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  1. #1
    Community Member Zerkul's Avatar
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    Thumbs up The Sirrush [Firstlife Barbarian Endgame Build]

    Disclaimer: This is a pure barbarian build but can work as well with 2 levels into rogue class to get evasion (though this option is not contemplated here). As for the Vengeful Executioner remember that this is an advanced build for 32pt Characters aimed for endgame with endgame resources and equipment. It is adaptable for a lower game profile but it wouldn't be as performing and would need some adjustments.
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    The Sirrush Firstlife Barbarian Endgame Build
    Level 25 Neutral Good Human Male
    (5 Legendary Dreadnought \ 5 Epic \ 20 Barbarian) 
    Hit Points: 532
    Spell Points: 0 
    BAB: 23\23\28\33\33
    Fortitude: 20
    Reflex: 8
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    33
    Dexterity            14                    17
    Constitution         16                    21
    Intelligence          8                    10
    Wisdom                8                    12
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Wisdom used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Wisdom used at level 15
    +5 Tome of Strength used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    19
    Bluff                -1                     5
    Concentration         4                     10
    Diplomacy            -1                     5
    Disable Device       n/a                    n/a
    Haggle               -1                     5
    Heal                 -1                     5
    Hide                 -1                     8
    Intimidate            3                    28
    Jump                  8                    39
    Listen               -1                    19
    Move Silently        -1                     8
    Open Lock            n/a                    n/a
    Perform              n/a                    n/a
    Repair               -1                     5
    Search               -1                     5
    Spot                 -1                     6
    Swim                  4                    16
    Tumble                0                     9
    Use Magic Device      0                    16
    
    Level 1 (Barbarian)
    Feat: (Human Bonus) Cleave
    Feat: (Selected) Power Attack
    
    
    Level 2 (Barbarian)
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Barbarian)
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Barbarian)
    
    
    Level 8 (Barbarian)
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Barbarian)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Barbarian)
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Barbarian)
    Enhancement: Barbarian Damage Boost IV
    Enhancement: Barbarian Extra Action Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage IV
    Enhancement: Barbarian Frenzied Berserker III
    Enhancement: Barbarian Might
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility IV
    Enhancement: Racial Toughness II
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Toughness III
    
    
    Level 21 (Epic, Legendary Dreadnought)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Epic, Legendary Dreadnought)
    
    
    Level 23 (Epic, Legendary Dreadnought)
    
    
    Level 24 (Epic, Legendary Dreadnought)
    Feat: (Selected) Stunning Blow
    
    
    Level 25 (Epic, Legendary Dreadnought)
    Destiny Enhancement: Extra Action Boost III
    Destiny Enhancement: Legendary Tactics I
    Destiny Enhancement: Improved Power Attack
    Destiny Enhancement: Momentum Swing III
    Destiny Enhancement: Lay Waste
    Destiny Enhancement: Action Boost: Haste III
    Destiny Enhancement: Devastating Critical
    Destiny Enhancement: Advancing Blows
    Destiny Enhancement: Headman's Chop
    Destiny Enhancement: Master's Blitz
    Twist of Fate: Brace for Impact / Sense Weakness / Perfection of Mind
    Twist of Fate: Primal Scream
    Twist of Fate: Unearthly Reactions
    The Sirrush is an epic, fearsome, fast and deadly beast on the battlefield. The aims of this build are to achieve:

    • Near maximum Barbarian Trash DPS (better DPS equip is possible though at expense of survivabiliy and HOrc would have been surely higher DPS because an autocleave attack chain or simply a cleave spamming attack chain benefits more from raw damage rather than Haste Boosts);
    • Epic Elite melee-wise ready defenses;
    • Quite high Healing Amplification for Silver Flame potting;
    • Well-rounded saves;
    • Mobility on the battlefield (standing still means death on Epic Elite content, use those Sprint Boosts!);
    • It's a barbarian and a champion build!

    The Sirrush likes (rawr!) this kind of gear list:
    Head: Supreme Greensteel Tyrant Helm of Smoke / Supreme Tyrant Greensteel Helm of Radiance (switch in when you got blur or diplacement on) / Element Absorption 33% Helm of Enchantment Resistance (+6) x2 / Fortifying (25%) Helm of Something
    Necklace: Epic Grims Bracelet [+2 Goodluck]

    Goggles: Wise (+6) Goggles of Resistance (+5) with Large Guild Augment Slot
    Trinket: Planar focus of Prowess (+3 Insight Strength) / Melee Alacrity (10%) Trinket of Enchantment Resistance (+6) / Pale Lavender or Scarabs of Spell Absorption
    Armor: Epic Red Dragonhide Armor [Heavy Fortification / +1 Exceptional Constitution]
    Cloak:
    Adamantine Cloak of the Bear
    Bracers: Greater Convalescent Bracers of Superior Parrying
    Belt: Knost's Belt
    Ring[1]: Seal of House Dun'Ro Bar (+7 Constitution, +10 Stunning Blow)
    Ring[2]: Encrusted Ring (+6 Strength, +1 Exceptional Strength, +20% Healing Amplification)
    Boots: Treads of Falling Shadow {Epic Elite} / Madstone Boots (for clickies, and to proc the rage effect)
    Gloves: Netherese Grasps {Epic Elite}

    Main Hand: Cleaver (fully upgraded) / Epic Antique Greataxe (for bosses with DR) / Epic Whirlwind (for some crowd control but much less DPS)
    The Sirrush combat stats in rage, primal scream and with ship buffs are:
    Code:
    Hit Points: 1027 (1072 with Yugoloth Potion of Constitution)
    Strength: 72 (74 with Yugoloth Potion of Strength)
    with Stunning Blow DC of 59 (60 with Yugoloh Potion of Strength)
    with Trip DC of 49 (50 with Yugoloth Potion of Strength)
    and Lay Waste DC of 66 (67 with Yugoloth Potion of Strength)
    Constitution: 48 (50 with Yugoloth Potion of Constitution)
    Dodge: 15%
    PRR: 37 (20.19% damage reduction)
    DR: 7/-
    Blur 20% or Displacement 50% and Incorporeal 10%
    Fortification: 140% or 100% with no Brace for Impact (in this case you can
    swap necklace for Detour EE rogues or Green Dragon Fights)
    
    Fortitude: +51 (with Greater Heroism and +71 if Unmovable)
    Reflex: +42 (with Greater Heroism and +48 if Uncanny Dodge)
    Will: +35 (with Greater Heroism), +39 vs Enchantment because of  Indomitable
    Will (or +45 if helm is swapped).
    ... in extreme situations of Crowd Control you can swap Brace for Impact with
    Perfection of Mind and get up to +39 will save and +45 or +51 against enchantment,
    depending if you are wearing or not Enchantment Resistance (+6) helm.
    It is vitally important for Epic Elite content to have as many as possible displacement clickies: always have your dismiss rage on your hotbar, so that you can exit rage if needed and cast displacement. This kind of build avoids 71.00% of the incoming damage factoring PRR, displacement, incorporeal and dodge and up to 88.06% of the incoming damage if you click Improved Uncanny Dodge.

    Silver Flame pots are a must for Epic Elite survivability as well. You're not that type of barbarian that needs a cleric to backup his a** all the time, so you better stock up with these in order to be always ready for action! The Sirrush should heal for 514 points of damage per Silver Flame potion (with ship buffs), which is a quite good number for a Firstlife build without Paladin Pastlives.

    When doing DPS it is very important to do it with an Autocleave timing in order to achieve an higher number of attacks per minute: this means doing attack[1], attack[2], Cleave attack or Momentum Swing, attack[1], attack[2], Cleave attack or Momentum Swing. With an Autocleave attack chain (and usually as well with a simple cleave spamming attack chain) your DPS with Cleaver (with Planar Focus of Prowess set) will be higher than the one using an Epic Sword of Shadows and your DPS with Epic Antique Greataxe will be almost as high as ESoS one (use EAGa only for Boss Fights with DR or Trash Mobs with high DR, usually 15+) because Cleave Attacks and Momentum Swings uses higher weapon damage dice.

    As last sidenote remember that The Sirrush is an human and has got Human Versatility enhancement. This kind of enhancements enables you to several different things:

    • Combined Haste Boost + Human Versatility Damage Boost for maximum DPS;
    • Combined Haste Boost + Human Versatility Saves Boost for decent damage and better saves;
    • Combined Sprint Boost + Human Versatility Damage Boost for good DPS and mobility in long trash fights;
    • Combined Sprint Boost + Human Versatility Saves Boost for close up fast on dangerous casters.
    Last edited by Zerkul; 01-24-2013 at 10:29 AM.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  2. #2
    Community Member Lurzifer's Avatar
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    Sounds awesome! Except the saves :P

    8 stat base means even with +4 tome and +6 item your reflex save a whopping 12 base save before items on lvl 25. And since i dont see any resistance no superior parrying next to that eventual good luck item, they will be 16 with gh and 18 with ship buffs.

    This Characters defenses are as far away from Epic Elite ready as the earth from the sun.

    Next part your CC options are Zero. Laywaste without tactics doesnt work well, especially in EE. I dont see preparations for Vertigo or Stunning item nor the Stunning Blow feat.

    So basically this build is a meat sack that will get smashed to bits by any EE mobs he encounters without the famous "Axer package" being next to him.

    Sorry to say this, but this kind of build with that gear layout died in U14 if not earlier.

    Only my 2 Cents ofc

    Edit: haha found the resistance on the boots well, i apologize the +5 makes the difference so its 23 with this. producing a reflex and will save of 8 after Silver Flame pots.
    Last edited by Lurzifer; 01-22-2013 at 06:24 AM.
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  3. #3
    Community Member painkiller3's Avatar
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    Quote Originally Posted by Lurzifer View Post
    Sounds awesome! Except the saves :P

    8 stat base means even with +4 tome and +6 item your reflex save a whopping 12 base save before items on lvl 25. And since i dont see any resistance no superior parrying next to that eventual good luck item, they will be 16 with gh and 18 with ship buffs.

    This Characters defenses are as far away from Epic Elite ready as the earth from the sun.

    Next part your CC options are Zero. Laywaste without tactics doesnt work well, especially in EE. I dont see preparations for Vertigo or Stunning item nor the Stunning Blow feat.

    So basically this build is a meat sack that will get smashed to bits by any EE mobs he encounters without the famous "Axer package" being next to him.

    Sorry to say this, but this kind of build with that gear layout died in U14 if not earlier.

    Only my 2 Cents ofc

    Edit: haha found the resistance on the boots well, i apologize the +5 makes the difference so its 23 with this. producing a reflex and will save of 8 after Silver Flame pots.
    not being sarcastic...what does the 2013 model epic elite barb look like? or does it not exist...stunning blow, resistance, parrying, good luck...am i missing anything else?

  4. #4
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    Quote Originally Posted by Zerkul View Post
    Silver Flame pots are a must for Epic Elite survivability as well.
    Mmm, you know I've always wanted to see a barbarian build that runs around with negative will and reflex save. I guess I found one.

  5. #5
    Community Member Zerkul's Avatar
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    Quote Originally Posted by Lurzifer View Post
    Sounds awesome! Except the saves :P

    8 stat base means even with +4 tome and +6 item your reflex save a whopping 12 base save before items on lvl 25. And since i dont see any resistance no superior parrying next to that eventual good luck item, they will be 16 with gh and 18 with ship buffs.

    This Characters defenses are as far away from Epic Elite ready as the earth from the sun.

    Next part your CC options are Zero. Laywaste without tactics doesnt work well, especially in EE. I dont see preparations for Vertigo or Stunning item nor the Stunning Blow feat.

    So basically this build is a meat sack that will get smashed to bits by any EE mobs he encounters without the famous "Axer package" being next to him.

    Sorry to say this, but this kind of build with that gear layout died in U14 if not earlier.

    Only my 2 Cents ofc

    Edit: haha found the resistance on the boots well, i apologize the +5 makes the difference so its 23 with this. producing a reflex and will save of 8 after Silver Flame pots.
    Quote Originally Posted by Viisari View Post
    Mmm, you know I've always wanted to see a barbarian build that runs around with negative will and reflex save. I guess I found one.
    I just finished adjusting the build, you guys can start comment now. Welcome to the barbarian world.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  6. #6
    Community Member Ellihor's Avatar
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    Quote Originally Posted by Viisari View Post
    Mmm, you know I've always wanted to see a barbarian build that runs around with negative will and reflex save. I guess I found one.
    Quote Originally Posted by Lurzifer View Post
    Making Builds that rely on SF pots dont work anymore in Endgame imo.
    What is yur suggestion for sealf healing barbs?

    Quote Originally Posted by Lurzifer View Post
    I think u greatly underestimate the DPS of a geared Jugg. The Manyshot with following melee outdpsses the barb by so much that no matter which fight u cant catch up.
    You know blitz should work with ranged right? Without blitz the mlee damage of juggs is stupid.

    As for zerkul, why dont you splash 2 figther for stun and something else (maybe sunder)? To slot stun gear id use something like this:

    Armor: cormyrian redscale
    Bracers: bracers of twisting shade
    Gloves: claw
    Trinket: gem of many facets
    Goggles: tharnes/drow smoke goggles for humanoid
    Necklace: wise +6 of mlee alacrity 10% LGA +20 hp
    Belt: spare hand with goodluck +2 and strength +1
    Ring 1: dun'robar with stun +10 and con +2
    Ring 2: wathever tod +1 constituion +20% amp
    Helm: pdk helm
    Cloak: cloak of night because i didnt find something better (dodge stacks with ring, ghosly, deathblock, invis guard for sa)
    Boots: dexterous +6 of greater false life
    Weapon: no planar conflux so take that SoS again

    pros/cos of this gear setup: stun +15, sunder and trip +5, resistance +2, -4 str, -6 damage per swing, -3 sa, -2 con, +10% atack speed, -3% doublestrike, no limbchopper/cursespwing, +3% dodge, deathblock, invi gurad, and you dont need to swap gear for saves. This would be used in a solo situtation, with arcane an divine id just go full ******.

    edit: as a final note no its not the best dps arround but im just trying to help people to build better barbs.
    Last edited by Ellihor; 01-22-2013 at 09:28 AM.

  7. #7
    Community Member Forzah's Avatar
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    Quote Originally Posted by Ellihor View Post
    What is yur suggestion for sealf healing barbs?
    Max saves, max umd, rogue levels, don't rage but scroll heal
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  8. #8
    Community Member Ellihor's Avatar
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    Quote Originally Posted by Forzah View Post
    Max saves, max umd, rogue levels, don't rage but scroll heal
    Meh, or you tr to fighter and scroll heal

  9. #9
    The Hatchery zwiebelring's Avatar
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    They used to be a massive easy button. But i am talking about the changes to raids we have seen and are about to see on the next updates, tank and spank action is over. I doubt there will be another kind of raid like tod or vod or chrono where one person tanks and the rest just beats on the boss without being noticed once.

    There will be always cometfalls, earthquakes, dispells followed by mass hold greater command etc.
    It wouldnt hurt to carry a specific item setup that boosts your saves to oblivion just incase even if that means youre doing 10 dmg less per hit, still better than none.

    I had this discussion earlier, that this is a team based game and players with characters being able to solo should go an play another game, well why should i drive a VW golf with 80 HP if i could drive a BMW X6 with 450 HP for the same money? Crippling yourself to stay in the "im a group char" type of character isnt productive.
    Attitude discussions about BYOH do not apply to epic elite. In epic elite you want to have SF pot.s, because you might really need them in emrgency situations. You die so fast that not even the best healer on the server may save you. You can be dead within 1 second and 1 moment of not paying attention. That has become vital in epic elite.

    Since it is a teambased game, a mistake of one member can have a wipe as a result. SF pot.s can be the needed 1 or 2 seconds till the healer throws you a heal. Emphasizing 'can'. Good cc prevents that. But good means best in epic elite.

    @OP
    Funny, my 1st life Barbarian uses the exact same ideas of your build. Though I plan on sacrificng the planar conflux set, because I don't see a benefit in sets, if I cannot use them permanently.

    And I'd like to give a suggestion about a weapon, you did not include in the OP. The challenges greataxe. I use it for high fort./crit. immune mobs. The fire dmg. proc.s pretty frequently.

    I splashed 2 levels of Ftr, though, so I can use Stunning Blow + Improved Sunder for indirect SB DC boosting. Together with CiTW axe it is a potentially -7 on saves. I have cc by using Momentum Swing + Lay Waste + Cleave attacks, which ends up pretty often in 2-3 permanently tripped mobs.

    Since this build is very similar to my Barb I'd like to ask some opinions about the gear setup and need some detailed advice.

    Do yo consider Claw set as mandatory? Bracers are 30% h.amp. + sup. parrying to guarantee maximum heal amp. Boots are upgraded madstones. In main destiny I can reach 76 STR under ideal conditions. Gloves are PDk or +6% doublestrike. I thought that +6% doublestrike is a better dps increase than having 76 STR for 2 min., so I sacrifice some points and rely on IS + SB + Improved Cursespewing by the raid axe.

    Swapping slots are cloak (Bear cloak and Drow Pwyfblablubb + several superior resistances) and necklace (Health + Major Luck as default) for guards and saves.
    Last edited by zwiebelring; 01-22-2013 at 11:34 AM.
    Characters on Orien:
    Wanzer/ Klingtanz/ Incanta Superior/ Mercantus

  10. #10
    The Hatchery DarkForte's Avatar
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    A few points...

    1. There's pretty much nothing new on the build itself. I like the discussion on the gearset though.
    2. Why no eSoS?
    Nerdrage/Endgame ~ Sarlona
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  11. #11
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    One, light Red is better than medium red. The dodge chance(mdb 15) is better than the PRR increase(~+3% mitigation).

    Two, for epic elites, if you're not focusing somewhat on tactics(trip+stun) then you're doing it wrong. Being able to stun or trip much more reliably is much better than 5-10 damage. Hell, Stunning Blow over Epic Toughness would be much better for survivability AND damage.

    Third, at the very least you should make sure you can reach 40+ reflex save with some setup. Dropping con by 2(16base) for 6 dex would help in that situation.

    dex: 14base+4tome+12EEtreadsandexc+2ship=32=11dexbonus
    ref save: 6base+4gh+4superiorparrying+6resistance+2bracetwis t+6magistertwist+11dex+1haste+2goodluck=42(+6 uncanny)

    con: 16base+4tome+7item+2ins+1exc+8mightyrage+3hardyrag e+1enh+2fbset+2ship=46
    hp: 450con+240barb+50epiclvls+20heroic+10argo+27toughn ess+40toughnessenhs+30gfl+20toughnessitem+60LD=947 (+5scream+1conenh=+75 more hp, +10superior fl, +20toughness enhs=1052)
    ME BARB, ME SMA-ok I stand here with pretty blue lines around me. ok I take damage. ok bye.

  12. #12
    The Hatchery zwiebelring's Avatar
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    @zerkul
    You got mail. I am basically wondering about how to keep the defenses while improving the dps.

    EDIT: Regarding above test, in case Phlebotomizing doesn't work EEGF wins on 100% fort mobs
    For those exact mobs I am using doublestrike 6% + EGAoF. But I will craft me a 3xPos as well. On ee the hp of mobs is so inflated that I appreciate every instant kill effect like Greater Disruption. For Drow Souls especially and all Necromancer/Netherese Arcanist summons.
    Last edited by zwiebelring; 01-22-2013 at 05:25 PM.
    Characters on Orien:
    Wanzer/ Klingtanz/ Incanta Superior/ Mercantus

  13. #13
    The Hatchery zwiebelring's Avatar
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    Yeah, I think I disabled some things, but unchecked.... I'll check again, send again, if you like .

    I sacrificed Stunning +10 item aka Dun'Robar for slot consolidation by Stalker Ring and defenses of both, FB set with heal amp. + ghostly of Stalker.

    Since on Orien everybody still sticks to fast cokpletions and I was not lucky on ehard farmings myself I pretty much gave up on that stupid ring. If I could get me one I used Tread boots and that ring instead of Stalker. But with new slot options coming up, The yellow slot looks pretty good again. I hate the burden of choice!

    Instead I rely on Improved Sunder + Hewer debuff for increasing my SB DC. That works, though almost all tactical options have to be spent for one mob. In case of a caster mob it is fine, they rarely saved. Melee mobs are annoying though and I have to rely on Trip and/or Lay Waste. Else, I only have 3 Tier 1 Twists available, so Grim Precision or Sense Weakness is no option atm.

    The problem is not, what is missing, I want to increase direct dps by sacrificing nothing like the Bracers, if possible. I fear that Claw Set might be the best choice over all :/.
    Last edited by zwiebelring; 01-22-2013 at 05:38 PM.
    Characters on Orien:
    Wanzer/ Klingtanz/ Incanta Superior/ Mercantus

  14. #14
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    Right, I completely forgot about Sense Weakness.
    ME BARB, ME SMA-ok I stand here with pretty blue lines around me. ok I take damage. ok bye.

  15. #15
    Community Member Zerkul's Avatar
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    Quote Originally Posted by Ellihor View Post
    Armor: cormyrian redscale
    Bracers: bracers of twisting shade
    Gloves: claw
    Trinket: gem of many facets
    Goggles: tharnes/drow smoke goggles for humanoid
    Necklace: wise +6 of mlee alacrity 10% LGA +20 hp
    Belt: spare hand with goodluck +2 and strength +1
    Ring 1: dun'robar with stun +10 and con +2
    Ring 2: wathever tod +1 constituion +20% amp
    Helm: pdk helm
    Cloak: cloak of night because i didnt find something better (dodge stacks with ring, ghosly, deathblock, invis guard for sa)
    Boots: dexterous +6 of greater false life
    Weapon: no planar conflux so take that SoS again

    pros/cos of this gear setup: stun +15, sunder and trip +5, resistance +2, -4 str, -6 damage per swing, -3 sa, -2 con, +10% atack speed, -3% doublestrike, no limbchopper/cursespwing, +3% dodge, deathblock, invi gurad, and you dont need to swap gear for saves. This would be used in a solo situtation, with arcane an divine id just go full ******.
    Well i agree for the tactics, stun trip are always a good addition for melees. Probably i wouldn't splash a human barbarian, i'd simply go for Stunning Blow instead of Epic Toughness.

    Assuming the Stunning Blow feat the gear list has to change indeed, any change though toward fitting stunning +10 will lower DPS.

    ... Anyway just asking, if the Cormyrian Redscale max dex is 7 how you'll benefit from that +3% dodge? Furthermore 10% attack speed doesn't stack with haste, i would keep it on a swap-able slot so you can kick it in when you don't want to use haste clickies/pots.

    And yeah i agree with all the people who say scroll healing is for fighters. Rage gets in the way with scroll healing and it's something you can do usually out of combat, not during it. If you want to do it out of combat then there's no need to splash rogue to no-fail-scroll-heal: if you get some nice gear you can get up to +39 umd without splashing using some swap-able gear, out of combat of course.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  16. #16
    Community Member Ellihor's Avatar
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    Quote Originally Posted by Zerkul View Post

    ... Anyway just asking, if the Cormyrian Redscale max dex is 7 how you'll benefit from that +3% dodge?Furthermore 10% attack speed doesn't stack with haste, i would keep it on a swap-able slot so you can kick it in when you don't want to use haste clickies/pots.
    I really dont. I wrote that in 10 mins and forgot barbs get bonus dodge just for being barb. Anyways that cloak is only there because i couldnt find something better (could move ghostly to boots and try to put false life somewhere else). About the alacity thing, thats more because rage lasts longer than what a haste usually do, if you dont like it, use a golden guile with +6 wis.

    Edit: the golden guile would solve the cloak trouble with ghostly too.
    Last edited by Ellihor; 01-22-2013 at 04:10 PM.

  17. #17
    Community Member Moltier's Avatar
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    Make it Halfling! Trust me!
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  18. #18
    Community Member Lurzifer's Avatar
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    With EDs and current possible Gear, there is no point in going full ****** into Str and Con. Already 2 less in each will bring a couple more saves to the table.

    Making Builds that rely on SF pots dont work anymore in Endgame imo.

    As i see it currently Barbarians are like Healbot Clerics/Fvs a group char, and not even a good one.

    6 base +2 epic + 6 stat item + 4 gh + 2 gl + 4 sup parry + 7 resistance item + 1 ritual 2 Ship buffs = 34 with +2 tome and 4 more points in dex its 37.

    That is already low for current Elite endgame, if u count in the -15 from SF pots your saves are useless and everything will hit you 95% of the time.
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  19. #19
    Community Member Zerkul's Avatar
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    Quote Originally Posted by Lurzifer View Post
    With EDs and current possible Gear, there is no point in going full ****** into Str and Con. Already 2 less in each will bring a couple more saves to the table.

    Making Builds that rely on SF pots dont work anymore in Endgame imo.

    As i see it currently Barbarians are like Healbot Clerics/Fvs a group char, and not even a good one.

    6 base +2 epic + 6 stat item + 4 gh + 2 gl + 4 sup parry + 7 resistance item + 1 ritual 2 Ship buffs = 34 with +2 tome and 4 more points in dex its 37.

    That is already low for current Elite endgame, if u count in the -15 from SF pots your saves are useless and everything will hit you 95% of the time.
    You're assuming that this barbarian will go solo around quests like a Juggernaut build. While it can surely solo some EE content it is not the most appropriate build for this purpose.

    Remember that in a party your juggernaut build will do a ridicolous DPS compared to such beast.

    Survivability always come at a price, while you sacrificed DPS for it this build main purpose is to achieve a near maximum amount of DPS.
    Last edited by Zerkul; 01-22-2013 at 07:20 AM.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  20. #20
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    Quote Originally Posted by Zerkul View Post
    Remember that in a party your juggernaut build will do a ridicolous DPS compared to such beast.
    Sounds legit.

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