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  1. #1
    Community Member Thatonegamerguy623's Avatar
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    Smile Help on a twf build using khopeshs

    Hi guys I am new to the forums this is my very first thread and I just need some help on my build ill be posting a pure fighter down below that I have been working on and I know its probably not the best and I would love to get some feed back on it.

    A couple things about the build; it HAS to use dual khopeshs I have a pair of +5 Greensteel Khopeshs that have mostly sentimental value but I will be upgrading once I get enough ingredients and figure out what I want on them (would appreciate some advice on what to put on them also). I am open to splashes and multiclass builds, I just want to pump out as much DPS as possible and not be to squishy. I will be TRing my current fighter into this build.



    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 True Neutral Half-Elf Male
    (20 Fighter \ 5 Epic) 
    Hit Points: 457
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 9
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 25)           (Level 25)
    Strength             18                 27                   30
    Dexterity            15                 17                   17
    Constitution         16                 18                   18
    Intelligence          8                  8                    8
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 25)          (Level 25)
    Balance               3                  8                   13
    Bluff                -1                 -1                    7
    Concentration         3                  4                   12
    Diplomacy            -1                 -1                    7
    Disable Device       n/a               n/a                    n/a
    Haggle               -1                 -1                    4
    Heal                 -1                 -1                    4
    Hide                  2                  3                    8
    Intimidate           -1                 10                   20
    Jump                  5                 11                   16
    Listen               -1                 -1                    4
    Move Silently         2                  3                    8
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                    n/a
    Repair               -1                 -1                    4
    Search               -1                 -1                    4
    Spot                 -1                 -1                    4
    Swim                  5                 11                   16
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a                -1                    4
    
    Level 1 (Fighter)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Fighter
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Weapon Fighting
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Toughness I
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Human Versatility I
    Enhancement: Fighter Strength I
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Armor Mastery I
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Toughness II
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Enhancement: Fighter Strength II
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Human Adaptability Strength I
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Racial Toughness II
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Fighter Attack Boost III
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+1)
    Enhancement: Fighter Strategy (Sunder) II
    Enhancement: Fighter Toughness III
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Kensei II
    Enhancement: Human Versatility II
    
    
    Level 13 (Fighter)
    Skill: Intimidate (+1)
    Enhancement: Fighter Haste Boost III
    
    
    Level 14 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Fighter Toughness IV
    
    
    Level 15 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Selected) Improved Sunder
    Enhancement: Human Versatility III
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Fighter Strategy (Sunder) III
    Enhancement: Fighter Khopesh Specialization II
    
    
    Level 17 (Fighter)
    Skill: Balance (+0.5)
    
    
    Level 18 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Selected) Past Life: Student of the Sword
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Kensei Khopesh Mastery III
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Kensei III
    
    
    Level 19 (Fighter)
    Skill: Balance (+0.5)
    Enhancement: Fighter Haste Boost IV
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Quick Draw
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Fighter Armored Agility I
    Enhancement: Human Improved Recovery I
    
    
    Level 21 (Fighter)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+2.47762e+007)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Fighter)
    Skill: Hide (+0.5)
    Skill: Use Magic Device (+2.47766e+007)
    
    
    Level 23 (Fighter)
    Skill: Hide (+0.5)
    Skill: Use Magic Device (+2.47767e+007)
    
    
    Level 24 (Fighter)
    Skill: Hide (+0.5)
    Feat: (Selected) Great Strength
    
    
    Level 25 (Fighter)
    Skill: Hide (+0.5)
    Skill: Use Magic Device (+0.5)
    Last edited by Thatonegamerguy623; 02-04-2013 at 03:31 PM.

  2. #2
    The Hatchery Dielzen's Avatar
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    Some Thoughts

    1. Go Half-Elf w/Rog Dilly.
    2. Skip OTWF & Power Critical, get Cleave/gCleave
    3. Only need 1 Toughness feat
    4. Resilience? Seems horrible, but I'm not an expert...can you use it and PA at the same time?
    Playing (and dying) since Open Beta...

  3. #3
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    i second
    Skip OTWF & Power Critical, get Cleave/gCleave (for overwhelming critical and LD stuff)


    toughness is only 1 needed, more is ok but i would rather take other feats
    get Stunning Blow
    get Elemental Kopesh of Water lvl 12, 16, 20 (at least for offhand, the freeze proc and paralyzing are worth it)


    dunno about resilience, does it work with PA?
    (always had at least caster splash so never taken it)
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  4. #4
    Community Member Thatonegamerguy623's Avatar
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    where do I find the elemental khopesh of water. and whats PA?

    resilience was only taken because I didn't know what else to pick and +4 to all saves seemed nice

  5. #5
    Hero Gawna's Avatar
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    PA = Power Attack
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  6. #6
    Community Member Thatonegamerguy623's Avatar
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    wow should of been able to figure that out lol.

    anyway made the changes to the build and reposted it.

  7. #7
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    I'd agree with dropping resilience and power critical. You've also got more than enough toughness feats so you can drop a few of those if you're looking for something to drop. One or two toughness is enough for a melee dps. Like these guys said, pick up cleave, great cleave, and overwhelming critical. I'd probably keep OTWF and drop the resilience, PC, and a toughness or two. Stunning blow can save your life if used properly.

    Resilience and PA cannot be used at the same time. edit: you figured out what PA is

    Investing skill points in balance is good. Jump is nice too but with your strength you'll probably be close to jump capped. Swim is maybe not such a good investment. You can always take your armor off or throw on an underwater action item. A moderate intimidate skill has its uses even if you won't be tanking any bosses with it. Its handy to actually be able to tumble instead of that weird little bunny hop thing but I wouldn't put more than a point or two in it.

    The elemental kopesh comes from house C challenges and its a great alternative to gs. If you're set on gs kopeshes make a pair of lit2 before you TR. If you wait until after you'll outgrow their usefulness long before you craft them. It also helps with the cashflow to have an alternate character flagged for shroud. (As a note, if you're not familiar with the new gs crafting interface, use extreme caution at the final stages. The altar will give you two options: one will give you the tier 3 bonus effect and the other will not. Read carefully. Choose wisely.)

    I also like the idea of helf rogue dili if you have access to the race.

    Sorry about the jumbled thoughts. Hope I didn't forget anything. Good luck!
    Last edited by Satiera; 02-04-2013 at 02:12 PM.

  8. #8
    Community Member Hobgoblin's Avatar
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    also i would take ic:slash a lot earlier!


    take it at 9.


    also u are missing your epic feat at 21.

    i would try to get overwhelming crit at 21 or 24.

    i wouldnt go with great str


    hob

  9. #9
    Build Constructionist unbongwah's Avatar
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    I would drop Resilience, OTWF, and the extra Toughnesses; bump back GWF:S to lvl 16 so you can bump up IC:Slash to lvl 9; add Overwhelming Critical and maybe Precision & Quick Draw. Power Crit is just a +2 Seeker bonus, but that's more useful than it used to be and you can spare the feat, so you might as well leave it in; but I would delay it as long as possible, like maybe until lvl 20. If you have a +2 INT tome, you may want to consider starting STR 17 INT 11 so you can add CE+Imp Trip.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  10. #10
    Hero
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    I concur with the other build advice on taking cleave, great cleave and dropping resilience and OTWF. On my pure fighter I have combat expertise and improved trip and I really like it. While leveling I could trip pretty much anything that wasn't an ooze and what I tripped stayed down. As unbongwah mentioned above, you'd have to shuffle your stats a bit to take CE, as it requires 13 INT, but I think the crowd control from imp. trip and/or stunning blow would give you more survivability than a couple of toughness feats.

    For your greensteel, I'd make a Lit II and a Pos II, then offhand the Elemental Khopesh of Water from the Cannith Challenges with either of them. Improved paralyzing from the Elemental Khopesh procs enough even in some epics to make it worth while by itself. A Pos II, holy, good burst, +30% healing amp is a cheap and easy way to get some healing amp along with a good undead weapon and a raise dead clickie. A warhammer would break skeleton DR (blunt), but improved disruption is great even without breaking DR and having the healing amp on a khopesh means I'm more likely to pull it out against non-undead.

    Good luck.

    Edit: Improved Crit is a huge boost to your DPS, especially at lower levels when not much of anything has fortification. Try to take it as early as you can. Not sure others' opinions, but I don't see too much use for Improved Sunder until higher levels, so maybe push that to later
    Last edited by PurpleTimb; 02-04-2013 at 03:11 PM.

  11. #11
    Community Member Purkilius's Avatar
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    Very good advice from the above posters the cleave feats are also good for a TWF.

    I would drop strength to 16 and set wisdom to 13 and take cleric dilettante for heal scroll use. It can get so frustrating when you can not heal yourself in a pinch.
    Argo: Hilmir - Purkilius - Jinu - Vignir

  12. #12
    Community Member Thatonegamerguy623's Avatar
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    edited the build with a lot of the advice you guys were giving me. if I left anything out or you cant think of more tweaks please let me know!

  13. #13
    Community Member Thatonegamerguy623's Avatar
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    heals aren't a problem, my friend runs a healer no matter what because she is convinced that no one else does it right lol.

  14. #14
    Community Member Thatonegamerguy623's Avatar
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    regarding the khopeshs I should have been more specific, what should I put on them that will give me the highest damage possible with them.


    and could you be a little more specific as to how I would build them because I am at a complete loss. these are going to be what im using for a while until I can find something that's just to unbelievable not to switch for

  15. #15
    Community Member Hobgoblin's Avatar
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    i use this.

    http://www.iro.umontreal.ca/~delallea/ddo/shroud/

    it tells you alot of what you can do right there.

    some of the most popular ones are lit 2 (lighting strike holy elec damage), min 2 (breaks almost all dr in the game) and triple pos (raise dead clickie, undead killer, healing amp or lil bit more damage)

    hob

  16. #16
    Community Member Purkilius's Avatar
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    Quote Originally Posted by Thatonegamerguy623 View Post
    regarding the khopeshs I should have been more specific, what should I put on them that will give me the highest damage possible with them.


    and could you be a little more specific as to how I would build them because I am at a complete loss. these are going to be what im using for a while until I can find something that's just to unbelievable not to switch for
    That is how I did mine:
    http://www.iro.umontreal.ca/~delalle...ing,__shocking
    Argo: Hilmir - Purkilius - Jinu - Vignir

  17. #17
    Community Member Thatonegamerguy623's Avatar
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    do you think i should do one min II and one lit II or both min II/lit II

  18. #18
    Community Member Purkilius's Avatar
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    Quote Originally Posted by Thatonegamerguy623 View Post
    do you think i should do one min II and one lit II or both min II/lit II
    IMO both lit II. If you have leveled up your crafting levels then making a DR breaker is easy. I would rather make triple pos then min II.

    Just the basic +4 holy silver khopesh of evil outsider bane can be made for you with very little cost.

    Edit: But I must warn you before you make those things that the best weapons are THF like Epic Sword of Shadows.
    Last edited by Purkilius; 02-04-2013 at 05:41 PM.
    Argo: Hilmir - Purkilius - Jinu - Vignir

  19. #19
    Community Member Kinerd's Avatar
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    Lit 2 on gs khopeshes for sure... but the first gs you should make should be a double positive warhammer or accessory to get a Raise Dead clicky. Going from 0 raises to non-0 raises is much much more important than going from a lot of DPS to slightly more DPS.

    While as Purkilius said the best weapons are THF, THF is such an inferior style that even with those weapons they do not match TWF for single target DPS.

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