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  1. #41
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    Why is Ranger better than Paladin for people with Completionist?

    I only see the +3 free feats, which is obviously a big deal. Does the lack of Paladin saves make much difference in EE? I assume it would, maybe am missing something.

  2. #42
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    Quote Originally Posted by reincarnation View Post
    Why is Ranger better than Paladin for people with Completionist?

    I only see the +3 free feats, which is obviously a big deal. Does the lack of Paladin saves make much difference in EE? I assume it would, maybe am missing something.
    Personally, I don't think so, I really like the high saves in this build. I'm currently trying to figure out what I feats I can drop to squeeze in PS and IPS in the Paladin version of the build. I don't have completionist, so I don't have worry about that, so I think I'll drop Mithril Body and Epic Toughness.

    I had a spare largely unplayed character that I have TR'd into this build, so I'll see how it goes. Looks fun at least!
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  3. #43
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Lurzifer View Post
    You can ignore concentration, u have quicken.
    Not until lvl 20, I don't. Plus it's there for UMDing Raise Dead, Heal, etc. for those dang fleshies who suffer from not being cool like us.
    Build looks fine, although id use 2 str less and put those points in some wis and int to get more skill points.
    How much base CHA do you suggest?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #44
    Community Member Forzah's Avatar
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    Quote Originally Posted by unbongwah View Post
    Not until lvl 20, I don't. Plus it's there for UMDing Raise Dead, Heal, etc. for those dang fleshies who suffer from not being cool like us.

    How much base CHA do you suggest?
    I'd start with 16 STR and 17 con (if you have a +4 tome). Then you can start with 12 int, 12 cha and put the rest in wis to boost saves.
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  5. #45
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Forzah View Post
    Then you can start with 12 int, 12 cha and put the rest in wis to boost saves.
    In that case, perhaps you could use one of the spare feats to pick up FoP so you can ignore WIS entirely.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #46
    Community Member Forzah's Avatar
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    Quote Originally Posted by unbongwah View Post
    In that case, perhaps you could use one of the spare feats to pick up FoP so you can ignore WIS entirely.
    In the end you can get about 8 more cha than wis if you go 13 cha - 6 wis, so FoP would give you 4 extra will save then. It could be worth a feat, I guess, since you can also afford to skip wis items, giving more space for other stuff. Then again, I will probably need all feat slots for those ranged feats.
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  7. #47
    Community Member whereispowderedsilve's Avatar
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    Default Haek, word on the street is u are switching 2 black dragon helm

    Haek, word on the street is u are switching 2 black dragon helm(once U17 hits), should I even bother making a min2 gs helm for 1 or 2 pally pass thru PLs?

    Your input is greatly appreciated & valued! Thanks very much in advance! :P! ! Cheers!

    (Trying 2 justify the cost of using the large gs mats, No I don't have hundreds cos I'm gimp :P & don't shroud a lot like I should! ><)
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  8. #48
    Community Member Lurzifer's Avatar
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    Well ifu have the mats a GS min2 never hurts while leveling, on the other hand Minos Legends is so easy to get and basically does the same -25 hp. Im just using it atm to fill my slots accordingly to my needs, and those are set on U17 loot.

    Will use Epic Blademarks docent + black helm for trash, and anything bossy or with fortification i will use the black docent.

    In my current endgear setup on Haek, there is no GS item in at all, besides the clickies ofc.
    If the Halycon Boots are **** i might use a GS item there. but will see about that when we can test the stuff live

    Haek
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  9. #49
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    Default Thanks

    I have a toon that I have been wanting to TR to ARTI but did not want to give up my Sireth.....wow....you fixed the problem for me. Also, I've never played a WF past lvl 10 or so, (all my arti's were humans) and this gives me a reason to try it out. I like it alot. Now...if i can only muster up the initiative to play the gotta TR so play BANK game...sheesh.
    RTFM on Khyber

  10. #50
    Community Member WruntJunior's Avatar
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    Well, y'all sold me on the Juggernaut with that CitW...I think I'll be TRing Youngwrunt into one when I get the gear/tomes ready (haven't even looked for dex tomes before on that character, beyond +2s) and once Wruntjunior is capped again.

    It'll be nice to have a strong, extremely self-sufficient melee where people don't fuss about my lack of healing all the time too much. >_>

    Now to get +4 to all tomes and figure out if I'll do /2 ranger or /2 paladin.

    Gonna be sad to bank cormyrian redscale, though. >_>
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  11. #51
    Community Member Lurzifer's Avatar
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    Got my cormyrian red heavy armor banked too, worthless stuff.

    Well we did another eh citw after the one you were in, and did it in 25 minutes.
    We need more than 3 juggs though, and imo 9 juggs and 3 shiradi sorcs/wiz can do EE citw in under 1h and eh in ~15-20 minutes.
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  12. #52
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by Lurzifer View Post
    Got my cormyrian red heavy armor banked too, worthless stuff.

    Well we did another eh citw after the one you were in, and did it in 25 minutes.
    We need more than 3 juggs though, and imo 9 juggs and 3 shiradi sorcs/wiz can do EE citw in under 1h and eh in ~15-20 minutes.
    Well, in a month or two I'll have a Jugg to bring...or a Shiradi Sorc...or a monkcher. >_>
    Last edited by WruntJunior; 01-24-2013 at 10:58 AM.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  13. #53
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    Default Here we go

    I Tr'd this morning, here's the plan. I decided for Zen Archery stay centered and also for the soul set which I also use sometimes.

    I also decided to put in precision since I could fit it in and won't be stunning things (although stun is great, I will be using lay waste and other CC stuff and won't really have time for stunning blow)

    Skills all focused on UMD/trapping. Really looking forward to playing this build!

    Lvl 21/24 will take overwhelming crit and epic toughness as with OP plan. OP I owe you one this solved all my issues with Monkcher that was keeping me from TR'ing to one!

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    DOOF LAWFUL NEUTRAL
    Level 20 Lawful Good Warforged Male
    (2 Monk \ 2 Ranger \ 16 Artificer) 
    Hit Points: 280
    Spell Points: 788 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 15
    Will: 16
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 25                   25
    Dexterity            15                 19                   19
    Constitution         16                 20                   20
    Intelligence         12                 16                   16
    Wisdom               12                 16                   16
    Charisma              8                 12                   12
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               2                  4                    5
    Bluff                -1                  1                    2
    Concentration         3                  5                    6
    Diplomacy            -1                  1                    2
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                  1                    2
    Heal                  1                  3                    4
    Hide                  2                  4                    5
    Intimidate           -1                  1                    2
    Jump                  3                  7                    8
    Listen                1                  3                    4
    Move Silently         2                  4                    5
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair                1                  3                    4
    Search                1                  3                    4
    Spot                  1                  3                    4
    Swim                  3                  7                    8
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a                n/a                   n/a
    
    Level 1 (Artificer)
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Archer's Focus
    Feat: (Automatic) Artificer Construct Mastery
    Feat: (Automatic) Artificer Knowledge: Scrolls
    Feat: (Automatic) Attack
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Artificer Scroll
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rapid Reload
    Feat: (Automatic) Revive Iron Defender
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Unleash Iron Defender
    Feat: (Automatic) Warforged Traits
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Unarmed Strike
    
    
    Level 3 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Wild Empathy
    
    
    Level 5 (Ranger)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 6 (Artificer)
    Feat: (Selected) Great Cleave
    Feat: (Automatic) Artificer Craft Mastery
    Feat: (Automatic) Artificer Knowledge: Potions
    Feat: (Automatic) Artificer Rune Arm Use
    
    
    Level 7 (Artificer)
    Feat: (Automatic) Artificer Knowledge: Wands
    
    
    Level 8 (Artificer)
    Ability Raise: STR
    Feat: (Artificer Bonus) Quicken Spell
    Feat: (Automatic) Trapmaking
    
    
    Level 9 (Artificer)
    Feat: (Selected) Manyshot
    Feat: (Automatic) Artificer Knowledge: Arms and Armor
    Feat: (Automatic) Retain Essence
    
    
    Level 10 (Artificer)
    
    
    Level 11 (Artificer)
    Feat: (Automatic) Artificer Knowledge (ALL)
    
    
    Level 12 (Artificer)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    
    
    Level 15 (Artificer)
    Feat: (Selected) Zen Archery
    
    
    Level 16 (Artificer)
    Ability Raise: STR
    Feat: (Artificer Bonus) Precise Shot
    
    
    Level 17 (Artificer)
    Feat: (Automatic) Skill Mastery
    
    
    Level 18 (Artificer)
    Feat: (Selected) Precision
    
    
    Level 19 (Artificer)
    
    
    Level 20 (Artificer)
    Ability Raise: STR
    Feat: (Artificer Bonus) Improved Precise Shot
    RTFM on Khyber

  14. #54
    Community Member K_0tiC's Avatar
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    Quote Originally Posted by Lurzifer View Post
    Got my cormyrian red heavy armor banked too, worthless stuff.

    Well we did another eh citw after the one you were in, and did it in 25 minutes.
    We need more than 3 juggs though, and imo 9 juggs and 3 shiradi sorcs/wiz can do EE citw in under 1h and eh in ~15-20 minutes.
    This build is totally gimped in that eh citw the monk had most kills followed by the wizard and the barb(who were both puggers)!!! Back to korthos and get it right this time. You need to rename this build to the pileonaught hehe.

    Did you ever entertain the idea of human/helf with pally dilly/rogue, and use sf/heal scrolls. Big amp more feats more skills +25% human versatility damage +1 to 2 stats and able to use level6 spell slot for BB/tact det. Or even go for the half construct deal for healing with recon + heal scrolls, sf etc?
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  15. #55
    Community Member maddmatt70's Avatar
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    Bah, this build is not efficient at anything. It can heal itself well so shrug. If you are looking for a healing itself in short man or group then build something else. If you want to solo something then build a shiradi wiz or wf sorc survivealist otherwise what the heck are you trying to do. You do not operate in a party very efficiently as in add something to the group or what have you. A level 20 wf ranged caster artificer is far better because it adds something to the group that this doesn't and is similiar from a surviveability standpoint so blah.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  16. #56
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Bah, this build is not efficient at anything. It can heal itself well so shrug. If you are looking for a healing itself in short man or group then build something else. If you want to solo something then build a shiradi wiz or wf sorc survivealist otherwise what the heck are you trying to do. You do not operate in a party very efficiently as in add something to the group or what have you. A level 20 wf ranged caster artificer is far better because it adds something to the group that this doesn't and is similiar from a surviveability standpoint so blah.
    You obviously haven't seen this build in action. On their server of origin, I've seen several, and they're insane - and they have arty buffs all the same as a level 20 arty...and I'd say they bring more to the party than slightly-higher DPS characters like Barbarians.
    Last edited by WruntJunior; 01-26-2013 at 12:49 AM.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  17. #57
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by WruntJunior View Post
    You obviously haven't seen this build in action. On their server of origin, I've seen several, and they're insane - and they have arty buffs all the same as a level 20 arty...and I'd say they bring more to the party than slightly-higher DPS characters like Barbarians.
    Bah and you have not obviously seen a real shiradi warfoge wizard because otherwise we would not be having this conversation. Anyone can heal themselves the rest is what makes a build.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  18. #58
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Bah and you have not obviously seen a real shiradi warfoge wizard because otherwise we would not be having this conversation. Anyone can heal themselves the rest is what makes a build.
    By that logic, any melee is a waste of time and we should all be rolling shiradi sorcs and wizzies.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  19. #59
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by WruntJunior View Post
    By that logic, any melee is a waste of time and we should all be rolling shiradi sorcs and wizzies.
    Someone can heal themself on a pally or even with silver flame pots so how is this build really better then those or something like an 11 ranger 9 monk that can heal themselves close to at will and do all this stuff with more dps so how is this guy better then that in anyway. Basically its yahoos can not heal themselves so they need a mother hen to repair all the other yahoos..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  20. #60
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    Quote Originally Posted by maddmatt70 View Post
    Bah, this build is not efficient at anything. It can heal itself well so shrug. If you are looking for a healing itself in short man or group then build something else. If you want to solo something then build a shiradi wiz or wf sorc survivealist otherwise what the heck are you trying to do. You do not operate in a party very efficiently as in add something to the group or what have you. A level 20 wf ranged caster artificer is far better because it adds something to the group that this doesn't and is similiar from a surviveability standpoint so blah.
    Sounds mad and jelly. Also sounds like you've no idea what you're talking about.

    Quote Originally Posted by maddmatt70 View Post
    Bah and you have not obviously seen a real shiradi warfoge wizard because otherwise we would not be having this conversation. Anyone can heal themselves the rest is what makes a build.
    You know that's funny, the creator of this build has a wf shiradi sorc. If the build is so bad then why isn't he just playing that instead?

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