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  1. #101
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    Quote Originally Posted by Mubjon View Post
    Not everyone will have both at level or their first life. Having those extra so is beneficial to most, maybe not to someone as uber as you to have both torch and con op by level 14.
    no you are right its the **** torc thats hard to get.. conc opp if you got friends and guildies you can have it after a few shroud runs..

  2. #102
    Build Constructionist unbongwah's Avatar
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    You can see my take on a caster-focused cleric here.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #103
    Community Member arkonas's Avatar
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    Quote Originally Posted by Xynot2 View Post
    THAT'S WHAT THIS IS! THAT'S WHAT WAS ASKED FOR!

    So take your personal feelings out of it and stop PUSHING YOUR playstyle at it. IT NOT YOUR PLAY STYLE IT'S SOME ONE ELSES. And all playstyles are valid. It's EXACTLY the build for a heal bot. If you want to say, "I prefer (build)" then fine. But to berate this one because you dont like it... bad form dude. I play DnD PnP at 2.0 rule level. I find magic for barbarian, Warforged, prestige classes, and a TON more as being an affront to DnD and making the game something it was never intended to be. But I generally keep my OPINION about it to myself.

    I like playing nanny bots. It gives me a break from the chaos. Stare at the red bar and click. I still get to play, I still get renown for the guild, I still have something to do besides pike at the start and finishout later. (which I see people do ALOT) But I dont have to do much and it's appreciated.

    YOU have fun YOUR way. I'LL have fun MY way. But dont insult me.
    you can still make a healbot and someone who can be offensive. All it takes is modifying some of the enhancements and feats you had. Then you get to do both. Also do you teach them to scroll/ wand heal? one of the best things to teach a divine? not to waste their sp on people going fast? not to run after people?

    im sorry i just hate locking people into one role like you are doing. Every new divine i see they melee and use their spells. So if this person did the same it would be far weaker then it could of been. I dont see why you couldnt just modify some of it to make the build a little better without tomes and 32 pt build.

  4. #104
    Community Member arkonas's Avatar
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    Quote Originally Posted by Redtalktree View Post
    no you are right its the **** torc thats hard to get.. conc opp if you got friends and guildies you can have it after a few shroud runs..
    yeah but im not even sure why gear has made its way into this topic. a new player wont have access to this or even know what this is. what happens if they dont own this or will ever. lets try to keep it simple.

  5. #105
    Community Member Xynot2's Avatar
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    FYI- this is what I TR'd to.
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Human Male
    (20 Cleric) 
    Hit Points: 282
    Spell Points: 1459 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 7
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             13                    18
    Dexterity            10                    12
    Constitution         14                    17
    Intelligence         10                    12
    Wisdom               17                    22
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Wisdom used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    12
    Bluff                 2                     3
    Concentration         6                    20
    Diplomacy             2                     3
    Disable Device        n/a                   n/a
    Haggle                2                     3
    Heal                  7                    30
    Hide                  0                     1
    Intimidate            2                     3
    Jump                  1                     4
    Listen                3                     6
    Move Silently         0                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                  3                     6
    Swim                  1                     4
    Tumble                n/a                   1.5
    Use Magic Device      n/a                  14
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Past Life) Past Life: Cleric
    Feat: (Human Bonus) Toughness
    Enhancement: Follower of the Sovereign Host
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Spell Penetration
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Improved Heal III
    Enhancement: Improved Heal IV
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Smiting III
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Prayer of Incredible Smiting II
    Enhancement: Cleric Prayer of Incredible Smiting III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Divine Light I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Still a healbot but able to stand up, fight, smite and do a little more than stand there.

  6. #106
    Community Member Eilierie's Avatar
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    I was going to stay far away from this train wreck of a thread but I just can't for one reason - I am a licensed instructor, and no where in the Fundamentals of Instruction will you find what you offer as a recommended teaching tool let alone a viable form of instruction.

    As to getting all bent out of shape over build critique - take a pill or grow some thicker skin or something... you chose to post in a public forum, therefore you chose to open yourself up to critique; plain and simple.

  7. #107
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    Quote Originally Posted by arkonas View Post
    yeah but im not even sure why gear has made its way into this topic. a new player wont have access to this or even know what this is. what happens if they dont own this or will ever. lets try to keep it simple.
    It came up because the uber ones do not like giving new people to the game sound simple advice.


    The truth is that adding the mental feats are a great bridge to help while the new player is getting so generation gear.

  8. #108
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    Quote Originally Posted by Redtalktree View Post
    no you are right its the **** torc thats hard to get.. conc opp if you got friends and guildies you can have it after a few shroud runs..
    But we are talking about some new to the game and 28 pt build. Eben with greensteel chances are they will still need a month of farming to get a con op.

  9. #109
    Community Member twigzz's Avatar
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    Quote Originally Posted by Xynot2 View Post
    FYI- this is what I TR'd to.
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Human Male
    (20 Cleric) 
    Hit Points: 282
    Spell Points: 1459 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 7
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             13                    18
    Dexterity            10                    12
    Constitution         14                    17
    Intelligence         10                    12
    Wisdom               17                    22
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Wisdom used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    12
    Bluff                 2                     3
    Concentration         6                    20
    Diplomacy             2                     3
    Disable Device        n/a                   n/a
    Haggle                2                     3
    Heal                  7                    30
    Hide                  0                     1
    Intimidate            2                     3
    Jump                  1                     4
    Listen                3                     6
    Move Silently         0                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                  3                     6
    Swim                  1                     4
    Tumble                n/a                   1.5
    Use Magic Device      n/a                  14
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Past Life) Past Life: Cleric
    Feat: (Human Bonus) Toughness
    Enhancement: Follower of the Sovereign Host
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Spell Penetration
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Improved Heal III
    Enhancement: Improved Heal IV
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Smiting III
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Prayer of Incredible Smiting II
    Enhancement: Cleric Prayer of Incredible Smiting III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Divine Light I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Still a healbot but able to stand up, fight, smite and do a little more than stand there.
    Did you put your lvl up points into STR? o.O

  10. #110
    Community Member arkonas's Avatar
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    Quote Originally Posted by Mubjon View Post
    It came up because the uber ones do not like giving new people to the game sound simple advice.


    The truth is that adding the mental feats are a great bridge to help while the new player is getting so generation gear.
    oh i know i just hate telling new players oh gear will make you better. i save that stuff for later. let them get to know the game, players, quests, spells, monsters, etc. Gear always makes a toon better, but so does experience in the game. So i just hate to bombard them with all of this info. they wont remember it. i do it as we go as things come into existence in the game like fom, deathward.

  11. #111
    Community Member arkonas's Avatar
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    Quote Originally Posted by Xynot2 View Post
    FYI- this is what I TR'd to.
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Human Male
    (20 Cleric) 
    Hit Points: 282
    Spell Points: 1459 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 7
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             13                    18
    Dexterity            10                    12
    Constitution         14                    17
    Intelligence         10                    12
    Wisdom               17                    22
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Wisdom used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    12
    Bluff                 2                     3
    Concentration         6                    20
    Diplomacy             2                     3
    Disable Device        n/a                   n/a
    Haggle                2                     3
    Heal                  7                    30
    Hide                  0                     1
    Intimidate            2                     3
    Jump                  1                     4
    Listen                3                     6
    Move Silently         0                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                  3                     6
    Swim                  1                     4
    Tumble                n/a                   1.5
    Use Magic Device      n/a                  14
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Past Life) Past Life: Cleric
    Feat: (Human Bonus) Toughness
    Enhancement: Follower of the Sovereign Host
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Spell Penetration
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Improved Heal III
    Enhancement: Improved Heal IV
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Smiting III
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Prayer of Incredible Smiting II
    Enhancement: Cleric Prayer of Incredible Smiting III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Divine Light I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Still a healbot but able to stand up, fight, smite and do a little more than stand there.
    not sure why you couldnt give the guy something similar. So why give them what you did if you wouldnt use it lol.

  12. #112
    Community Member Xynot2's Avatar
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    Quote Originally Posted by twigzz View Post
    Did you put your lvl up points into STR? o.O
    Yep. I want to be able to solo- and I mean solo not with a hire. And if it doesnt work out, I change it again.

    Im not some one who wants an easy button. I want to find out what works for myself. I dont want some one elses cookie cutter min/max toon that all I have to do is set up the hotbars and play. I've played DnD since 1977 and the draw for me was the adventure. If it doesnt work, there is ALWAYS reroll, LR, GR, TR to fall back on. To me, following some one else's min/max build plan is akin to godmode on console games. It makes the game boring and I never want to play it again. With all of the complaints about how easy the game is, why would you WANT to have a prefab toon that makes it easier?

    Step out of the box and do something different.

  13. #113
    Hero Musouka's Avatar
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    Even the TR build is terrible. A cleric with a higher Wisdom to buff up spell DCs, definitely solos a lot better than a base 18 STR on a cleric, especially since the BAB is hindered in clerics.

    It's like you are trying to do too many things, instead of focusing on one. So you'll be mediocre at everything, and good at none of it.
    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

  14. #114
    Community Member Xynot2's Avatar
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    Quote Originally Posted by arkonas View Post
    not sure why you couldnt give the guy something similar. So why give them what you did if you wouldnt use it lol.
    I did use it. And the scond build was what I TR'd to after I learned several things. Gear, how enhancements work, what other clerics do. And it's really not much of a change as far as Im concerned. It's still a healbot. It is just better at standing in the fray and healing.

  15. #115
    Community Member Xynot2's Avatar
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    Quote Originally Posted by Musouka View Post
    Even the TR build is terrible. A cleric with a higher Wisdom to buff up spell DCs, definitely solos a lot better than a base 18 STR on a cleric, especially since the BAB is hindered in clerics.

    It's like you are trying to do too many things, instead of focusing on one. So you'll be mediocre at everything, and good at none of it.
    With the +8 available from items, +'s from insightful, exceptional, profane and such, It gets high enough. Geared out the DCs will be fine. I've been in DDO for a while- I have plenty of toys.

    And ... Greater command, whack whack whack, greater command, whack whack whack, burst, smite greater command, whack whack... just for example. It's a tactic that worked even for the first life.

  16. #116
    Hero Musouka's Avatar
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    Good luck in Epic Elite content. I doubt you ever command casters, with such a low DC. Also must take a while to kill things on any epic difficulty.

    I certainly wouldn't take that cleric build in any of my Epic Elite groups.
    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

  17. #117
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    Quote Originally Posted by arkonas View Post
    oh i know i just hate telling new players oh gear will make you better. i save that stuff for later. let them get to know the game, players, quests, spells, monsters, etc. Gear always makes a toon better, but so does experience in the game. So i just hate to bombard them with all of this info. they wont remember it. i do it as we go as things come into existence in the game like fom, deathward.
    I understand as I feel same way. That is why I alwas suggest a build similar to what I posted in length to those that are new to the game and have yet to get a pack from the store.

  18. #118
    Community Member Xynot2's Avatar
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    Quote Originally Posted by Musouka View Post
    Good luck in Epic Elite content. I doubt you ever command casters, with such a low DC. Also must take a while to kill things on any epic difficulty.

    I certainly wouldn't take that cleric build in any of my Epic Elite groups.
    And another problem with cookie cutter builds.

    I know a member of CLAW that builds WF Wiz19/fighter1 toons that make both melees and casters look amateurish. And yet, people that dont know how awesome his toons are, look at the build and go... huh? He plays it well. It's built for his style and it's awesome. So... your loss. I dont want to build what YOU think is a good toon. I want to build for ME and MY enjoyment. And, no one said you had to include me.

  19. #119
    Community Member Charononus's Avatar
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    Quote Originally Posted by Xynot2 View Post
    And another problem with cookie cutter builds.

    I know a member of CLAW that builds WF Wiz19/fighter1 toons that make both melees and casters look amateurish. And yet, people that dont know how awesome his toons are, look at the build and go... huh? He plays it well. It's built for his style and it's awesome. So... your loss. I dont want to build what YOU think is a good toon. I want to build for ME and MY enjoyment. And, no one said you had to include me.
    I was going to squelch but too much popcorn here for that. The member of claw that you mentioned (well the ones I know that have such builds) don't take them into ee or even much into old epics as they put it, "It's a fun build, and I have fun with it but it's just not up to it"

  20. #120
    Community Member Xynot2's Avatar
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    Quote Originally Posted by Charononus View Post
    I was going to squelch but too much popcorn here for that. The member of claw that you mentioned (well the ones I know that have such builds) don't take them into ee or even much into old epics as they put it, "It's a fun build, and I have fun with it but it's just not up to it"
    CC doesnt do EE?

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