Coal Chamber is tedious.
As a matter of fact, I ran it not too long ago with one of my toons in a PUG. I said to them, "In virtually every group I've been in here, by the time we're two-thirds of they way into the quest, the group is completely scattered." Sure enough, about at that mark, we had three groups of people running around, with only one group of them knowing exactly where they were, and where they needed to go next.
Plus, with one shrine and lots of potential respawns, it is the true test of any wizzy or sorc to be able to run that on elite even with a group, and still have SP for the boss fight.
Which is why removing it from Shroud flagging would be totally insane. I mean, I hate running CC. But removing it from raid flagging would be a crime. Just like removing Crucible from flagging in Gianthold is kinda dumb (I hate that one too). They require the group to actually work together and communicate.
And yeah, they need to fix the camera thing with the ledges. That's actually the worst thing about that quest.
Antipan, Pandargon, Pandolin, Panifin, Panmorgan, Pangrael, and all other things "pan-ed"...
Can I get an escalator...my toon has a bum knee. Was in PvP a while back and some cocky monk gave me the "hurts don't it" line from Roadhouse...its never fully recovered. And now with the Winter Festival weather...man it aches!!!
Seriously tho...this quest doesn't need to be changed.
This. I forced myself to solo it on my arcane. I did the same with the Pit. Now neither are an issue. The only problem really with coal is the jumping and ledge animation camera angles. The mobs certainly aren't an issue. Finger/banish or otherwise kill the casters as soon as possible, and with acid resistance, the archers damage is negligible. Trolls? Same as any other troll quest, web and firewall.
Now Sleeping Dust on the other hand...always a potential nightmare to pug.
You don't like Coalescence Chamber, so it has to go.
I don't like keeping NPCs alive, so I guess Ritual Sacrifice has to go.
Others have already said they don't like Let Sleeping Dust Lie, so it has go as well.
C'mon guys, we merely need two more players to dislike Rainbow in the Dark and Running With the Devils, so that we can finally run the Shroud without having to flag for it!![]()
I would say AND, but I agree with the sentiment.
I have enjoyed Coalescence Chamber every time I've run it, and that would be many. Subjective point is subjective.
Can't be a waste if it gives you the awesomeness of both Shroud AND greensteel - sounds totally worth it to me.
What? I like this quest! Why would you get rid of it. What a waste, and how unfair!
Give them a raise I say. And "thanks to them", whoever they are.
I disagree.
/not signed
A challenging quest that can be completed by almost any class solo and easily done in a group. Sure it has some physics issues, but fix those and it's gold (or platinum).
Yah, I seriously believe these (and the falling that comes with them until the player memorizes the glitchy spots) lead to players hating this quest - but they attribute the hatred to something other than the glitchy broken physics.
Someone take a nail file to the invisible edges and I think it'd be fine.
The only one in the flagging chain I loathe is the "reverse protect the idiot" spider one. I find Rainbow just annoying (not enough to really hate), but the rest are fine solo or in a (clueful) pug. I tend to like Rit Sac more than most players, but I am also a fan of Running with the Devils solo (tho pugs can be stressful if they don't know what the eladrin are and how to prepare for engaging them).
I hate Rainbow with all my guts. On a caster, it is not that bad because the light scepter is actually half-decent. On a melee, I have to choose between doing damage or seeing the path. Most people that actually zerg through Rainbow are those FvS with their personal light source.
But I don't want to completelly remove them. I have other idea of how Vale/Shroud mats should be handled. For flagging everything is fine because you can just run on casual and get things done.
Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma
I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.
With update 17, there will be elevators for the Coalescence Chamber that you can use for only 50 TP! Cheap!
And if you have a feather fall item, you don't have to pay for the ride down!
Yaaaaaaaay easy button!!!
Woohooo *_*
quests that needs to be removed:
Hold for Reinforcements
Gladewatch Outpost
Protect Baudry's Interests
Stand Your Ground
i think you can see the pattern....
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
If Coal Chamber were 1/2 the length and some of the overhangs were removed so that tall characters didn't get pushed off as easily it would be fine.
The idea is great. Just 60mins in the quest is too long.
1. The Argument that Doing Quests like Coal Chamber and Crucible prepare you for the Raids!
Shroud, Reaver's Fate {and Tor} are Nothing like these quests {and I personally find them much much easier - I know for a fact I've run Shroud many more times than I've run Coal!}
2. The Argument that I {not me obviously} can run Coal Chamber in 20 mins {Crucible in 10}!
I don't believe you - It would take me longer than this to run through these dungeons with no mobs and all doors open!
I've been in a few groups for Coal Chamber now and the quickest completion has been around the 50 minute mark {I Never lead this quest}!
Crucible I'm not sure but don't think I've ever been in a completion of less than 30-40 minutes! {Again I always ask for a guide}.
3. The Argument that Rit Sac is too easy!
What?
Seriously now - RwtD was much much easier before the Spellpower changes!
Rainbow is much easier as long as the group stays together!
Dust is an easy quest if you don't get griefers!
My list for Vale Flagging = Rainbow, Rit Sac, Coal, Dust, Devils even now!
The reason I have this order is so I actually have a group for Coal - Do Dust first and People mysteriously disappear!
And which Vale Quests get farmed? In my experience - Rainbow and Devils!
NOT Rit Sac!
4. Mario Skills!
This is DDO! Dungeons & Dragons Online!
I'll accept that Mario Skill quests are here to stay BUT requiring them for Flagging Quests - Heck No!
5. The Argument that removing "Difficult" Quests makes it so anyone can get into Raids {Going back to Argument 1 a bit here}!
Ever since I joined DDO the accepted answer to which packs should I buy in General chat and here on the forums has been:
Vale of Twilight
Gianthold
Delera's
Some people advocate Delera's first, Others advocate Vale and GH only!
No-One says Sands, No-One says Carnival, Very few say VoN {Though this is catching up now and has overtaken Amrath as #4!}.
There's no learning experience in Delera's!
Whereas Carnival has two of the most difficult Quests below Lvl 12!
Wiz King, Chains and OoB are in my personal opinion MUCH harder flagging quests than PoP and Madstone!
{Crucible is out on it's own}!
As for the Pre-Raids - ADQ1 10 - 0 Tor!
Having found it inordinately difficult to actually get into an ADQ 2 - Done it exactly once - Was over in 30 seconds, Never even got to swing my sword {was on my Pally} I can't really say anything about it vs Reaver's!
Oh and Sands Slayer is in my opinion Superb! GH Slayer is Empty!
If you want people to learn the game I'd suggest changing that list to:
Carnival
Sands
VoN
Orchard {Got to add this in}!
Only then should you advocate getting Vale - When you know people have earned the right {in your opinion}!