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Thread: EIN Fixed

  1. #21
    Community Member Schwarzie's Avatar
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    Quote Originally Posted by Antiguo View Post
    And thats not counting the spell penetration, death ward casting mobs, mobs inmune to wail and area of effect.
    And that a casters needs to take PREs, Feats and Items to attain a high DC, not just levels...
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  2. #22
    Community Member Dolphious's Avatar
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    Quote Originally Posted by Ape_Man View Post
    On steroids (Abishia cookies, etc . . .) I've done the high road quests with a 57 necro DC on a wizard. It hardly clears rooms.

    I'm thinking a Blitzing monk would be more useful 9 times out of 10.
    Even with the crazy high DC blitz was generally better if you could actually build it up and sustain it. The problem with blitz is that's not always practical. Any zoning kills blitz, cut scenes or running for significant periods often bug it out so the counter stops going up, and if there are other fast-killing toons in your group it can be a bit hit-or-miss getting the first few kills so it doesn't fizzle right away.

    And without blitz dreadnought isn't all that amazing either (especially if you use handwraps). IMO not counting the epic moments fury is easily the best melee destiny.
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  3. #23

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    LD has the same problem as bards: adding one to your party is great, but adding a second is much less of an improvement.

  4. 01-19-2013, 01:29 AM


  5. #24
    Community Member Deamus's Avatar
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    I have started a thread asking improvement on other dcs here :

    http://forums.ddo.com/showthread.php?t=405077
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  6. #25
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    Quote Originally Posted by J1NG View Post
    There's technically a big difference between your Necromancer and a GoF using EiN. EiN is a Will save, whilst yours is a Fortitude save. Very few enemies have that high a save for Will, but nearly everything has a high or decent Fortitude save.

    J1NG
    Actually wasn't aware of that. If it is a will save then it is not too bad. Still likely to swap out of GMoF for my Rogue that only has a 40 wisdom, but I see it is viable for Monks that have more reasons to max out wisdom.

  7. #26
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    Quote Originally Posted by Andoris View Post
    Actually wasn't aware of that. If it is a will save then it is not too bad. Still likely to swap out of GMoF for my Rogue that only has a 40 wisdom, but I see it is viable for Monks that have more reasons to max out wisdom.
    I think you're seriously underestimating will saves on epic mobs. It's not as high as fort but it isn't far behind. For whatever reason reflex is by far the lowest save on the majority of mobs.

    And 40 wisdom is higher than the vast majority of monks. Going higher than that means you're probably seriously crippling your monk.

  8. #27
    Community Member K_0tiC's Avatar
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    Quote Originally Posted by Kayla93 View Post
    Lol. Are u serious? 54 sure - on divine or clonk...
    But I dont know any monk with 50+ wisdom.
    Probably 80% of monks are 35-40 wisdom. 40-44 buffed.
    We also need con and dex and str :P Not only wis + con like divines do.
    Taking 6 points of wisdom in destiny on melee monk is also - idiotic thing to do :P

    Im not gonna rage cause I was planning to TR into rogue before that change but... monks with wisdom lower than 50 are now better taking other destiny.
    And well... having 50 wis, at least 30 con to have good hp, some dex (20+) for reflex saves and str good to hit (30+ at least) is not that easy :P.

    I play for 2 years now and I never got any +4 tome(plenty of +3s tho) to drop and I cant get my alchemical wraps to tier 2 even tho I ran LoB around 25-30 times now :P.

    So basically with 40-42 wisdom DC would be hm:
    45+8=53.
    53 is practically useless in EE :P. Lets be honest. 57+ is a deal.
    Missing insighful str 2 So should be 39 normally. Everything into wisdom 18start 4tome 6 level ups no epic feats 6destiny rest from gear 2 from twisting acute instincts. Self buffs saves are in the working fine range with dumped dex (13 start) Can drop off litany for prowess trinket and antipodes for +4 hit/dmg and the 15prr when wanting to take a beating and not so dc worried. Run around in water to build ki fight in earth EIN in water (unless trying not to steal agro in a raid) but still manage to pull in water sometimes lol.

    Self buffed no alchemical wisdom 2 refined water just doesnt want to drop for me after 21 runs this life still chasing it. EE Detour mobs for a basic show that to hit and dps are not a issue with lower strength.

    Earth stance



    Earth stance dps



    Water stance



    Water stance dps



    Ein on EE mobs of the current live highest CR's


    Whats possible if you want to try could get to 103 stars aligned but this is a good enough example.



    I will get on lam later and do the same kind of test with the same monk and see how it goes.
    Last edited by K_0tiC; 01-19-2013 at 10:54 PM.
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  9. #28
    Community Member K_0tiC's Avatar
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    Quote Originally Posted by oweieie View Post
    I think you're seriously underestimating will saves on epic mobs. It's not as high as fort but it isn't far behind. For whatever reason reflex is by far the lowest save on the majority of mobs.

    And 40 wisdom is higher than the vast majority of monks. Going higher than that means you're probably seriously crippling your monk.
    No raising strength is whats crippling your monk. A horc with max str mid 30s-35wisdom wont be stunning anything on EE u17 with cr in the 49-59 range at the same time you will also have less amp and less dps then a helf with max wisdom rogue dilly and tier 3 or 4 human versatility damage hitting trash they stun 95% of the time. My crits in earth are 400+ with normal hits without ki strikes in the 150-250ish base range on something stunned. Show me a SS of a Horc in EE content stunning and doing more dps and ill eat my words.
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  10. #29
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    Quote Originally Posted by K_0tiC View Post
    No raising strength is whats crippling your monk. A horc with max str mid 30s-35wisdom wont be stunning anything on EE u17 with cr in the 49-59 range at the same time you will also have less amp and less dps then a helf with max wisdom rogue dilly and tier 3 or 4 human versatility damage hitting trash they stun 95% of the time. My crits in earth are 400+ with normal hits without ki strikes in the 150-250ish base range on something stunned. Show me a SS of a Horc in EE content stunning and doing more dps and ill eat my words.
    Horc with 40 wisdom has a stunning fist DC of 62 with items, GMoF and legendary tactics twist. That is with no past lives. You're dead wrong.
    Last edited by oweieie; 01-20-2013 at 01:27 AM.

  11. #30
    Community Member K_0tiC's Avatar
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    Quote Originally Posted by oweieie View Post
    Horc with 40 wisdom has a stunning fist DC of 62 with items, GMoF and legendary tactics twist. That is with no past lives. You're dead wrong.
    I have a 42wisdom 12/7/1 monk as well and in Epic GH content I was failing alot of stuns even after improved sundering on trash so I think you havent even tried it before commenting. Thats with 5cm belt 10wraps gmof maxed and tatics twisted 1x pl fighter.
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  12. #31
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    Quote Originally Posted by K_0tiC View Post
    I have a 42wisdom 12/7/1 monk as well and in Epic GH content I was failing alot of stuns even after improved sundering on trash so I think you havent even tried it before commenting. Thats with 5cm belt 10wraps gmof maxed and tatics twisted 1x pl fighter.
    Well if 63 DC with -5 debuff on is failing from a multi-hitting monk then pale masters are well and truely ****ed because they can't even break 60 for more than 20 seconds in 4 minutes.

    And since will saves seem to be following fort fairly closely, any sort of arcane CC other than web is pretty much out the window as well. Also the nerf to EiN will mean it will never land for anyone but people that have gimped out their monks, or divines who only have 2 stats to care about instead of 4 and the main one being wisdom anyway.

  13. #32
    Community Member K_0tiC's Avatar
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    Quote Originally Posted by oweieie View Post
    Well if 63 DC with -5 debuff on is failing from a multi-hitting monk then pale masters are well and truely ****ed because they can't even break 60 for more than 20 seconds in 4 minutes.

    And since will saves seem to be following fort fairly closely, any sort of arcane CC other than web is pretty much out the window as well. Also the nerf to EiN will mean it will never land for anyone but people that have gimped out their monks, or divines who only have 2 stats to care about instead of 4 and the main one being wisdom anyway.
    Yes my PM with 57 necro dc 51 dc everything else failed a lot of instant kills and CC in EE madstone. I would energy drain 2x and still about 50% of the trash would save. The lower cr trash like 49ish doesnt matter but the 50+ has some stupid high saves im guessing 50-55+dice.
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  14. #33
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    Quote Originally Posted by K_0tiC View Post
    The lower cr trash like 49ish doesnt matter but the 50+ has some stupid high saves im guessing 50-55+dice.
    If it's 55 a 63 DC would still have about a 60% chance to stun as the mob usually has to pass 2 saves as both hands trigger and double strikes also trigger.

    If you're sundering first like you say that 55 becomes a 50 and a 63 has about an 85% chance to stun. Fists of darkness can lower saves by another 2 if you somehow have the time to get off two strikes before stun. But if you're frequently failing with a 64 DC even after sundering then their fort saves are well over 55.

  15. #34
    Community Member Drona's Avatar
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    Thumbs up Palemaster Haste-bot?

    Quote Originally Posted by K_0tiC View Post
    Yes my PM with 57 necro dc 51 dc everything else failed a lot of instant kills and CC in EE madstone. I would energy drain 2x and still about 50% of the trash would save. The lower cr trash like 49ish doesnt matter but the 50+ has some stupid high saves im guessing 50-55+dice.
    This is wonderful news. Maybe my PM should be a haste-bot and pike at the entrance. Not only we get a crappy ED to start with, no epic spells and now this.

    Suggestions:

    1) Make Arcane Surge a "toggle"

    2) [Spell School] Augmentation: Passive Bonus: Chosen school spells have [5/10/15]% chance to reduce target <save depending on school> by 10 for [10/20/30] seconds

    ---Make it 25/50/75% so that we can take this to 3 levels and works when we actually need it..


    Also give us an epic moment worthy of being epic.

  16. #35
    The Hatchery Kaisoni's Avatar
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    Quote Originally Posted by Drona View Post
    Also give us an epic moment worthy of being epic.
    Server is Nothing.
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    I've been reading the forums for too long today, and I'm far too tired and bored.

  17. #36
    Community Member SealedInSong's Avatar
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    Default 90 wisdom? Neat

    Quote Originally Posted by K_0tiC View Post
    Whats possible if you want to try could get to 103 stars aligned but this is a good enough example.
    What's the breakdown here for 90, and the breakdown for stars-aligned?
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  18. #37
    Community Member SealedInSong's Avatar
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    Default A nerf was inevitable

    EiN will continue to be one of if not the best epic moment, but I have to agree with the sentiment that the other epic moments should be revisited.

    The Sentinel one is terrible to charge up, and I mean truly a tactical implausibility in most quests except when you're standing in front of an hp-inflated boss for more than five minutes. I can't even charge it up in EE Velah--she dies too quickly.

    Magister's epic moment I've experimented on with four characters and *always* abandoned. Etc etc etc
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  19. #38
    Community Member K_0tiC's Avatar
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    Quote Originally Posted by SealedInSong View Post
    What's the breakdown here for 90, and the breakdown for stars-aligned?
    18base
    6levels
    4tome
    4enhancements
    4stance
    2 ship
    8item
    1exceptional
    3insightful
    6GMOF
    3twisted
    10tea with queen
    4abishi cookies
    6fury made placid
    3alchemical pot
    2bard song
    2store pot
    2yugo pot
    2capstone
    90


    +4 tea with queen 2nd cast with lower diplo
    +2feats
    +2 druid reincarnate (Myconid Incarnate: +2 Wisdom, +2 Charisma, -2 Dexterity, -2 Intelligence or Yuan-ti Incarnate: +2 Intelligence, +2 Wisdom, -2 Strength, -2 Constitution)
    +2 completionist
    +2 Spirit boon
    +5tome
    103
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  20. #39

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    Quote Originally Posted by K_0tiC View Post
    6GMOF
    10tea with queen
    6fury made placid
    Don't all three of these require having all three destinies active? Also, you listed "3 twist" so I'm assuming your twists are all taken by twisting in wisdom.

  21. #40
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    Quote Originally Posted by EllisDee37 View Post
    Don't all three of these require having all three destinies active? Also, you listed "3 twist" so I'm assuming your twists are all taken by twisting in wisdom.
    You can have 3 destinies active. Currently. Fight club.

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