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  1. #1
    Community Member Zerkul's Avatar
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    Thumbs up The Sirrush [Firstlife Barbarian Endgame Build]

    Disclaimer: This is a pure barbarian build but can work as well with 2 levels into rogue class to get evasion (though this option is not contemplated here). As for the Vengeful Executioner remember that this is an advanced build for 32pt Characters aimed for endgame with endgame resources and equipment. It is adaptable for a lower game profile but it wouldn't be as performing and would need some adjustments.
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    The Sirrush Firstlife Barbarian Endgame Build
    Level 25 Neutral Good Human Male
    (5 Legendary Dreadnought \ 5 Epic \ 20 Barbarian) 
    Hit Points: 532
    Spell Points: 0 
    BAB: 23\23\28\33\33
    Fortitude: 20
    Reflex: 8
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    33
    Dexterity            14                    17
    Constitution         16                    21
    Intelligence          8                    10
    Wisdom                8                    12
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Wisdom used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Wisdom used at level 15
    +5 Tome of Strength used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    19
    Bluff                -1                     5
    Concentration         4                     10
    Diplomacy            -1                     5
    Disable Device       n/a                    n/a
    Haggle               -1                     5
    Heal                 -1                     5
    Hide                 -1                     8
    Intimidate            3                    28
    Jump                  8                    39
    Listen               -1                    19
    Move Silently        -1                     8
    Open Lock            n/a                    n/a
    Perform              n/a                    n/a
    Repair               -1                     5
    Search               -1                     5
    Spot                 -1                     6
    Swim                  4                    16
    Tumble                0                     9
    Use Magic Device      0                    16
    
    Level 1 (Barbarian)
    Feat: (Human Bonus) Cleave
    Feat: (Selected) Power Attack
    
    
    Level 2 (Barbarian)
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Barbarian)
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Barbarian)
    
    
    Level 8 (Barbarian)
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Barbarian)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Barbarian)
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Barbarian)
    Enhancement: Barbarian Damage Boost IV
    Enhancement: Barbarian Extra Action Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage IV
    Enhancement: Barbarian Frenzied Berserker III
    Enhancement: Barbarian Might
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility IV
    Enhancement: Racial Toughness II
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Toughness III
    
    
    Level 21 (Epic, Legendary Dreadnought)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Epic, Legendary Dreadnought)
    
    
    Level 23 (Epic, Legendary Dreadnought)
    
    
    Level 24 (Epic, Legendary Dreadnought)
    Feat: (Selected) Stunning Blow
    
    
    Level 25 (Epic, Legendary Dreadnought)
    Destiny Enhancement: Extra Action Boost III
    Destiny Enhancement: Legendary Tactics I
    Destiny Enhancement: Improved Power Attack
    Destiny Enhancement: Momentum Swing III
    Destiny Enhancement: Lay Waste
    Destiny Enhancement: Action Boost: Haste III
    Destiny Enhancement: Devastating Critical
    Destiny Enhancement: Advancing Blows
    Destiny Enhancement: Headman's Chop
    Destiny Enhancement: Master's Blitz
    Twist of Fate: Brace for Impact / Sense Weakness / Perfection of Mind
    Twist of Fate: Primal Scream
    Twist of Fate: Unearthly Reactions
    The Sirrush is an epic, fearsome, fast and deadly beast on the battlefield. The aims of this build are to achieve:

    • Near maximum Barbarian Trash DPS (better DPS equip is possible though at expense of survivabiliy and HOrc would have been surely higher DPS because an autocleave attack chain or simply a cleave spamming attack chain benefits more from raw damage rather than Haste Boosts);
    • Epic Elite melee-wise ready defenses;
    • Quite high Healing Amplification for Silver Flame potting;
    • Well-rounded saves;
    • Mobility on the battlefield (standing still means death on Epic Elite content, use those Sprint Boosts!);
    • It's a barbarian and a champion build!

    The Sirrush likes (rawr!) this kind of gear list:
    Head: Supreme Greensteel Tyrant Helm of Smoke / Supreme Tyrant Greensteel Helm of Radiance (switch in when you got blur or diplacement on) / Element Absorption 33% Helm of Enchantment Resistance (+6) x2 / Fortifying (25%) Helm of Something
    Necklace: Epic Grims Bracelet [+2 Goodluck]

    Goggles: Wise (+6) Goggles of Resistance (+5) with Large Guild Augment Slot
    Trinket: Planar focus of Prowess (+3 Insight Strength) / Melee Alacrity (10%) Trinket of Enchantment Resistance (+6) / Pale Lavender or Scarabs of Spell Absorption
    Armor: Epic Red Dragonhide Armor [Heavy Fortification / +1 Exceptional Constitution]
    Cloak:
    Adamantine Cloak of the Bear
    Bracers: Greater Convalescent Bracers of Superior Parrying
    Belt: Knost's Belt
    Ring[1]: Seal of House Dun'Ro Bar (+7 Constitution, +10 Stunning Blow)
    Ring[2]: Encrusted Ring (+6 Strength, +1 Exceptional Strength, +20% Healing Amplification)
    Boots: Treads of Falling Shadow {Epic Elite} / Madstone Boots (for clickies, and to proc the rage effect)
    Gloves: Netherese Grasps {Epic Elite}

    Main Hand: Cleaver (fully upgraded) / Epic Antique Greataxe (for bosses with DR) / Epic Whirlwind (for some crowd control but much less DPS)
    The Sirrush combat stats in rage, primal scream and with ship buffs are:
    Code:
    Hit Points: 1027 (1072 with Yugoloth Potion of Constitution)
    Strength: 72 (74 with Yugoloth Potion of Strength)
    with Stunning Blow DC of 59 (60 with Yugoloh Potion of Strength)
    with Trip DC of 49 (50 with Yugoloth Potion of Strength)
    and Lay Waste DC of 66 (67 with Yugoloth Potion of Strength)
    Constitution: 48 (50 with Yugoloth Potion of Constitution)
    Dodge: 15%
    PRR: 37 (20.19% damage reduction)
    DR: 7/-
    Blur 20% or Displacement 50% and Incorporeal 10%
    Fortification: 140% or 100% with no Brace for Impact (in this case you can
    swap necklace for Detour EE rogues or Green Dragon Fights)
    
    Fortitude: +51 (with Greater Heroism and +71 if Unmovable)
    Reflex: +42 (with Greater Heroism and +48 if Uncanny Dodge)
    Will: +35 (with Greater Heroism), +39 vs Enchantment because of  Indomitable
    Will (or +45 if helm is swapped).
    ... in extreme situations of Crowd Control you can swap Brace for Impact with
    Perfection of Mind and get up to +39 will save and +45 or +51 against enchantment,
    depending if you are wearing or not Enchantment Resistance (+6) helm.
    It is vitally important for Epic Elite content to have as many as possible displacement clickies: always have your dismiss rage on your hotbar, so that you can exit rage if needed and cast displacement. This kind of build avoids 71.00% of the incoming damage factoring PRR, displacement, incorporeal and dodge and up to 88.06% of the incoming damage if you click Improved Uncanny Dodge.

    Silver Flame pots are a must for Epic Elite survivability as well. You're not that type of barbarian that needs a cleric to backup his a** all the time, so you better stock up with these in order to be always ready for action! The Sirrush should heal for 514 points of damage per Silver Flame potion (with ship buffs), which is a quite good number for a Firstlife build without Paladin Pastlives.

    When doing DPS it is very important to do it with an Autocleave timing in order to achieve an higher number of attacks per minute: this means doing attack[1], attack[2], Cleave attack or Momentum Swing, attack[1], attack[2], Cleave attack or Momentum Swing. With an Autocleave attack chain (and usually as well with a simple cleave spamming attack chain) your DPS with Cleaver (with Planar Focus of Prowess set) will be higher than the one using an Epic Sword of Shadows and your DPS with Epic Antique Greataxe will be almost as high as ESoS one (use EAGa only for Boss Fights with DR or Trash Mobs with high DR, usually 15+) because Cleave Attacks and Momentum Swings uses higher weapon damage dice.

    As last sidenote remember that The Sirrush is an human and has got Human Versatility enhancement. This kind of enhancements enables you to several different things:

    • Combined Haste Boost + Human Versatility Damage Boost for maximum DPS;
    • Combined Haste Boost + Human Versatility Saves Boost for decent damage and better saves;
    • Combined Sprint Boost + Human Versatility Damage Boost for good DPS and mobility in long trash fights;
    • Combined Sprint Boost + Human Versatility Saves Boost for close up fast on dangerous casters.
    Last edited by Zerkul; 01-24-2013 at 10:29 AM.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  2. #2
    Community Member Lurzifer's Avatar
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    Sounds awesome! Except the saves :P

    8 stat base means even with +4 tome and +6 item your reflex save a whopping 12 base save before items on lvl 25. And since i dont see any resistance no superior parrying next to that eventual good luck item, they will be 16 with gh and 18 with ship buffs.

    This Characters defenses are as far away from Epic Elite ready as the earth from the sun.

    Next part your CC options are Zero. Laywaste without tactics doesnt work well, especially in EE. I dont see preparations for Vertigo or Stunning item nor the Stunning Blow feat.

    So basically this build is a meat sack that will get smashed to bits by any EE mobs he encounters without the famous "Axer package" being next to him.

    Sorry to say this, but this kind of build with that gear layout died in U14 if not earlier.

    Only my 2 Cents ofc

    Edit: haha found the resistance on the boots well, i apologize the +5 makes the difference so its 23 with this. producing a reflex and will save of 8 after Silver Flame pots.
    Last edited by Lurzifer; 01-22-2013 at 06:24 AM.
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  3. #3
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    Quote Originally Posted by Zerkul View Post
    Silver Flame pots are a must for Epic Elite survivability as well.
    Mmm, you know I've always wanted to see a barbarian build that runs around with negative will and reflex save. I guess I found one.

  4. #4
    Community Member Zerkul's Avatar
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    Quote Originally Posted by Lurzifer View Post
    Sounds awesome! Except the saves :P

    8 stat base means even with +4 tome and +6 item your reflex save a whopping 12 base save before items on lvl 25. And since i dont see any resistance no superior parrying next to that eventual good luck item, they will be 16 with gh and 18 with ship buffs.

    This Characters defenses are as far away from Epic Elite ready as the earth from the sun.

    Next part your CC options are Zero. Laywaste without tactics doesnt work well, especially in EE. I dont see preparations for Vertigo or Stunning item nor the Stunning Blow feat.

    So basically this build is a meat sack that will get smashed to bits by any EE mobs he encounters without the famous "Axer package" being next to him.

    Sorry to say this, but this kind of build with that gear layout died in U14 if not earlier.

    Only my 2 Cents ofc

    Edit: haha found the resistance on the boots well, i apologize the +5 makes the difference so its 23 with this. producing a reflex and will save of 8 after Silver Flame pots.
    Quote Originally Posted by Viisari View Post
    Mmm, you know I've always wanted to see a barbarian build that runs around with negative will and reflex save. I guess I found one.
    I just finished adjusting the build, you guys can start comment now. Welcome to the barbarian world.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  5. #5
    Community Member Moltier's Avatar
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  6. #6
    Community Member painkiller3's Avatar
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    Quote Originally Posted by Lurzifer View Post
    Sounds awesome! Except the saves :P

    8 stat base means even with +4 tome and +6 item your reflex save a whopping 12 base save before items on lvl 25. And since i dont see any resistance no superior parrying next to that eventual good luck item, they will be 16 with gh and 18 with ship buffs.

    This Characters defenses are as far away from Epic Elite ready as the earth from the sun.

    Next part your CC options are Zero. Laywaste without tactics doesnt work well, especially in EE. I dont see preparations for Vertigo or Stunning item nor the Stunning Blow feat.

    So basically this build is a meat sack that will get smashed to bits by any EE mobs he encounters without the famous "Axer package" being next to him.

    Sorry to say this, but this kind of build with that gear layout died in U14 if not earlier.

    Only my 2 Cents ofc

    Edit: haha found the resistance on the boots well, i apologize the +5 makes the difference so its 23 with this. producing a reflex and will save of 8 after Silver Flame pots.
    not being sarcastic...what does the 2013 model epic elite barb look like? or does it not exist...stunning blow, resistance, parrying, good luck...am i missing anything else?

  7. #7
    Community Member Lurzifer's Avatar
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    With EDs and current possible Gear, there is no point in going full ****** into Str and Con. Already 2 less in each will bring a couple more saves to the table.

    Making Builds that rely on SF pots dont work anymore in Endgame imo.

    As i see it currently Barbarians are like Healbot Clerics/Fvs a group char, and not even a good one.

    6 base +2 epic + 6 stat item + 4 gh + 2 gl + 4 sup parry + 7 resistance item + 1 ritual 2 Ship buffs = 34 with +2 tome and 4 more points in dex its 37.

    That is already low for current Elite endgame, if u count in the -15 from SF pots your saves are useless and everything will hit you 95% of the time.
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  8. #8
    Community Member Zerkul's Avatar
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    Quote Originally Posted by Lurzifer View Post
    With EDs and current possible Gear, there is no point in going full ****** into Str and Con. Already 2 less in each will bring a couple more saves to the table.

    Making Builds that rely on SF pots dont work anymore in Endgame imo.

    As i see it currently Barbarians are like Healbot Clerics/Fvs a group char, and not even a good one.

    6 base +2 epic + 6 stat item + 4 gh + 2 gl + 4 sup parry + 7 resistance item + 1 ritual 2 Ship buffs = 34 with +2 tome and 4 more points in dex its 37.

    That is already low for current Elite endgame, if u count in the -15 from SF pots your saves are useless and everything will hit you 95% of the time.
    You're assuming that this barbarian will go solo around quests like a Juggernaut build. While it can surely solo some EE content it is not the most appropriate build for this purpose.

    Remember that in a party your juggernaut build will do a ridicolous DPS compared to such beast.

    Survivability always come at a price, while you sacrificed DPS for it this build main purpose is to achieve a near maximum amount of DPS.
    Last edited by Zerkul; 01-22-2013 at 07:20 AM.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  9. #9
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    Quote Originally Posted by Zerkul View Post
    Remember that in a party your juggernaut build will do a ridicolous DPS compared to such beast.
    Sounds legit.

  10. #10
    Community Member Ivan_Milic's Avatar
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    I would take toughness earlier.
    Also why no madstone boots?
    Last edited by Ivan_Milic; 01-22-2013 at 07:27 AM.

  11. #11
    Community Member Zerkul's Avatar
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    Quote Originally Posted by Ivan_Milic View Post
    why no madstone boots?
    Technically madstone boots can be swapped if needed for the clickie, though it's a thing i would use only for purple named boss fights. Usually mobs up to red nameds are susceptible to displacement and be able to dismiss rage click displacement then re-rage comes quite handy to dimish the amount of damage taken by a large margin.

    Madstone boots basically prohibites all kind of clickies if i recall correctly, beind madstone raged so it is a huge handicap from this point of view.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  12. #12
    Community Member Lurzifer's Avatar
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    I think u greatly underestimate the DPS of a geared Jugg. The Manyshot with following melee outdpsses the barb by so much that no matter which fight u cant catch up.

    If u make a DPS character currently that is not sorc/wiz/fvs in shiradi or a pure rogue and u dont have manyshot, well youre pretty much gimped because u pass on the biggest burst dps available.

    The reasoning the barb has better sustained dps is pretty much weak nowadays, no fight really lasts long enough to bring this to any accounting.

    I bet you one thing, 9 of these Barbs + 2 Healers + 1 Buffbot with haste/rage/blur/gh aka Bard will take twice as long for EE citw than 12 Juggs.

    This just on a side note, it wasnt my intention to compare this build to a build like the juggernaut but since you brought it up im taking you on on any dps challenge you set.
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  13. #13
    Sketchy Adventurer aradelothion's Avatar
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    Quote Originally Posted by Zerkul View Post

    Madstone boots basically prohibites all kind of clickies if i recall correctly, beind madstone raged so it is a huge handicap from this point of view.
    Not anymore, you can use displacement clickies while madstoned.
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  14. #14
    Community Member Zerkul's Avatar
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    Quote Originally Posted by Lurzifer View Post
    I think u greatly underestimate the DPS of a geared Jugg. The Manyshot with following melee outdpsses the barb by so much that no matter which fight u cant catch up.

    If u make a DPS character currently that is not sorc/wiz/fvs in shiradi or a pure rogue and u dont have manyshot, well youre pretty much gimped because u pass on the biggest burst dps available.
    Show me some numbers and some math i'll show you mine.

    I don't have such character built but for an example of his DPS you should consider Cetusss [Durnak] build and think that this one does more damage. While i still think kensai is better because it's more well-rounded character a barbarian like Sirrush is at least 200 points of DPS ahead Cetusss Kensai build.

    EDIT: for your information this barbarian build does almost as much DPS as a sorcerer, not factoring epic moments.
    EDIT:
    This just on a side note, it wasnt my intention to compare this build to a build like the juggernaut
    I got a question for you, since when build are all supposed to solo? Because you brought up the thing of the silver flames and saves (the saves of this build ain't that bad they are still decent)... therefore the comparison to your juggernaut. You asked for it i answered without going in circles.
    Quote Originally Posted by aradelothion View Post
    Not anymore, you can use displacement clickies while madstoned.
    Well nice to know, sorry but i wasn't aware of this.
    Last edited by Zerkul; 01-22-2013 at 08:53 AM.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  15. #15
    Community Member Lurzifer's Avatar
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    Well just wrote alot here then i had to type in account info again and it was gone.. so now the short version:

    I have to prove nothing, my videos are online if you or any other barb owner wants to try, go ahead. If u want to measure the dps of a barb like that on sobrien fine with me, youll lose.

    Silver flame pots have no room in EE except absolute emergency button.

    The time where barbs where able to just beat the back of a Raidboss or other mobs are over, no new raid features such a mechanic like we know from chrono, queen, velah, vod, tod. If your character doesnt bring a certain defense to the table and currently that is mostly saves, then there is really no point in taking them into EE raid content atm.

    Currently the best Melee dps for first lifes is Human 12 F 6 Ra 2 Ro dual wield nightmare, with manyshot.

    The Problem barbs have atm are the inability to multiclass with pally or monk and the problem that their main ability rage disables spellcasting.

    To the saves are being decent you say, well anything under 40 is absolutely useless.
    every point above gives you 5% more to save.

    I have a screenshot somewhere where i had 59 will on my last life on haek(12 f 6 ra 2 rogue) and rolled a 9 vs Mass hold monster in EE castle in high road, guess what i failed.

    I am only talking about EE content here, and there your saves are useless, SFpots are useless except for emergency and the lack of CC makes you easy to kill.

    The Juggernaut isnt neccessarily a solo character it performs very well in a party or Raid, since u fill basically every spot there.

    Just a side note, the best group setup currently for any kind of Quest or Raid is Shiradi Sorcs/wiz + Juggs, all WF.

    The glorious times of barbs being the top of the foodchain ended with the Difficulty raise of EE and the CR50+ on mobs.
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  16. #16
    Community Member Forzah's Avatar
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    Meh, I think this is a pretty standard max con max str barbarian build, with some extra healing amp because of being human.

    With 2 rogue levels and not neglecting saves you can do a lot more than this....


    But if you really want max dps... how would this do more dps than a half-orc?
    Quote Originally Posted by Steelstar View Post
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  17. #17
    Community Member Zerkul's Avatar
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    Quote Originally Posted by Forzah View Post
    Meh, I think this is a pretty standard max con max str barbarian build, with some extra healing amp because of being human.

    With 2 rogue levels and not neglecting saves you can do a lot more than this....


    But if you really want max dps... how would this do more dps than a half-orc?
    Well it doesn't do more DPS than an half-orc (it's not that much behind because HOrc doesn't have haste boost, but still behind it) but it has more versatility on the battlefield provided human versatility and a little better self-healing edge.

    For HOrc though i'd make it barb only if x3 paladin pastlives.

    The purpose of this build is to help community to build better barbs: even if this is an advanced build because the equipment is heavy and selection of enhancements is quite technical, it gives people with little experience something to aim for.
    Last edited by Zerkul; 01-22-2013 at 09:08 AM.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  18. #18
    Community Member Ellihor's Avatar
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    Quote Originally Posted by Viisari View Post
    Mmm, you know I've always wanted to see a barbarian build that runs around with negative will and reflex save. I guess I found one.
    Quote Originally Posted by Lurzifer View Post
    Making Builds that rely on SF pots dont work anymore in Endgame imo.
    What is yur suggestion for sealf healing barbs?

    Quote Originally Posted by Lurzifer View Post
    I think u greatly underestimate the DPS of a geared Jugg. The Manyshot with following melee outdpsses the barb by so much that no matter which fight u cant catch up.
    You know blitz should work with ranged right? Without blitz the mlee damage of juggs is stupid.

    As for zerkul, why dont you splash 2 figther for stun and something else (maybe sunder)? To slot stun gear id use something like this:

    Armor: cormyrian redscale
    Bracers: bracers of twisting shade
    Gloves: claw
    Trinket: gem of many facets
    Goggles: tharnes/drow smoke goggles for humanoid
    Necklace: wise +6 of mlee alacrity 10% LGA +20 hp
    Belt: spare hand with goodluck +2 and strength +1
    Ring 1: dun'robar with stun +10 and con +2
    Ring 2: wathever tod +1 constituion +20% amp
    Helm: pdk helm
    Cloak: cloak of night because i didnt find something better (dodge stacks with ring, ghosly, deathblock, invis guard for sa)
    Boots: dexterous +6 of greater false life
    Weapon: no planar conflux so take that SoS again

    pros/cos of this gear setup: stun +15, sunder and trip +5, resistance +2, -4 str, -6 damage per swing, -3 sa, -2 con, +10% atack speed, -3% doublestrike, no limbchopper/cursespwing, +3% dodge, deathblock, invi gurad, and you dont need to swap gear for saves. This would be used in a solo situtation, with arcane an divine id just go full ******.

    edit: as a final note no its not the best dps arround but im just trying to help people to build better barbs.
    Last edited by Ellihor; 01-22-2013 at 09:28 AM.

  19. #19
    Community Member Forzah's Avatar
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    Quote Originally Posted by Zerkul View Post
    Well it doesn't do more DPS than an half-orc (it's not that much behind because HOrc doesn't have haste boost, but still behind it) but it has more versatility on the battlefield provided human versatility and a little better self-healing edge.

    For HOrc though i'd make it barb only if x3 paladin pastlives.

    The purpose of this build is to help community to build better barbs: even if this is an advanced build because the equipment is heavy and selection of enhancements is quite technical, it gives people with little experience something to aim for.
    You could drop extra rage from III to I and extend rage from IV to II, btw. That still gives plenty of rage at cap, but gives you much more AP to spend on good stuff like trap saves, will save, or maybe tactics if you want to get stunning blow instead of epic toughness.
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  20. #20
    Community Member Forzah's Avatar
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    Quote Originally Posted by Ellihor View Post
    What is yur suggestion for sealf healing barbs?
    Max saves, max umd, rogue levels, don't rage but scroll heal
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

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