Why is Ranger better than Paladin for people with Completionist?
I only see the +3 free feats, which is obviously a big deal. Does the lack of Paladin saves make much difference in EE? I assume it would, maybe am missing something.
Why is Ranger better than Paladin for people with Completionist?
I only see the +3 free feats, which is obviously a big deal. Does the lack of Paladin saves make much difference in EE? I assume it would, maybe am missing something.
Personally, I don't think so, I really like the high saves in this build. I'm currently trying to figure out what I feats I can drop to squeeze in PS and IPS in the Paladin version of the build. I don't have completionist, so I don't have worry about that, so I think I'll drop Mithril Body and Epic Toughness.
I had a spare largely unplayed character that I have TR'd into this build, so I'll see how it goes. Looks fun at least!
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Not until lvl 20, I don't. Plus it's there for UMDing Raise Dead, Heal, etc. for those dang fleshies who suffer from not being cool like us.
How much base CHA do you suggest?Build looks fine, although id use 2 str less and put those points in some wis and int to get more skill points.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
In the end you can get about 8 more cha than wis if you go 13 cha - 6 wis, so FoP would give you 4 extra will save then. It could be worth a feat, I guess, since you can also afford to skip wis items, giving more space for other stuff. Then again, I will probably need all feat slots for those ranged feats.
Haek, word on the street is u are switching 2 black dragon helm(once U17 hits), should I even bother making a min2 gs helm for 1 or 2 pally pass thru PLs?
Your input is greatly appreciated & valued! Thanks very much in advance! :P! ! Cheers!
(Trying 2 justify the cost of using the large gs mats, No I don't have hundreds cos I'm gimp :P & don't shroud a lot like I should! ><)
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Well ifu have the mats a GS min2 never hurts while leveling, on the other hand Minos Legends is so easy to get and basically does the same -25 hp. Im just using it atm to fill my slots accordingly to my needs, and those are set on U17 loot.
Will use Epic Blademarks docent + black helm for trash, and anything bossy or with fortification i will use the black docent.
In my current endgear setup on Haek, there is no GS item in at all, besides the clickies ofc.
If the Halycon Boots are **** i might use a GS item there. but will see about that when we can test the stuff live
Haek
Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis
I have a toon that I have been wanting to TR to ARTI but did not want to give up my Sireth.....wow....you fixed the problem for me. Also, I've never played a WF past lvl 10 or so, (all my arti's were humans) and this gives me a reason to try it out. I like it alot. Now...if i can only muster up the initiative to play the gotta TR so play BANK game...sheesh.
RTFM on Khyber
Well, y'all sold me on the Juggernaut with that CitW...I think I'll be TRing Youngwrunt into one when I get the gear/tomes ready (haven't even looked for dex tomes before on that character, beyond +2s) and once Wruntjunior is capped again.
It'll be nice to have a strong, extremely self-sufficient melee where people don't fuss about my lack of healing all the time too much. >_>
Now to get +4 to all tomes and figure out if I'll do /2 ranger or /2 paladin.
Gonna be sad to bank cormyrian redscale, though. >_>
Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
Got my cormyrian red heavy armor banked too, worthless stuff.
Well we did another eh citw after the one you were in, and did it in 25 minutes.
We need more than 3 juggs though, and imo 9 juggs and 3 shiradi sorcs/wiz can do EE citw in under 1h and eh in ~15-20 minutes.
Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis
Last edited by WruntJunior; 01-24-2013 at 10:58 AM.
Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
I Tr'd this morning, here's the plan. I decided for Zen Archery stay centered and also for the soul set which I also use sometimes.
I also decided to put in precision since I could fit it in and won't be stunning things (although stun is great, I will be using lay waste and other CC stuff and won't really have time for stunning blow)
Skills all focused on UMD/trapping. Really looking forward to playing this build!
Lvl 21/24 will take overwhelming crit and epic toughness as with OP plan. OP I owe you one this solved all my issues with Monkcher that was keeping me from TR'ing to one!
Code:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page DOOF LAWFUL NEUTRAL Level 20 Lawful Good Warforged Male (2 Monk \ 2 Ranger \ 16 Artificer) Hit Points: 280 Spell Points: 788 BAB: 15\15\20\25\25 Fortitude: 16 Reflex: 15 Will: 16 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (36 Point) (Level 1) (Level 20) (Level 20) Strength 16 25 25 Dexterity 15 19 19 Constitution 16 20 20 Intelligence 12 16 16 Wisdom 12 16 16 Charisma 8 12 12 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Wisdom used at level 11 +3 Tome of Charisma used at level 11 +4 Tome of Strength used at level 15 +4 Tome of Dexterity used at level 15 +4 Tome of Constitution used at level 15 +4 Tome of Intelligence used at level 15 +4 Tome of Wisdom used at level 15 +4 Tome of Charisma used at level 15 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 2 4 5 Bluff -1 1 2 Concentration 3 5 6 Diplomacy -1 1 2 Disable Device n/a n/a n/a Haggle -1 1 2 Heal 1 3 4 Hide 2 4 5 Intimidate -1 1 2 Jump 3 7 8 Listen 1 3 4 Move Silently 2 4 5 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 1 3 4 Search 1 3 4 Spot 1 3 4 Swim 3 7 8 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a Level 1 (Artificer) Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Ranger Feat: (Selected) Point Blank Shot Feat: (Automatic) Archer's Focus Feat: (Automatic) Artificer Construct Mastery Feat: (Automatic) Artificer Knowledge: Scrolls Feat: (Automatic) Attack Feat: (Automatic) Composite Plating Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow Feat: (Automatic) Heroic Durability Feat: (Automatic) Inscribe Artificer Scroll Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Light Fortification Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Rapid Reload Feat: (Automatic) Revive Iron Defender Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Trapfinding Feat: (Automatic) Unleash Iron Defender Feat: (Automatic) Warforged Traits Level 2 (Monk) Feat: (Monk Bonus) Power Attack Feat: (Automatic) AC Bonus Feat: (Automatic) Defensive Fighting Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Candles Feat: (Automatic) Disciple of Pebbles Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Unarmed Strike Level 3 (Monk) Feat: (Selected) Cleave Feat: (Monk Bonus) Toughness Feat: (Automatic) Evasion Feat: (Automatic) Meditation Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 4 (Ranger) Ability Raise: STR Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Automatic) Bow Strength Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Wild Empathy Level 5 (Ranger) Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Level 6 (Artificer) Feat: (Selected) Great Cleave Feat: (Automatic) Artificer Craft Mastery Feat: (Automatic) Artificer Knowledge: Potions Feat: (Automatic) Artificer Rune Arm Use Level 7 (Artificer) Feat: (Automatic) Artificer Knowledge: Wands Level 8 (Artificer) Ability Raise: STR Feat: (Artificer Bonus) Quicken Spell Feat: (Automatic) Trapmaking Level 9 (Artificer) Feat: (Selected) Manyshot Feat: (Automatic) Artificer Knowledge: Arms and Armor Feat: (Automatic) Retain Essence Level 10 (Artificer) Level 11 (Artificer) Feat: (Automatic) Artificer Knowledge (ALL) Level 12 (Artificer) Ability Raise: STR Feat: (Selected) Improved Critical: Bludgeoning Weapons Feat: (Artificer Bonus) Improved Critical: Ranged Weapons Level 13 (Artificer) Level 14 (Artificer) Level 15 (Artificer) Feat: (Selected) Zen Archery Level 16 (Artificer) Ability Raise: STR Feat: (Artificer Bonus) Precise Shot Level 17 (Artificer) Feat: (Automatic) Skill Mastery Level 18 (Artificer) Feat: (Selected) Precision Level 19 (Artificer) Level 20 (Artificer) Ability Raise: STR Feat: (Artificer Bonus) Improved Precise Shot
RTFM on Khyber
This build is totally gimped in that eh citw the monk had most kills followed by the wizard and the barb(who were both puggers)!!! Back to korthos and get it right this time. You need to rename this build to the pileonaught hehe.
Did you ever entertain the idea of human/helf with pally dilly/rogue, and use sf/heal scrolls. Big amp more feats more skills +25% human versatility damage +1 to 2 stats and able to use level6 spell slot for BB/tact det. Or even go for the half construct deal for healing with recon + heal scrolls, sf etc?
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Bah, this build is not efficient at anything. It can heal itself well so shrug. If you are looking for a healing itself in short man or group then build something else. If you want to solo something then build a shiradi wiz or wf sorc survivealist otherwise what the heck are you trying to do. You do not operate in a party very efficiently as in add something to the group or what have you. A level 20 wf ranged caster artificer is far better because it adds something to the group that this doesn't and is similiar from a surviveability standpoint so blah.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
You obviously haven't seen this build in action. On their server of origin, I've seen several, and they're insane - and they have arty buffs all the same as a level 20 arty...and I'd say they bring more to the party than slightly-higher DPS characters like Barbarians.
Last edited by WruntJunior; 01-26-2013 at 12:49 AM.
Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
Someone can heal themself on a pally or even with silver flame pots so how is this build really better then those or something like an 11 ranger 9 monk that can heal themselves close to at will and do all this stuff with more dps so how is this guy better then that in anyway. Basically its yahoos can not heal themselves so they need a mother hen to repair all the other yahoos..
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.