Originally Posted by
Kinerd
+1Another tricky part is negative level regeneration, both how long it takes and how much it gives back. According to the wiki epic warded monsters regenerate 1 per 10 seconds, which seems about right. For a sorc, Energy Drain has a cooldown of 3.5 seconds and does 5 negative levels on average. We can therefore map out how said sorc will do spamming Energy Drain:
time = 0; energy drained to 5 negative levels
time = 3.5, 10
time = 7, 15
time = 10, regenerates to 14
time = 10.5, 19
time = 14, 24
time = 17.5, 29
time = 20, 28
time = 21, 33
time = 24.5, 38
time = 28, 43
time = 30, 42
time = 31.5, 47 => dead
And compare that to how the sorc does alternating Energy Drain and Polar Ray (Max, Empower, 120 item, Super Lore, 7/5/5 enhancements, call it 906 damage).
time = 0, energy drained to 3919 HP, polar rayed to 3013 HP
time = 3.5, ed to 2314 HP [first pr was pointless], pr to 1408 HP
time = 7, ed to 1366 HP [second pr was pointless], pr to 460 HP
time = 10, regen to 1518 max HP and(?) 612 current HP
time = 10.5, pointless ed followed by pr to dead
So 10 energy drains, 4 energy drains and 4 polar rays, or 3 energy drains and 2 polar rays.
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But suppose you're really bad at timing instead of really good? Then we have:
time = 0, ed to 3919 HP, pr to 3013, regen to 4355 max and 4339 current
time = 3.5, ed to 2572 HP [first pr still pointless], pr to 1666
time = 7, ed to 1518 HP [second pr still pointless], pr to 612(!)
It's not intuitive (to me at least), but you end up in the same spot.
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Ok but what about a general case? Five negative levels is 59% of the previous total, so if your polar ray (or whatever) does less than 41% of a target's current HP then it does nothing for you. That's pretty straightforward (and I wish I had just led with that), and we can include the regen factor as follows:
Every 10 seconds we get 10/3.5 * 5 negative levels and 10/10 * 1 positive levels, or a net of 4.65 negative levels per 3.5 seconds. Putting that in the same formula gives 61% instead of 59%, so the same basic rule applies.