Howdy.
Welcome to the edited OP of this Thread J
Do you like to play Melees?
Do you like to be as versatile as possible?
Do you like to rule every kind of content all the way from 1-25 on all difficulties?
Then this build might be right for you, I present the Juggernaut.
Over the last four months I continuously developed and improved this build.
When I first told my guildies about the build or people saw me first time on the capped character the first reaction was: W T F? Drunk?
Well no I wasn’t drunk, at least not while creating the build. It all started with me playing for a while now with Manyshot and its benefits in the two strong melee Destinies. When I learned about the changes to Tensers I was planning a character using Tensers and having Manyshot, the Juggernaut is the Result.
The Snyergy is greater than one might think, the bonus artificer feats open up new the Bow Ranged option, and the Battle Engineer combined with Deadly Weapons and Tensers is a very strong boost to both melee and ranged Combat.
First of all this build requires the race Warforged, the class Artificer, at least +3 tomes and access to 32 pt Builds. Best case of course would be a 36pt build or even a Completionist since you will be using many stats and skills.
The goal is to be as tough and versatile as possible as a melee. You gain all the benefits of a proper melee class, means Max BAB, high Strength, high Damage. And Best of all your Character actually looks like a beast as Warforged with Tensers active all the time.
While gaining this Melee Power you will also gain the ability to do Traps of any Level and play in the highest Burst DPS field of the game.
Pros/Cons of the build:
+ Best selfhealing via Reconstruct (No undead targeting, no healing curse, good buff etc, With MA Ring its 435 per Cast, with slotted Cleaver and Potion its 556 per Cast)
+ A lot of Hitpoints (I am sitting on ~1000)
+ Very good saves (With the right gear easily around 50 each – Both versions, paladin Version shines here)
+ High damage output in melee and ranged combat
+ Full trap skills
+ Evasion
+ Suited for Solo and Group Play
+ PRR up to 60 possible (Sitting on 54 at the moment)
+ Clickies last longer (Displacement, Deathward, GH etc)
+ Versatile Selfbuffs (DR Breaking, Damage bonus, Haste Armor, AC Bonus, Tensers)
- I challenge you to find one
Over the time there have been developed basically two essentially different versions of the build, the Ranger and the Paladin version.
Both Versions have a centered and an uncentered version which basically are flavor choices.
A thing all Versions have in common are the used Destinies, either Legendary Dreadnaught or Fury of the Wild, depending on playing Solo/Shortman or Group.
At the end of this post there are Youtube Videos of me showing both playstyles.
Paladin Version (Works as Second Life+, or even as First Life)
Code:Character Plan by DDO Character Planner Version 03.14.02Summary:Code:DDO Character Planner Home Page Juggernaut Paladin Level 20 Lawful Good Warforged Male (2 Paladin \ 2 Monk \ 16 Artificer) Hit Points: 354 Spell Points: 741 BAB: 15\15\20\25\25 Fortitude: 21 Reflex: 14 Will: 17 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 16 24 Dexterity 14 17 Constitution 17 22 Intelligence 11 14 Wisdom 9 12 Charisma 12 15 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Wisdom used at level 11 +3 Tome of Charisma used at level 11 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 2 2 Bluff 1 3 Concentration 3 7 Diplomacy 1 3 Disable Device n/a n/a Haggle 1 4 Heal -1 2 Hide 2 2 Intimidate 1 3 Jump 3 6 Listen -1 2 Move Silently 2 2 Open Lock n/a n/a Perform n/a n/a Repair 0 3 Search 0 3 Spot -1 2 Swim 3 4 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Artificer) Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Fighter Feat: (Selected) Point Blank Shot Level 2 (Monk) Feat: (Monk Bonus) Power Attack Level 3 (Monk) Feat: (Selected) Cleave Feat: (Monk Bonus) Toughness Level 4 (Paladin) Level 5 (Paladin) Level 6 (Artificer) Feat: (Selected) Great Cleave Level 7 (Artificer) Level 8 (Artificer) Feat: (Artificer Bonus) Quicken Spell Level 9 (Artificer) Feat: (Selected) Mithral Body Level 10 (Artificer) Level 11 (Artificer) Level 12 (Artificer) Feat: (Selected) Bow Strength Feat: (Artificer Bonus) Weapon Focus: Ranged Weapons Level 13 (Artificer) Level 14 (Artificer) Level 15 (Artificer) Feat: (Selected) Improved Critical: Slashing Weapons Level 16 (Artificer) Feat: (Artificer Bonus) Rapid Shot Level 17 (Artificer) Level 18 (Artificer) Feat: (Selected) Manyshot Level 19 (Artificer) Level 20 (Artificer) Feat: (Artificer Bonus) Precise Shot Enhancement: Artificer Damage Boost I Enhancement: Artificer Damage Boost II Enhancement: Artificer Damage Boost III Enhancement: Artificer Damage Boost IV Enhancement: Artificer Extra Action Boost I Enhancement: Artificer Extra Action Boost II Enhancement: Artificer Crossbow Attack I Enhancement: Artificer Crossbow Damage I Enhancement: Artificer Battle Engineer I Enhancement: Way of the Clever Monkey I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Reconstructive Spellcasting I Enhancement: Repair Manipulation I Enhancement: Repair Manipulation II Enhancement: Repair Manipulation III Enhancement: Repair Manipulation IV Enhancement: Repair Manipulation V Enhancement: Repair Manipulation VI Enhancement: Repair Manipulation VII Enhancement: Paladin Toughness I Enhancement: Artificer Wand and Scroll Mastery I Enhancement: Artificer Wand and Scroll Mastery II Enhancement: Artificer Wand and Scroll Mastery III Enhancement: Artificer Wand and Scroll Mastery IV Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Construct Thinking I Enhancement: Warforged Hardiness I Enhancement: Warforged Healer's Friend I Enhancement: Warforged Healer's Friend II Enhancement: Warforged Healer's Friend III Enhancement: Warforged Power Attack I Enhancement: Warforged Power Attack II Enhancement: Warforged Power Attack III
Artificer 16 Paladin 2 Monk 2
Leveling sequence: AMMPPAAAAAAAAAAAAAA
Starting Stats vary on Tomes used, available Starting points and endgear setup, be advised that u need a base Dexterity of 17 by level 15. That means either start with 14+3 tome or 13+4 tome.
Feats:
Power Attack, Cleave, Great Cleave, Improved Critical Slashing (Uncentered) / Improved Critical Bludgeoning (Centered), Toughness, Quicken, Point Blank Shot, Rapid Shot, Manyshot, Weapon Focus Ranged, Bow Strength, Overwhelming Critical, Mithral Body (Uncentered) / Zen Archery (Centered)
Last two Feats taken from the pool of:
Improved Critical Ranged, Precise Shot, Epic Toughness (If u can reach the required base con of 21 by Level 21/24), Precision, Improved Precise Shot (If u can reach the required base dex of 19)
Twists:
As LD: Primal Scream, Dance of Flowers (Centered) / Brace for impact (Uncentered), Sense Weakness
As Fury: Dance of Flowers (Centered) / Brace for impact (Uncentered), Momentum Swing, Grims Precision
Ranger Version (I recommend this Version for everyone with access to 36pt Builds or even Completionists)
This Version is not only superior but more fun as well.
Code:Character Plan by DDO Character Planner Version 03.14.02Summary:Code:DDO Character Planner Home Page Juggernaut Ranger Level 20 Lawful Neutral Warforged Male (2 Monk \ 2 Ranger \ 16 Artificer) Hit Points: 350 Spell Points: 853 BAB: 15\15\20\25\25 Fortitude: 18 Reflex: 16 Will: 16 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 16 25 Dexterity 15 20 Constitution 17 23 Intelligence 13 18 Wisdom 11 16 Charisma 6 10 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Wisdom used at level 11 +3 Tome of Charisma used at level 11 +4 Tome of Strength used at level 15 +4 Tome of Dexterity used at level 15 +4 Tome of Constitution used at level 15 +4 Tome of Intelligence used at level 15 +4 Tome of Wisdom used at level 15 +4 Tome of Charisma used at level 15 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 2 4 Bluff -2 1 Concentration 3 7 Diplomacy -2 1 Disable Device n/a n/a Haggle -2 2 Heal 0 4 Hide 2 4 Intimidate -2 1 Jump 3 6 Listen 0 4 Move Silently 2 4 Open Lock n/a n/a Perform n/a n/a Repair 1 6 Search 1 6 Spot 0 4 Swim 3 4 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Artificer) Feat: (Past Life) Past Life: Artificer Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Bard Feat: (Past Life) Past Life: Cleric Feat: (Past Life) Past Life: Druid Feat: (Past Life) Past Life: Favored Soul Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Rogue Feat: (Past Life) Past Life: Sorcerer Feat: (Past Life) Past Life: Wizard Feat: (Selected) Point Blank Shot Level 2 (Monk) Feat: (Monk Bonus) Power Attack Level 3 (Monk) Feat: (Selected) Cleave Feat: (Monk Bonus) Toughness Level 4 (Artificer) Level 5 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 6 (Ranger) Feat: (Selected) Great Cleave Level 7 (Artificer) Level 8 (Artificer) Feat: (Artificer Bonus) Quicken Spell Level 9 (Artificer) Feat: (Selected) Manyshot Level 10 (Artificer) Level 11 (Artificer) Level 12 (Artificer) Feat: (Artificer Bonus) Improved Critical: Ranged Weapons Feat: (Selected) Improved Critical: Slashing Weapons Level 13 (Artificer) Level 14 (Artificer) Level 15 (Artificer) Feat: (Selected) Mithral Body Level 16 (Artificer) Feat: (Artificer Bonus) Precise Shot Level 17 (Artificer) Level 18 (Artificer) Feat: (Selected) Precision Level 19 (Artificer) Level 20 (Artificer) Feat: (Artificer Bonus) Improved Precise Shot Enhancement: Artificer Damage Boost I Enhancement: Artificer Damage Boost II Enhancement: Artificer Damage Boost III Enhancement: Artificer Damage Boost IV Enhancement: Artificer Extra Action Boost I Enhancement: Artificer Extra Action Boost II Enhancement: Ranger Sprint Boost I Enhancement: Artificer Crossbow Attack I Enhancement: Artificer Crossbow Damage I Enhancement: Artificer Battle Engineer I Enhancement: Way of the Clever Monkey I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Ranger Favored Damage I Enhancement: Reconstructive Spellcasting I Enhancement: Repair Manipulation I Enhancement: Repair Manipulation II Enhancement: Repair Manipulation III Enhancement: Repair Manipulation IV Enhancement: Repair Manipulation V Enhancement: Repair Manipulation VI Enhancement: Repair Manipulation VII Enhancement: Ranger Dexterity I Enhancement: Artificer Intelligence I Enhancement: Monk Wisdom I Enhancement: Artificer Wand and Scroll Mastery I Enhancement: Artificer Wand and Scroll Mastery II Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Construct Thinking I Enhancement: Warforged Hardiness I Enhancement: Warforged Healer's Friend I Enhancement: Warforged Healer's Friend II Enhancement: Warforged Healer's Friend III Enhancement: Warforged Power Attack I Enhancement: Warforged Power Attack II Enhancement: Warforged Power Attack III
Artificer 16 Ranger 2 Monk 2
Leveling sequence: AMMRRAAAAAAAAAAAAAAA
Starting Stats vary on Tomes used, available Starting points and endgear setup, be advised that u need a base Dexterity of 19 by level 19. That means either start with 16+3 tome or 15+4 tome.
You also need 21 Base Con at level 24. I started with 16 and used a +4 Tome, the Stat point on level 24 was set into Constitution is I was able to use Epic Toughness as level 24 Feat.
Feats:
Power Attack, Cleave, Great Cleave, Improved Critical Slashing (Uncentered) / Improved Critical Bludgeoning (Centered), Toughness, Quicken, Point Blank Shot, Improved Critical Ranged, Manyshot, Epic Toughness, Completionist, Overwhelming Critical, Mithral Body, precise Shot, Improved Precise Shot
You could take Precision instead of Completionist.
Twists:
As LD: Primal Scream, Dance of Flowers (Centered) / Brace for impact (Uncentered), Sense Weakness
As Fury: Dance of Flowers (Centered) / Brace for impact (Uncentered), Momentum Swing, Grims Precision
PS: This Build requires a lot of Gear to work as intended. I will only post a gear layout fitting my current Character since this varies so much depending on Class Split, Tomes used, and Playstyle.
Gearlayout for Ranger Version:
Goggles: Intrigate Field Optics 8 Int, Blindness & Fear Immunity slotted
Helm: Black Dragon helm 3 Con, Deathblock & 14 PRR slotted
Necklace: Stormreaver Necklace Disease slotted, Conc Opp 45 HP Greensteel
Trinket: Planar Focus of Prowess 3 Str
Cloak: Jeweled Cloak 7 Resistance & 7 Constitution slotted
Belt: Epic Spare Hand 7 Wisdom & 35 HP slotted
Ring: Seal of House Avithoul 2 Wisdom
Ring: Ring of Master Artificer Globe & Good Luck slotted
Boots: Threads of Falling Shadow
Gloves: Nether Grasps
Bracers: Ogre +8 of Superior Parrying (With slot if possible)
Armor: Black Dragon Docent Heavy Fortification slotted
Weapons: Cleaver Tier 3 Reconstruction slotted, Esos Good slotted, Pinion Tier 3 1d10 Acid slotted, Triple Positive Greensteel Maul
Clickies: Greensteel Displacement, Divine Favor, Deathward, GH, Grease J
The Paladin Version can basically use the same Layout the only difference is the need of a charisma item, either Goggles with Charisma or slotted into the Necklace both work fine.
Tipps and Tricks for the Juggernaut:
- Using House J Mending Potions for 25 Alchemical Reconstruct Spellpower, those are great for difficult short encounters like the Dragons in Tor.
- Slotting Reconstruction into a Red slot on the Mainweapon (DR Breaking is so 2011 and 1d10 damage… yeah if you want to) for 54 more Spellpower. 54 you ask? Its only 114! Its actually 144 Since you not only gain 24 more over the Ring of the MA but also the 30 Spell implement Bonus (At least on Tier 3 Citw Weapon 8+2 Enhancement = 30 Spell Implement Power, or even 36 on an Esos)
- Use as many clickies as possible since those are boosted by Artificer Levels, especially Displacement, Death ward, GH, Divine Favor, etc.)
- As Displacement clickies from Shroud make Quarterstaff bases, then you have a chance of retaining the Essence equal your Artificer Level + Int Modifier.
Some example of the Playstyle of this build:
Legendary Dreadnaught:Fire Arena CR 30 solo: http://www.youtube.com/watch?v=u1h6klhxPwk
Fight to the Finish CR 30 solo: http://www.youtube.com/watch?v=4yTPNTWtzo8
EE End of the Road: http://www.youtube.com/watch?v=2wpEhJNcoWE
EE Devil Assault solo: http://www.youtube.com/watch?v=YLGy8PhWjnU
EE Detour solo: http://www.youtube.com/watch?v=8t-L_7kMHBY
Fury of the Wild:EE Tor Dragons: http://www.youtube.com/watch?v=KqUb2bwMc5g
EE Tor Dragons 2: http://www.youtube.com/watch?v=NVIPEpti6DE
EVoD 12 Juggernauts: http://www.youtube.com/watch?v=B6Eo5pM7gN0
EH FoT: http://www.youtube.com/watch?v=49tY58lG4JE
Note: I removed Stunning Blow from my Setup since I found it even with a DC of 60 to be quite unreliable in current EE Endgame. For EH Stun is not needed imo. Using two Items, a Twist and a feat for something that’s not working reliable (80-95%) is not worth.
Edit 26/8/2013: Two Weapon Version arrived.
Howdy fellow Juggs
After some horrible moments in What goes up yesterday i feel like trash is the new endgame. Therefore i will change Haek tomorrow to a TWF version of the Juggernaut keeping the same level split but going for dual Nightmares instead.
Feats are as followed considering a leveling chain of AMMARRAAAAAAAAAAAAAA (Free feats, Monk/Arti Feats)
1 PBS
2 PA
3 Completionist / Dodge
5 Rapid Shot/BowStr
6 Twf Cleave
8 Precise Shot
9 Great Cleave
12 ITWF / Imp Crit Ranged
15 GTWF
16 Quicken
18 Manyshot
20 Imp precise Shot
21 Overwhelming Crit
24 Bastard Sword
26 Toughness
27 Epic Toughness
28 PTWF
The enhancements look really great with dual bastard swords, fusilade is coming back.
Yes there is no imp crit slash: Nightmares and balizardes are both keen, so are mourns. Could drop epic toughness if neccessary in case of an uber new sword.
After a first glimpse on the enhancements i am looking for a point distribution of:
BaE 27 WF 17 Temp 17 Ninja 11 Deepwood 1 AA 7 = 80
Will LR into this tomorrow postponing the Phantom Lancer idea for at least another week, need to test out as much as possible before using the +20 heart or TRing.
Another very viable Option is used last couple days is the centered version switching out toughness on Monk 2 for Zen archery, mithral Body for Adept of forms and Epic Toughness for Master of Forms, going for cenetred with sireth and pinion. The enhancements are quite good there as well but nowhere near the fit of the bastard sword twf.
After LRing i might have some time this week to make a video or too, but not sure RL is very busy atm
Any questions? - Shoot.
Haek