You missed a few zeros
My stats base WO tomes (+2 added) are
STR 22
Dex 8
Con 14
Int 14
Wis 6
Cha 12
Enhancements are stat enhancements thus far, and Recon enhancements
So far at Lvl 16 I have taken
Bow STR
Cleave
Great Cleave
Power Attack
Improved Crit Ranged
Point Blank Shot
Precise Shot
Quicken
2HF
Toughness
Like I said the build so far is 2 Monk, 2 Pally, 12 Arty.
Do I really want to use a staff to stay centered? I would assume with Cleave and GC that a Greatsword will be more devastating.
"Eye of the Dragon" on Argonessen. "Quest with the best"
Very nice build! I've been wanting to try this out for a while. My current life I TRd to a 16 arti 2 paladin 2 monk currently using a crossbow but always thought about switching to jug with the enhancement pass which is here today . I actually liked this class-split since arti came out for the higher saves and the evasion. I am a completionist but will probably stick with this class mix anyhow because high saves have just always worked good for me. I may even take the no-fail reflex @ 27 I am so drawn to high saves Is there a feat you would drop over completionist since I am taking pal levels instead of ranger? I guess I can drop weapon focus range if it's no longer a prereq for battle engineer.
I currently have a fully upgraded pinion from my last long life as a ranger and non-upgraded sireth and skybreaker (normal version). No cleaver or SOS but only 9 more runs for a 20th CITW reward option. I am thinking with the new changes and my existing gear being centered with sireth makes the most sense, but am willing to farm for cleaver if that is better (doesn't seem like it with the enh pass changes). I have +4 tomes on all stats. I have 2 unused +4 to 5 tomes (int and str), but was holding off to use until I confirm which character to use it on. That is still up in the air. I have 48 coms so I can fully upgrade sireth. My black dragonscale armor is still tier 1 because I have been on the fence about what to do with my coms. I have the FOT necklace (hard version) but haven't upgraded it yet. So I think I have just enough coms to upgrade sireth, black armor and FOT necklace .... if I can commit. I am forever on the fence about using my coms.
Looking forward to your thoughts on the enhancement pass changes.
Sad to say with the new enhancement line this build is far too confusing to re-work. Please re-make it now the crappy update is out. I LOVED THIS BUILD now I am mad
Haek I have a question.
Whats the point in getting precision when it doesnt work with power attack?
Also with this new enhancements its not worth getting sprint boost.
Yeah Ranger doesn't offer a lot in terms of enhancements now that U19 is here - except free arrows I guess.
And neither do artificer or monk. Especially since you have to take some average* enhancements in the Arti tree to get to the top. (*Average for a Jugger)
Maybe swap out ranger / paladin for fighter. You'd lose a feat on the ranger but get some weapon dps?
Or maybe U19 makes paladin splash slightly better cuase at lesat you can get some lay hands, smites and even a defensive stance for the odd time you need to tank?
Don't know haven't respeced mine yet just thinking...
I only just rolled a Bladeforged Jugg build about a week ago. It's currently sitting at 11Arti/2Pali/2Ranger(my own strange twist on the build since I don't own WF)
With a cursory glance at the enhancements the only trees really worth investing so far were Racial Tree, Deepwood Tree, Tempest Tree, if I could figure out how to find it, the AA Tree. The Arti trees looked entirely pointless except for a bit of Spellpower.
But with 2 Ranger I had access to(Off the top of my head..Things of note..)
Deepwood Stalker
Far Shot(+1 sneak attack die, PBS is increased by 5 meters)
Damage Boost III
Tendon Cut III(Melee attack, 1.5[W], on Sneak: Slows enemies by 50% for 10 seconds)
Favored Resistance III(+3 Saves VS Favored Enemies)
Tempest Tree
Shield of Whirling Steel(+2 Shield bonus to AC while dual wielding)
Whirling Blades(+1 Attack/Damage while dual wielding)
Improved Reactions III(+3 reflex saves, and +3 saves VS traps)
Improved Parry III(+10 PRR while dual wielding)
Haste Boost III
Bleed Them Out (Melee Attack, +1/2/3[W], causes target to bleed, stacks up to 5 times. 6 second cool down.)
And if I can figure out how to get AA to work as well(May not be possible to have 3 trees from one class active?)
Arcane Archer
Conjure Arrows
Elemental Arrows (1d6 [Elemental] damage)
Force Arrows (1d6+3d10 on crit Force damage, Also acts as Ghost Touch)
Dispelling Shot (+1/2/3 [W] ranged attack, dispels 1 beneficial buff on target, 5SP)
Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life10/25) 5xRanger, 3xPaladin, 2xMonk
Araphell - Arasin - Arathaes - Arawyn - Aravein
Guild: Fors Fortis;Guild of Won, & VENOM @ Argo"And we learn, as we age; We've learned nothing! And my body still aches."
Ya im pretty dissapointed myself how the enhancements for Artificers changed from alpha leak to live.
Getting no Spellpower from Battleengineer feels wrong, but well.
Skilled mine yesterday and needless to say i spent only as much points in BE as i needed for Tier 12 Core.
Even with suboptimal enhancements this build still works pretty great, ran couple EE quests in Stormhorn mountains yesterday and didnt really encounter any not self-made problems hehe (looking at you **** gong in Breaking the Ranks :P)
Will post a new setup for enhancements once i get to it, but imo the way to go with enhancement pass is centered with sireth/pinion and in master earth stance. Fusilade is too expensive in that **** tree to even consider keeping it and it uncenters anyway.
@Ivan: Precision was a alternative feat my friends took who werent completionist then, it was and still is very good against Heavy Fort bosses like truthful, lob and the red named stuff in Citw. But really not needed once u get Tier 3 Black Docent and got some items to debuff Fort + grims precision twist.
With the changes to Hidden Doors and the increased DCs on traps and spellwards i kinda will miss my trap skills on my next build, but a friend of mine with whom i play ~80% of the time will stay Juggernaut and the combination of Jugger and Phantom Lancer will utterly destroy everything :P
Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis
i did a variant of jugg for u19.
https://www.ddo.com/forums/showthrea...ariant-for-u19
Wiz Melee -> https://www.ddo.com/forums/showthrea...ariant-for-u19
Undead Cleric Melee -> https://www.ddo.com/forums/showthrea...ncer?p=5095116
in some ways, this is good news for me as I was lucky enough to pull a sireth and haven't even seen a cleaver drop to anyone in 17 runs :-)
but doesn't master earth stance require 2 more feats? what would you look at dropping from an already tight list? maybe toughness? at first glance, it doesn't seem to have nearly the benefit it used to have.
so drop toughness and use the additional feat at 27?
Current configuration lv 27, centered, sireth, ranger version. Took the grandmaster of stances line dropping toughness, mithral body, and using an epic feat slot.
175 Fort, Prr hits 88 in earth stance with +24 item, Dodge 15 with +8 item equipped (had it at 21 with dodge feat and tempest tree line).
Sireth deals 6 (w) with Deadly on. All in Fury ED twisting Mountain stance from GmoF, Momentum Swing, Dance Flowers. 3 Sneak attack die.
Heals 460 with Recon, and my hp is a bit low for Fury @ 850 in Earth+Primal scream.
I mean, What's not to love?
Haek, thank you, It's BEASTLY rawr!
Last edited by Rubbinns; 08-22-2013 at 07:15 AM.
Running basically the same just dont have grandmaster since thats taken by the **** completionist feat.
My reconstruct hits me for ~530 on 25, with Epic Spellpower repair, 138 slottet instead of 114 and couple more repair points ill probably hit 600
Hitpoints went down a bit but the staff enhancements with quickstrike and Lightning Mace are really nice, basically 45% Doublestrike up when those to are running.
Sireth ftw :P
Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis