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  1. #1
    Community Member
    Join Date
    Feb 2007
    Posts
    553

    Default New spell - Neutralize Poison

    I know, it's a wacky thought but here you go:

    Neutralize Poison
    Conjuration (Healing)
    Level: Brd 4, Clr 4, Drd 3, Pal 4, Rgr 3
    Components: V, S, M/DF
    Casting Time: 1 standard action
    Range: Touch
    Target: Creature or object of up to 1 cu. ft./level touched
    Duration: 10 min./level
    Saving Throw: Will negates (harmless, object)
    Spell Resistance: Yes (harmless, object)

    You detoxify any sort of venom in the creature or object touched. A poisoned creature suffers no additional effects from the poison, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don’t go away on their own.

    The creature is immune to any poison it is exposed to during the duration of the spell. Unlike with delay poison, such effects aren’t postponed until after the duration —the creature need not make any saves against poison effects applied to it during the length of the spell.

    This spell can instead neutralize the poison in a poisonous creature or object for the duration of the spell, at the caster’s option.
    Arcane Material Component

    A bit of charcoal.
    Yes, I know there is a spell called Neutralize Poison, but it's all messed up and not as intended to be. This is the actual spell that is supposed to be available. This other spell we currently have needs to be reduced in level to 1st at most.

    And maybe at the same time you can fix the other spells you broke in order to make your story work instead of making the story work with the rules.

  2. #2
    Community Member Singular's Avatar
    Join Date
    Mar 2010
    Posts
    2,464

    Default

    I like the new quests and their stories.

    But well said, regardless.

  3. #3
    Community Member pHo3nix's Avatar
    Join Date
    Sep 2009
    Posts
    1,080

    Default

    Quote Originally Posted by danzig138 View Post
    And maybe at the same time you can fix the other spells you broke in order to make your story work instead of making the story work with the rules.
    Well said.

    While they are at it, they could fix freedom of movement to actually be freedom of movement and not just immunity to hold spells and slippery surfaces

    Oh yes, and poisoned constructs and undeads
    Cannith: Hazrael--Nyal--Thalax

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