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  1. #61
    Community Member kanbeki's Avatar
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    what are you doing for ki gen? even with enlightenment twisted I found that it wasn't enough to sustain 10kstars every time it was up let alone 10kstars and shadow fade, have you ever considered ocean stance?
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  2. #62
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    Quote Originally Posted by kanbeki View Post
    what are you doing for ki gen? even with enlightenment twisted I found that it wasn't enough to sustain 10kstars every time it was up let alone 10kstars and shadow fade, have you ever considered ocean stance?
    Ocean Stance buffs 10k stars, so you want to be in ocean stance whenever you are ranged. Sneak stance with shadow fade will give you another +1 passive ki, for an occasional bonus.
    Varz
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  3. #63
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by emptysands View Post
    Ocean Stance buffs 10k stars, so you want to be in ocean stance whenever you are ranged. Sneak stance with shadow fade will give you another +1 passive ki, for an occasional bonus.
    The +3 wisdom from ocean stance is worth less than +1 crit multiplier, in my experience.

    For ki gen, personally, I Pin an enemy and then melee it to death (in EE...in EH or less, I skip the Pin part) - that gives me enough ki for quite a while.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  4. #64
    Community Member FengXian's Avatar
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    Does OC really add 400 to your adrenaline damage considering it's only supposed to be working on 19-20 (so I guess the +16 crit range doesn't affect it?)?
    Cannith - Juzam, Fighter 8 Ranger 6 Monk 6 AA/ Orocarn, Wraith 12 Stalwart Defender 6 Rogue 2 / Taigongwanng, Sorc TRing - Alleanza degli Uomini Liberi/Guardiani di Eberron

  5. #65

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    Couple of things:
    • Water vs Earth Stance: The problem with 10kstars is that it is extremely hard to quantify the difference +3 wisdom will be in terms of DPS knowing that: first - it will only affect 10Kstars; and two - that you only use 10kstars about half the time you are DPSing.
      I have played this build with and without earth stance - to me Earth stance wins easy, but I do not know how to prove that through theory. What I can do though is make some videos when I reach cap, killing non-stunned sobrien with water stance and with earth stance, using only 10kstars.
    • Ki generation: From my experience, you have enough Ki when you enter a quest for both 10kstars and shadow fade. I run through this combo 10kstars->MS->10kstars in most situations, and by the time your manyshot finishes, enlightment has given you enough ki for another 10kstars. Simply put, it's a great addition to the build, but I still have to get some ki back every now and then.
    • Edit: Now that I actually understand the synergy btw adrenaline & ranged much better thx to Wrunt, I should have said "you gain 400 dmge from OC on an adrenaline 19-20. I'll have to change it on the main post along with some of the dps calculations.
    Last edited by Symerith; 02-06-2013 at 09:06 AM.

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  6. #66
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by Symerith View Post
    • Concerning the Adrenaline damage, if I understand it right it means half the time you use it it is going to be a 19-20 roll so OC crit, the other half a regular 17-18 crit. That's an additional 200 half the time, but knowing that you get that damage on several arrows (up to 4), the damage is actually closer to 400. Can anyone confirm the way I think Adrenaline would work? Give me 1 or 2 weeks, I'll have had the time to cap, get to 25, and make some videos to show non oc crit and oc crit
    For this one, Adrenaline is a normal attack roll. All that happens is it adds a +16 to your crit range (though you still miss on a 1), effectively meaning that with Pinion you threaten a crit on a 2-20. The high crit damage still only happens on a 19-20, however, so it's still only a 10% chance, not a 50% chance.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  7. #67

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    Quote Originally Posted by WruntJunior View Post
    For this one, Adrenaline is a normal attack roll. All that happens is it adds a +16 to your crit range (though you still miss on a 1), effectively meaning that with Pinion you threaten a crit on a 2-20. The high crit damage still only happens on a 19-20, however, so it's still only a 10% chance, not a 50% chance.
    Thanks for the clarifications, makes more sense now.

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  8. #68
    Community Member FengXian's Avatar
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    I'm curious, how would you see a 8 fighter 6 ranger 6 monk variant (still with OC)? It would give up some some sneak/crit damage in favor of kensei I and haste boost III.

    I haven't run any numbers yet but looks like more dps vs high fort, and kinda frees up a lv 3/4 twist (monk 12 is still miles ahead as survivability and utility ofc, just a curiosity)...
    Cannith - Juzam, Fighter 8 Ranger 6 Monk 6 AA/ Orocarn, Wraith 12 Stalwart Defender 6 Rogue 2 / Taigongwanng, Sorc TRing - Alleanza degli Uomini Liberi/Guardiani di Eberron

  9. #69

    Default Updates

    Pretty hardcore weekend.. capped, done all the flagging, SF favor and now going to do some testing and get to 25 before EGH.
    I won't make any vids until I get Sith the upgraded U17 Pinion along with some of the items mentionned in the new gear setup posted on the main page.

    However I have done all of the videos for the DDO video leveling guide to 20..finishing the upload tonight so if you want to see how horrible it is to level a pure AA with a greatsword.. be sure to check out my youtube channel.


    8fighter/6ranger/6monk
    • +3 dmge
    • +2 crit dmge
    • Haste Boost III (frees up 1 twist)
    • 3 feat (2 really since you have to spend 1 feat on the kensai prereq anyway)
    • +1 str


    12monk/6ranger/2fighter
    • +1 crit multiplier
    • +1 wisdom
    • +2d6 SA
    • Improved Evasion
    • Water Strider, speed, leap of faith


    The build will have 45% fortification bypass. It's a solid alternative I guess but the current split is stronger.
    Build related, I changed FE:Evil Outsiders to FE:Giants (Hello Sobrien! And your Gianthold friends of course)

    I am thinking of picking up haste boost I from enhancements and dropping the tier 3 Haste boost. Which frees up 1 twist.. I have some ideas but I want to wait for U17 to see how well the new setup does.

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  10. #70
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by Symerith View Post
    Pretty hardcore weekend.. capped, done all the flagging, SF favor and now going to do some testing and get to 25 before EGH.
    I won't make any vids until I get Sith the upgraded U17 Pinion along with some of the items mentionned in the new gear setup posted on the main page.

    However I have done all of the videos for the DDO video leveling guide to 20..finishing the upload tonight so if you want to see how horrible it is to level a pure AA with a greatsword.. be sure to check out my youtube channel.


    8fighter/6ranger/6monk
    • +3 dmge
    • +2 crit dmge
    • Haste Boost III (frees up 1 twist)
    • 3 feat (2 really since you have to spend 1 feat on the kensai prereq anyway)
    • +1 str


    12monk/6ranger/2fighter
    • +1 crit multiplier
    • +1 wisdom
    • +2d6 SA
    • Improved Evasion
    • Water Strider, speed, leap of faith


    The build will have 45% fortification bypass. It's a solid alternative I guess but the current split is stronger.
    Build related, I changed FE:Evil Outsiders to FE:Giants (Hello Sobrien! And your Gianthold friends of course)

    I am thinking of picking up haste boost I from enhancements and dropping the tier 3 Haste boost. Which frees up 1 twist.. I have some ideas but I want to wait for U17 to see how well the new setup does.
    I'd quite honestly rather have Haste Boost I from enhancements (even though it's a lower haste boost amount), just so I can twist in Rejuvenation Cocoon, myself.

    Personally going to trade out FE:Constructs for FE:Giants, though.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  11. #71

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    Quote Originally Posted by WruntJunior View Post
    I'd quite honestly rather have Haste Boost I from enhancements (even though it's a lower haste boost amount), just so I can twist in Rejuvenation Cocoon, myself.

    Personally going to trade out FE:Constructs for FE:Giants, though.
    There is a very specific reason why I'm keeping FE:Construct for now, but things shall be revealed when the time comes

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  12. #72
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    Quote Originally Posted by WruntJunior View Post
    I'd quite honestly rather have Haste Boost I from enhancements (even though it's a lower haste boost amount), just so I can twist in Rejuvenation Cocoon, myself.
    After playing it on my fleshy sorc and using it while leveling PA on my barb, I'd say every (nonbarb) fleshy should be twisting this in(along with a sp item or archmagi yellow slot). It's really that good.
    ME BARB, ME SMA-ok I stand here with pretty blue lines around me. ok I take damage. ok bye.

  13. #73

    Default Gear update

    I wasn't really happy about the gear setup, but now truly it's perfect.

    This was the first setup I thought about.

    Helm: Helm of the Black Dragon (Draconic Ferocity, Con +8, Green slot: +2 cha, Yellow slot: Striding/FF)
    Goggles: Dream Vision (Dream Vision +5, Spot +20, Yellow Slot:+7 dex)
    Necklace: Gilvaenor's Necklace (Constitution +6, Attack Bonus +2, Arcane Archer set)
    Armor: Red scale robe/Black Dragonscale Robe (Colorless slot: Globe of imperial blood (+1 exc. all stats), Blue slot: +14 PRR)
    Trinket: Planar focus of Prowess (Dex +3)
    Cloak: Ghost-Walking Cloak (Charisma +8, Resistance +7, Ghostly, DR 15/Evil)
    Belt: Girdle of Giants' Brawn (Strenght +8, Yellow slot: Proof against disease, Green slot: Insightful Str +2)
    Ring1: Gilvaenor's Ring (Dexterity +6, Exceptional Dexterity +1, Arcane Archer set, Slotted: +20% Healing Amp)
    Ring2: Ring of Stormreaver Prophecy (Wisdom +8, Green slot: +35 HP, Colorless slot: +2 wis)
    Boots: +45HP Boots / Madstone Boots
    Gloves: Backstabber's Gloves (Bluff +20, Sneak Attack +5, Exceptional Sneak Attack +3, Improved Deception, Yellow slot: Deathblock)
    Bracers: Steady Handed Armbands (Attack Bonus +4, Exceptional Seeker +5, Colorless slot: +2 con, Yellow slot: Proof against poison +10)
    Quiver: Quiver of Poison (Venomed Ammunition - 1d10)

    Weapon: Pinion, Cloud-Piercer (Red slot: +1d10 Ice damage)

    Then after a long discussion with my friend Haek, I changed it.

    Helm: Helm of the Blue Dragon (Draconic Mind, Wis +8, Green slot: +14PRR , Yellow slot: +2 con)
    Goggles: Intricate Field Optics (Spot +20, True Seeing, +3 wisdom, Yellow Slot:+7 cha, Green slot: +7 resistance)
    Necklace: Gilvaenor's Necklace / Epic Adehrent's Pendant as a quick swap for +2 boosts & +54 spell power for cocoon (Constitution +6, Attack Bonus +2, Arcane Archer set)
    Armor: Red scale robe/Black Dragonscale Robe (Colorless slot: Globe of imperial blood (+1 exc. all stats), Blue slot: Toughness)
    Trinket: Planar focus of Prowess (Str +8)
    Cloak: Mithril Cloak of the Wolf (Lose 1 seeker but the +3% dodge will stack with the +4% dodge from ring for a total of +7% dodge! ( Exceptional Seeker +4, Dodge 3%, Attack Bonus +3, Diversion 20%)
    Belt: Epic Spare Hand (This is the GS cha item but it has 2 slots (Doublestrike 3%, Use Magical Device +3, Riposte, Exceptional Combat Mastery +5, Staggering Blow, Disable Device +15, Open Lock +15,Blue slot: +35 HP, Colorless Slot: +2 Insigh. cha)
    Ring1: Gilvaenor's Ring (Dexterity +6, Exceptional Dexterity +1, Arcane Archer set, Slotted: +20% Healing Amp)
    Ring2: Dun Robar Ring (+7 con, +4% dodge, +10 Tendon Slice (fixed with ranged))
    Boots: Treads of Falling Shadow / Madstone Boots (Striding +30%, Ghostly, Dexterity +8, Insightful Dexterity +3)
    Gloves: Backstabber's Gloves (Bluff +20, Sneak Attack +5, Exceptional Sneak Attack +3, Improved Deception, Yellow slot: +2 str)
    Bracers:+45 HP minII bracers
    Quiver: Quiver of Poison (Venomed Ammunition - 1d10)

    Weapon: Pinion, Cloud-Piercer (Red slot: +1d10 Ice damage)

    I also played a lil' bit with twists yesterday, especially rejuvenation cocoon.. for EEs it's really all you need besides a SF pot now and there. Dropping enlightment especially since cleave/greatcleave with Sireth is an awesome way to get ki back.

    DPS Setup:
    3. Haste Boost/Critical Damage (when I drop destiny Haste boost for the fighter boost)
    2. Pin
    1. Cocoon

    CC Setup:
    3. Otto's Whistler
    2. Pin
    1. Cocoon

    This is as good as it can get to me.. waiting for your thoughts
    Last edited by Symerith; 02-12-2013 at 07:01 AM.

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  14. #74
    Community Member FengXian's Avatar
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    Quote Originally Posted by WruntJunior View Post
    I'd quite honestly rather have Haste Boost I from enhancements (even though it's a lower haste boost amount), just so I can twist in Rejuvenation Cocoon, myself.

    Personally going to trade out FE:Constructs for FE:Giants, though.
    I was thinking the same, haste boost I and free twist, depends on how much you need the free twist as opposed to the haste loss I guess.

    I think FEs will be giant and undead after U17 anyway, unless you have specific reasons (wanna solo EE LoB?^^)

    8 Fighter gives you +2 damage (spec), +1 kensei and +1 spec enhancement (ML:8) so it's +4 but yeah, 12 monk is still better overall (the 8/6/6 would also probably go light because of AP shortage I think), I just wanted a different build since I've already tried that one out.

    Nice changes in equipment, would also work on a possible stunning fist version since you'd get the +10 from wraps. Could also consider the Mabar cloak if you wanted to get a bit more defensive...I'll see if I can think of something else but it looks very good. Keep in mind that boosts from Ahderent Pendant are only added after you rest so you'd have to rest=>use boost twice=>swap back to gilvaenor to take advantage of that...maybe better swap a 108+ item (weapon even) if you really want to boost cocoon.
    Last edited by FengXian; 02-12-2013 at 04:20 PM.
    Cannith - Juzam, Fighter 8 Ranger 6 Monk 6 AA/ Orocarn, Wraith 12 Stalwart Defender 6 Rogue 2 / Taigongwanng, Sorc TRing - Alleanza degli Uomini Liberi/Guardiani di Eberron

  15. #75

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    Quote Originally Posted by FengXian View Post
    I was thinking the same, haste boost I and free twist, depends on how much you need the free twist as opposed to the haste loss I guess.

    Keeping the Haste boost twisted for max DPS till I reach cap, upgrade Pinion and make some DPS videos. When that is done, I'll switch to Haste boost I.

    I think FEs will be giant and undead after U17 anyway, unless you have specific reasons (wanna solo EE LoB?^^)

    Giant & Construct till I'm done with what has to be done

    8 Fighter gives you +2 damage (spec), +1 kensei and +1 spec enhancement (ML:8) so it's +4 but yeah, 12 monk is still better overall (the 8/6/6 would also probably go light because of AP shortage I think), I just wanted a different build since I've already tried that one out.

    Nice changes in equipment, would also work on a possible stunning fist version since you'd get the +10 from wraps. Could also consider the Mabar cloak if you wanted to get a bit more defensive...I'll see if I can think of something else but it looks very good. Keep in mind that boosts from Ahderent Pendant are only added after you rest so you'd have to rest=>use boost twice=>swap back to gilvaenor to take advantage of that...maybe better swap a 108+ item (weapon even) if you really want to boost cocoon.
    Yup, when entering a quest - 7 boosts, switch back to AA neck when 2 are gone.
    And I have been thinking about the swap to positive spell power for a more effective cocoon but in all honesty, most of the time I use it is during a fight, fast healing covers the rest. For a max self sufficiency, you could put it on the pinion but I'd rather have 5.5 dmge per arrow and be slightly more careful.
    Haven't used a single heal scroll since cap (been doing some EEs), cocoon for healing and the occasional SF for emergency.

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  16. #76
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    Quote Originally Posted by Symerith View Post
    Armor: Red scale robe/Black Dragonscale Robe (Colorless slot: Globe of imperial blood (+1 exc. all stats), Blue slot: Toughness)
    I thought Toughness was being removed in U17 and that the old crystals did not work in the new slots.
    Varz
    Wanderlust

  17. #77
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    Quote Originally Posted by Symerith View Post
    Yup, when entering a quest - 7 boosts, switch back to AA neck when 2 are gone.
    Is there still the action boost bug - when you remove it you lose 2 boosts, regardless if you have used 2 or whatever.
    Varz
    Wanderlust

  18. #78
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    Quote Originally Posted by emptysands View Post
    I thought Toughness was being removed in U17 and that the old crystals did not work in the new slots.
    Correct. He'll have to wait another 4 months until u18 arrives.
    Teth - Ascendance

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  19. #79
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    Quote Originally Posted by emptysands View Post
    Is there still the action boost bug - when you remove it you lose 2 boosts, regardless if you have used 2 or whatever.
    You lose the boosts if you haven't used them and switch gear, but switching after you've used them doesn't take them away like it used to.
    Teth - Ascendance

    Old School n00b that used to be pretty good at the game.

  20. #80

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    Quote Originally Posted by emptysands View Post
    I thought Toughness was being removed in U17 and that the old crystals did not work in the new slots.
    No big deal - already got it slotted.
    Edit: I'll put the globe somewhere else and keep what I have on the robe - I'll wait till U18 to get +7 cha which is essentially +1 UMD for me.

    @teth - how do you know U18 is in 4 months? just a random guess from time btw updates in the past?
    Last edited by Symerith; 02-12-2013 at 06:21 PM.

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