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  1. #1
    Community Member artistx's Avatar
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    Sep 2009
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    Default Petition : Add Spell Lore Augments

    There's augments for spell power but not for Spell Lores which in my opinion are much harder to slot..
    Sarlona - lvl 28 Cleric Syma - lvl 2/18 halfling Clonk Survivevo - lvl 27 LoB FvS Soulotron - lvl 25 Thief Acrobat/Fighter FullFury

  2. #2
    Hero Musouka's Avatar
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    /not signed for it to be a basic augment... maybe some unique named augments.
    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

  3. #3
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by Musouka View Post
    /not signed for it to be a basic augment... maybe some unique named augments.
    I think that's a fair compromise, but I'd ask that they go up to Superior Lore.

  4. #4
    Community Member
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    Quote Originally Posted by Tolero View Post
    The below listed Augments are implemented with the introduction of the Augment system and can be found in level-appropriate random treasure.
    Update 17 also introduces the first three “Named” Augments, which drop in specific locations inside certain quests. Named Augments can do special and wondrous things.
    As far as I am aware, the only one of these named augments currently known is the Globe of True Imperial blood.

    I am hoping (& strongly suggest) one of these named augments be a red crystal that adds +120 <elemental>* Spell Power and associated Superior <elemental> Lore, or +80 Universal Spellpower and Greater Arcane Lore, chosen at random when the item is generated (similar to the variable item versions in the MotU chain).

    *Note that I am using 'elemental' to refer to one of Acid, Cold, Electric, Fire, Force, Light, Negative, Positive, Repair, or Sonic, not specifically the five energy types.

  5. #5
    Hero Musouka's Avatar
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    Quote Originally Posted by Muspellsheimr View Post
    As far as I am aware, the only one of these named augments currently known is the Globe of True Imperial blood.

    I am hoping (& strongly suggest) one of these named augments be a red crystal that adds +120 <elemental>* Spell Power and associated Superior <elemental> Lore, or +80 Universal Spellpower and Greater Arcane Lore, chosen at random when the item is generated (similar to the variable item versions in the MotU chain).

    *Note that I am using 'elemental' to refer to one of Acid, Cold, Electric, Fire, Force, Light, Negative, Positive, Repair, or Sonic, not specifically the five energy types.
    They've also said Toughness would be in a named augment in Update 18.
    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

  6. #6
    Community Member butcheredspirit's Avatar
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    May 2009
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    Default

    I'd like to see lore added to augments.
    Radiance Lore is so hard to get a hold of.

    More flexibility with this is a good thing.

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