If they do this the game would simply become too easy, why does no one understand this? Making mobs more difficult to cc will require more party balance, teamwork, and smarts to take these mobs down. I don't think the idea for this game is to make every single mob helpless and let the players stand there beating on them and taking no damage in return. Our characters can be built to have insanely high saves versus everything, why can't mobs be the same? Should we all have a significant penalty to one of our saves based on our class?