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  1. #1
    Community Member brolios's Avatar
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    Smile Questions for my next life (druid)

    i decided to try and get a completionist (long project :P)
    because of it, i want a druid past life on the toon. so far i have ranger, bard, monk
    i have alot of gear that can re-use in this life, but mostly because i want the druid PL for hires on all the lifes to come :P

    but the druid build is proving hard to plan. i searched the forums and got some ideas, but im still undecided.

    what i want: a life that dosnt suck basically. dosnt have to be the best but has to be good
    i am mostly decided for a winter form, double strike based kind of build. with mediocre AC and semi good PRR
    Play stile: i dont solo much. i plan on casting spells like firewall, or earthquake and fighting inside. self buffing and the rest to self healing (if a party member happens to be inside the mass vigor, good for him XD)

    the biggest problem is the lack of feats :P
    but even getting only 1 meta (empower healing) i cant fit all the feats i want or i think i need

    this is the best i could come up with, and i dont like it :S (in no particular order)

    Shield Mastery,
    Improved Shield Mastery
    Toughness
    Power Attack
    Natural Fighting
    Empower Healing Spell,
    Improved Critical (Bludgeoning)

    that's the 7 basic feats all toons get. lets say i go human, i would choose a second "natural fighting"
    but what about cleave? weapon focus? a third "natural fighting"?

    is it worth it splashing 2 fighter to get 2 extra feats?

    This toon has +4 tome to all stats, so i was thinking of using something like this at creation
    STR: 16,
    DEX: 12,
    CON: 16,
    INT: 10,
    WIS: 16,
    CHA: 8

    Skills
    not using skill points in UMD, since i have access to a arcane and divine spells, the only thing i can think of scrolling is invis, and i can always use an item or pots, so cha 8 is fine
    Im thinking of maxing out
    Intim, diplo, Bluff, Concentration, (balance/jump)


    any ideas, experience, links to builds, etc is appreciated
    and sorry for my grammar, not writing badly on purpose, its my second language

  2. #2
    Community Member Dolphious's Avatar
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    I don't see much point in staying pure for for a 1-20 then TR druid build. I would splash 2 monk for stunning fist and evasion.

    PRR from a shield in heroic as a non-defender is pretty minimal, and probably not worth the bother. Just try to pick up some standard DR.

    Try to fit in maximize pretty early also, it really juices up your icestorm/firewall.

    then dump the shield mastery feats in exchange for more natural fighting doublestrike.

    You'll do fine. Druid is pretty good in heroic levels.
    Gildus, Yhvain, Sabathiel, Einion

    Cannith, GOCI
    Be Chill, have fun

  3. #3
    Community Member brolios's Avatar
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    i tough about it and i dont want to use a monk splash

    i would prefer a rogue splash for evasion and the bonus of traps. but then i would need a helf with paladin diletant, and mroe cha and nope.

    im really interested in armor, shield and ac and prr :P

  4. #4
    Community Member Yin's Avatar
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    Actually the shield mastery line offers slightly more doublestrike than natural fighting. With both shield masteries your doublestrike is up 15%. Two natural fighting feats only net you 12%. Just saw doublestrike breakdown on ddocast.

  5. #5
    Community Member brolios's Avatar
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    I'm gona check that out, Because tje idea is to get as much double strike as posoble

    The added bonus is that shields also give ac


    But what about the other feats?
    Any recommendations on the feats I chosed?

  6. #6
    Community Member bward76's Avatar
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    Quote Originally Posted by brolios View Post
    I'm gona check that out, Because tje idea is to get as much double strike as posoble

    The added bonus is that shields also give ac


    But what about the other feats?
    Any recommendations on the feats I chosed?

    I am also doing druid life next for my completionist project. I definately think splashing for feats is the way to go. I could not decide monk or fighter. I think monk would be more my style generally but am leaning towards the fighter splash. With the fighter levels at the right place you can get 26% double strike by 18th level.

    I still have to consider taking three monk levels build and if getting 5% run speed will suffice.

    See my two build options here:

    http://forums.ddo.com/showthread.php?t=403990

  7. #7
    Community Member hermespan's Avatar
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    Quote Originally Posted by Yin View Post
    Actually the shield mastery line offers slightly more doublestrike than natural fighting. With both shield masteries your doublestrike is up 15%. Two natural fighting feats only net you 12%. Just saw doublestrike breakdown on ddocast.
    Actually ism is 8% total. You get 3% for sm and ism brings total to 8%. The description is misleading. To see for yourself unequip sheild in wolf form and check the difference in your character sheet.

    I have no idea where the people on ddo cast got 15% but they're wrong.

    Here's how ds is calculated:
    Natural fighting 6% x3 = 18%
    Sm 3%
    Ism 5%
    Item 6%
    Celerity 60% (description says 50% but actual in-game is 60%)
    shadow dancer w IV running, 4% (1 minute 5/day)

    Legendary dreadnought lightning mace 15% on crit for 6 seconds (must be using a blunt weapon)
    Last edited by hermespan; 01-20-2013 at 12:02 PM.

  8. #8
    Community Member bward76's Avatar
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    Quote Originally Posted by hermespan View Post
    Actually ism is 8% total. You get 3% for sm and ism brings total to 8%. The description is misleading. To see for yourself unequip sheild in wolf form and check the difference in your character sheet.

    I have no idea where the people on ddo cast got 15% but they're wrong.

    Here's how ds is calculated:
    Natural fighting 6% x3 = 18%
    Sm 3%
    Ism 5%
    Item 6%
    Celerity 60% (description says 50% but actual in-game is 60%)
    shadow dancer w IV running, 4% (1 minute 5/day)

    Legendary dreadnought lightning mace 15% on crit for 6 seconds (must be using a blunt weapon)

    +1 true info.

    Cant fit in SM, ISM & Natural fighting x3 by 18th level unless you splash fighter class for feats. But if you're going for Double strike might as well go all in for it. I'd suggest splashing fighter at 11th and 12th level to get ISM and Imp Crit Bludgeoning as the fighter feats while taking Natural fighting at 12th, 15th & 18th level.

    See my build on earlier post.

  9. #9
    Community Member hermespan's Avatar
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    Quote Originally Posted by bward76 View Post
    +1 true info.

    Cant fit in SM, ISM & Natural fighting x3 by 18th level unless you splash fighter class for feats. But if you're going for Double strike might as well go all in for it. I'd suggest splashing fighter at 11th and 12th level to get ISM and Imp Crit Bludgeoning as the fighter feats while taking Natural fighting at 12th, 15th & 18th level.

    See my build on earlier post.
    Oh I know, I was just listing all possible sources off doublestrike that I know of.

    Main reason being if you just want to max out DS, you are much better off dumping SM/ISM and taking natural fightingx3, but on a pure druid-to-25-and-staying-druid build you want all of these

  10. #10
    Community Member brolios's Avatar
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    looks like the fighter splash is the way to go.

    bward76 im going to check your post, and reply if needed.

    and will be posting a build in this thread when i can finish it :P

    thanks all for the advice

  11. #11
    Community Member brolios's Avatar
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    i think i made a pretty nice build, and this time i like it enough :P


    i haven't decided yet about the lvl 9 feat.
    Empower healing afects the "heal" spell, and its cheaper
    empower spell, affects cure spells (not heal) but also works with firewall.

    (i dont have spell points items like Con op GS, so its going to be tight on SP)

    any well constructed critics are more than welcome

    Level 20 True Neutral Human Male
    (2 Fighter / 18 Druid)

    Starting
    Abilities Base Stats
    (36 Point) (Level 1)
    Strength 17
    Dexterity 9
    Constitution 16
    Intelligence 10
    Wisdom 16
    Charisma 8

    Tomes Used
    +4 to all stats, applying at proper level

    Level 1 (Druid)
    Feat: (Selected) Augment Summoning
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Ranger
    Feat: (Human Bonus) Shield Mastery

    Level 2 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Wolf

    Level 3 (Druid)
    Feat: (Selected) Power Attack

    Level 4 (Druid)
    Ability Raise: WIS

    Level 5 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Bear

    Level 6 (Druid)
    Feat: (Selected) Toughness

    Level 7 (Druid)

    Level 8 (Druid)
    Ability Raise: STR
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf

    Level 9 (Druid)
    Feat: (Selected) Empower Healing Spell

    Level 10 (Druid)

    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Mastery

    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Feat: (Selected) Natural Fighting

    Level 13 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear

    Level 14 (Druid)

    Level 15 (Druid)
    Feat: (Selected) Natural Fighting
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental

    Level 16 (Druid)
    Ability Raise: STR

    Level 17 (Druid)

    Level 18 (Druid)
    Feat: (Selected) Natural Fighting

    Level 19 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental

    Level 20 (Druid)
    Ability Raise: STR Enhancement: Fighter Haste Boost I

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