![Quote](images/misc/quote_icon.png)
Originally Posted by
voxson5
Preamble:
It has come to my attention that the decision makers of DDO/Turbine are quite out of touch with what the DDO vets, PnP players, and people who enjoy how DDO was before. I have seen many changes in my relatively short time here, some I consider very detrimental to the users experience.
The Hypothesis:
DDO is a hugely monty-haul campaign that hands out incredible power for very little effort. This has been a gradual process, feed by the want to encourage newer players to join with the veterans and be able to contribute on par.
There is an ever increasing game population that feels these changes are not for the betterment of the game. Changes include availability of better than raid equipment as random loot, lowering the challenge of quests, increasing the strength of characters, and removing the need to work together.
The Proposal:
Launch a server (or use Lamania) that embraces the old DDO.
Remove the silly combat changes
Bribe your way into the marketplace
Return the nerfed quests and classes to former glory
Remove the monty-haul loot tables and let us strive to accomplish more power
Etc
Disclaimer:
I love a lot of this game, it has brought me years of enjoyment, new friends and introduced and amazing community.
I also feel it has been walking on a very slippery slope for some time. The lack of dev input is worrying, and promises made are still waiting to be made true, even after years have past.
Perhaps I am merely venting because of another change that I feel is undeserved.
Thank you for reading.