WF FVS in Dreadnought has self-sufficiency. In my build index is the build I use.
WF FVS in Dreadnought has self-sufficiency. In my build index is the build I use.
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Ok, so you're saying a juggernaut is much better dps than a fighter. Why?
I can see that it has survivability (blue bar healing, paladin saves, evasion) but apart from that I'm not seeing what the juggernaut class mix has that the fighter doesn't. Apart from arti buffs.
Again, I'm not trying to say you're wrong, as I lack experience with melees. If you could point me at some analysis already done perhaps on paladins and fighters (and other melee dps) that would be very useful as at the moment I'm scratching my head not really sure what I'm missing.
I guess I should of qualified this much better..
Dont factor in Destinies. I can swap to whatever destiny makes the most sense end game. I'm more concerned about The leveling process.
As for "Self Sufficient". Pretty much anyone can be self sufficient up to level 10 or so with Pots. I'm looking for Solid self healing for levels 11-20.
Dont assume Silver Flame potions either. again. Anyone can be Self Sufficient with those if need be.
So I'm look at builds that can hit high UMD in the l11+ range, paliadin options, or Melee Divines(Even though I have a couple of those already, would prefer different), or maybe even a WF Arcane melee?
Some sort of 18Barb/2 Rogue for UMD?
PaleMaster Monk?
Straight Paladin?
I just started a new character to level with a buddy through one of his TRs (most of our multi-TRs are sync'd, but a few get out of sync).
I'm doing a 18/2 Wizard / Fighter Half-Orc STR build. THF / Cleaves / etc. So far it is funky, but it works. Should come into its own after Vamp, and definitely when I hit Lich.
EDIT: I literally just posted about it a few hours ago in this forum. My thought was DPS spells like Wall of Fire + Half Orc standing in an aura swinging the best twink tw-handers I can find or have banked should be plenty DPS and self sufficient for me.
Ghallanda - now with fewer alts and more ghostbane
here's a thought, go pure fighter, halfling with healing dragonmarks.
dps would be near the top of the melee chart, behind a few others that can't self heal, and fitting 3 feats on a fighter build should be no problem either.
if you require more healing than that, then melee casters are really your only option.
The last melee I played a few years ago was a halfling with DMs. To bring out the power of the DMs you need some spellcasting classes in there (rangers and paladins work well) - they provide devotion enhancements which can help the least and lesser marks. Ideally you'd fit in empower healing and/or maximise somewhere to get the free metas.
I think my old build was ftr12/ranger6/monk2, but that has been superseded in today's game.
I was trying to work out if you could fit the feats into 12monk/6ranger/2fighter, but its very tight. In an ideal world, I'd actually prefer the mix as 12monk/6ranger/2pal but I'm not sure you can get all the feats you'd like on this version (though it would have better saves).
Also, all said and done, the healing dragonmarks don't offer that many heals per rest. Thats why I started looking at paladin 18 instead, to leverage LoH plus the endless LoH you can get from the US ED, with blue bar healing during heroic levels.
I'm totally thinking of making one of those builds!
All comes down to what you want OP..
A lil' bit more of defenses.. go for a paly/fighter.
A lil' bit more of DPS/Burst... go juggernaut.
A lil' bit more of Burst DPS... go AA (66 PRR on my OC AA when U17 hits).
A lil' bit more of self sufficiency.. go for cleric/fvs melee splash.
And obviously, either LD or FotW.
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Druid 7
Rogue / Artificer 1
Monk 12 / Fighter 12 / Barbarian 12
The Rogue/Arti lets you have full UMD (obviously take at level 1 for max skills).
The Druid has an amazing combo of abilities that you use to mostly augment your melee.
Spells: some direct heals, some heal over time. This gives you great survivability.
Freedom of Movement and Sleet Storm (awesome combo as you can cast both)
Reaving Roar Enhancement - 13D6 Sonic AoE on killing a mob (and anything you kill with a reaving roar also triggers ANOTHER reaving roar)
Gust of Wind for removing enemy AoE spells
Ice storm for doing more AoE damage.
Snare/Entangle for more crowd control.
Wolf/Bear and align fang if needed to help break DR.
The melee can be any of monk, fighter, barb, choose which version you want.
Figher/Barbarian with a big 2 hander and Cleave/GreatCleave and reaving roar on top is awesome AOE damage once one dies the rest follow soon after.
Monk has all the usual dark monk goddies (ToD, superleap etc)
Which a fighter can get.
IMO, the real difference is that the Jugg has a great package of defenses (evasion, PRR, saves, ac, fortif) while maintaining a lot of self sufficiency (self heals), dps, burst dps (manyshot) and utility. The fighter can't get it all without sacrificing an aspect of it. That's why the Jugg is such an awesome soloer & build, and as Haek always proves it, it does extremely well in EE (he soloed EE DA today with his build).
Sithali-1 ~ 31/31 Lives ~ Completionist
OMNIPRESENCE
The Sith Project ~ Youtube channel ~ Sithali, King of Burst DPS ~ Pyrene, the Endgame Paladin ~ Facebook!
Dont forget druid meele splashes like http://forums.ddo.com/showthread.php?t=384488 or http://forums.ddo.com/showthread.php?t=390133 or http://forums.ddo.com/showthread.php?t=393251 they have a good combination of self heal, attack speed, SF and synergy with master blitz from what I've read.
But in the end i think it depends more on your play style because also a skilled 1k hp fighter or a high hp rogue that can self heal from no fail scrolls for 300+ hp and can be displaced almost all the time with decent saves and some prr and dodge can also be very self suficient with high dps without relying too much on master blitz.
Last edited by boredman; 02-03-2013 at 06:34 PM.
One question - PRR. Juggernaut can get to about mid-40s PRR based on current / known items, maybe 60 if you twisted in the magister sigil (but I can't see anyone doing that).
Is 45PRR sufficient? When I looked at the build, that was the one possibly weak area that I could see, particularly if taking the Sireth route where you have no body feats in order to stay centred.
Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
A bunch my guildies and I have rolled out Jug's, and have had a blast leveling them. While I can only speak for the lower levels so far, it is freaking awesome. Even at lower levels between enhancements and leveled rings of the master artificer makes Repair spells good to go.
If I had known how much fun spaming Cleave and Great Cleave is, I probably would have done Barb sooner on my Completionist project.
Zydanaut keeps itching to break into the ranged aspect of the build though. I can already hear him itching to shout "SHOOT ALL THE THINGS!"
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Radiant Forcefield is awesome spell and it works with Thick Skinned. Add displacement,incorporeal (10%) item, some dodge and/or PRR and watch juggernaut's go 'chopchop' in EE content. Oh and quickened recon with repair enchancemnts +master artificer ring is so nice too.
I would prolly take mithral body to maintain evasion (build has high saves) and use Cleaver from citw giving you planar set. Using Tenser's gives 25 BAB maximising PRR from body (14!) . Gives us battle engineer II and III already! ^^
Brimbal (elegant dps), Burliina,Barlimar,Burlimar,etc...
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