![Quote](images/misc/quote_icon.png)
Originally Posted by
Syllph
In that case, if you're only going to TR anyways......
Master's Touch is a level 1 spell + (insert big stick)
Max CON and STR
Take 11 levels wizard + 9 levels fighter (11 wiz to guarantee the past life, 9 fighter for the BAB and feats)
Take tenser's transformation
Whoop tail.
LOL --- I had actually considered that. But, Tenser's is a level 6 spell and so doesn't show up until Wizard level 11. Which means there is a long gap there between the last of the fighter levels and the 11th level of wizard where you are effectively getting weaker each level compared to the mobs. It might be something to play around with on an alt though.
![Quote](images/misc/quote_icon.png)
Originally Posted by
Vellrad
TR into favored soul, you will see all the differences between both healer classes, and if you find you like it more than cleric stay fvs, if not, TR to cleric.
Yeah, that was my second option. +1 Spell Pen for FVS instead of +2 for Wiz. (The extra +20 spellpoints for FVS being minimial). But, think I'm going to do 1 life as Wizard, 2 if it turns out to be quick and fun.
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For those that know Wiz - here's the build I'm looking at. I'm pretty clueless when it comes to the class, so any suggestions are welcome. Basically looking at CC / Buffing / Disabling on a Wiz/Rogue. Most quests will be duo or with a group, although warforged with repair spells and an acid focus for damage so some solo ability.
* Final skill numbers are without gear, so I think he should be able to hit the Search and DD numbers.
* Can't remember what I have for tomes on this guy, but I know there isn't any INT. If I can get hold of one, the extra skill points would go into balance.
* Do I have the feats/enhancements set up right for Enchant/Conjour?
* Is that the right pairing for CC focused archmage?
* Is there any spells I should take instead of this list. I know there's a few you can't buy and so should get as training instead. Wall of Fire I took for that reason. Any others that are "must have" from trainer? D-Door maybe?
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Emeril Sojourner
Level 20 True Neutral Warforged Male (2 Rogue \ 18 Wizard)
Abilities
STR: 14 14
DEX: 8 8
CON: 18 24 (+6 item)
INT: 18 32 (+1 at 4/8/12/16/20, +3 enhancement, +6 item)
WIS: 6 8 (+1 at 3/7, as the +2 tome kicks in again)
CHA: 8 14 (+6 item - worn as needed)
Levels
Level 1: Rogue
Level 2-9: Wizard
Level 10: Rogue
Level 11-20: Wizard
Skills (Level 20)
Balance 3 (upto +15 item and +13 with +2 int tome = 31)
Concentration 30
Disable Device 29 (+7 tools, +15 item, +3 INT item, +4 GH spell = 58)
Haggle 3
Jump 6
Repair 11
Search 29 (+15 item, +3 INT item, +4 GH spell = 51)
Spot 9
Swim 6
Tumble 3
Use Magic Device 22 (+4 GH spell, +3 Cartouche, +3 for +6 CHA item = 32, acceptable for 35 needed for raise dead emergency scroll)
Feats:
Level 1: (Selected) Toughness
Level 2: (Wizard Bonus) Spell Focus: Enchantment
Levle 3: (Selected) Insightful Reflexes
Level 6: (Selected) Mental Toughness
Level 6: (Wizard Bonus) Spell Focus: Evocation
Level 9: (Selected) Maximize Spell
Level 12: (Selected) Greater Spell Focus: Enchantment
Level 12: (Wizard Bonus) Heighten Spell
Level 15: (Selected) Spell Penetration
Level 17: (Selected) Greater Spell Penetration
Levle 18: (Wizard Bonus) Quicken Spell
Enhancements:
Enhancement: Racial Toughness II
Enhancement: Warforged Healer's Friend I
Enhancement: Reconstructive Spellcasting I
Enhancement: Repair Manipulation I
Enhancement: Acid Manipulation VII
Enhancement: Corrosive Spellcasting VI
Enhancement: Deadly Acid V
Enhancement: Warforged Inscribed Armor I
Enhancement: Improved Concentration III
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Improved Maximizing II
Enhancement: Wizard Intelligence III
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Archmage IV
Enhancement: Archmage Spell Mastery II: Enchantment
Enhancement: Archmage Secondary Spell Mastery I: Conjuration
Enhancement: Conjuration I - Grease
Enhancement: Conjuration II - Web
Enhancement: Enchantment I - Hypnotism
Spells:
Level 1: None, Rogue Level
Level 2: Hypnotism, Magic Missile, Niac's Cold Ray, Repair Light Damage, Sonic Blast, Sleep, Nightshield
Level 3: Acid Spray, Obscuring Mist
Level 4: Repair Moderate Damage, Web
Level 5: Melf's Acid Arrow, Otto's Resistible Dance
Level 6: Haste, Repair Serious Damage
Level 7: Rage, Heroism
Level 8: Wall of Fire, Stoneskin
Level 9: Repair Critical Damage, Phantasmal Killer
Level 10: None, Rogue Level
Level 11: Acid Rain, Hold Monster
Level 12: Dimension Door, Feeblemind
Level 13: Cloudkill, Greater Heroism
Level 14: Reconstruct, Acid Fog
Level 15: Finger of Death, Mass Protection From Elements
Level 16: Banishment, Mass Hold Person
Level 17: Otto's Irresistible Dance, Otto's Sphere of Dancing
Level 18: Mass Invisibility, Power Word: Stun
Level 19: Mass Hold Monster, Summon Monster IX