So... u17 introduces double weapons? (went to look it up and had to comment )
Edit: Some of the turn ins look really neat; Undead Guard (3d8) with either Improved Flase Life (bracers) or Int+4 and Cha+4 (ring)... from Necro 2 and not bad at level 7. The ML 9 Kaelth's Touch from Necro 3 has DR 5/evil... what breaks that dr? i mean, is it every little skeleton or only real Evil damage?