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  1. #921
    Community Member Ivan_Milic's Avatar
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    Haek post your buggernaut build.

  2. #922
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    Quote Originally Posted by Ykt View Post
    My current version with Master of Forms (+1 crit Earth stance, extra PRR and HP) and Zen Archery (Earth stance with bow).

    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Yktaw 
    Level 28 Lawful Good Warforged Male
    (2 Monk \ 2 Ranger \ 16 Artificer \ 8 Epic) 
    Hit Points: 552
    Spell Points: 1066 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 14
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             16                    23
    Dexterity            13                    17
    Constitution         18                    27
    Intelligence         13                    16
    Wisdom               12                    14
    Charisma              6                     9
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +5 Tome of Constitution used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               1                    12
    Bluff                -2                     8
    Concentration         4                    17
    Diplomacy            -2                     8
    Disable Device        n/a                  n/a
    Haggle               -2                     8
    Heal                  1                    11
    Hide                  1                    12
    Intimidate           -2                     8
    Jump                  3                    15
    Listen                1                    11
    Move Silently         1                    12
    Open Lock             n/a                  n/a
    Perform              n/a                    n/a
    Repair                1                    13
    Search                1                    13
    Spellcraft            1                    12
    Spot                  1                    11
    Swim                  3                    15
    Tumble                n/a                  n/a
    Use Magic Device     n/a                    n/a
    
    Level 1 (Artificer)
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Ranger)
    Feat: (Selected) Cleave
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Artificer)
    Feat: (Selected) Adept of Forms
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Artificer)
    Feat: (Artificer Bonus) Point Blank Shot
    
    
    Level 9 (Artificer)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Artificer)
    
    
    Level 11 (Artificer)
    
    
    Level 12 (Artificer)
    Feat: (Selected) Master of Forms
    Feat: (Artificer Bonus) Quicken Spell
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    
    
    Level 15 (Artificer)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Artificer)
    Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
    
    
    Level 17 (Artificer)
    
    
    Level 18 (Artificer)
    Feat: (Selected) Manyshot
    
    
    Level 19 (Artificer)
    
    
    Level 20 (Artificer)
    Feat: (Artificer Bonus) Precise Shot
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Epic Toughness
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Pierce Damage Reduction (Silver)
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    At lvl 28 I have:
    base 900 HP (1000 in FotW), 46 PRR (blue augment, planar focus, earth stance)
    What are you using weapon wise? THF? or TWF?, i see no weapon's lines...

  3. #923
    Community Member Ivan_Milic's Avatar
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    Quote Originally Posted by Choopak View Post
    What are you using weapon wise? THF? or TWF?, i see no weapon's lines...
    Probably using Sireth, but I see he put imp crit slash, so idk, could be he made a mistake in char planner.

  4. #924
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    Quote Originally Posted by Ivan_Milic View Post
    Probably using Sireth, but I see he put imp crit slash, so idk, could be he made a mistake in char planner.
    I agree with Sireth, since it appears to be a centered build (with Zen Archery). He should swap out Imp Crit: Slash for Imp Crit: Blunt.

    This build never used the THF feat line. Just too tight on feats.
    The Silver Legion - Guild Medieval
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  5. #925
    Community Member Lurzifer's Avatar
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    Quote Originally Posted by Ivan_Milic View Post
    Haek post your buggernaut build.
    No idea what youre talking about :P
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  6. #926
    Community Member Ivan_Milic's Avatar
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    Quote Originally Posted by lurzifer View Post
    no idea what youre talking about
    lol

  7. #927
    Community Member Vellrad's Avatar
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    Default

    I'm running juggernaut-like build atm.

    So far I'm level 9.

    I decided to go with shortswords, as I got 2 celestias on this toon.

    Its based on TWF ranger variant, with a bit different lvl order to fit zen archery as monk feat.

    AMRRAAMAAAAAAAAAAAAAEEEEEEEE

    For feats I plan:
    1. PBS
    2. PA
    3. Cleave
    6. GC
    7. ZA
    8. Precise shot
    9. ITWF
    12. IC pierce and ranged
    15. GTWF
    16. Quicken
    18. Manyshot
    20. Improved precise shot
    21. OC
    24. Something of forms
    26. PTWF
    27. Master of forms
    28.

    So basically I dropped dodge, toughness and bastard sword for improved critical and 2 monk form feats.
    I'm not sure if dropping dodge will severly hurt this character, and if dodge is better than master of forms.
    Also, I'm undecided on last feat. Probably elusive target or forced escape.

    I'm not sure how to spend Action Points.

    I'm assuming, a lot into WF tree, medicore things from tempest, few lowest hanging fruits from deepwood and AA, and couple of things from ninja and shinato.
    WF 17 (to get full improved PA and weapon attachment)
    Deepwood 1 (1d6 sneak attack for 1 AP seems reasonable)
    AA 3 (core + 1d6 ranged damage)
    Shinato 13 (core, deft strike, iron skin)
    Ninja 10 (dodge, 2d6 sneak attack, some dodge, fists of iron)
    Tempest 14 (extra damage, bleed, haste boost)

    This leaves 21 AP unspent.

    As I'm not using bastards, taking this line is unneeded, so I'm thinking about damage boost, extra AB, strenght, and seeker cores.

    Is fussilade good enough to take it on this build?


    Thanks for any advice, and thanks for posting this build ; )
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  8. #928
    Community Member NaturalHazard's Avatar
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    Default 20 LR into arti melee build

    I have a character that I rolled up a long time ago, its a pure 20 warchanter bard.......warforged.......I was wondering about using the 20LR to change him into an artie because hes a bard he wont have the right alignment for monk/pally unfortunately, its a 32 point build.

    But if its possible do you think a arti 16 2 fighter 2 ranger or if thats not possible a arti 16 4 fighter might work? Take the ranged feats I have some +3 and +4 tomes on him. Have to be 2hf as I have 2hf weapons AGA,epic whirlwind cleaver and others, I was thinking arti as that past life feat is more useful to me than the bards one, and can have some fun playing him, will miss some of the bard buffs but can use clickes of course and with armour of speed don't need haste.

    Was looking at the arti pestige enhancements not so impressed with em, would be not so bad if I was going 2wf with nightmares but ive already used one box on cleaver, so cleaver and citw bow combo.

    Seeing as it wont have evasion take adamatine body?

    The good thing I saw with batter engineer is that it has a lot of dps boosts can I take those in conjunction with the fighter boosts? And have it all work with the LD boosts?

  9. #929
    Hero JohnBacon's Avatar
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    Default 2nd Life Build Feedback

    This is the build I have worked out for a 2nd life Jugg. Any feedback would be awesome. My first life was a Pally so as far as I can tell it wasn't much help beyond the extra 2 points.

    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    2nd Life
    Level 28 Lawful Neutral Warforged Male
    (2 Monk \ 2 Ranger \ 16 Artificer \ 8 Epic) 
    Hit Points: 468
    Spell Points: 1046 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 15
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 28)
    Strength             16                    26
    Dexterity            15                    19
    Constitution         16                    21
    Intelligence         13                    17
    Wisdom               11                    15
    Charisma              6                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +4 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               4                    30
    Bluff                -2                     9
    Concentration         3                    14
    Diplomacy            -2                     9
    Disable Device        5                    35
    Haggle               -2                    10
    Heal                  0                    11
    Hide                  2                    11
    Intimidate           -2                     9
    Jump                  3                    15
    Listen                0                    11
    Move Silently         2                    11
    Open Lock             n/a                  36
    Perform              n/a                    n/a
    Repair                5                    35
    Search                5                    35
    Spellcraft            1                    12
    Spot                  4                    15
    Swim                  3                    13
    Tumble                n/a                  12
    Use Magic Device     n/a                    n/a
    
    Level 1 (Artificer)
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Dodge
    
    
    Level 4 (Artificer)
    Ability Raise: STR
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 6 (Ranger)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Artificer)
    Ability Raise: STR
    Feat: (Artificer Bonus) Precise Shot
    
    
    Level 9 (Artificer)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Artificer)
    
    
    Level 11 (Artificer)
    
    
    Level 12 (Artificer)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Artificer Bonus) Quicken Spell
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    
    
    Level 15 (Artificer)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Artificer)
    Ability Raise: STR
    Feat: (Artificer Bonus) Mithral Body
    
    
    Level 17 (Artificer)
    
    
    Level 18 (Artificer)
    Feat: (Selected) Manyshot
    
    
    Level 19 (Artificer)
    
    
    Level 20 (Artificer)
    Ability Raise: STR
    Feat: (Artificer Bonus) Extend Spell
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: CON
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Toughness
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Toughness
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    Last edited by JohnBacon; 12-10-2013 at 11:51 AM.
    The more I learn the less I know.

  10. #930
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    I got a +5 dex tome from mabar so Im considering going 16+5 dex for combat archery... thoughts? Still got my +0 LR and char is not on priority atm, so I got time to consider.

    Is master of forms really that cool? Sireth has rather low base damage compared to greataxes, and doesnt profit from headmans...
    Zeugen der Dreizehn, Thelanis:
    Makkuroi, chain TR: currently drow pure caster warlock
    PLs: Completionist; 3xWiz, Sor; 2x Pal, Brd, Monk EPLs: 3x CotQ,Brc,DS,EW,EC 1xFH,PLD ; IPLs: 2x BF; 3x PDK, SDK

  11. #931
    Community Member DaggomaticDwarf's Avatar
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    Default Up to you

    Quote Originally Posted by Makkuroi View Post

    Is master of forms really that cool? Sireth has rather low base damage compared to greataxes, and doesnt profit from headmans...
    If you prefer to use Greataxes then you wont really need any form stance as you wont be centered.

    What Master gives is +1 crit and extra PRR. My BF Juggy has 99 PRR atm. A centered version can really take advantage of the different stances.
    If A Dwarf falls in the forest does he make a sound? YES! Ah Gawd Dang Sons of a *BEEP*
    Guild leader of the "Order of the Never Empty Mug"-Khyber Server-Varda, Daggummet, Xotika, Angelheart, Annaleeza, Keirza, Gearszin, Iluvatar, Sindeamon, and Pippsqueek

  12. #932
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by DaggomaticDwarf View Post
    If you prefer to use Greataxes then you wont really need any form stance as you wont be centered.

    What Master gives is +1 crit and extra PRR. My BF Juggy has 99 PRR atm. A centered version can really take advantage of the different stances.
    yeah or else he would have to do a completely different build with 8 fighter and some monk....hope its BF if is a robot though.

  13. #933
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    nothing about combat archery? +1w on pinion +2% dodge isnt really bad...
    Zeugen der Dreizehn, Thelanis:
    Makkuroi, chain TR: currently drow pure caster warlock
    PLs: Completionist; 3xWiz, Sor; 2x Pal, Brd, Monk EPLs: 3x CotQ,Brc,DS,EW,EC 1xFH,PLD ; IPLs: 2x BF; 3x PDK, SDK

  14. #934
    Community Member DaggomaticDwarf's Avatar
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    Default Dex +21

    Quote Originally Posted by Makkuroi View Post
    nothing about combat archery? +1w on pinion +2% dodge isnt really bad...
    The stat point investment is too big imo. As for a BF almost impossible as we start in the hole at creation
    If A Dwarf falls in the forest does he make a sound? YES! Ah Gawd Dang Sons of a *BEEP*
    Guild leader of the "Order of the Never Empty Mug"-Khyber Server-Varda, Daggummet, Xotika, Angelheart, Annaleeza, Keirza, Gearszin, Iluvatar, Sindeamon, and Pippsqueek

  15. #935
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    Default

    16 dex +5 tome(mabar)

    I dont have bladeforged, and as mainly uncentered ranger version (can go centered but no form feats) I dont really need cha or wis.

    Bladeforged of course is nice because of the early recon SLA. Needs to go paladin, though, or has to LR into ranger.
    Zeugen der Dreizehn, Thelanis:
    Makkuroi, chain TR: currently drow pure caster warlock
    PLs: Completionist; 3xWiz, Sor; 2x Pal, Brd, Monk EPLs: 3x CotQ,Brc,DS,EW,EC 1xFH,PLD ; IPLs: 2x BF; 3x PDK, SDK

  16. #936
    Community Member DaggomaticDwarf's Avatar
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    Default Still too costly

    Quote Originally Posted by Makkuroi View Post
    16 dex +5 tome(mabar)

    I dont have bladeforged, and as mainly uncentered ranger version (can go centered but no form feats) I dont really need cha or wis.

    Bladeforged of course is nice because of the early recon SLA. Needs to go paladin, though, or has to LR into ranger.
    Bladeforged start with -2 dex, -2wis so to try and take both Combat Archery and Zen Archery would be very costly imo

    If my Juggy was more ranged focus Id consider it but...
    If A Dwarf falls in the forest does he make a sound? YES! Ah Gawd Dang Sons of a *BEEP*
    Guild leader of the "Order of the Never Empty Mug"-Khyber Server-Varda, Daggummet, Xotika, Angelheart, Annaleeza, Keirza, Gearszin, Iluvatar, Sindeamon, and Pippsqueek

  17. #937
    Community Member G_Lich's Avatar
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    Default

    Quote Originally Posted by DaggomaticDwarf View Post
    Bladeforged start with -2 dex, -2wis so to try and take both Combat Archery and Zen Archery would be very costly imo

    If my Juggy was more ranged focus Id consider it but...
    I've ended up using needle/pinion more with dual nightmares (x2 EN Augs) / celestias (no buffs) situationally, the 16 arti is too hard to drop lower for the feat bonuses on either ranger or monk given deadly/reconstruct, even on bladeforged you can have the best of 3 worlds, ranged trash (needle) ranged boss (pinion manyshot) and melee twf dps. overwhelming crit, epic toughness, and combat archery not in that order particularly.

    It's a great framework for ed's, the flavor of the month build has turned into the flavor of the day, if i want to get on and do terrifying mdps (with power of the forge/haste boost) i'll do that, i'm only short of the higher crit-range builds out there, but i've got deadly/traps/selfheals/some cc (sphere). If i want to come on and blast some bosses with furyshots, that's doable too, not quite as epic as a pure AA monkcher in earth stance w/ higher crit multiplier, but i've got deadly/traps/selfheals/some cc. If i want to come and mow through tons and tons of trash with an ESOS crit profile (needle) and a twisted stay frosty to keep minty fresh, I can, and there are only severely gimped rog/arti builds out there that can beat the repeater damage output, but over those I have deadly/saves/twf option.

    I've tried very hard to find improvements on the 16arti/2rgr/2monk and so far I can't accept any other options for the losses you take without completely changing the build into something that can not excel in all the 3 fields above.

    Oh my .02, i made room for deflect arrows and shield of whirling steel in twf, it deflects a lot more than arrows, anything with a projectile (titan blasts, giant rocks) it's fun to see a rock/bullet just disappear.

    *additional: with the high rdps output and killing power, you could start a whole arguement about the need for mdps in the first place, but if you're going full ranged spec, I'd check out Dubbell O'seven's caster arti, it's a little dated, but if you splash 2 monk in there for the toughness you have something very solid.

    Disclaimer: 36pt build w/ full +5 tomes, so starting split is something like 16str/16con/14dex/16int/6wis/8cha with 2points in str, 2points in dex, 1point in int (insightful damage still adds a nice chunk to needle).
    Last edited by Voltelin; 01-01-2014 at 05:58 PM.
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  18. #938
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    Default

    Haek has TRed into a centered kensai... 8 fighter 6 monk 6 ranger bladeforged... I guess we can close the thread

    Id be interested in the exact stats of the build but it should be clear what it can do... its basically a cetus BF with full access to arcane archer, so slightly less kensai slightly more ranged.

    Ill keep my Jugg for a while, hes not my main and my TRing speed is much lower than that of many other players in the forums. Plus, I like to be able to do traps.
    Zeugen der Dreizehn, Thelanis:
    Makkuroi, chain TR: currently drow pure caster warlock
    PLs: Completionist; 3xWiz, Sor; 2x Pal, Brd, Monk EPLs: 3x CotQ,Brc,DS,EW,EC 1xFH,PLD ; IPLs: 2x BF; 3x PDK, SDK

  19. #939
    Community Member Nodoze's Avatar
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    Default

    Quote Originally Posted by Makkuroi View Post
    Haek has TRed into a centered kensai... 8 fighter 6 monk 6 ranger bladeforged... I guess we can close the thread

    Id be interested in the exact stats of the build but it should be clear what it can do... its basically a cetus BF with full access to arcane archer, so slightly less kensai slightly more ranged.

    Ill keep my Jugg for a while, hes not my main and my TRing speed is much lower than that of many other players in the forums. Plus, I like to be able to do traps.
    As long as 'The Juggernaut' with heavy Artificer is a viable build that people are playing I would keep this thread open/going and focused on the current build. Personally I would think it ideal if Haek would start a new thread focused on his new 8F/6M/6Rn build and contribute on both threads. I think it would be confusing to folk still running the heavy Artificer versions to mix in 8F/6M/6Rn in the same thread.
    Last edited by Nodoze; 01-20-2014 at 09:29 PM. Reason: added a few thoughts for clarity...

  20. #940

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    Happy birthday juggernaut thread! 250k+ views and still going, wow...
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

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