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  1. #11
    Community Member WruntJunior's Avatar
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    Sep 2009
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    Quote Originally Posted by blerkington View Post
    Hi,

    The juggernaut is a great build, and it seems like it gets better after each level-up.

    A few things I noticed while levelling through the heroic levels were:

    The reflex save may not be high enough to provide great protection against spellcasters on elite or against elite traps. This can be worked around with buffs and good gameplay.

    Some important buffs (especially Tenser's when you first get it) have a very short duration without the extend feat. That means a lot of re-casting of those spells.

    Self healing is a little weak before you get the reconstruct spell, due to not having any metamagic feats other than quicken. While levelling, taking maximise and swapping it out once you get reconstruct helps a lot.

    Related to the point above, slotting an item which increases spellpower for your repair spells would help too. I wasn't able to find a way to do this without sacrificing something else important because the gearing is quite dense.

    Those are all little things, though, and I'm sure we'll see a lot more of them around as word spreads. Quite a few people I know are either currently trying or about to try one soon.

    Thanks.
    Just got my Juggernaut to 20 yesterday.

    Equip a reconstruction ring to level - you won't lose anything important, trust me.

    Wear a resistance item, carry haste pots (stacks with armor of speed, at least for the save bonus), and have a dex + cha item for tough traps - I was able to do the Crucible swim on hard with rolling a 2 = save. The saves are fine - it's just that gearing for them is tough while leveling (I didn't use water stance, btw - I took mithril plating at level 1, until I realized at 20 that my feat order was screwed up due to manyshot not being an arty bonus feat, which cost me about 8 feat exchanges worth of astral shards >_<).

    Maximize definitely helps in heroic levels, though...but even still, my self-healing felt a little weak until 19. Luckily, this build is so powerful it just annihilates many enemies before they do much damage (but elite RwtD was a much larger challenge than normal - had too much trouble soloing, so wound up having to get a group for it, which completely steam-rolled it).

    Currently farming my Spare Hand and Ring of the Master Artifice ingredients that require me to be no more than level 20 for maximum efficiency, so can't say too much for after that, but getting to 20 was about the easiest I've had it leveling a melee (with the exception of RwtD - my FvS crushed that, while this character suffered more).
    Last edited by WruntJunior; 02-20-2013 at 12:21 AM.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

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