This is what is in the release notes. This is the general rule. My question about shields was not because I don't understand the general rule, but because I wasn't sure how the augments would be coded - not that I was ignoring the published and recognized way the core game works.Originally Posted by Release Notes
Specific named items can always break general rules. I can find Heavy Fort on a hat, for instance ... and the festival coins can net you a greensteel blank you can't otherwise make. Bonus.
There are some non-weapons with an implement bonus. There are some weapons with an implement bonus but no spell power.
We're telling you want to expect and where to place your bets. I would bet it was not meant to have one simply by virtue of being a trinket. There's a chance it (the specific item) was intended to have one as a special feature of that item and this was an oversight.
It may get one. I would not expect it, as that is not how the system was intended to work as explained in plenty of dev posts, release notes, etc. Still, it may.
... but because it "may" you're still viewing this as a 50/50 coin toss and our advice/guidance that it likely will not is as meaningful as your hope that it will based on one other item.
That is what is coming across as difficult. You've got a few exceptions that work the way you hope this item works, and are trying to make the case that the general rule should be different than published.