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  1. #21
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Release Notes
    Any weapon that has a Spell Power bonus also grants an Implement bonus equal to 3 times the enhancement bonus of the weapon. A +5 weapon will therefore grant a +15 Implement bonus to Spell Power with all spells. Any effect that increases the enhancement bonus of the weapon (such as an Artificer’s Enchant Weapon) will also increase the Implement bonus.
    This is what is in the release notes. This is the general rule. My question about shields was not because I don't understand the general rule, but because I wasn't sure how the augments would be coded - not that I was ignoring the published and recognized way the core game works.

    Specific named items can always break general rules. I can find Heavy Fort on a hat, for instance ... and the festival coins can net you a greensteel blank you can't otherwise make. Bonus.

    There are some non-weapons with an implement bonus. There are some weapons with an implement bonus but no spell power.


    We're telling you want to expect and where to place your bets. I would bet it was not meant to have one simply by virtue of being a trinket. There's a chance it (the specific item) was intended to have one as a special feature of that item and this was an oversight.


    It may get one. I would not expect it, as that is not how the system was intended to work as explained in plenty of dev posts, release notes, etc. Still, it may.

    ... but because it "may" you're still viewing this as a 50/50 coin toss and our advice/guidance that it likely will not is as meaningful as your hope that it will based on one other item.




    That is what is coming across as difficult. You've got a few exceptions that work the way you hope this item works, and are trying to make the case that the general rule should be different than published.
    Ghallanda - now with fewer alts and more ghostbane

  2. #22
    Community Member Dolphious's Avatar
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    Come on, the vast majority of body slot items with spell power do *not* have an implement bonus, that's a very special thing.

    This whole "oh the poor overlooked divines" schtick is getting old, both the holy symbol and the fetish are great item. Pick the fetish for a slot and devotion, the holy symbol for the very rare implement bonus on a body slot. There are lots of options for divine. I wish there was a 120 glaciation, 120 devotion, yellow slot item that my druid could use.
    Gildus, Yhvain, Sabathiel, Einion

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  3. #23
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    Quote Originally Posted by voodoogroves View Post
    There's a chance it (the specific item) was intended to have one as a special feature of that item and this was an oversight.
    Umm bingo, that's my point. If there was no Holy Symbol, I would not be asking this.

    It may get one. I would not expect it, as that is not how the system was intended to work as explained in plenty of dev posts, release notes, etc.
    Yes I know you don't expect one. I have no problem with that, since I already said I think it's possible you're right.

    but because it "may" you're still viewing this as a 50/50 coin toss and our advice/guidance that it likely will not is as meaningful as your hope that it will based on one other item.
    I think this is where you're out to lunch and shows your arrogance. I didn't seek advice/guidance. I made it quite clear early on and multiple times that I was actually interested in hearing from a dev on this.

    That is what is coming across as difficult. You've got a few exceptions that work the way you hope this item works, and are trying to make the case that the general rule should be different than published.
    How am I being difficult? I didn't "hope" for anything. I simply made a comparison between 2 items with similarities and think that it's possible that the absent implement may be unintentional while also recogninzing that it may be intentional. How is that difficult?

    IMO, your own "I'm right and I'm the absolute truth" attitude comes across a bit difficult to me.
    Last edited by ddonoobgamer; 01-22-2013 at 12:34 PM.

  4. #24
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Dolphious View Post
    This whole "oh the poor overlooked divines" schtick is getting old,
    Actually the Implement bonus screws over any class that is expected to cast spells and use a weapon. Take Clerics and Favored Souls out of the equation and it still messes up Artificers, Bards, Paladins, Rangers, and Druids. If Turbine wanted to do it the smart way, they could have added it to Armor, Shields and Rune Arms.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  5. #25
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by ddonoobgamer View Post
    Umm bingo, that's my point. If there was no Holy Symbol, I would not be asking this.
    Holy Symbol is irrelevant.

    The system works one way.

    Because you can find two things that are exceptions doesn't mean everything is or should be.

    Yes I know you don't expect one. I have no problem with that, since I already said I think it's possible you're right.
    Possible and probably are different things. I suspect you're confused.

    I think this is where you're out to lunch and shows your arrogance. I didn't seek advice/guidance. I made it quite clear early on and multiple times that I was actually interested in hearing from a dev on this.
    QFT. Out to lunch, arrogance.

    Take care and good luck!

    How am I being difficult? I didn't "hope" for anything. I simply made a comparison between 2 items with similarities and think that it's possible that the absent implement may be unintentional while also recogninzing that it may be intentional. How is that difficult?
    There is irony here. Or maybe above.

    In the future, please preface all of your posts on big social areas with "everyone else please ignore". It won't effect me, as I won't see them.

    IMO, your own "I'm right and I'm the absolute truth" attitude comes across a bit difficult to me.
    I was going to respond to this, but I won't see your response so there's little point.

    Take care and good luck!
    Ghallanda - now with fewer alts and more ghostbane

  6. #26
    Hero Gkar's Avatar
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    Quote Originally Posted by Vellrad View Post
    Implement is weapon only
    That's a real fail post. If you read read the OP they would have known that wasn't the case for named items and there is a named non-weapon with an implement bonus.

  7. #27
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    Quote Originally Posted by voodoogroves View Post
    Holy Symbol is irrelevant.

    The system works one way.

    Because you can find two things that are exceptions doesn't mean everything is or should be.
    Holy Symbol is relevant here due to their similarities : Holy with (3 spell power boosts and 2 stat boosts) vs Sham with (2 spell power boosts and 1 yellow slot that can hold 1 stat boost). One has more attributes vs the other with less attributes but slightly higher values. Except the Holy also has spellcasting implement. Which is why I think it may be unintentional that Sham does not. But it may also be intentional as you say. Which is why I'm asking the devs if its intentional or not.


    Quote Originally Posted by voodoogroves View Post
    Take care and good luck!
    Thank you.
    Last edited by ddonoobgamer; 01-22-2013 at 01:41 PM.

  8. #28
    The Hatchery dejafu's Avatar
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    Quote Originally Posted by QuantumFX View Post
    Actually the Implement bonus screws over any class that is expected to cast spells and use a weapon. Take Clerics and Favored Souls out of the equation and it still messes up Artificers, Bards, Paladins, Rangers, and Druids. If Turbine wanted to do it the smart way, they could have added it to Armor, Shields and Rune Arms.
    To be fair, the new red augment slots change the game a fair bit for melee/caster hybrids. There are now a LOT of weapons that you can add +114 spell power of your choice to, which also adds an implement bonus to that weapon.

    Sure, it means sacrificing the ability to add +1d10 elemental damage or a DR bypasser, but it seems like a fair trade. I for one now have a reason to grind out heroic commendations for my artificer's Needle... +114 force and +24 implement bonus? Awww yeeeaaah
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    Quote Originally Posted by Feather_of_Sun View Post
    Turning Ghostbane into a meme is, in my book, the best thing to happen to DDO in awhile.

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