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  1. #521
    Bray The Great Whale SEMPER's Avatar
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    Quote Originally Posted by voxson5 View Post
    The biggest problems is juggling around the feats that you have to take. For example the monk bonus feats are pretty much limited to toughness and power attack; there is not really anything else on the martial arts feat list.

    Arti feats are taken up with PBS, ICrit:ranged, Quicken and mithral body/Precise shot

    So that means the only feat to really take at 1 is stunning blow. Can't take cleave, PA & toughness taken care of, exotic weapons need 1 BAB, etc

    So your heroic feats could be:
    1-stunning blow
    3-cleave
    6-khopesh
    9-Icrit:slash
    12-itwf
    15-many shot
    18-gtwf

    This is my current setup on my 2wf jugg, but I also have completionist so have moved gtwf way way back to 24! (Dps is still very nice at 18 without it, out doing other traditional juggs at level who may not be geared).

    I think serious consideration needs to be given to Citw weapons, or a heavy pick combination like deathnip and drow of stunning.

    While I am a total newbie to ED's due to tr addiction, primal avatar does have some very nice twf bonuses, and would twist nicely into fury or dreadnaut. Likewise, a feat shuffle to take two weapon defence and trade Mithral body for ips? Could provide a very similar PRR as well as a much higher ac.

    Pally PL & a bard slav... Companion would greatly benefit twf juggs as well.

    Heh, still very much a work in progress but would be very interested In seeing others thoughts and plans on twf juggernauts.
    Yeah I have already worked out the feats for the most part and it looks pretty close to your list , problem is atm there just aren't a lot of good khopesh's out there so I'm not sure that is worth the feat , but there are great 1handers out there so I'm still torn on what to do .... Atm I think I'm going to go twf with a possible LR to thf
    SARLONA ~ BREY BRAY BRAI BREI BRAYZ CEMPER CEMP SEMPER SAVALOT
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  2. #522
    Community Member Lurzifer's Avatar
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    Thelanis Juggernaut Branch visiting Suulomades

    http://www.youtube.com/watch?v=B6Eo5pM7gN0
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  3. #523
    Community Member voxson5's Avatar
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    Thats awesome, cant wait to be a part of it

  4. #524
    Community Member Marmaduke's Avatar
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    So, trying to plan out my jugg's equipment and, most notably, his chest armor. How would you guys rate Cormyrian Red vs Black Armor?

  5. #525
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    Build looks awesome and want to give this a try but had a question...

    Why is the ranger version recommended for several past melee lives or completionist? Does it not work well as a first lifer or second / third life TR?

  6. #526
    Community Member Kallith's Avatar
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    Quote Originally Posted by Stylez777 View Post
    Build looks awesome and want to give this a try but had a question...

    Why is the ranger version recommended for several past melee lives or completionist? Does it not work well as a first lifer or second / third life TR?
    The ranger version gives you more options with feats is all.



    Sloene-Apselar-Panek-Morvian Mitis Mors-Thelanis

  7. #527
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    Default Build Review Request

    OK, I'm thinking of making a Jugg. I have an old WF Fighter toon laying around (that I haven't really played since the Arti came out) that I'm thinking of TRing. It's a first life toon, so I'd only have 1 Fighter PL coming into the Jugg.

    Here's the build I did on the CharGen and I would appreciate any constructive criticism:
    Code:
    Character Generated Using: DDO Character Generator
    Direct Link to Build: http://www.ddochargen.com/home.aspx?build=46300
    
    Artificer 16 / Monk 2 / Ranger 2
    Male Warforged - Lawful Neutral
    ________________________________________________________________
    
    PAST LIVES SELECTED:
    Fighter (1)
    Tomes Recorded: STR: +3, DEX: +3, CON: +3, INT: +3,
    WIS: +3, CHA: +3
    ________________________________________________________________
    
    LEVEL 1
    Race Selected: Male Warforged
    Alignment Selected: Lawful Neutral
    Class Selected: Artificer (Artificer 1)
    Abilities Raised: STR: 16, DEX: 16, CON: 17,
    INT: 10, WIS: 8, CHA: 8
    Skills Ranks Raised: Disable Device +3 (3),
    Haggle +2 (2), Open Lock +3 (3), Search +3 (3), Spot +3 (3),
    UMD +2 (2)
    Feats Selected: Point Blank Shot
    Enhancements Selected: Repair Manipulation I,
    Warforged Hardiness I, Warforged Construct Thinking I,
    Artificer Energy of Creation I
    ________________________________________________________________
    
    LEVEL 2:
    Class Selected: Monk (Artificer 1 / Monk 1)
    Skills Ranks Raised: Jump +3 (3), Listen +1 (1)
    Feats Selected: Power Attack
    Enhancements Selected: Warforged Tactics I,
    Artificer Crossbow Damage I
    ________________________________________________________________
    
    LEVEL 3:
    Class Selected: Monk (Monk 2 / Artificer 1)
    (Applied Past Life Tome Bonuses)
    Skills Ranks Raised: Balance +1 (1), Jump +3 (6)
    Feats Selected: Cleave, Toughness
    Enhancements Selected: Way of the Clever Monkey I,
    Racial Toughness I, Warforged Damage Reduction I
    ________________________________________________________________
    
    LEVEL 4:
    Class Selected: Ranger (Monk 2 / Artificer 1 / Ranger 1)
    Abilities Raised: CON: 19
    Skills Ranks Raised: Jump +1 (7), Listen +1 (2),
    Search +1 (4), Spot +1 (4), Swim +2 (2)
    Feats Selected: Favored Enemy (Undead)
    ________________________________________________________________
    
    LEVEL 5:
    Class Selected: Ranger (Monk 2 / Ranger 2 / Artificer 1)
    Skills Ranks Raised: Concentration +1 (1), Jump +1 (8),
    Listen +1 (3), Search +1 (5), Spot +1 (5), Swim +1 (3)
    Enhancements Selected: Ranger Swamp Lore I,
    Ranger Tundra Lore I, Ranger Desert Lore I, Ranger Sprint Boost I
    ________________________________________________________________
    
    LEVEL 6:
    Class Selected: Artificer (Artificer 2 / Monk 2 / Ranger 2)
    Skills Ranks Raised: Disable Device +2 (5), Open Lock +2 (5)
    Feats Selected: Precise Shot
    Enhancements Selected: Warforged Tactics II,
    Racial Toughness II, Artificer Damage Boost I, Reconstructive Spellcasting I
    ________________________________________________________________
    
    LEVEL 7:
    Class Selected: Artificer (Artificer 3 / Monk 2 / Ranger 2)
    (Applied Past Life Tome Bonuses)
    Skills Ranks Raised: Disable Device +1 (6),
    Open Lock +1 (6), Search +1 (6), Spot +1 (6), UMD +1 (3)
    Enhancements Selected: Repair Manipulation II,
    Mighty Reconstruction I, Warforged Construct Thinking II
    ________________________________________________________________
    
    LEVEL 8:
    Class Selected: Artificer (Artificer 4 / Monk 2 / Ranger 2)
    Abilities Raised: CON: 21
    Skills Ranks Raised: Disable Device +2 (8),
    Open Lock +1 (7), Search +1 (7), Spot +1 (7)
    Feats Selected: Quicken Spell
    Enhancements Selected: Artificer Crossbow Attack I,
    Artificer Damage Boost II
    ________________________________________________________________
    
    LEVEL 9:
    Class Selected: Artificer (Artificer 5 / Monk 2 / Ranger 2)
    Skills Ranks Raised: Disable Device +1 (9),
    Open Lock +1 (8), Search +1 (8), Spot +2 (9)
    Feats Selected: Manyshot
    Enhancements Selected: Reconstructive Spellcasting II,
    Repair Manipulation III, Warforged Hardiness II
    ________________________________________________________________
    
    LEVEL 10:
    Class Selected: Artificer (Artificer 6 / Monk 2 / Ranger 2)
    Skills Ranks Raised: Disable Device +1 (10),
    Open Lock +1 (9), Search +1 (9), Spot +1 (10), UMD +1 (4)
    Enhancements Selected: Mighty Reconstruction II,
    Warforged Power Attack I, Warforged Power Attack II
    ________________________________________________________________
    
    LEVEL 11:
    Class Selected: Artificer (Artificer 7 / Monk 2 / Ranger 2)
    (Applied Past Life Tome Bonuses)
    Skills Ranks Raised: Concentration +1 (2), Disable Device +1 (11),
    Open Lock +1 (10), Search +1 (10), Spot +1 (11)
    Enhancements Selected: Artificer Battle Engineer I
    ________________________________________________________________
    
    LEVEL 12:
    Class Selected: Artificer (Artificer 8 / Monk 2 / Ranger 2)
    Abilities Raised: STR: 20
    Skills Ranks Raised: Disable Device +1 (12),
    Haggle +1 (3), Open Lock +1 (11), Search +1 (11), Spot +1 (12)
    Feats Selected: Improved Critical (Slashing),
    Improved Critical (Ranged)
    Enhancements Selected: Reconstructive Spellcasting III,
    Warforged Construct Thinking III
    ________________________________________________________________
    
    LEVEL 13:
    Class Selected: Artificer (Artificer 9 / Monk 2 / Ranger 2)
    Skills Ranks Raised: Disable Device +1 (13),
    Haggle +1 (4), Open Lock +1 (12), Search +1 (12), Spot +1 (13)
    Enhancements Selected: Mighty Reconstruction III,
    Warforged Hardiness III
    ________________________________________________________________
    
    LEVEL 14:
    Class Selected: Artificer (Artificer 10 / Monk 2 / Ranger 2)
    Skills Ranks Raised: Disable Device +1 (14),
    Open Lock +1 (13), Search +1 (13), Spot +1 (14), UMD +1 (5)
    Enhancements Selected: Warforged Power Attack III,
    Repair Manipulation IV
    ________________________________________________________________
    
    LEVEL 15:
    Class Selected: Artificer (Artificer 11 / Monk 2 / Ranger 2)
    Skills Ranks Raised: Disable Device +1 (15),
    Open Lock +1 (14), Search +1 (14), Spot +1 (15), UMD +1 (6)
    Feats Selected: Great Cleave
    Enhancements Selected: Repair Manipulation V,
    Reconstructive Spellcasting IV, Repair Manipulation VI
    ________________________________________________________________
    
    LEVEL 16:
    Class Selected: Artificer (Artificer 12 / Monk 2 / Ranger 2)
    Abilities Raised: STR: 21
    Skills Ranks Raised: Disable Device +1 (16),
    Open Lock +1 (15), Search +1 (15), Spot +1 (16), UMD +1 (7)
    Feats Selected: Improved Precise Shot
    Enhancements Selected: Mighty Reconstruction IV,
    Artificer Damage Boost III
    ________________________________________________________________
    
    LEVEL 17:
    Class Selected: Artificer (Artificer 13 / Monk 2 / Ranger 2)
    Skills Ranks Raised: Disable Device +2 (18),
    Open Lock +1 (16), Search +1 (16), Spot +1 (17)
    Enhancements Selected: Repair Manipulation VII,
    Artificer Damage Boost IV
    ________________________________________________________________
    
    LEVEL 18:
    Class Selected: Artificer (Artificer 14 / Monk 2 / Ranger 2)
    Skills Ranks Raised: Disable Device +2 (20),
    Open Lock +1 (17), Search +1 (17), Spot +1 (18)
    Feats Selected: Stunning Blow
    Enhancements Selected: Reconstructive Spellcasting V
    ________________________________________________________________
    
    LEVEL 19:
    Class Selected: Artificer (Artificer 15 / Monk 2 / Ranger 2)
    Skills Ranks Raised: Disable Device +1 (21),
    Open Lock +1 (18), Search +1 (18), Spot +1 (19), UMD +1 (8)
    Enhancements Selected: Warforged Tactics III
    ________________________________________________________________
    
    LEVEL 20:
    Class Selected: Artificer (Artificer 16 / Monk 2 / Ranger 2)
    Abilities Raised: DEX: 20
    Skills Ranks Raised: Disable Device +1 (22),
    Open Lock +1 (19), Search +1 (19), Spot +1 (20), UMD +1 (9)
    Feats Selected: Mithril Body
    Enhancements Selected: Mighty Reconstruction V
    Stats at End of Level 20:
    HP:320 SP:550 AC:21 FORT:20 REFL:16 WILL:13 BAB:+15/+15/+20/+25
    STR:21(+5) DEX:20(+5) CON:22(+6) INT:13(+1) WIS:11(0) CHA:11(0)
    Balance:7, Bluff:1, Concentration:9, Diplomacy:1, Disable Device:24,
    Haggle:6, Heal:1, Hide:6, Intimidate:1, Jump:14, Listen:4,
    Move Silently:6, Open Lock:25, Perform: n/a, Repair:2,
    Search:21, Spot:21, Swim:9, Tumble: n/a, UMD:10

  8. #528
    Community Member Lurzifer's Avatar
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    Postpone manyshot for a bit and get great cleave earlier, manyshot isnt uselful unless u have a BAB of at least 11 since there u get the third arrow, at 16 BAB u get the fourth arrow.

    You put 2 points into Con even though starting with 17 and +3 tome, you only need 21 for Epic Toughness, that lvl 20 point in Dex i don really get either. Put those to Strength.
    You can even out odd Dex and Con easliy with the enhancements of WF and Ranger.

    Drop Stunning Blow its not good enough for EE content, even with max possible achievable Juggernaut DC of 60 (more if u count very shortterm non sustainable stuff).
    I recommend Precision instead.

    I would also start with odd int if your Int tome is odd as well. starting with 9 or 11 Int seems better, maybe 11 Int 7 Cha.

    Lvl 21 should be overwhelming Crit and 24 Epic toughness.

    Aside those notes it looks solid.
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  9. #529
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    Thank you very much, Lurzifer!

  10. #530
    Community Member voxson5's Avatar
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    What would you recommend for equipment; levels 20-22?

    Currently @ 20 & using the following:
    Head : Minos
    Neck : silver flame talisman
    Trinket : voice/greater nimble/greater stalwart
    Cloak : con-opp & hp GS
    Gloves : unsuppressed Titan gloves
    Ring 1 : tumbleweed
    Ring 2 : thamors(sp?), no extra effect (had a booboo with dopant :/ )
    Bracers : ethereal with 12prr
    Googles : triple air with sp GS
    Docent : DT with +5 resistance, corrosive salt, freezing ice

    Have EH neither grasps, str of sup parry bracers, boots (name?) striding/dex/dex & stoneheart (con)

    Edit - no other epic gear due to tr addiction
    Last edited by voxson5; 03-24-2013 at 11:20 PM.

  11. #531
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    Quote Originally Posted by voxson5 View Post
    What would you recommend for equipment; levels 20-22?

    Currently @ 20 & using the following:
    Head : Minos
    Neck : silver flame talisman
    Trinket : voice/greater nimble/greater stalwart
    Cloak : con-opp & hp GS
    Gloves : unsuppressed Titan gloves
    Ring 1 : tumbleweed
    Ring 2 : thamors(sp?), no extra effect (had a booboo with dopant :/ )
    Bracers : ethereal with 12prr
    Googles : triple air with sp GS
    Docent : DT with +5 resistance, corrosive salt, freezing ice

    Have EH neither grasps, str of sup parry bracers, boots (name?) striding/dex/dex & stoneheart (con)

    Edit - no other epic gear due to tr addiction
    I am using PDK helmet & gloves and gemstone upgraded as part of set. And sun soul bracers. Would also recommend a recon item. lvl 23 currently.

  12. #532
    Community Member voxson5's Avatar
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    Quote Originally Posted by tiipeJii View Post
    I am using PDK helmet & gloves and gemstone upgraded as part of set. And sun soul bracers. Would also recommend a recon item. lvl 23 currently.
    Gemstone seems like a nice upgrade, and the set seems nice too.
    Where are you slotting your fortification item?

    My min2's have +2 insightful con, so for the time being I have that covered.

    I have 84? Repair SP & greater repair lore + auto repair on the unsuppressed Titan gloves (and +6 str & clicky, it's been a good item for this life actually).

    I like the bracers for the sup parrying & would give back an even WIS score, might have to do a bit of grinding

    Cheers

  13. #533
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    Quote Originally Posted by voxson5 View Post
    Gemstone seems like a nice upgrade, and the set seems nice too.
    Where are you slotting your fortification item?

    My min2's have +2 insightful con, so for the time being I have that covered.

    I have 84? Repair SP & greater repair lore + auto repair on the unsuppressed Titan gloves (and +6 str & clicky, it's been a good item for this life actually).

    I like the bracers for the sup parrying & would give back an even WIS score, might have to do a bit of grinding

    Cheers
    Just using a heavy fort belt atm.

  14. #534
    Community Member Forzah's Avatar
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    Quote Originally Posted by tiipeJii View Post
    Just using a heavy fort belt atm.
    Maybe if you have some old epic gear with a blue/green slot, or if you craft an epic spare hand you can slot heavy fort there.
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  15. #535

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    Man, that's what a real juggernaut looks like!

    (had to cut it as it was a 6mb picture stupid fraps!)

    Sithali-1 ~ 31/31 Lives ~ Completionist
    OMNIPRESENCE
    The Sith Project ~ Youtube channel ~ Sithali, King of Burst DPS ~ Pyrene, the Endgame Paladin ~ Facebook!

  16. #536
    Community Member bergeau09's Avatar
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    Quote Originally Posted by Symerith View Post
    Man, that's what a real juggernaut looks like!

    (had to cut it as it was a 6mb picture stupid fraps!)
    TWF Juggs? Pffffft!
    Hossa / Darree ~Khyber~ Doom Legion (Level 75)
    Proud Host of the DDO Hunger Games Along with Fawngate.
    Quote Originally Posted by Jendrak
    Somebody should definitely explain to Turbine that when they roll up a new GM that INT is not dump stat.

  17. #537
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    Quote Originally Posted by Lurzifer View Post
    Thelanis Juggernaut Branch visiting Suulomades

    http://www.youtube.com/watch?v=B6Eo5pM7gN0
    12 Arties and it took you 3 minutes to get the traps done???

    Awesome video. I also liked it when you brought up the stats and EDs.

    But most of all, well done on Bat Exterminator !

  18. #538
    Community Member Lurzifer's Avatar
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    Default Thats how they look :P

    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  19. #539
    Community Member Bacab's Avatar
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    Quote Originally Posted by Lurzifer View Post
    Thelanis Juggernaut Branch visiting Suulomades

    http://www.youtube.com/watch?v=B6Eo5pM7gN0
    Grats on Bat Exterminator IV!
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  20. #540
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    First of all, Great build I have enjoyed playing it so far, I love the combination of ranged and melee much more than just being a melee. Question though, I believe I read somewhere that you said you usually only use a bow on red names when you have manyshot loaded. But, I also noticed that you use Precise shot and Improved Precise shot. I'm just wondering if you now use your bow every time manyshot is ready or have found quests where the feats are more useable, like tor for instance where you can try and line up the dragon and giant. I'm just really curious cause I was wondering if I would be better off picking up 2 other feats or if you just didn't have much to choose from for feats.

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