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Originally Posted by
sirgog
Drop rates are much higher than the Desert quests with the least items (Offering of Blood, etc).
Probability can get you sometimes. Unlucky streaks of lengths long enough to really annoy you happen.
If these items weren't rare, they'd have little or no value when you do get one. Think how good an item the Elfcrafted Robes are for their level and how insanely cheap they are (or at least the ten relics are) for their power level. Or watch how little flawless blue scales are worth within a fortnight of U17.
The drop rates I do think are too low are the ones linked to rare spawning mobs, those linked to easily failed optionals, or those items with multiple versions. If an optional is completed only one run in ten of a quest (say Kron'zek in Big Top, or the 'fight all three Wood Woads' in the Druid's Curse chain on EE) then the drop rate of items in that chest should be 3-5 times higher than the drop rates of other items. Also weapons intended to be dual-wielded should have around double the drop rate of S&B or THF weapons.