what are you doing for ki gen? even with enlightenment twisted I found that it wasn't enough to sustain 10kstars every time it was up let alone 10kstars and shadow fade, have you ever considered ocean stance?
what are you doing for ki gen? even with enlightenment twisted I found that it wasn't enough to sustain 10kstars every time it was up let alone 10kstars and shadow fade, have you ever considered ocean stance?
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Khyber: Tachikoma - Minniee - Oneesan - Ibuqi - Muddii -Tachee - Oneechan
The Guardians of Golden Gold, because guarding golden gold is serious business
Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
Does OC really add 400 to your adrenaline damage considering it's only supposed to be working on 19-20 (so I guess the +16 crit range doesn't affect it?)?
Cannith - Juzam, Fighter 8 Ranger 6 Monk 6 AA/ Orocarn, Wraith 12 Stalwart Defender 6 Rogue 2 / Taigongwanng, Sorc TRing - Alleanza degli Uomini Liberi/Guardiani di Eberron
Couple of things:
- Water vs Earth Stance: The problem with 10kstars is that it is extremely hard to quantify the difference +3 wisdom will be in terms of DPS knowing that: first - it will only affect 10Kstars; and two - that you only use 10kstars about half the time you are DPSing.
I have played this build with and without earth stance - to me Earth stance wins easy, but I do not know how to prove that through theory. What I can do though is make some videos when I reach cap, killing non-stunned sobrien with water stance and with earth stance, using only 10kstars.- Ki generation: From my experience, you have enough Ki when you enter a quest for both 10kstars and shadow fade. I run through this combo 10kstars->MS->10kstars in most situations, and by the time your manyshot finishes, enlightment has given you enough ki for another 10kstars. Simply put, it's a great addition to the build, but I still have to get some ki back every now and then.
- Edit: Now that I actually understand the synergy btw adrenaline & ranged much better thx to Wrunt, I should have said "you gain 400 dmge from OC on an adrenaline 19-20. I'll have to change it on the main post along with some of the dps calculations.
Last edited by Symerith; 02-06-2013 at 09:06 AM.
Sithali-1 ~ 31/31 Lives ~ Completionist
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For this one, Adrenaline is a normal attack roll. All that happens is it adds a +16 to your crit range (though you still miss on a 1), effectively meaning that with Pinion you threaten a crit on a 2-20. The high crit damage still only happens on a 19-20, however, so it's still only a 10% chance, not a 50% chance.
Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
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I'm curious, how would you see a 8 fighter 6 ranger 6 monk variant (still with OC)? It would give up some some sneak/crit damage in favor of kensei I and haste boost III.
I haven't run any numbers yet but looks like more dps vs high fort, and kinda frees up a lv 3/4 twist (monk 12 is still miles ahead as survivability and utility ofc, just a curiosity)...
Cannith - Juzam, Fighter 8 Ranger 6 Monk 6 AA/ Orocarn, Wraith 12 Stalwart Defender 6 Rogue 2 / Taigongwanng, Sorc TRing - Alleanza degli Uomini Liberi/Guardiani di Eberron
Pretty hardcore weekend.. capped, done all the flagging, SF favor and now going to do some testing and get to 25 before EGH.
I won't make any vids until I get Sith the upgraded U17 Pinion along with some of the items mentionned in the new gear setup posted on the main page.
However I have done all of the videos for the DDO video leveling guide to 20..finishing the upload tonight so if you want to see how horrible it is to level a pure AA with a greatsword.. be sure to check out my youtube channel.
8fighter/6ranger/6monk
- +3 dmge
- +2 crit dmge
- Haste Boost III (frees up 1 twist)
- 3 feat (2 really since you have to spend 1 feat on the kensai prereq anyway)
- +1 str
12monk/6ranger/2fighter
- +1 crit multiplier
- +1 wisdom
- +2d6 SA
- Improved Evasion
- Water Strider, speed, leap of faith
The build will have 45% fortification bypass. It's a solid alternative I guess but the current split is stronger.
Build related, I changed FE:Evil Outsiders to FE:Giants (Hello Sobrien! And your Gianthold friends of course)
I am thinking of picking up haste boost I from enhancements and dropping the tier 3 Haste boost. Which frees up 1 twist.. I have some ideas but I want to wait for U17 to see how well the new setup does.
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Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
Sithali-1 ~ 31/31 Lives ~ Completionist
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ME BARB, ME SMA-ok I stand here with pretty blue lines around me. ok I take damage. ok bye.
I wasn't really happy about the gear setup, but now truly it's perfect.
This was the first setup I thought about.
Helm: Helm of the Black Dragon (Draconic Ferocity, Con +8, Green slot: +2 cha, Yellow slot: Striding/FF)
Goggles: Dream Vision (Dream Vision +5, Spot +20, Yellow Slot:+7 dex)
Necklace: Gilvaenor's Necklace (Constitution +6, Attack Bonus +2, Arcane Archer set)
Armor: Red scale robe/Black Dragonscale Robe (Colorless slot: Globe of imperial blood (+1 exc. all stats), Blue slot: +14 PRR)
Trinket: Planar focus of Prowess (Dex +3)
Cloak: Ghost-Walking Cloak (Charisma +8, Resistance +7, Ghostly, DR 15/Evil)
Belt: Girdle of Giants' Brawn (Strenght +8, Yellow slot: Proof against disease, Green slot: Insightful Str +2)
Ring1: Gilvaenor's Ring (Dexterity +6, Exceptional Dexterity +1, Arcane Archer set, Slotted: +20% Healing Amp)
Ring2: Ring of Stormreaver Prophecy (Wisdom +8, Green slot: +35 HP, Colorless slot: +2 wis)
Boots: +45HP Boots / Madstone Boots
Gloves: Backstabber's Gloves (Bluff +20, Sneak Attack +5, Exceptional Sneak Attack +3, Improved Deception, Yellow slot: Deathblock)
Bracers: Steady Handed Armbands (Attack Bonus +4, Exceptional Seeker +5, Colorless slot: +2 con, Yellow slot: Proof against poison +10)
Quiver: Quiver of Poison (Venomed Ammunition - 1d10)
Weapon: Pinion, Cloud-Piercer (Red slot: +1d10 Ice damage)
Then after a long discussion with my friend Haek, I changed it.
Helm: Helm of the Blue Dragon (Draconic Mind, Wis +8, Green slot: +14PRR , Yellow slot: +2 con)
Goggles: Intricate Field Optics (Spot +20, True Seeing, +3 wisdom, Yellow Slot:+7 cha, Green slot: +7 resistance)
Necklace: Gilvaenor's Necklace / Epic Adehrent's Pendant as a quick swap for +2 boosts & +54 spell power for cocoon (Constitution +6, Attack Bonus +2, Arcane Archer set)
Armor: Red scale robe/Black Dragonscale Robe (Colorless slot: Globe of imperial blood (+1 exc. all stats), Blue slot: Toughness)
Trinket: Planar focus of Prowess (Str +8)
Cloak: Mithril Cloak of the Wolf (Lose 1 seeker but the +3% dodge will stack with the +4% dodge from ring for a total of +7% dodge! ( Exceptional Seeker +4, Dodge 3%, Attack Bonus +3, Diversion 20%)
Belt: Epic Spare Hand (This is the GS cha item but it has 2 slots (Doublestrike 3%, Use Magical Device +3, Riposte, Exceptional Combat Mastery +5, Staggering Blow, Disable Device +15, Open Lock +15,Blue slot: +35 HP, Colorless Slot: +2 Insigh. cha)
Ring1: Gilvaenor's Ring (Dexterity +6, Exceptional Dexterity +1, Arcane Archer set, Slotted: +20% Healing Amp)
Ring2: Dun Robar Ring (+7 con, +4% dodge, +10 Tendon Slice (fixed with ranged))
Boots: Treads of Falling Shadow / Madstone Boots (Striding +30%, Ghostly, Dexterity +8, Insightful Dexterity +3)
Gloves: Backstabber's Gloves (Bluff +20, Sneak Attack +5, Exceptional Sneak Attack +3, Improved Deception, Yellow slot: +2 str)
Bracers:+45 HP minII bracers
Quiver: Quiver of Poison (Venomed Ammunition - 1d10)
Weapon: Pinion, Cloud-Piercer (Red slot: +1d10 Ice damage)
I also played a lil' bit with twists yesterday, especially rejuvenation cocoon.. for EEs it's really all you need besides a SF pot now and there. Dropping enlightment especially since cleave/greatcleave with Sireth is an awesome way to get ki back.
DPS Setup:
3. Haste Boost/Critical Damage (when I drop destiny Haste boost for the fighter boost)
2. Pin
1. Cocoon
CC Setup:
3. Otto's Whistler
2. Pin
1. Cocoon
This is as good as it can get to me.. waiting for your thoughts
Last edited by Symerith; 02-12-2013 at 07:01 AM.
Sithali-1 ~ 31/31 Lives ~ Completionist
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I was thinking the same, haste boost I and free twist, depends on how much you need the free twist as opposed to the haste loss I guess.
I think FEs will be giant and undead after U17 anyway, unless you have specific reasons (wanna solo EE LoB?^^)
8 Fighter gives you +2 damage (spec), +1 kensei and +1 spec enhancement (ML:8) so it's +4 but yeah, 12 monk is still better overall (the 8/6/6 would also probably go light because of AP shortage I think), I just wanted a different build since I've already tried that one out.
Nice changes in equipment, would also work on a possible stunning fist version since you'd get the +10 from wraps. Could also consider the Mabar cloak if you wanted to get a bit more defensive...I'll see if I can think of something else but it looks very good. Keep in mind that boosts from Ahderent Pendant are only added after you rest so you'd have to rest=>use boost twice=>swap back to gilvaenor to take advantage of that...maybe better swap a 108+ item (weapon even) if you really want to boost cocoon.
Last edited by FengXian; 02-12-2013 at 04:20 PM.
Cannith - Juzam, Fighter 8 Ranger 6 Monk 6 AA/ Orocarn, Wraith 12 Stalwart Defender 6 Rogue 2 / Taigongwanng, Sorc TRing - Alleanza degli Uomini Liberi/Guardiani di Eberron
Yup, when entering a quest - 7 boosts, switch back to AA neck when 2 are gone.
And I have been thinking about the swap to positive spell power for a more effective cocoon but in all honesty, most of the time I use it is during a fight, fast healing covers the rest. For a max self sufficiency, you could put it on the pinion but I'd rather have 5.5 dmge per arrow and be slightly more careful.
Haven't used a single heal scroll since cap (been doing some EEs), cocoon for healing and the occasional SF for emergency.
Sithali-1 ~ 31/31 Lives ~ Completionist
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No big deal - already got it slotted.
Edit: I'll put the globe somewhere else and keep what I have on the robe - I'll wait till U18 to get +7 cha which is essentially +1 UMD for me.
@teth - how do you know U18 is in 4 months? just a random guess from time btw updates in the past?
Last edited by Symerith; 02-12-2013 at 06:21 PM.
Sithali-1 ~ 31/31 Lives ~ Completionist
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The Sith Project ~ Youtube channel ~ Sithali, King of Burst DPS ~ Pyrene, the Endgame Paladin ~ Facebook!