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  1. #21
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    Quote Originally Posted by sephiroth1084 View Post
    So...junky weapon, incongruous weapon, junky weapon, good weapon, junky weapon, incongruous weapon, good weapon.

    These need some adjusting, me thinks.
    Looks about right to me for what it should be.


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  2. #22
    Community Member Deamus's Avatar
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    Quote Originally Posted by Matsu_Ieyasu View Post
    Dwarf - Sovereign Host - Longsword
    Dwarf - Silver Flame - Longbow
    Half-Elf - Sovereign Host - Longsword
    Half-Elf - Undying Court - Scimitar
    Half-Orc - Sovereign Host - Longsword
    Half-Orc - Silver Flame - Longbow
    Warforged - Lord of Blades - Greatsword
    Yes they certainly need adjustments . Dwarf should have Dwarve nAxe as deity weapon . Horcs should have 2 handed sword or any other 2 handed. Please don't make them useless.
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  3. #23
    The Hatchery dejafu's Avatar
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    Quote Originally Posted by Deamus View Post
    Yes they certainly need adjustments . Dwarf should have Dwarve nAxe as deity weapon . Horcs should have 2 handed sword or any other 2 handed. Please don't make them useless.
    Weapons are based on the religion in question, not the race. It just so happens that a couple of the religions currently in game are race-specific.

    The only race-specific religions in Eberron are for the Drow (Vulkoor), Elves (Undying Court/Keepers of the Past), and Warforged (Lord of Blades). Dwarves tend to worship either the Sovereign Host or the Silver Flame just like the other races (or the Dark Six and Blood of Vol, but they're... you know... evil). Half-orcs tend to be druids more often than anything else.

    Now that we have Forgotten Realms as a playable world, of course, it might be that the devs could plan on offering those religions in the future, which would bring some much needed variety to weapon options for divines (the devs could also allow favored weapons for specific deities within the Sovereign Host, or even offer the Kalashtar Path of Light). But until then, we're stuck with what we currently have.
    Last edited by dejafu; 01-18-2013 at 06:10 AM.
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  4. #24
    Community Member Deamus's Avatar
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    Quote Originally Posted by dejafu View Post
    Weapons are based on the religion in question, not the race. It just so happens that a couple of the religions currently in game are race-specific.

    The only race-specific religions in Eberron are for the Drow (Vulkoor), Elves (Undying Court/Keepers of the Past), and Warforged (Lord of Blades). Dwarves tend to worship either the Sovereign Host or the Silver Flame just like the other races (or the Dark Six and Blood of Vol, but they're... you know... evil). Half-orcs tend to be druids more often than anything else.

    Now that we have Forgotten Realms as a playable world, of course, it might be that the devs could plan on offering those religions in the future, which would bring some much needed variety to weapon options for divines (the devs could also allow favored weapons for specific deities within the Sovereign Host, or even offer the Kalashtar Path of Light). But until then, we're stuck with what we currently have.
    You answered yourself in second part what the devs should do . They should get the deities of FR so it wouldn't pigeon hole the clerics in certain weapons which are useless .

    Besides all this talk of lore so many years its not productive when the whole system D&D has been changed and mutated so far that some aspects are not recognizable. We shouldn't favor lore over balance and simple/normal functioning of cleric domains . Horcs , Dwarves and even halfings clerics should have the racial weapons favored as it is normally in deities in other worlds except eberon.

    So again functionality over lore is the way to go .
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  5. #25
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Deamus View Post
    So again functionality over lore is the way to go .
    While I'm totally fine with putting in house rules for the sake of Balance lore should NOT be ignored
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  6. #26
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Failedlegend View Post
    While I'm totally fine with putting in house rules for the sake of Balance lore should NOT be ignored
    It should be the guiding force.

    Does Turbine have to run things by WOTC for approval? If so, people need to be complaing to WOTC for them to make changes to the rules to make DDO 'better'.


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  7. #27
    Community Member Deamus's Avatar
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    So people are talking still about lore and D&D . When we welcome the THACO change, the enhancement change , the epic destinies addition etc etc in so many years . But for a minor bonus on clerics we should go against of it for the sake of the lore ....

    Sorry it doesn't seem logical to me.
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  8. #28
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Deamus View Post
    So people are talking still about lore and D&D . When we welcome the THACO change, the enhancement change , the epic destinies addition etc etc in so many years . But for a minor bonus on clerics we should go against of it for the sake of the lore ....

    Sorry it doesn't seem logical to me.
    One 3rd edition doesn't use THACO

    Two Epic Destinies is just an extension of the enhancements system and the new update will likely work similar (minus the twists and the map)

    Three Enhancements are a house rule anyways so lore is a non-issue here

    Four I never said NO house ruling I just said lore should not be ignored
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  9. #29
    Community Member Deamus's Avatar
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    Quote Originally Posted by Failedlegend View Post
    One 3rd edition doesn't use THACO

    Two Epic Destinies is just an extension of the enhancements system and the new update will likely work similar (minus the twists and the map)

    Three Enhancements are a house rule anyways so lore is a non-issue here

    Four I never said NO house ruling I just said lore should not be ignored
    You got my point you are just nipticking now...
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  10. #30
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Deamus View Post
    You got my point you are just nipticking now...
    It's called nitpicking :P
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  11. #31
    Community Member Deamus's Avatar
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    Quote Originally Posted by Failedlegend View Post
    It's called nitpicking :P
    hehehhe
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  12. #32
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Deamus View Post
    hehehhe
    Couldn't help it
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  13. #33
    Founder Matuse's Avatar
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    Yes they certainly need adjustments . Dwarf should have Dwarve nAxe as deity weapon . Horcs should have 2 handed sword or any other 2 handed. Please don't make them useless.
    Race should not dictate your religion based weapon. No reason a Horc who follows Silver Flame should be using a 2 hander.

    What would be nice is if things like the Sovereign Host were broken into their component deities. The Host itself is longsword, but the individual gods within each have their own. Aureon's favored weapon is a quarterstaff, for example.

    What would be really nice would be a deity for each race. A dwarven god who would give axe prof, etc. Then you can go with your own race if you liked, and the SovHost would be available for all races to default to.
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  14. #34
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Matuse View Post
    Race should not dictate your religion based weapon. No reason a Horc who follows Silver Flame should be using a 2 hander.
    True but most weapons are covered by one deity or another and between Ebberon and FR we have access to most of them

    Abbathor NE dagger
    Aerdrie Faenya CG quarterstaff
    Akadi N a whirlwind/heavy flail
    Al'Akbar LG falchion
    Allitur LG spear
    Angharradh CG long/shortspear
    Anhur CG falchion
    Annam N unarmed strike
    Arawai NG morningstar
    Arvoreen LG short sword
    Atroa NG sling
    Auppenser N kukri
    Aureon LN quarterstaff
    Auril NE ice axe/battleaxe
    Ayailla NG spear
    Azor'alq NG scimitar
    Azuth LN quarterstaff
    Baervan Wildwanderer NG spear
    Bahamut LG heavy pick/scimitar/claw
    Bahgtru CE spiked gauntlet
    Balinor N battleaxe
    Bane LE black gauntlet/morningstar
    Baravar Cloakshadow NG dagger
    Beltar CE unarmed strike/spiked gauntlet
    Beory N club
    Berei NG sickle
    Berronar Truesilver LG heavy mace
    Beshaba CE scourge
    Bleredd N warhammer
    Blibdoolpoolp N slam/shortspear/pincer staff
    Boccob N quarterstaff
    The Blood of Vol LE dagger
    Boldrei LG spear
    Bralm LN quarterstaff
    Brandobaris N dagger
    Callarduran Smoothhands N battleaxe
    Celestian N shortspear
    Chauntea NG scythe
    Clangeddin Silverbeard LG battleaxe
    Corellon Larethian CG longsword
    The Cults of the Dragon Below NE/* heavy pick
    Cyndor LN sling
    Cyric CE longsword
    Cyrrollalee LG quarterstaff
    Daern LN shortspear
    Deep Duerra LE battleaxe
    Deep Sashelas CG trident
    Delleb LG dart
    Deneir NG dagger
    The Devourer NE trident
    Diirinka CE dagger
    Dol Arrah LG halberd
    Dol Dorn CG longsword
    Dugmaren Brightmantle CG short sword
    Dumathoin N maul
    Eadro N spear/shortspear
    Ehlonna NG longsword
    Eilistraee CG bastard sword
    Eldath NG net
    Erevan Ilesere CN short sword
    Erythnul CE morningstar
    Fenmarel Mestarine CN dagger
    Fharlanghn N quarterstaff
    Finder Wyvernspur CN bastard sword
    Flandal Steelskin NG warhammer
    The Fury NE rapier
    Gaerdal Ironhand LG warhammer
    Garagos CN longsword
    Gargauth LE dagger/throwing dagger
    Garl Glittergold NG battleaxe
    Gelf Darkhearth CN warhammer
    Geshtai N spear
    Glautru N longsword
    The Glutton CE heavy mace
    Gond N* warhammer
    Gorm Gulthyn LG battleaxe
    Great Mother CE bite/greataxe
    Grolantor CE club
    Grumbar N warhammer
    Gruumsh CE spear
    Gwaeron Windstrom NG greatsword
    Haela Brightaxe CG greatsword
    Hanali Celanil CG dagger
    Heironeous LG longsword
    Helm LN bastard sword
    Hextor LE light flail/heavy flail
    Hiatea NG spear/shortspear
    Hoar LN javelin
    Hruggek CE morningstar
    Iallanis NG unarmed strike/slam/battleaxe
    Ilmater LG unarmed strike
    Ilneval NE longsword
    Ilsensine LE unarmed strike/tentacle
    Incabulos NE quarterstaff
    Istishia N warhammer
    Istus N dagger/net
    Iuz CE greatsword
    Jergal LN scythe
    Joramy N/NG quarterstaff
    Kaelthiere NE spear
    The Keeper NE scythe
    Kelemvor LN bastard sword
    Khalreshaar NG scimitar
    Kol Korran N mace
    Kord CG greatsword
    Kossuth N/LN* spiked chain
    Kurtulmak LE spear
    Labelas Enoreth CG quarterstaff
    Laduguer LE warhammer
    Laogzed CE javelin
    Lathander NG light/heavy mace
    Lirr CG rapier
    Llerg CN battleaxe
    Lliira CG shuriken
    Lolth CE whip
    Loviatar LE scourge
    Lurue CG shortspear
    Luthic NE claw bracer
    Maglubiyet NE battleaxe
    Malar CE claw bracer
    Marthammor Duin NG heavy mace
    Mask NE longsword
    Mayaheine LG bastard sword + shield/mace/longbow
    Memnor NE morningstar
    Merrshaulk CE longsword
    Mielikki NG scimitar
    Milil NG rapier
    The Mockery NE kama
    Moradin LG warhammer
    Mouqol N light crossbow
    Mystra NG/LN* shuriken
    Nebelun N warhammer
    Nerull NE scythe
    Nobanion LG heavy pick
    Obad-Hai N quarterstaff
    Oghma N* longsword
    Olidammara CN rapier
    Olladra NG sickle
    Onatar NG warhammer
    Osprem LN trident
    Panzuriel NE quarterstaff
    The Path of Light LN unarmed strike
    Pelor NG mace
    Pholtus LG quarterstaff
    Procan CN trident
    Pyremius NE longsword
    Ralishaz CN mace
    Rao LG light mace
    Red Knight LN longsword
    Rill Cleverthrush LN longsword
    Rillifane Rallathil CG quarterstaff
    Savras LN dagger
    Segojan Earthcaller NG heavy mace
    Sehanine Moonbow CG quarterstaff
    Sekolah LE trident
    Selune NG heavy mace
    Selvetarm CE heavy mace
    Semuanya N greatclub
    The Shadow CE quarterstaff
    Shar NE chakram
    Sharess CG claw bracer
    Shargass CE short sword
    Sharindlar CG whip
    Shaundakul CN greatsword
    Sheela Peryroyl N sickle
    Shekinester N bite/dagger
    Shevarash CN longbow
    Sheyanna Flaxenstrand CG heavy flail
    Shiallia NG quarterstaff
    Siamorphe LN light mace
    Silvanus N maul
    The Silver Flame LG longbow
    Sixin LE short sword
    Skerrit NG spear/shortspear
    Skoraeus Stonebones N warhammer
    Solonor Thelandira CG longbow
    Sotillion CG net
    St. Cuthbert LN mace
    Stronmaus CG warhammer
    Sune CG whip
    Surtr LE greatsword
    Talona CE unarmed strike
    Talos CE spear
    Telchur CN spear
    Tempus CN battleaxe
    Thard Harr CG spiked gauntlet
    Tharizdun NE dagger
    Thrym CE greataxe
    Tiamat LE heavy pick
    Tiamat LE heavy pick/spear/claw
    Torm LG greatsword
    Trithereon CG spear
    The Traveler CN scimitar
    Tymora CG shuriken
    Tyr LG longsword
    Ubtao N heavy pick
    Ulutiu LN harpoon
    Umberlee CE trident
    The Undying Court NG scimitar
    Urbanus NG heavy mace
    Urdlen CE claw bracer
    Urogalan LN any flail
    Uthgar CN* battleaxe
    Valkur CG cutlass
    Vaprak CE greatclub
    Vecna NE dagger
    VelsharoonNE quarterstaff
    Vergadain N longsword
    Waukeen N nunchaku
    Wastri LN glaive
    Wee Jas LN dagger
    Xan Yae N falchion
    Yondalla LG short sword
    Yurtrus NE unarmed strike
    Zarus LE greatsword
    Zuoken N unarmed strike/monk weapons
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  15. #35
    The Hatchery Antiguo's Avatar
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    And here i thought Kelemvor favoured 2H weapons.

  16. #36
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    Quote Originally Posted by Deamus View Post
    Yes they certainly need adjustments . Dwarf should have Dwarve nAxe as deity weapon . Horcs should have 2 handed sword or any other 2 handed. Please don't make them useless.
    It needs to follow what the deity is that said they need to expand that list for ones that might be a better fit for the other races.


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  17. #37
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    Quote Originally Posted by Failedlegend View Post
    True but most weapons are covered by one deity or another and between Ebberon and FR we have access to most of them

    Abbathor NE dagger
    Aerdrie Faenya CG quarterstaff
    Akadi N a whirlwind/heavy flail
    Al'Akbar LG falchion
    Allitur LG spear
    Angharradh CG long/shortspear
    Anhur CG falchion
    Annam N unarmed strike
    Arawai NG morningstar
    Arvoreen LG short sword
    Atroa NG sling
    Auppenser N kukri
    Aureon LN quarterstaff
    Auril NE ice axe/battleaxe
    Ayailla NG spear
    Azor'alq NG scimitar
    Azuth LN quarterstaff
    Baervan Wildwanderer NG spear
    Bahamut LG heavy pick/scimitar/claw
    Bahgtru CE spiked gauntlet
    Balinor N battleaxe
    Bane LE black gauntlet/morningstar
    Baravar Cloakshadow NG dagger
    Beltar CE unarmed strike/spiked gauntlet
    Beory N club
    Berei NG sickle
    Berronar Truesilver LG heavy mace
    Beshaba CE scourge
    Bleredd N warhammer
    Blibdoolpoolp N slam/shortspear/pincer staff
    Boccob N quarterstaff
    The Blood of Vol LE dagger
    Boldrei LG spear
    Bralm LN quarterstaff
    Brandobaris N dagger
    Callarduran Smoothhands N battleaxe
    Celestian N shortspear
    Chauntea NG scythe
    Clangeddin Silverbeard LG battleaxe
    Corellon Larethian CG longsword
    The Cults of the Dragon Below NE/* heavy pick
    Cyndor LN sling
    Cyric CE longsword
    Cyrrollalee LG quarterstaff
    Daern LN shortspear
    Deep Duerra LE battleaxe
    Deep Sashelas CG trident
    Delleb LG dart
    Deneir NG dagger
    The Devourer NE trident
    Diirinka CE dagger
    Dol Arrah LG halberd
    Dol Dorn CG longsword
    Dugmaren Brightmantle CG short sword
    Dumathoin N maul
    Eadro N spear/shortspear
    Ehlonna NG longsword
    Eilistraee CG bastard sword
    Eldath NG net
    Erevan Ilesere CN short sword
    Erythnul CE morningstar
    Fenmarel Mestarine CN dagger
    Fharlanghn N quarterstaff
    Finder Wyvernspur CN bastard sword
    Flandal Steelskin NG warhammer
    The Fury NE rapier
    Gaerdal Ironhand LG warhammer
    Garagos CN longsword
    Gargauth LE dagger/throwing dagger
    Garl Glittergold NG battleaxe
    Gelf Darkhearth CN warhammer
    Geshtai N spear
    Glautru N longsword
    The Glutton CE heavy mace
    Gond N* warhammer
    Gorm Gulthyn LG battleaxe
    Great Mother CE bite/greataxe
    Grolantor CE club
    Grumbar N warhammer
    Gruumsh CE spear
    Gwaeron Windstrom NG greatsword
    Haela Brightaxe CG greatsword
    Hanali Celanil CG dagger
    Heironeous LG longsword
    Helm LN bastard sword
    Hextor LE light flail/heavy flail
    Hiatea NG spear/shortspear
    Hoar LN javelin
    Hruggek CE morningstar
    Iallanis NG unarmed strike/slam/battleaxe
    Ilmater LG unarmed strike
    Ilneval NE longsword
    Ilsensine LE unarmed strike/tentacle
    Incabulos NE quarterstaff
    Istishia N warhammer
    Istus N dagger/net
    Iuz CE greatsword
    Jergal LN scythe
    Joramy N/NG quarterstaff
    Kaelthiere NE spear
    The Keeper NE scythe
    Kelemvor LN bastard sword
    Khalreshaar NG scimitar
    Kol Korran N mace
    Kord CG greatsword
    Kossuth N/LN* spiked chain
    Kurtulmak LE spear
    Labelas Enoreth CG quarterstaff
    Laduguer LE warhammer
    Laogzed CE javelin
    Lathander NG light/heavy mace
    Lirr CG rapier
    Llerg CN battleaxe
    Lliira CG shuriken
    Lolth CE whip
    Loviatar LE scourge
    Lurue CG shortspear
    Luthic NE claw bracer
    Maglubiyet NE battleaxe
    Malar CE claw bracer
    Marthammor Duin NG heavy mace
    Mask NE longsword
    Mayaheine LG bastard sword + shield/mace/longbow
    Memnor NE morningstar
    Merrshaulk CE longsword
    Mielikki NG scimitar
    Milil NG rapier
    The Mockery NE kama
    Moradin LG warhammer
    Mouqol N light crossbow
    Mystra NG/LN* shuriken
    Nebelun N warhammer
    Nerull NE scythe
    Nobanion LG heavy pick
    Obad-Hai N quarterstaff
    Oghma N* longsword
    Olidammara CN rapier
    Olladra NG sickle
    Onatar NG warhammer
    Osprem LN trident
    Panzuriel NE quarterstaff
    The Path of Light LN unarmed strike
    Pelor NG mace
    Pholtus LG quarterstaff
    Procan CN trident
    Pyremius NE longsword
    Ralishaz CN mace
    Rao LG light mace
    Red Knight LN longsword
    Rill Cleverthrush LN longsword
    Rillifane Rallathil CG quarterstaff
    Savras LN dagger
    Segojan Earthcaller NG heavy mace
    Sehanine Moonbow CG quarterstaff
    Sekolah LE trident
    Selune NG heavy mace
    Selvetarm CE heavy mace
    Semuanya N greatclub
    The Shadow CE quarterstaff
    Shar NE chakram
    Sharess CG claw bracer
    Shargass CE short sword
    Sharindlar CG whip
    Shaundakul CN greatsword
    Sheela Peryroyl N sickle
    Shekinester N bite/dagger
    Shevarash CN longbow
    Sheyanna Flaxenstrand CG heavy flail
    Shiallia NG quarterstaff
    Siamorphe LN light mace
    Silvanus N maul
    The Silver Flame LG longbow
    Sixin LE short sword
    Skerrit NG spear/shortspear
    Skoraeus Stonebones N warhammer
    Solonor Thelandira CG longbow
    Sotillion CG net
    St. Cuthbert LN mace
    Stronmaus CG warhammer
    Sune CG whip
    Surtr LE greatsword
    Talona CE unarmed strike
    Talos CE spear
    Telchur CN spear
    Tempus CN battleaxe
    Thard Harr CG spiked gauntlet
    Tharizdun NE dagger
    Thrym CE greataxe
    Tiamat LE heavy pick
    Tiamat LE heavy pick/spear/claw
    Torm LG greatsword
    Trithereon CG spear
    The Traveler CN scimitar
    Tymora CG shuriken
    Tyr LG longsword
    Ubtao N heavy pick
    Ulutiu LN harpoon
    Umberlee CE trident
    The Undying Court NG scimitar
    Urbanus NG heavy mace
    Urdlen CE claw bracer
    Urogalan LN any flail
    Uthgar CN* battleaxe
    Valkur CG cutlass
    Vaprak CE greatclub
    Vecna NE dagger
    VelsharoonNE quarterstaff
    Vergadain N longsword
    Waukeen N nunchaku
    Wastri LN glaive
    Wee Jas LN dagger
    Xan Yae N falchion
    Yondalla LG short sword
    Yurtrus NE unarmed strike
    Zarus LE greatsword
    Zuoken N unarmed strike/monk weapons
    None of our chracers should be following a FR deit yet as they are all native to Eberron and the FR dieties arent known or followed there.


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  18. #38
    The Hatchery dejafu's Avatar
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    Here's the breakdown of Eberron deities and their weapons of choice:

    The Sovereign Host
    • Arawai: Morningstar
    • Aureon: Quarterstaff
    • Balinor: Battleaxe
    • Boldrei: Spear
    • Dol Arrah: Halbred
    • Dol Dorn: Longsword
    • Kol Korran: Mace
    • Olladra: Sickle
    • Onatar: Warhammer


    The Dark Six
    • The Devourer: Trident
    • The Fury: Rapier
    • The Keeper: Scythe
    • The Mockery: Kama
    • The Shadow: Quarterstaff
    • The Traveler: Scimitar


    The Silver Flame: Longbow

    The Lord of Blades: Greatsword

    The Blood of Vol: Dagger

    Cults of the Dragon Below: Heavy Pick

    The Path of Light: Unarmed Strike

    The Path of Inspiration: Flail

    The Undying Court: Scimitar

    The Keepers of the Past: Double Scimitar

    Vulkoor: Short Sword
    Raever of Madness * Stormraver * Fireraver * Dreamraver * Skyraver * Solraver * Technoraver * Raverlution * Foraver
    Ghallanda ReRolled
    Quote Originally Posted by Feather_of_Sun View Post
    Turning Ghostbane into a meme is, in my book, the best thing to happen to DDO in awhile.

  19. #39
    Community Member fyrst.grok's Avatar
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    Nov 2009
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    Quote Originally Posted by TiranBlade View Post
    I was creating a cleric to try out the new lama and when in creation I came across an extra feat slot, my choices as human were Cleric of the Sovereign Host (Opens up Divine, Protection and Healing Domains) and Cleric of the Silver Flame (Divine, War, and Exorcism Domains).

    Gonna create the character and see if it adds any spells to the list.

    EDIT: No spells, enhancements, or domains effects in the current update build, it appear to be a placeholder for the enhancement pass.
    Awesome - now devs.. Let wf chose a bodytype as a free feat at level 1 like helves chose dilly. Would go a longish way toward fixing them.

    Is this just clerics or do fvs also get domains?

  20. #40
    The Mad Multiclasser Failedlegend's Avatar
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    May 2009
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    Quote Originally Posted by fyrst.grok View Post
    do fvs also get domains?
    They better not
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

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