Originally Posted by
Taojeff
You are mostly incorrect about everything here.
1. You can't know for certain if people who play 20+ hours here will not like Neverwinter. Just because people like one thing that does not prevent them from liking similar or different games. This is rather silly, now if people are trying to judge Neverwinter by conformity then sure, it would fail and vice versa the other way around. I love DDO, been playing since beta, do all my own builds been running 1-6 man raids since way back in the day (2 man titan, 1 man queen, all the way up to short man CiTW). My love of DDO does not prevent me from seeing the complexities and fun of Neverwinter. I know for a fact that a good deal of people from DDO are planning on trying Neverwinter and some have already made up there minds to make it there primary game.
2. There will be more, not less end game in Neverwinter. The beta has only shown levels 1-30 and there is still a ton of Paragon stuff, and they have already said they are going to release Epic levels. I would say there will probably be twice as much content in Neverwinter then DDO 2 months from launch.
Here are the real differences in DDO and Neverwinter.
1. Neverwinter is based on 4e and DDO is based on a 3.5 (both now loosely based).
2. Character customization is much broader in DDO, which is a more free-form system, where as Neverwinter uses trees and class roles more. Both will be changing, DDO with the enhancement trees, and Neverwinter is going to get betting Paragon paths and epic levels. Neverwinter's options are only going to grow more in the next couple years. They will never be what DDO's are now, but it will certainly not be as limiting as the first beta options. (its a new game remember). Remember DDO's 4 enhancements you could get way back when? Were there as many feats? classes, races? Ok moving on...
3. Graphics and game engine are both much better on Neverwinter. This is just an age thing for DDO.
4. UI is better, a lot more modern day MMO amenities like Guild and Event calendars etc.
5. Combat. You get about 8 active abilities to work with along with two buffs in Neverwinter at any one time. You can have many more, but you have to slot them a little like guild wars 2. Both are active combat, DDO's is more mobile but the engine is dated, many of the problems that are not present in Neverwinter. While DDO has more options for casters and hybrid builds, straight melee will find more to do in Neverwinter. Also, Neverwinter's ability combo's, positioning, tells, and effects are all more complex than DDO's. One of the things people complain about in DDO is when mobs finish their attacks after being held or stunned. That is because DDO is really a quasi-turn-based real time system, where things don't really happen in the order they may appear and the animations don't always match up. Neverwinter on the other hand allows you to block a moments notice (if you have the stamina left), dodge is more fluid. You can interrupt attacks. It has that fighting game appeal while still being slow enough to allow thinking strategies.
6. I do agree that it is too easy at the moment, but hopefully so harder content will emerge.
7. Neverwinter has more balance between races and classes so by that measure is more balanced in PvP. Yes i do concede there is a quite a bit of play to win.
8. By all appearances it is much easier to get game currency in Neverwinter then DDO, it is truly free to play. I was getting 10k astral diamonds a day at a casual pace(which you can trade for Zen on market). Still this remains to be seen.
9. The Foundry, biggest selling point hands down. If even 1% of the content is good it will have more then 10x as much content as DDO within a couple months.
10. Warlocks!!!!!! (a clever individual on the forums over there was able to figure out the other two classes and they turned out to be Warlock and Ranger).