I have been wanting an good caster and now thought this could work well. If there can be changes plz say so and my spell list is a rough pick, i thought those spells seem good. (Wanna try to be an Instakilling with Otto's Dance spells thats why I took the Spell Enchantment feat)
Thank you here is the build!
Code:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page Level 20 True Neutral Warforged Male (20 Wizard) Hit Points: 262 Spell Points: 1927 BAB: 10\10\15\20 Fortitude: 11 Reflex: 14 Will: 10 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 10 10 10 Dexterity 8 8 8 Constitution 18 18 20 Intelligence 18 23 26 Wisdom 6 6 6 Charisma 6 6 6 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 1 10.5 10.5 Bluff -2 -2 -2 Concentration 8 28 32 Diplomacy -2 -2 -2 Disable Device n/a n/a n/a Haggle -2 -2 -2 Heal -2 -2 -2 Hide -1 10.5 10.5 Intimidate -2 -2 -2 Jump 2 11.5 11.5 Listen -2 -2 -2 Move Silently -1 -1 -1 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 4 8 8 Search 4 13 13 Spot 0 9.5 9.5 Swim 0 0 0 Tumble 1 3 3 Use Magic Device 0 9.5 9.5 Level 1 (Wizard) Skill: Balance (+2) Skill: Concentration (+4) Skill: Jump (+2) Skill: Spot (+2) Skill: Tumble (+2) Skill: Use Magic Device (+2) Feat: (Selected) Insightful Reflexes Feat: (Wizard Bonus) Mental Toughness Spell (1): Burning Hands Spell (1): Expeditious Retreat Spell (1): Feather Fall Spell (1): Hypnotism Spell (1): Jump Spell (1): Magic Missile Spell (1): Niac's Cold Ray Level 2 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (1): Repair Light Damage Spell (1): Shield Level 3 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Toughness Spell (2): Blur Spell (2): Otto's Resistible Dance Level 4 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (2): Repair Moderate Damage Spell (2): Scorching Ray Level 5 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Spell Focus: Evocation Spell (3): Fireball Spell (3): Repair Serious Damage Level 6 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Empower Spell Spell (3): Displacement Spell (3): Frost Lance Level 7 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (4): Fire Shield Spell (4): Ice Storm Enhancement: Wizard Improved Empowering I Enhancement: Racial Toughness I Enhancement: Improved Concentration I Enhancement: Improved Concentration II Enhancement: Reconstructive Spellcasting I Enhancement: Mighty Reconstruction I Enhancement: Repair Manipulation I Enhancement: Repair Manipulation II Enhancement: Wizard Spell Penetration I Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Warforged Constitution I Enhancement: Warforged Inscribed Armor I Enhancement: Wizard Archmage I Enhancement: Archmage Spell Mastery I: Evocation Level 8 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (4): Stoneskin Spell (4): Wall of Fire Level 9 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Eschew Materials Spell (5): Cone of Cold Spell (5): Ball Lightning Level 10 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Extend Spell Spell (5): Protection From Elements Spell (4): Repair Critical Damage Level 11 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (6): Greater Heroism Spell (6): Otiluke's Freezing Sphere Level 12 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Spell Focus: Evocation Spell (6): Reconstruct Spell (6): Chain Lightning Level 13 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Spell (7): Delayed Blast Fireball Spell (7): Otto's Sphere of Dancing Level 14 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Spell (7): Finger of Death Spell (7): Greater Teleport Level 15 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Maximize Spell Feat: (Selected) Spell Penetration Spell (8): Otto's Irresistible Dance Spell (8): Polar Ray Level 16 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Search (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (8): Symbol of Death Spell (8): Black Dragon Bolt Level 17 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Search (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (9): Meteor Swarm Spell (9): Wail of the Banshee Level 18 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Search (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Spell Penetration Spell (9): Power Word: Kill Spell (9): Energy Drain Level 19 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Search (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (9): Summon Monster IX Spell (4): Phantasmal Killer Level 20 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Search (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Spell Focus: Enchantment Spell (3): Haste Spell (3): Rage Enhancement: Wizard Improved Maximizing I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Improved Concentration III Enhancement: Improved Concentration IV Enhancement: Mighty Reconstruction II Enhancement: Repair Manipulation III Enhancement: Repair Manipulation IV Enhancement: Repair Manipulation V Enhancement: Repair Manipulation VI Enhancement: Repair Manipulation VII Enhancement: Wizard Spell Penetration II Enhancement: Wizard Spell Penetration III Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Energy of the Scholar IV Enhancement: Wizard Intelligence III Enhancement: Warforged Constitution II Enhancement: Wizard Archmage II Enhancement: Wizard Archmage III Enhancement: Wizard Archmage IV Enhancement: Wizard Archmage V Enhancement: Archmage Secondary Spell Mastery I: Enchantment Enhancement: Archmage Spell Mastery II: Evocation