Why do you think that STR/WIS based are better?
What advice would you give me to choose between STR and WIS?
Dex doesn't add anything to damage, it doesn't really matter for to hit now with the formula changes, and you've got improved evasion / good passive saves, Meaning if you've qualified for feats / stances any further investment could be viewed by some (like myself) as a waste. Str based monks obviously hit harder, and remove any doubt as to weather or not weapon finesse is worth it, wisdom based monks are more likely to land special abilities, like stunning fist, quivering palm, touch of death, jade strike, etc.
The goal was to used it with TWF (Kama) but of course if the target is to take the epic feat vorpal strikes "improved crit bludgeoning" is required. You seems use TWF mainly with handwraps. Is it right?
kama's have a poor base damage profile, poor critical damage profile, and they prevent you from using some ki abilities. Stunning fist / quivering palm included.
handwraps is it always better that Kama? When are you using anything except handwraps?
99.999999% of the time handwraps are better for melee than kama's. The only times I don't use handwraps would be when i'm using a shuriken to hit a ranged lever. Some casters with monk splashes may use an alchemical kama to boost their wisdom by 2, and they're about the only ones who could justify it.
I am not aware of these things but I am very interrested about the formula!
Player’s chance to hit (if proficient in weapon): (Player’s Attack Bonus + 10.5) / (Target’s Armor Class * 2) + 25%, rounded to nearest 5%
Players graze on a 2+ on the attack roll d20.
Anyway I will replace weapon finesse by improved sunder.
I was not sure about Dodge. What is your point of view about it?
I like dodge, and would recommend it to anyone who's not hit their dodge cap.
Many thanks for your help
any time