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  1. #21
    Community Member Atremus's Avatar
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    New to the DDO store: Augment storage tab in your character bank. 500 Tp and you can unlock the 200 spaces needed to store all of our newly invented Augments.


    Please make it so we have the ability to store these in our ingredient bags. Current guild augments are stored there so it would make sense that the new versions also get stored there.
    Characters: Celemia / Tukson / Thau (Broken link) / Atremus

    “A pessimist is one who feels bad when he feels good for fear he'll feel worse when he feels better.”

  2. 02-04-2013, 03:03 PM


  3. #22
    Community Member Vellrad's Avatar
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    I would prefer to get a brand new bag- lets face it, everything that matters goes, ingredient bags, they are completely overflowed and are huge mess. I need to carry 2 large, 1 medium and 1 small on each characters, 3 larges on my main, that is over 200 ingredient types, and I still run out. Now try to find something in them, its terrible.
    But if we're not getting no new bag, I would prefer to add usage to unused bag, which is gem. I don't know anyone who carry more than 1 from harbor and 1 from vendor, because they're not needed.

    So, my rating:
    10- new bag
    .
    .
    .
    .
    5- gem bag
    .
    .
    .
    1- ingredients bag
    0- no bag
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  4. #23
    Community Member kingfisher's Avatar
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    Quote Originally Posted by SqueakofDoom View Post
    Actually, the new augments are not able to be placed in Ingredient bags since they are set up differently. I have not heard whether we will be making a bag for them, though I have noted a number of you asking for one.
    not having a solution for all of these new augments right from the start is horrible planning. either make it where they will fit in a current bag, or give us a new bag. do something, dont just, 'um yeah we are aware of this issue and blah blah'

  5. #24
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by SqueakofDoom View Post
    Actually, the new augments are not able to be placed in Ingredient bags since they are set up differently. I have not heard whether we will be making a bag for them, though I have noted a number of you asking for one.
    Squeak - thank you for an answer. I know I personally would appreciate them being stored in a bag or something.

    Heck - wish taps would go in ingredient or collectible bags as well, but that is another thread and topic all together.

    Flamers - please keep things positive - even if you are going to hijack a thread. I am confident the dev's will have a solution soon as in Soon™.

  6. 02-04-2013, 03:15 PM


  7. #25
    Hero patang01's Avatar
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    Quote Originally Posted by SqueakofDoom View Post
    Actually, the new augments are not able to be placed in Ingredient bags since they are set up differently. I have not heard whether we will be making a bag for them, though I have noted a number of you asking for one.
    (Ka-Tching!)

  8. #26
    Community Member PNellesen's Avatar
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    I just...

    Sigh.

    Well, at least Squeak bothered to comment - thank you for that, at least.

    PUHLEAZE find a way to make them work with ONE of the multitude of bags we now have, along with DRAMATICALLY increasing the storage of said bags - double or even triple on all of them would be nice. That's a serious request, btw...

    In addition, this seems like a good place to request (as other have) at least one more free backpack and bank slot for each character.
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    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  9. #27
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    Quote Originally Posted by UurlockYgmeov View Post
    really? Really? REALLY? come on - maybe a few more exclamation points. Please keep it positive. Poor form.
    yeah you are right, i should have used more :P

    and for "Poor form"
    also completely right, its POOR FORM that we got
    1) ignored from the first time on we asked about storing them
    2) ignored from the first time on we suggested solutions for storing them
    3) they ignored/dont give a rats.. that there is more **** already in chests then is worth looting with such restricted inventory
    4) that AH still has 50 item limit which is stupid with 300+ new items again
    i could go on but lets just say it is really POOR FORM on the dev side.
    Taenebrae, Daemonsoul, Daemoneyes and Daemonheart of Argonessen
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  10. 02-04-2013, 03:56 PM


  11. #28
    Community Member sesobebo's Avatar
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    Quote Originally Posted by SqueakofDoom View Post
    Actually, the new augments are not able to be placed in Ingredient bags since they are set up differently. I have not heard whether we will be making a bag for them, though I have noted a number of you asking for one.
    maybe use a gem bag. you know, since they're named diamonds and sapphires and rubies of such and such...

  12. 02-04-2013, 04:12 PM


  13. #29
    Hatchery Founder Ganak's Avatar
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    Augment bag meh!
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  14. #30
    Community Member Postumus's Avatar
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    Quote Originally Posted by Ganak View Post
    Augment bag meh!
    agreed. I want fewer bags not more bags... unless they add a spell components bag.

  15. #31
    Community Member FestusHood's Avatar
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    It's possible that the devs would be surprised, as i am, that there are so many players who are going to play 'gotta catch em all' with the augments. I expect to use ones that i want and sell or toss the others. Just like any piece of random loot.

  16. #32
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Postumus View Post
    agreed. I want fewer bags not more bags... unless they add a spell components bag.
    If they will make them go into green bag you will have to buy even more ingredient bags, because they won't fint into large (80) slot one.
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  17. 02-04-2013, 05:28 PM


  18. #33
    Community Member btolson's Avatar
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    New Augment-only bag please. Make the (medium?) version sold by vendors able to carry about 150 unique augments. Then make a big one (lootable from chests or sold in TP store) that can carry at least 300 unique augments, to accommodate the 287 augments you have already made plus room to grow for however many more you are planning to add (named ones, and the eventual L28 augments).

  19. #34
    Founder Matuse's Avatar
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    Um... How about a number of us asking you guys NOT to make another bag?
    Just make them able to go into the bags already in the game. PLEASE!
    I'd prefer a new bag type. Having it go into the ingredient bag will just mean another new bag anyway.

    I already have 6 large ingredient bags, and will be needing a 7th shortly. One more new bag won't make much difference.

    Definite no to the gem bag, however. I have gems in mine. Yes, they don't do anything but vendor, but I like collecting them anyway.
    Kobold sentient jewel still hate you.

  20. #35
    Community Member btolson's Avatar
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    Quote Originally Posted by btolson View Post
    New Augment-only bag please. Make the (medium?) version sold by vendors able to carry about 150 unique augments. Then make a big one (lootable from chests or sold in TP store) that can carry at least 300 unique augments, to accommodate the 287 augments you have already made plus room to grow for however many more you are planning to add (named ones, and the eventual L28 augments).
    Ah right, it was stated that +skills augments are also in the works, which should represent another 133 augments (7 tiers, 19 skill types not counting UMD).

    Also, momentarily forgot there are large & huge bags.

    What I would like to see then:
    Medium augment bag: 150 augments
    Large augment bag: 300 augments
    Huge augment bag: 600 augments

    That should hopefully fit the augment system in convenient manner as it continues to grow wildly. If a Huge bag can fit all the eventual augments as a one-bag-solution (and is NOT BTC), then it would be worth buying.

  21. #36
    Community Member Postumus's Avatar
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    How much will augments weigh?

  22. #37
    Hatchery Founder Glenalth's Avatar
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    Augment Crystal Bags please.

    The green ingredients bag aren't set up for that sort of volume.
    Gem bags would be fine if they had their unique item limit increased.

    Edit: Please change the color of Soul Gem Bags too
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
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  23. #38
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    I would prefer a new bag, preferably one that has some sort of organization to it like the collectibles bag. (Maybe by augment color) Alternately rework the ingredients bag so it has some organization and put them in there.

  24. #39
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by FestusHood View Post
    It's possible that the devs would be surprised, as i am, that there are so many players who are going to play 'gotta catch em all' with the augments. I expect to use ones that i want and sell or toss the others. Just like any piece of random loot.
    *chuckle* - by now the Dev's know that players are packrats.

  25. #40
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by Gkar View Post
    You obviously didn't learn anything from your first ban.



    1) trying to bypass the language filter
    2) Insulting the devs (not pointing out product problems, but actually insulting them by saying they must be incompetent)

    Either of those things make you both eligible for infraction points, and guarentee that no dev (or player for that matter) will take your post seriously.

    Lots of people in this thread have pointed out the serious problem with not having a bag of some kind and intelligently discussed options. You... made an infraction worthy post with no value.

    Change your tone and you will be able to actually participate in these discussions.
    +1 well said.

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