With the change to the Healer's Friend Enhancement from 2/4/6 to 1/2/3, I believe your stance to be a matter of opinion.
I still find Warforged to be strong contenders in most roles. Certainly not the best in every role, or even second best in most roles, but still pretty good and providing some rather unique advantages. I find the following benefits:
- Immunity to Energy Drain effects
- Half Damage from Negative Energy
- Immunity to Sleep/Nausea (I have heard some people saying they get nausea'd as a WF, but I haven't)
- Immunity to Fatigue/Exhaustion
- Immunity to Paralysis (Hold Person/Monster) and Transmuting (Flesh to Stone) effects
- Be healed by Repair spells in addition to Curative spells
to outweigh the following penalties:
- -20% Positive Energy
- 6 AP automatically spoken for
- A feat for armor
- Static Max Dex based on the Armor Feat
Just my personal opinion, though. In my mind, the comparison is "Would I take a feat on my fleshy that did all that?" And most of the time the answer is yes.
My personal exceptions are Barbarians and Paladins.
Disclaimer: Every Warforged not capable of self-healing through Repair spells MUST incorporate at least +20% and +30% Healing Amp items.
Otherwise, they're just being inconsiderate and wasteful of resources.
Sorry for the tangent. I do agree with the OP, though.