Wizard for the free feat
1 level of force line enhancements +40 spell power for Blade Barriers
GTWF chain
Stunning Fist and Stunning blow
UMD for RR gear
Hope to have AC numbers in the 50% miss range at all levels
Heal Amp + RS aura + AC = Self sustainable and fun
Wis: 44 (16 base + 3 Cleric enhancements +3 tome +2 water stance + 8 item +5 levels +1 exceptional + 3insight + 1 Human +2 ship)
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Level 20 Lawful Neutral Human Male
(2 Monk \ 17 Cleric \ 1 Wizard)
Hit Points: 293
Spell Points: 1264
BAB: 13\13\18\23
Fortitude: 16
Reflex: 11
Will: 24
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 16 18 18
Dexterity 14 17 17
Constitution 14 16 17
Intelligence 10 12 12
Wisdom 16 24 28
Charisma 8 10 12
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 11
+3 Tome of Wisdom used at level 11
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 9 9
Bluff -1 1 1
Concentration 6 26 27
Diplomacy 3 24 24
Disable Device n/a n/a n/a
Haggle -1 1 1
Heal 3 10 12
Hide 2 3 3
Intimidate -1 1 1
Jump 6 14 14
Listen 3 9 9
Move Silently 2 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 1 1
Search 0 1 1
Spot 3 9 9
Swim 3 4 4
Tumble 3 4 4
Use Magic Device 1 12 12
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Diplomacy (+4)
Skill: Jump (+3)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Past Life) Past Life: Cleric
Feat: (Human Bonus) Stunning Blow
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Toughness
Level 2 (Wizard)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Empower Spell
Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell
Level 4 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Two Weapon Fighting
Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Use Magic Device (+0.5)
Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Dodge
Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Level 14 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Mobility
Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 16 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+0.5)
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Way of the Patient Tortoise I
Enhancement: Void Strike I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Flame Manipulation I
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II