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  1. #1
    Community Member Pilgrim1's Avatar
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    Default Starshadows, Furry of the shadows. 18 rogue/1monk/1ranger

    The rogue platform brings a ridiculous amount of single target damage, with SA, haste, and duel damage boosts. Stunning fist is perhaps the best ability to use on trash mobs as it grants huge amounts of damage, facilitates SA, and prevents the mobs from wailing on you.

    So I bring you Starshadows a modification of wax_on_wax_off's not your average rogue build where i add ranger for manyshot and sprint boost. Manyshot truly shines in furry of the wild epic destiny when using adrenalin and fury eternal. Due to the fast attack speed of handwraps its easy to have 3-4 adrenalin to dump into every manyshot.

    I have used this build in EE with great success, however its not one that will see much solo EE (but i have managed to solo a few of the easyer EE).

    Feets:
    toughness
    TWF
    IWF
    GTWF
    precision
    improved sneak attack
    stunning fist (monk bonus feet)
    bow strength (ranger granted)
    point blank shot
    rapid shot
    many shot

    Stats 32 point:
    str: 14
    dex: 16 + 1 level up + 4 tome (or 2 lvl and +3 tome)
    con: 14
    int: 8
    wisdom: 16 + levels
    charisma: 8

    dex for improved sneak attack, the rest into wisdom to push stunning fist to 60 DC for EE viability.

    Skills: UMD, standard rogue skills, concentration on ranger/monk levels.
    Race: I'm a half elf (barb delinquent), human would likely be better.
    Gear: My gear is in flux at the moment, and U17 will change everything. However this build requires a high focus on stunning fist DC, so +10 stunning, +5 combat mastery, and + wisdom are essential. Improved deception is incredibly useful as well and displacement clickies are essential for EE. Myddo starshadows on canith if you want to see my current gear setup.

    Destiny: Furry of the wild
    Twists: only required twist is legendary tactics, I also like brace for impact and extra action boost, as well as improved invisibility. Ranger gives you a blue bar which opens up some interesting possibilities, like twisting in energy sheath from draconic or cocoon from primal avatar.

    Notes:
    Improved critical was removed because handwraps have such poor crit profile and I had been removing seeker from my gear set, and with a low base damage improved critical was only returning ~2-4 damage a hit.

    As a DPS build this build is does outstanding single target damage, however it severely lacks in AoE damage. In addition, outside of fury of the wild manyshot is likely a DPS loss.

    This toon has very successfully tanked EE bosses, between displacement, dodge, and incorporeal with haste boost and improved deception bosses just don't do much damage. I switch to earth stance and turn of my threat mitigation its rather easy to hold aggro.

    Thanks for reading! if you have any comments or suggestions I'm all ears!

  2. #2
    Community Member xSeverinax's Avatar
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    What is improved sneak attack? Is it an ED feat?
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  3. #3
    The Hatchery DethTrip's Avatar
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    Quote Originally Posted by xSeverinax View Post
    What is improved sneak attack? Is it an ED feat?
    http://ddowiki.com/page/Epic_Feats

    Wiki is pretty nice for looking up a lot of things.
    If you're having fun, then you're doing it right.

  4. #4
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Pilgrim1 View Post
    ...Furry of the shadows...




    *Makes /Diplomacy roll for humor attempt.*

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  5. #5
    Community Member Jay203's Avatar
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    i'm guessing 18 rogue so you can access assassin III for 1d6 sneak attack and sneak attack vorpals??


    on a childish note, "furry" of the shadows xD


    edit: dammit, someone beat me to it
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  6. #6
    Community Member Pilgrim1's Avatar
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    Hehe furry... miss type but o well.. i guess its not as bad as it could have been.

    18 rogue is indeed for the extra 1d6 SA and vorpral fists, which are really good.

  7. #7
    Community Member Dieterstrife's Avatar
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    Yeah human would DEFINITELY be better for this build. You're not an AA so it's not like being a helf matters, only 1 monk so 10k stars is out of the question, and that 1 extra human feat would let you take ic:bludgeon.

    I might try this >.>
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  8. #8
    The Hatchery DethTrip's Avatar
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    Quote Originally Posted by Pilgrim1 View Post
    Hehe furry... miss type but o well.. i guess its not as bad as it could have been.

    18 rogue is indeed for the extra 1d6 SA and vorpral fists, which are really good.
    Vorpal Strikes can only be taken if you have a base wisdom of 23 AND at least 12 levels of monk.
    If you're having fun, then you're doing it right.

  9. #9
    Community Member Kalevor's Avatar
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    Quote Originally Posted by DethTrip View Post
    Vorpal Strikes can only be taken if you have a base wisdom of 23 AND at least 12 levels of monk.

    Assassin III do vorpal attacks in every sneak attack (with a roll of 20 of course)
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  10. #10
    Community Member Pilgrim1's Avatar
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    Quote Originally Posted by Dieterstrife View Post
    Yeah human would DEFINITELY be better for this build. You're not an AA so it's not like being a helf matters, only 1 monk so 10k stars is out of the question, and that 1 extra human feat would let you take ic:bludgeon.

    I might try this >.>
    Your right, human would be better, i was stuck with a previous rogue set-up that used half elf. If you could use fighter del (improved stunning) without the need for stunning blow then i think half elf might be better, but unfortunately you cant.

    I took this toon into the claw to kill the orange named fire giant (sorlim? don't remember his name), but he has 63k hp. I took him down (with pin - so helpless) in ~12 seconds or ~5kdps when manyshoting with boosts and unbridled fury. That means i do about 2700 dps to non helpless targets (bosses). This is with pinion and nothing else really. Not bad for a archery splash.

    I should mention that spamming adrenalin during manyshot is still amazing dps even without unbridled fury - i feel like i get an epic moment every 2 min.

  11. #11
    Community Member Pilgrim1's Avatar
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    Quote Originally Posted by Kalevor View Post
    Assassin III do vorpal attacks in every sneak attack (with a roll of 20 of course)
    This is correct.

    I have been wondering how important assassin III is, i could drop down to a 13/6/1 split and get monk (shadow fade, dodge, better saves and fists) or ranger (infinity feets, rams might, tempest 1). In both cases i would lose ~2d6 SA and vorpal attacks. I'm not sure its worth the trade.

  12. #12
    Community Member Jay203's Avatar
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    Quote Originally Posted by Pilgrim1 View Post
    This is correct.

    I have been wondering how important assassin III is, i could drop down to a 13/6/1 split and get monk (shadow fade, dodge, better saves and fists) or ranger (infinity feets, rams might, tempest 1). In both cases i would lose ~2d6 SA and vorpal attacks. I'm not sure its worth the trade.
    you lose 2d6 sneak attack damage from 18 to 13
    but you gain 1d6 from ninja spy I

    oh yah, you do lose 1d6 more from not getting assassin III...
    but you get shadow fade and more feats from monk
    not to mention faster innate movement speed
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  13. #13
    Community Member Pilgrim1's Avatar
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    On a lark I took Starshadows to the Claw of Vulkoor in LD just to see what kind of burst damage the toon has outside of fury + manyshot.

    Once again helpless sobrien and this time twisted in sense weekeness (I finally had enough points).
    Using haste boost + damage boost (with fists) i took sobrien down in about 42 seconds or roughly 1500 dps. Its intresting to compare this to the 12 second takedown from fury + manyshot. LD has some really impressive sustained DPS vs helpless targets. I have not been able to play around with master blitz on this build much, stunning fist does not increment the counters, so its a pain to charge it with just trip and sunder. But i would expect that a fully charged master blitz could do quite a bit more damage over time then fury. But its hard to get a stack going in a group and I don't really survive well in solo EE content.

    PS. Im really curious what kind of DPS other builds can put out, so if you have tested yours share =).

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