Results 1 to 10 of 10
  1. #1
    Community Member Darkstar1996's Avatar
    Join Date
    Jul 2010
    Posts
    325

    Default The Juggernaut VS. Tukaw VOTE!

    Im wanting to make a character like one of these. BOTH ARE AWESOME and can be 1st life! (Not Reccomended but still) I love melee and casting buffs or something. Its insane! So what do you guys pick on enjoyment, who would win in a fight, who can be the better 1st life, who is THE BEST!

    Juggernaut:
    http://forums.ddo.com/showthread.php?t=404822

    Tukaw:
    http://forums.ddo.com/showthread.php?t=181901

    Just say which one wins, which you perfer

    Thanks

  2. #2
    Community Member Lonnbeimnech's Avatar
    Join Date
    Jun 2010
    Posts
    4,340

    Default

    In a fight? um, who ever gets the first hit, since player hp doesnt match player damage output.

  3. #3
    Community Member WruntJunior's Avatar
    Join Date
    Sep 2009
    Posts
    2,624

    Default

    In a fight? The Juggernaut, because of manyshot + adrenaline.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  4. #4
    Community Member Bacab's Avatar
    Join Date
    Oct 2006
    Posts
    1,224

    Default

    *I posted this in the Juggernaut thread...It is still applicable

    I see the ranged option as what separates the Jugg from the Tukaw.

    Both are really hard to kill...

    Tukaw uses SP and 2-3 feats (Max, emp and maybe heighten) for ranged dmg...which lowers your staying power due to loss of SP for healing...

    Jugg uses arrows and bolts for ranged dmg...BONUS feats from Arty can be used to get Manyshot.

    Plus by forgoing DCs and offensive casting you can focus on other things.

    The easiest way to make a bad toon in this game is to try to do too much... 10Cleric/10Sorc comes to mind!

    The Jugg leverages Bonus feats to make it work.
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  5. #5
    Hero knockcocker's Avatar
    Join Date
    Dec 2009
    Posts
    1,185

    Default

    With EDs, I'd prefer the Juggernaut I think. The downside is really the smaller
    SP pool and cooldown on Reconstruct. With Tenser's, Tukaw can't dot effectively
    as the cooldown is too long.

    Juggernaut has many more feats hence can make full use of Manyshot.
    Juggernaut has (arguably) better combat buffs. There aren't any clickies with
    Deadly Weapons for example.
    Juggernaut can have full trap skills which is very useful on EE.

  6. #6
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

    Default

    It's like comparing a breech loading rifle and a the best bronze knife the ancient Greeks could make.

    Both were great at what they do ... in their relative time period.

    The Tukaw build (and I've run one recently) is not as relevant in the modern era.
    Ghallanda - now with fewer alts and more ghostbane

  7. #7
    Community Member
    Join Date
    Jan 2010
    Posts
    395

    Default

    Juggernaut has to be better atm than the tukaw, do to a few factors.

    #1 higher BAB
    #2 more feats
    #3 ranged dps
    #4 better skills/points
    most importantly
    #5 the juggeraut (arti main class) does its classes main role.. buffing, traps, and dps.

    The tukaw is basically taking the main advantage a sorc gets (casting spells) throws it out the window in order to be become a melee self sufficient type with utility and some spells.

    Druids have effectively made the Tukaw trail in all areas IMO, better dcs, more dps potential, more of basically everything a Tukaw can, without being restricted to the Warforged race, lvl 9 spells with evasion.

    However, (cheap plug) the golden roach(16fvs/2pal/2monk dwarf) is/was more durable, and potent than both from a group aspect because he has better saves, more HP, doesn't lose his main spell casting focus (mass healing), can be healed by others effectively, and minus the ranged damage aspect, can do better single target dps via GTWF dw ax.

    traps + ranged dps < ability to heal/tank groups/raids IMHO
    Last edited by Steveohio; 02-14-2013 at 09:42 PM.

  8. #8
    Community Member
    Join Date
    Feb 2010
    Posts
    995

    Default

    Not even a contest. Tukaw was a fun, wanna-be-melee hybrid build of it's time exploiting a few good item mechanics. Juggernaut is a solid melee build pushing several avenues efficiently.

    Apples n oranges, sorry. Products of different eras.

  9. #9
    Community Member goodspeed's Avatar
    Join Date
    Mar 2010
    Posts
    3,479

    Default

    ya theirs no comparison. It's the chuck Norris. And in a previous life, chuck was a robot jugger who tore the soul from a banshee to become more human.
    Through avarice, evil smiles; through insanity, it sings.

  10. #10
    Community Member Derailment's Avatar
    Join Date
    Feb 2010
    Posts
    0

    Default

    Quote Originally Posted by Steveohio View Post
    However, (cheap plug) the golden roach(16fvs/2pal/2monk dwarf) is/was more durable, and potent than both from a group aspect because he has better saves, more HP, doesn't lose his main spell casting focus (mass healing),
    FvS 16 doesn't get Mass Heal spell, so his mass healing is crippled tho..

    As for Juggernaut vs Tukaw, I think first have an edge now.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload