This wasn't it? (might be out of date ... )
This wasn't it? (might be out of date ... )
Brenna, Tzanna, and Tzinna Wavekin
The Dancing Rogues of Argonnessen
Ascent
Maybe they can up the proc percentage for 'ranged' someday...to say 14% or even 21%, while leaving offensive spells @ 7%. But don't feel too bad, Shiradi is hardly the only example of one class cannibalizing the inate destiny of another class. Correct me if I'm wrong but something like 90% of all melee-capable builds end up in one particular destiny. <cough>
Lol really enjoyed your description of it !!
One day though !! Ahh i can't say it like that really , i really do appreciate most of feathers work .
It's just alot of us ranged people were waiting for the black scale to go epic one day and be pretty bamf for us .
I mean even though they changed the original version a while back i was still expecting some ranged implement to come bak on epic and now that it has im kinda wishing it was't there at all , cause now it's a slap in the face to us .
That looks more correct than what I could find. The really strange thing is I could have sworn I pulled that one up. "shields" not "basic_shields" and they were near identical.
*sigh* really wish I could install ccleaner here at work.
But that basic sheild page I found on the wiki is deff wrong at this stage in time.
Last edited by ormsbygore; 01-22-2013 at 05:37 PM.
Harmonious Balance: ~Nimzaraka~, ~Nimalika~, ~Nimfu~, ~Pseudonim~, Nimhish, ...more Nim's in other places
DDOCast Build Guild: Limm Dul the Necromancer
My Builds: The Thriller - Melee Shapeshifter(broken) - Battle Sniper
Thanks for update
I like changes BUT:
blue will be must have for all casters- but thats not the point.
I see people complaining about ranged black scale side - well I see black scales as perfect rogues armor and thing the more melee things it have the better.
Id still add resistance to black and white, but I love changes
Tyvm for them.
Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma
I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.
I also think the White Dragonscale Armor is lacking... the 7 extra total AC it grants means very little under the new system... I think it should grant DR or Spell Absorption... or better yet... Dodge 5! now that's epic!!
Sarlona - lvl 28 Cleric Syma - lvl 2/18 halfling Clonk Survivevo - lvl 27 LoB FvS Soulotron - lvl 25 Thief Acrobat/Fighter FullFury
Cleaned up the initial thread post a bit and added links to FoSun's responses.
Casual DDOaholic
im probably going to pick up that black armor for my rogue thats about it...I dont see any other armors at 25 matching -20% fortifcation on a rogues main form of dps..
What I would like to see is the addition of half plate armors, so that tanks that use dex and dodge do not lose their bonuses using full plate. Currently i use a random gen +7 planesforged half plate and have a 10% dodge and 178 ac putting on full plate lowers me to 7% dodge and 168 ac. The ac part is not as important to me as losing the 3% dodge due to the max dex bonus cap that full plate heavy armor has. More viable options should be incorperated to allow for players to choose what armors can best fit their build.
EDIT: drop 4 ac off each reading there was a pally standing near me.
and for those that don't believe the AC:
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Last edited by PogueMahon; 01-23-2013 at 08:59 PM.
Leader of Knights of Carnage - Kyber
Characters - PogueMahon,PogueMahonJr,PogueMahonSr,Bhais,Curadh, ImmaDirty,Trapmonkys
What about the fact that White Hide is worse then +7 Celestial Chain of Omniscience even with the change. It is still 18 armor vs 19, and the higher max dex bonus is offset by Lithe or enhancements, if you are even a light armor wearing AC build with a Dex of 48 to begin with. The armor value is modified by stance, etc., while the dex bonus is not making that one difference even more important.
On the overview looks good.
Black didnt really need improvement... but now looks very appealing
Blue.. needed the Major arcane upgrade.. looks decent would have liked to have seen conc-op as a Tier upgrade option as well.
White.. still lacking.. needs Dodge5% or even better add Omniscience...
http://ddowiki.com/page/Omniscience.
this would give it that... oh yeah do I go DPS Black/red and/or go defensive White.. give it the wow factor it needs.
Last edited by JOTMON; 01-24-2013 at 02:22 PM.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
@Kalaka
I'm not sure of the differences in light armors but with heavy which I wear there is a major difference between half plate and full plate.
Half plates have a max dex bonus of 7ac whereas the full plate is only 2ac.
This in turn lowers cuts my dodge almost in half to 5% versus 9%.
I won't wear medium or lower armor because of prr and how it is related to the weight of the armor. With my current prr of 176 I can negate over 50% of incoming physical damage. Healers appreciate this with high heal amp
To me personally, my tank has to have high damage mitigation, heal amp, and threat generation.
My only reason for this suggestion is to create more options for players, so they do not have to pigeon hole themselves into one style of build.
Leader of Knights of Carnage - Kyber
Characters - PogueMahon,PogueMahonJr,PogueMahonSr,Bhais,Curadh, ImmaDirty,Trapmonkys
I would like to see each armor have properties based on the Dragon type and not just pretend or made up properties.
Why does Blue Armor have Greater Arcane Lore over any of the other Dragon Armors?
Why not two different Color Dragon Armor types based on Martial or Mystical?
Give Blue Armor... Superior Lightening Lore, Sovereign Lightening Resistance (after Upgrades), 108 thru 120 Spell Power (upgrades), Lightening Strike (maybe after Upgrades) and maybe a Daze or stun. +2 Int or Cha if Mystical
Maybe Heightened Awareness, Stunning +10, +2 Dex if Martial
Give White Armor.. Superior Ice Lore, Sovereign Cold Resistance (upgrades), 108 to 120 spell power (upgrades), +2 Int or Cha if Mystical
Maybe Freezing Gale, Dodge Bonus, +2 Str if Martial
Give Black Armor ... Superior Acid Lore, Sovereign Acid Resistance (upgrades), 108 to 120 spell power (upgrades), +2 Int, Cha or Wis if Mystical...
Maybe Acid Blast, Melee Boost, +2 Con if Martial,
Just random thoughts!
After the scale-dropping spree last night, I finally got to see the new armors' appearances.
They look exactly the same as the heroic counterparts.
This isn't surprising, and I'm not even terribly disappointed by it. But I have to say that the design's age definitely shows. The colors in particular are much more muted than the stuff in newer content. Black armor in particular looks more like a light coal color, white is kind of a dull pearl, and blue is just... well, blue.
Any chance to shine them up a bit? Keep the same general design, but give it a bit of (literal) luster? The red armor from Velah is a great example of keeping the same design but using an excellent color scheme. Go for a deeper blue and black and a more shiny/shimmering white, and these will look just a bit more epic![]()