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  1. #1
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    Default Turn-In collectibles for XP

    Right now the turn-in collectables system is largely worthless. There are collectables used in crafting, and of course the chance for dragonshard fragments, but in general the bulk of the turn-in rewards are just low-value vendor trash.

    So my suggestion is you make it possible to turn in most of that stuff for experience points. Not a whole lot, say 1-5, depending on rarity. Say a String of Prayer Beads is worth 1 point and a Fragrant Drowshod is worth 5. This isnt enough to unbalance the game: 10,000 Strings of Prayer Beads are only worth 10,000 experience, meanwhile those rare mushrooms would never be turned in because they're worth about 25-50k plat each.

    The idea is to supliment a little experiene here and there. Maybe help reduce the grind a little when you're a third-life TR looking for that last 60k.
    Last edited by HunterjWizzard; 02-07-2013 at 06:41 PM. Reason: Typed HP instead of XP...

  2. #2
    Community Member redspecter23's Avatar
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    An interesting idea. I'm not sure it would be worth the time trading in collectibles for 1xp at a time. We already have this in a roundabout sort of way right now. Occasionally, a collectible is instead a small or medium Eberron Dragonshard, which in a way is like gaining xp from farming collectibles.

    Perhaps a more direct result would be preferable for some players. I'd say instead of 1xp per turnin, instead make it a low % chance to drop an xp crystal from any turnin in addition to whatever you would normally get. Use the crystal from your inventory for X amount of xp. The variable amount can be different depending on the rarity of the turnin. Perhaps the rarest drops could have a very small chance to drop a +1 level crystal, which when used allows you to instantly gain enough xp for the next level. I know I'd be much more likely to turn in my thousands of collectibles if there was a small chance for some decent reward out of it.
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  3. #3
    The Hatchery CaptainSpacePony's Avatar
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    Quote Originally Posted by HunterjWizzard View Post
    Right now the turn-in collectables system is largely worthless...

    So my suggestion is you make it possible to turn in most of that stuff for experience points. Not a whole lot, say 1-5, depending on rarity. Say a String of Prayer Beads is worth 1 point and a Fragrant Drowshod is worth 5. This isnt enough to unbalance the game: 10,000 Strings of Prayer Beads are only worth 10,000 experience, meanwhile those rare mushrooms would never be turned in because they're worth about 25-50k plat each.

    The idea is to supliment a little experiene here and there. Maybe help reduce the grind a little when you're a third-life TR looking for that last 60k.
    I agree with your opening statement and support a collectibles review.

    I do not support your suggestion for two reasons.
    1. It does not make sense to me. How does picking up beetles in a quest make me a better/more skilled/ferocious frenzied berserker?
    2. Like every other turn in mechanism in the game, they would have to be redeemed one at a time. Prayer beads for XP exchange would net about 50-80xp/min and serious carpal tunnel. You do not want to grind out that last 60k with prayer beads! (Have you tried the shroud collectible turn in quests? I don't recommend them.)
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  4. #4
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    Quote Originally Posted by CaptainSpacePony View Post
    (Have you tried the shroud collectible turn in quests? I don't recommend them.)
    Shroud Collectibles turn-in quests? I've heard of those but can't seem to figure them out, mind giving a little more information? I love the shroud you see...

    Quote Originally Posted by CaptainSpacePony View Post
    1. It does not make sense to me. How does picking up beetles in a quest make me a better/more skilled/ferocious frenzied berserker?
    If we start applying this sort of logic to the game, nothing makes any sense. Why does goldscuttle need(or want) the tens of thousands of strands of prayer beads he gets every day? Is he some sort of insane OCD hoarder?

    You could take it another way: by turning in beatles that you collected, the wise old instructor gives you secrets on how to become a better/more skilled/ferocious frenzied berserker. Collectible beatles isnt what gives you the XP, its a reward for turning them in. That at addresses your "making sense" concerns, yes?

    Quote Originally Posted by CaptainSpacePony View Post
    2. Like every other turn in mechanism in the game, they would have to be redeemed one at a time. Prayer beads for XP exchange would net about 50-80xp/min and serious carpal tunnel. You do not want to grind out that last 60k with prayer beads!
    While I am just as annoyed at the next person over having to redeem them one at a time, that part of the suggestion is more about making it easy on the developers. From a design/coding standpoint it would take less work to modify the existing system to, say, make one NPC that just takes everything and gives you XP as opposed to a whole new system allowing you to turn in batches.

    However, another thought would be to borrow a bit from redspecter23's suggestion of XP crystals, only instead of a random chance, you take your piles of worthless collectables and trade them at the Stone of Change for an XP crystal. Again the bulk of the mechanism is already in place. I distain % chances, I'd much rather convert 10,000 prayer beads into 10,000 XP then have to play a percentages game. 10k isnt that much, we're talking miniscule XP/min here, but its still a reason to pick up collectables and something to DO with them.

  5. #5
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    Quote Originally Posted by redspecter23 View Post
    An interesting idea. I'm not sure it would be worth the time trading in collectibles for 1xp at a time. We already have this in a roundabout sort of way right now. Occasionally, a collectible is instead a small or medium Eberron Dragonshard, which in a way is like gaining xp from farming collectibles.
    Thats kind of true but then again not really. The dragonshards are extremly rare, its completely a percentage-game. I pick up every single collectable religously on every single character, in all my playing I have seen exactly 1 medium eberron dragonshard fragment, compared to thousands and thousands of strings of prayer beads.

    And the potion isnt really guaranteed XP, its just "more XP for a certain time period" if you end up stuck in a quest, or go run the shroud, or what have you, that potion can easily add up to 0 XP.

    I know this will probably not be a popular notion, but another advantage here is the abilty to move the collectables between characters. Imagine I'm going for completionist and I just am not enjoying my rogue life all that much. I can farm on my more interesting characters and supliment my rogue-life XP with something more fun. This is jsut an example, I'm suresome folks love rogues.

  6. #6
    The Hatchery CaptainSpacePony's Avatar
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    Quote Originally Posted by HunterjWizzard View Post
    Shroud Collectibles turn-in quests? I've heard of those but can't seem to figure them out, mind giving a little more information? I love the shroud you see...
    The quest givers are pretty much all around the top of the outer wall of Meridia. They will have you pick up the stuff that drops from the bags that drop in shroud. They can eventually be turned in for XP.

    https://forums.ddo.com/showthread.php?p=3978890
    http://forums.ddo.com/showthread.php?t=289504
    http://forums.ddo.com/showthread.php?t=255503
    I can be found on Orien as Cilon
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  7. #7
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    I agree with the principle of the post - that non-Cannith collectables are, for the most part, junk, but you cant avoid them if you're still trying for the "good" collectable rewards (Cannith, dragonshards, etc.)

    1 xp each seems a little pointless. Collectables do come in broad "level ranges", so maybe scale the XP rewards accordingly, so that the collectables you'd collect from one average quest at a given level are worth perhaps 5% of the average quest's XP at that level.

    Or you could just, instead, advocate for an improvement of the existing collectable rewards. Aside from a few specific wands and rare scrolls, the current collectable rewards are pure vendor trash. Maybe change the rewards tables to include more useful things - Cannith Crafting mats, Challenge currency, desirable lootgen, buff potions/wands with extended durations or spells you cant currently get via potion, etc. - that make it worthwhile to collect and redeem them.

  8. #8
    Community Member FestusHood's Avatar
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    Some of the collectibles you turn in in house d aren't bad. Also the ones you can turn in at lordsmarch plaza can get you potions of wonder or at least respectable vendor trash. One of the regular collectors has a low chance to give you a low level mnemonic pot. Maybe they should make all of them have that possibility.

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