
Originally Posted by
Andoris
Here is my current build using the analysis above. As always feedback and suggestions are welcome.
Race: Drow
Past Lives: Wizard x3, Sorc x1, Bard x1
Abilities:
Str: 23 -- (8 base + 3 tome +8 item +1 litany + 2 rage +2 ship)
Dex: 16 -- (10 base +1 litany + 3 tome +2 ship)
Con: 41 -- (16 base +4 tome +10 item +1 litany +4 lich +2 rage +2 yugo +2 ship)
Int: 74* -- (20 base +5 tome +7 level ups +8 enh + 11 item +3 Insight +1 exceptional +1 litany + 7 destinies +4 lich +2 yugo +2 ship +3 feat)
Wis: 18 -- (8 base +3 tome +1 litany +4 Lich +2 ship)
Cha: 28 -- (10 base +3tome +8 item +1 litany +2 Lich +2 ship +2 yugo)
*can go to 76 int with max dc destiny layout
Feats:
Wizard: Maximize Spell (1),SF: Necro (5), SF: Enchant (10), Heighten Spell (15), Quicken Spell (20)
Base: Insightful Reflexes (1), PL: Wizard (3), PL:Bard (6), GSF: Necro (9), GSF: Enchant (12), Spell Penetration (15), Empower Spell (18), Great Intelligence (21), Great Intelligence (24), Great Intelligence (27)
Destiny: epic SP: Negative (26), Elusive Target (28)
Enhancements:
Wizard: Pale Master (41 ap): Core line VI (6ap), Neg. Healing Amp III (3ap), Neg Spell Crit IV (8ap), Necro Focus (2 ap), Intelligence II (4 ap), Improved Shrouding (2 ap), Efficient Metas: Quicken (6 ap), Bone Armor III (3 ap), Cloak of Night I (1 ap), Deathless Vigor III (6)
Wizard: Archmage (30 ap): Archmage specialization: Necromancy IV (4ap) for access to Enervation as a SLA and +1 necro DC, Spell Critical III (6 ap), Spell Penetration I (2 ap), Energy of the Scholar I (2ap), Intelligence II (4 ap), Efficient Meta – Maximize III (6 ap) and Heighten II (4 ap), School Mastery - Necro (2ap),
Drow (9 ap): Spell Resistance II (2ap), Intelligence II (4ap), Enchantment Lore III (3ap)
Core Stats:
Spell DCs: Necromancy – 67; Enchantment – 62; Conjuration/Illusion – 57; Evocation – 53; Others – 52 (can add +1 DC to all with max ED layout)
Spell Penetration: 38 (20 level +5 epic +1 enhancement +2 feats +3 item +6 past lives +1 augmentation). If I do two feat swaps and some twists, I can hit 55 for EE MotU content at level 21. Will do that while leveling (first time runs), after that will swap feats back to something useful and if I need to run EE drow content after that, I’ll just swap to Sharidi.
UMD: 37 standing / 46 with swaps-- (11 ranks +8 epic +9 Cha +6 Shroud +3 competence +2 luck +4 morale +1 profane +3 epic big top)
Spell Points: 3207-- (1125 wizard + 80 magical training +1088 intelligence +250 item + 30 energy of scholar + 300 magister + 150 shroud +80 LGA +66 archmage +288 endless faith)
Hit Points: 730– (80 levels +80 epic +420 con +20 heroic +20 auto grants +10 draconic +30 deathless vigor +40 False Life +10 Shroud +20 vitality
Damage Avoidance: Total of 68.75% of physical damage avoided -- 61.5% chance to avoid getting hit (10% ghostly * 10% Dodge * 5% Elusive Target * 50% Displacement) + 34 PRR to negate 18.8% of the damage that hits me.
Saves:
Fort: 40/48 blocking – (6 base +4 epic +15 con +4 morale +1 alchemical +8 resistance +8 orb +2 luck)
Ref: 62/70 blocking – (6 base +4 epic +31 int +4 morale +1 alchemical +8 resistance +8 orb +2 luck +6 epic destiny)
Will: 36/42 blocking – (12 base +4 epic +4 wis +4 morale +1 alchemical +8 resistance +8 orb +2 luck)
Epic Destinies:
Max DC Destiny (Used for new EE's) – Magister: (+1 DC and +2 spell pen, loss damage dealing ability)
Intelligence (6), Unearthly Reactions (3), Necromancy Specialist (3), Arcane Adept (1), Necromancy Augmentation (3), Necromancy Familiarity (1), Master of Necromancy (1)
Twists: Fatesinger: Echos of the Ancestors: Magister (3), Shadow Dancer: Intelligence (2), Shadow Dancer: Intelligence (1)
Epic Elite (Balanced) Destiny – Magister: (-1DC, but twisted in some damage dealing ability and more spell points)
Intelligence (6), Unearthly Reactions (3), Necromancy Specialist (3), Arcane Adept (1), Necromancy Augmentation (3), Necromancy Familiarity (1), Master of Necromancy (1)
Twists: Draconic: Energy Burst (4), Exalted Angel: Endless Faith (1) or Energy Sheath [electric] (1), Shadow Dancer: Intelligence (1)
Epic Hard or older Epic Elite Destiny – Draconic (Lose 1 DC for lots of damage dealing ability)
Intelligence (5), Energy Sheath [Electric] (3), Go out with a bang (3), Energy Burst: Electric (3), Dragon Heritage: Electric (3), Draconic Knowledge (2)
Twists: Fury of the Wild: Sense Weakness (4),Magister: Necromancy Specialist (2), Exalted Angel: Endless Faith (1)
Max Spell Penetration Destiny – Magister: (+8 Spell Pen, -1 DC)
Intelligence (6), Unearthly Reactions (3), Necromancy Specialist (3), Piercing Spellcraft (3), Arcane Adept (1), Necromancy Augmentation (1)
Twists: Fatesinger: Echos of the Ancestors: Magister (3), Draconic: Piercing Spellcraft (3), Shadow Dancer: Intelligence (1)
Gear:
Trinket: Litany (alchemical resistance ritual)
Head: Fire Resist 45 Crown of Resistance +10
Neck: Green Steel: Pos/Neg/Water +10hp, +150sp, +2 con skills, +4 int skills, +6 wis skills; +6 wisdom
Goggles: Intricate Field Goggles +3 insightful intelligence (Green: Heavy Fort /Yellow: +1 exp Int)
Bracers: Health +10 Bracers of Dodge 10%
Body: Shroud of the Abbot
Cloak: Stormreaver’s Tablecloth (Yellow: +15 spell craft)
Ring: Guardian’s Ring (yellow: 250 spell points)
Ring: ring of shadows (yellow: vitality) / Ring of the Djinn
Boots: Sages Shoes / TOD boots / Cannith Boots of Propulsion
Gloves: Master Illusionist (EE version)
Belt: Belt of the Seven Ideals (Green: Good Luck+2 /Yellow: +15 heal)
Weapons: +8 Impulse 132 Scepter of enchantment IV (Red: 138 Lightning), Nether Orb +5 necromancy focus (Red: 138 nullification)
Quiver: Quiver of Alacrity