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  1. #41
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    Quote Originally Posted by Zerkul View Post
    I know stunning blow is useful, i have it on my fighter and i always use it, but to make it work you need to invest on it equipment-wise and as well build-wise.

    Though, forgive my ignorance, how much do ee mobs last when hit by such high DPS?
    lol I've seen your posts in Achievements forum, I know you know. I just find it funny that you're commenting on the dps you lose when it doesn't matter since it's a net increase.
    ME BARB, ME SMA-ok I stand here with pretty blue lines around me. ok I take damage. ok bye.

  2. #42
    Community Member Zerkul's Avatar
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    Quote Originally Posted by HalfORCastrator View Post
    lol I've seen your posts in Achievements forum, I know you know. I just find it funny that you're commenting on the dps you lose when it doesn't matter since it's a net increase.
    Nono seriously. I calculated that The Sirrush should do that much DPS that is close to my DDD build fighter on a stunned mob: so if my calculations are correct, i already kill mobs fast enough on fighter so i should do it that fast even without stunning blow on such barbarian, with the difference it will do much more aoe damage. That's why i gone for all DPS brute force build.

    I know stunning blow is almost like an instant-kill (when DPS is high of course eheh) but is it really needed on a barbarian? Just wondering.

    Anyway considering the good feedback, i'll have a deep review of the build when i can. Thanks all.
    Last edited by Zerkul; 01-22-2013 at 05:59 PM.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  3. #43
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    but is it really needed on a barbarian?
    I'd say yes. A barb will be better with stunning blow than without. Better group play, better self sufficiency, better damage. (and more tactics to charge blitz )

    For me, it's the main point of going human over horc, fitting in Stunning Blow with all the other feats you want on a pure barb.
    ME BARB, ME SMA-ok I stand here with pretty blue lines around me. ok I take damage. ok bye.

  4. #44
    Community Member Zerkul's Avatar
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    Default Gearlist Draft for Pure Human Barbarian with Stunning Blow

    Since we got a lot of feedback, i tried to figure out a functional Gearlist that sacrifices some HPs, some damage (exactely -6.15 points of damage from the gearlist of The Sirrush and looses exceptional sneak attack as well) but that achieves much better overall saves, slightly better melee-wise defense and fits some good tactics amount. To me it looks like quite balanced and probably working as well:
    Head: Supreme Greensteel Tyrant Helm of Smoke / Supreme Tyrant Greensteel Helm of Radiance (switch in when you got blur or diplacement on) / Element Absorption 33% Helm of Enchantment Resistance (+6) x2 / Fortifying (25%) Helm of Something
    Necklace: Epic Grims Bracelet [+2 Goodluck]

    Goggles: Wise (+6) Goggles of Resistance (+5) (better with Large Guild Augment Slot)
    Trinket: Planar focus of Prowess (+3 Strength) / Melee Alacrity (10%) Trinket of Enchantment Resistance (+6) / Pale Lavender or Scarabs of Spell Absorption
    Armor: Epic Red Dragonhide Armor [Heavy Fortification / +1 Exceptional Constitution]
    Cloak:
    Adamantine Cloak of the Bear
    Bracers: Greater Convalescent Bracers of Superior Parrying
    Belt: Knost's Belt
    Ring[1]: Seal of House Dun'Ro Bar (+7 Constitution, +10 Stunning Blow)
    Ring[2]: Encrusted Ring (+6 Strength, +1 Exceptional Strength, +20% Healing Amplification)
    Boots: Treads of Falling Shadow {Epic Elite}
    Gloves: Netherese Grasps {Epic Elite}

    Main Hand: Cleaver (fully upgraded) / Epic Antique Greataxe (for bosses with DR) / Epic Whirlwind (for some crowd control but much less DPS)
    Backup of the old gearlist:
    Head: Purple Dragon Knight Helm
    Necklace: Supreme Tyrant Greensteel Necklace of Smoke {for HPs} / Fortifying (25%) Neckalce of Something / Element Absorption 33% Necklace of Enchantment Resistance (+6)
    Goggles: Wise (+6) Goggles of Goodluck (+2) / Tharne Goggles
    Trinket: Planar focus of Prowess (+3 Insight Strength) / Pale Lavender or Scarabs of Spell Absorption
    Armor: Epic Red Dragonscale Armor [+2 Max. Dex. bonus slotted / +6 Dexterity] / Cormyrian Red Dragonscale Armor
    Cloak: Adamantine Cloak of the Wolf
    Bracers: Epic Bracers of the Claw
    Belt: Knost's Belt
    Ring[1]: Epic Ring of the Stalker [+1 Exceptional Constitution, +6 Wisdom for goggles swap purpose]
    Ring[2]: Encrusted Ring (+6 Strength, +1 Exceptional Strength, +20% Healing Amplification)
    Boots: Feat: Mobility Boots of Resistance +5 {better with Large Guild Augment Slot} / Firestorm Greaves
    Gloves: Epic Gloves of the Claw

    Main Hand: Cleaver (fully upgraded) / Epic Antique Greataxe (for bosses with DR) / Epic Whirlwind (for some crowd control but much less DPS)
    Quiver: Quiver of Alacrity (with +30% Striding)
    Last edited by Zerkul; 01-23-2013 at 05:06 PM.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  5. #45
    Community Member Forzah's Avatar
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    I've never thought of an enchantment resistance item; are all spells with a will save enchantment spells? Certainly gonna make one then.
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  6. #46
    Community Member Zerkul's Avatar
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    Quote Originally Posted by Forzah View Post
    I've never thought of an enchantment resistance item; are all spells with a will save enchantment spells? Certainly gonna make one then.
    Yes all the enchantment school is included... that means a stackable +6 save against the spells of this school. This one is an enhancement bonus while the usually bonus to saves is a resistance one, that's why they stack.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  7. #47
    Community Member Zerkul's Avatar
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    Build Updated. If any suggestions, i'll be happy to listen.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  8. #48
    Community Member Forzah's Avatar
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    What about investing some of your skill points in spot instead of jump/listen? It looks pretty alright to me now.

    I'd probably still splash rogue though, so you get evasion, can use scrolls properly, and even be able to do traps .
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  9. #49
    Community Member Zerkul's Avatar
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    Quote Originally Posted by Forzah View Post
    What about investing some of your skill points in spot instead of jump/listen? It looks pretty alright to me now.

    I'd probably still splash rogue though, so you get evasion, can use scrolls properly, and even be able to do traps .
    I know evasion is tempting, especially now that the build has some decent reflex saves... it is possible to splash two levels into rogue but that means even less DPS (loss of 2 points of strength from capstone, 10% glancing blow damage and another 2 points of strength and constitution from mighty rage). You know if i want to play a barbarian is usually because that's a death machine, lowering too much the DPS potential in favor of the survivability for sure brings more solidity to the build but overdoing it means that probably you would like to play another class afterall .

    I'll leave it as an option. The build given the light armor can as well have evasion.
    Last edited by Zerkul; 01-24-2013 at 10:30 AM.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

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