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  1. #101
    Community Member Dolphious's Avatar
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    Quote Originally Posted by Habreno View Post
    20 HP that stacks with *everything else* is NOT by any means "small" advantage.
    80 SP is also a very big deal. So much that my current Cleric who's at level 21 I plan on working out how to fit gear around using two LGAS items. Simply to get 20 HP and 80 SP I can't get anywhere else in game and won't be able to get anywhere else in game, or won't even be able to have somewhere else to PUT anywhere else in game.


    Guild slots going away is huge. This is power creep at it's finest.

    Imagine if, say, today, they said that they were introducing +6 tomes. In a year, they remove them from the game. You can't pull one. You can buy one, but since nobody can pull one, nobody's selling theirs. If you get lucky enough to find one, it's extremely overpriced and/or for trade for another +6 tome only. Power creep, folks. Power creep.
    Huh? Isn't that more like the opposite of power creep? Not it's good either way the the problem seems pretty distinct...
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  2. #102
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    Quote Originally Posted by Dolphious View Post
    Huh? Isn't that more like the opposite of power creep? Not it's good either way the the problem seems pretty distinct...
    Well, at least it isn't just me that thought this. Removing a source of absolutely stacking power from the game is about as far opposite of power creep as you can possibly get.

  3. #103
    Community Member Vellrad's Avatar
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    Quote Originally Posted by shadereaper33 View Post
    Well, at least it isn't just me that thought this. Removing a source of absolutely stacking power from the game is about as far opposite of power creep as you can possibly get.
    No, it just creates system which can be only usable by people who's join date is older than X, which is just wrong.
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  4. #104
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    If you guys make TOUGHNESS Augment a drop that soloers cannot get (and by this I mean the non-raider Soloers) I am going to be really ****ed off.

  5. #105
    Community Member Saravis's Avatar
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    Quote Originally Posted by My-WAI View Post
    If you guys make TOUGHNESS Augment a drop that soloers cannot get (and by this I mean the non-raider Soloers) I am going to be really ****ed off.
    Heh maybe, maybe not, but it is pretty obvious that its going to become a premium item.
    Feather's comment about it being a high demand item and them pulling it because of this, leads to the rather obvious conclusion that they saw how popular it is and hope that it'll help sell the next pack.

    I have no problems with buying packs for new loot, but when you start pulling items that were free for all, so that you can sell them back to us, I've got an issue with that.

    I hope I'm wrong, for your sake, Turbine, I better be wrong.

  6. #106
    Hero patang01's Avatar
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    Quote Originally Posted by My-WAI View Post
    If you guys make TOUGHNESS Augment a drop that soloers cannot get (and by this I mean the non-raider Soloers) I am going to be really ****ed off.
    A named thoughness augment is slated for update 18 but there's no about where. And it would be awful if that was out of a raid quest.

  7. #107
    Hero JOTMON's Avatar
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    Quote Originally Posted by Habreno View Post
    20 HP that stacks with *everything else* is NOT by any means "small" advantage.
    80 SP is also a very big deal. So much that my current Cleric who's at level 21 I plan on working out how to fit gear around using two LGAS items. Simply to get 20 HP and 80 SP I can't get anywhere else in game and won't be able to get anywhere else in game, or won't even be able to have somewhere else to PUT anywhere else in game.


    Guild slots going away is huge. This is power creep at it's finest.
    Dont understand why you are trying to slot Guild HP and SP that is two vaulable spaces taken up for minor bumps.
    Uee your SP item as a swap in at shrines buff then swap in your epic item.
    At higher levels Guild HP slot is a place holder for a Greensteel or Epic item if you dont already have them.

    Guild Slots are great for low level stuff but by epics they are trivial.
    The only usefull Guild high level slots were for skills to give that tweak bump for situational things like intimidate, traps, locks etc..
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  8. #108
    Hero patang01's Avatar
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    Guild slots going away is huge. This is power creep at it's finest.
    They're not going away per say. Personally I currently use a googles with a large guild slot for my Sorc since the 160 SP is a good source for buffing, but it's marginal if that since my sorc have currently 3600 spell points and usually have about a third left before a shrine. Those 160 won't really make or break my run - only help me stretch things a lil'.

    But I can see that in some areas that those extra +4 skill points in intim etc makes a differense or while TRing both stacking SP and HP is useful. So I'm glad that they will keep the guild feature going foward, just that you won't find any more items with guild slots once update 17 hits.

  9. #109
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    Just remove toughness altogether, it's too powerful. Or redesign it again.

  10. #110
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    Quote Originally Posted by Dilbon View Post
    Just remove toughness altogether, it's too powerful. Or redesign it again.
    Yeah, 20 HP is SO going to make a difference when you get it for ~150 dmg per hit

    The truth is, it doesn't. End of the story.

    Talking about power creep, they don't want to give us more power but yet they put mobs CR over 9000 with over 9000 saves where even (enemy) Arcanes and Brutes save often enough from a 58 DC Spell based on REFLEX. It's just silly.

  11. #111
    The Hatchery CaptainSpacePony's Avatar
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    Quote Originally Posted by nibel View Post
    Agree. Because of the way they multiply themselves, the more heal amp you have, the more valuable heal amp becomes.

    They need to change the math there, so heal amp is aditive instead of multiplicative. And then give bonus type to heal amp equipments. Like what they did with Spellpower compared to the old spell damage rule. So that they can add 35~50% heal amp items, or more heal amp enhancements to high-HP classes without the fear that it will combo in itself to fully heal a raged barbarian with a cure light potion.
    This is actually along the lines of what I was thinking. Well FoS' reply was spot on, I was hoping for something like, "smaller increments are in the works to make heal amp more scalable, but as it currently stands, HA needs to be reworked."
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  12. #112
    Community Member Dawnsfire's Avatar
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    Quote Originally Posted by patang01 View Post
    A named thoughness augment is slated for update 18 but there's no about where. And it would be awful if that was out of a raid quest.
    Probably the best way to figure out where the toughness augment is going to drop is to figure out which quest pack is the worst selling

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  13. #113
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    Quote Originally Posted by Dawnsfire View Post
    Probably the best way to figure out where the toughness augment is going to drop is to figure out which quest pack is the worst selling
    kinda hard to determine, but the worst selling would probably be restless isles. xD no one runs that anymore from what i can tell, atleast not on my server. Really thing they'd epicfy with toughness augment to get people to buy it?

  14. #114
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    Quote Originally Posted by Violith View Post
    kinda hard to determine, but the worst selling would probably be restless isles. xD no one runs that anymore from what i can tell, atleast not on my server. Really thing they'd epicfy with toughness augment to get people to buy it?
    Actually I would expect U18 to be all new content with the toughness augment as a drop in there to entice everyone to spend more money.

  15. #115
    Founder Alavatar's Avatar
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    Blue/Yellow Augments should also include the basic Shroud abilities such as:

    • Elemental Energy line (Hit Points)
    • Elemental Spell Power line (Spell Points)
    • Shcok/Ice/Fire/Acid guards
    • Elemental Absorption enchantments



    Shroud is 5 years old and provides ML11 or ML12 loot, yet I am still grinding to fit these items onto my L25 builds (more the first two points).

  16. #116
    Community Member die's Avatar
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    Question: is the next update only going too be a re-hashed 5yrs old quest line with a " New augment pass" or will we have somthing new too do?
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  17. #117
    Developer Feather_of_Sun's Avatar
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    Quote Originally Posted by shadereaper33 View Post
    Actually I would expect U18 to be all new content with the toughness augment as a drop in there to entice everyone to spend more money.

    It'll be found in the vicinity of the Orchard of the Macabre, and will be a Minimum Level 12 Augment.

    The only reason the Toughness augment doesn't yet exist is technical hurdles- it needs some of special work, because the existing Toughness item enchantment needs to be overhauled behind the scenes to have a new bonus type (lets call it a +20 Toughness bonus to Hit Points) instead of its current behavior of having no bonus type at all.
    This won't change how the Toughness item mutation behaves, since it'll be a brand new bonus type- it'll stack with all other bonus types.
    Once that's done, we'll be able to put in the Toughness augment which gives the same benefit.

  18. #118
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Feather_of_Sun View Post
    It'll be found in the vicinity of the Orchard of the Macabre, and will be a Minimum Level 12 Augment.

    The only reason the Toughness augment doesn't yet exist is technical hurdles- it needs some of special work, because the existing Toughness item enchantment needs to be overhauled behind the scenes to have a new bonus type (lets call it a +20 Toughness bonus to Hit Points) instead of its current behavior of having no bonus type at all.
    This won't change how the Toughness item mutation behaves, since it'll be a brand new bonus type- it'll stack with all other bonus types.
    Once that's done, we'll be able to put in the Toughness augment which gives the same benefit.
    ... and a scaled up version for epic levels?
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  19. #119
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    Quote Originally Posted by Glenalth View Post
    ... and a scaled up version for epic levels?
    Probably. So we can have a, let's say, +40 Toughness HP Augment (or item) (+20 stacking from normal Toughness)

  20. #120
    The Hatchery dejafu's Avatar
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    Quote Originally Posted by die View Post
    Question: is the next update only going too be a re-hashed 5yrs old quest line with a " New augment pass" or will we have somthing new too do?
    Since we've been told that this year will be a "quality control" year with a heavier focus on bug fixes than new content, combined with Feather's statement that the new augment will be around the Orchard, I'm guessing the former rather than the latter.

    Which I'm personally fine with... the bugs (and enhancement pass!!) need a lot of attention, and the game does have plenty of old content that is rarely run anymore because of little loot incentive.

    Plus, if Epic Gianthold is any indication, we may still get a new raid in the process.
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