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  1. #1
    Community Member Chette's Avatar
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    Default Red augments for mystical T3 alchemical

    Alchemical weapons affixed with a mystical property on their third tier have never had a red augment slot, while alchemical weapons affixed with a martial property on their third tier have. This is something that I never really bothered to bring up before, as red augments were previously relatively useless to caster characters. However, now that the augment system has been revised and more useful abilities have been added, I would urge the developers to add red augment slots to these weapons to bring them in line with other caster-type epic weapons which include red augment slots (e.g. bejeweled letter opener, green blade, elyd edge, etc)
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  2. #2
    Community Member Grailhawk's Avatar
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    /signed

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  3. #3
    Community Member cdr's Avatar
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    Mystical T3 already adds very powerful effects, whereas with Martial T3 you only get a single weak proc and the red slot. Martial T3 is already weak, adding a slot to Mystical T3 would just make things more unbalanced.

  4. #4
    Bray The Great Whale SEMPER's Avatar
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    Quote Originally Posted by cdr View Post
    Mystical T3 already adds very powerful effects, whereas with Martial T3 you only get a single weak proc and the red slot. Martial T3 is already weak, adding a slot to Mystical T3 would just make things more unbalanced.
    Considering the spell power on these items IMO they need to add something to both
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    Community Member cdr's Avatar
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    Quote Originally Posted by SEMPER View Post
    Considering the spell power on these items IMO they need to add something to both
    Meh, they're ML20. Their power level is pretty good for ML20. What's out of whack is the grind required to acquire them.

  6. #6
    Bray The Great Whale SEMPER's Avatar
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    Quote Originally Posted by cdr View Post
    Meh, they're ML20. Their power level is pretty good for ML20. What's out of whack is the grind required to acquire them.
    Definitely agree with that , the grind for these suck , let alone the end result is bad compared to everything else that's out there ...
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  7. #7
    Founder Matuse's Avatar
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    Give an orange or purple slot to Martial, in addition to the red.
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  8. #8
    Hero patang01's Avatar
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    Quote Originally Posted by Chette View Post
    Alchemical weapons affixed with a mystical property on their third tier have never had a red augment slot, while alchemical weapons affixed with a martial property on their third tier have. This is something that I never really bothered to bring up before, as red augments were previously relatively useless to caster characters. However, now that the augment system has been revised and more useful abilities have been added, I would urge the developers to add red augment slots to these weapons to bring them in line with other caster-type epic weapons which include red augment slots (e.g. bejeweled letter opener, green blade, elyd edge, etc)
    /signed - the items are powerful, but same can be said about the weapons.

  9. #9
    The Hatchery DarkForte's Avatar
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    Too unbalancing, I think. Alch is already best-in-slot for any DC-based divine.
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  10. #10
    Community Member Chette's Avatar
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    Quote Originally Posted by DarkForte View Post
    Too unbalancing, I think. Alch is already best-in-slot for any DC-based divine.
    Only due to the tier 2. As another poster mentioned below in many cases they would be better off putting martial tier 3 on their weapon and using the red slot. The tier 3 mystical abilities are rather marginal compared to a lot of the stuff available as random loot gen these days.
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  11. #11
    Founder Matuse's Avatar
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    Alch is already best-in-slot for any DC-based divine.
    The only thing +2 alchemical wisdom does is give parity with the +2 int/cha given to Arcanes with their capstone.

    But it takes an item slot, and offers a pretty mediocre item in exchange. Leaving the +2 Wis out of it entirely, and alchemical items are really bad for divines. Their whole bonus setup is designed for arcanes.

    The way it is now (now being when U17 launches), a divine is better off taking a martial option for their tier3 and filling the red slot with a +114 spellpower augment. Better functionality, and the added virtue of not caring which element you use, since the on-hit effect is irrelevant.
    Last edited by Matuse; 02-06-2013 at 02:30 PM.
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  12. #12
    The Hatchery DarkForte's Avatar
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    Quote Originally Posted by Matuse View Post
    The only thing +2 alchemical wisdom does is give parity with the +2 int/cha given to Arcanes with their capstone.

    But it takes an item slot, and offers a pretty mediocre item in exchange. Leaving the +2 Wis out of it entirely, and alchemical items are really bad for divines. Their whole bonus setup is designed for arcanes.

    The way it is now (now being when U17 launches), a divine is better off taking a martial option for their tier3 and filling the red slot with a +114 spellpower augment. Better functionality, and the added virtue of not caring which element you use, since the on-hit effect is irrelevant.
    Sorcs get +2 cha for their capstone. Tell me more...

    A divine that dunked spell penetration fully would benefit more from a T3 martial if he were using a single alchemical, but not otherwise.

    If you're a monk-splash and you don't have a +3 evo/necro kama (rare as hell), wielding a flametouched Myst-Fire/Mart-Water/Myst-Earth kama in one hand and an adamantine or silver Myst-xxx/Myst-fire/Mart-xxx would probably be ideal, netting you the 3 spell power lines (with a choice of either superior laceration or superior radiance lore) so long as you're getting spell focus mastery +2 somewhere.
    Last edited by DarkForte; 02-07-2013 at 11:33 PM.
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  13. #13
    Community Member MownDown's Avatar
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    Quote Originally Posted by Chette View Post
    Alchemical weapons affixed with a mystical property on their third tier have never had a red augment slot, while alchemical weapons affixed with a martial property on their third tier have. This is something that I never really bothered to bring up before, as red augments were previously relatively useless to caster characters. However, now that the augment system has been revised and more useful abilities have been added, I would urge the developers to add red augment slots to these weapons to bring them in line with other caster-type epic weapons which include red augment slots (e.g. bejeweled letter opener, green blade, elyd edge, etc)
    Sadly the way things are going now this wont happen, especially if the current devs in charge of making/tweaking items have anything to say about it.... If it goes the way of the claw set, then this will probably be nerfed to have -500sp and -200 to universal spellpower.... i miss the old devs...

  14. #14
    Community Member LafoMamone's Avatar
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    I certainly wouldn't mind getting a red slot on a tier 3 mystical, but something tells me that leaving it out was fully intentional. I hope I'm wrong, but I think you won't have an easy time convincing them otherwise.

    Considering the grind, however, I do believe something needs to be added for casters. All alchemical weapons got a +1[W] recently, helping melees greatly, and now they will be able to add more damage effects via red slots. The only way a caster can get access to those slots is by adding a tier 3 martial that is useless to him.

    Not exactly fair considering a system that is pretty much sub-par for casters nowadays. +114 SP to a damage line is hardly gamebreaking.

  15. #15
    Founder Matuse's Avatar
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    I certainly wouldn't mind getting a red slot on a tier 3 mystical, but something tells me that leaving it out was fully intentional. I hope I'm wrong, but I think you won't have an easy time convincing them otherwise.
    When Alchemical items were designed, there was no reason for a red slot in mystical. The only augments that would go into it were DR breakers, and who cares about breaking DR with an alchemical caster stick?

    But U17 gives spellcasters powerful incentives to have red slotted weapons.
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  16. #16
    Community Member LafoMamone's Avatar
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    Quote Originally Posted by Matuse View Post
    When Alchemical items were designed, there was no reason for a red slot in mystical. The only augments that would go into it were DR breakers, and who cares about breaking DR with an alchemical caster stick?

    But U17 gives spellcasters powerful incentives to have red slotted weapons.
    I know why they did what they did when LoB first came out. I am saying that they won't likely change any of it, even though they changed red slots considerably.

  17. #17
    2014 DDO Players Council
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    Quote Originally Posted by Matuse View Post
    When Alchemical items were designed, there was no reason for a red slot in mystical. The only augments that would go into it were DR breakers, and who cares about breaking DR with an alchemical caster stick?
    There isn't "mystical" or "martial" Alchemical weapons. Mix and match, you can choose independantly for each tier. Someone very well might have wanted a Mystical Tier 3, but also have use for a Red Slot, on a weapon with a Martial Tier 1 or 2. Plenty of people do both melee and cast.

    And even if we ignored that people might make hybrid weapons, it doesn't take until U17 to matter. Red Slots became useful to pure-caster-no-melee-at-all with the arrival of spellpower, because you could slot +3 Implement spellpower.

  18. #18
    Community Member belaf52's Avatar
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    After U17 and the arrival of the blue dragon scale armors, I think I will do a alchemical item with martial T3 item just for the slot. I dont think that mystical T3 now worth it.

    /signed

  19. #19
    Founder Matuse's Avatar
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    There isn't "mystical" or "martial" Alchemical weapons.
    Yes, there are. The nature of the weapon just isn't pre-determined.

    Go ahead and cast with a triple-martial weapon (no spellpower slotted in red), or melee with an all-mystical weapon, and tell me how that goes. I could use the laugh.

    Someone very well might have wanted a Mystical Tier 3, but also have use for a Red Slot, on a weapon with a Martial Tier 1 or 2. Plenty of people do both melee and cast.
    And that someone is out of luck, since a tier3 Mystical doesn't have a red slot. Kind of the whole point of this thread, actually.

    And even if we ignored that people might make hybrid weapons, it doesn't take until U17 to matter.
    I wasn't ignoring hybrid weapons. I don't care about hybrid weapons. That's totally irrelevant to this discussion.

    Red Slots became useful to pure-caster-no-melee-at-all with the arrival of spellpower, because you could slot +3 Implement spellpower.
    Which is really great and all...except that if you put Mystical on your tier1, any alchemical weapon would automatically get a +15 Implement bonus, since it would contain spellpower.

    Going martial on tier3 makes even more sense for a caster, since it also bumps the implement bonus to +18.

    Why is the martial option better for a spellcaster's spellcasting than the mystical option?
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  20. #20
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    Quote Originally Posted by Matuse View Post
    Why is the martial option better for a spellcaster's spellcasting than the mystical option?
    It isn't. GSP9 and ArcAug is still better than a few more spell power. (even with the coming/existing items)
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