Namely:
- A number of steps have been taken to improve monster responsiveness to crowd control status effects, and reduce sliding:
- applying blind in addition to daze no longer allows monsters to ignore daze
- paralyze, stun, daze, stone, fascinate, mesmerize, etc.. now immediately stop monsters from moving.
- Monsters will no longer turn to face their target even when paralyzed, stoned, etc…
- Monsters will no longer move in slow motion when not running in a straight line!
- Air elemental AI has been updated:
- Melee characters have a larger safe range to attack them when they're not charging.
- They now have distinct casting and charging states.
- Blocking now prevents knockback/knockdown.
Giant AI Has been updated:
There are a lot of others. Anyone tested them? Looking forward to see the results of the tests.