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  1. #461
    Bray The Great Whale SEMPER's Avatar
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    Question for all the Juggs how often do you switch out for planar weapons vs forcefield ? I was thinking about keeping both and using scrolls for Tenser's but then there not quickened and I really don't like that idea , just wanted to see what all the other juggs do and what they run into thanx

    P.S. mine is lvl 24 so far and im loving it thanks Haek
    SARLONA ~ BREY BRAY BRAI BREI BRAYZ CEMPER CEMP SEMPER SAVALOT
    Proud Officer of ROVING GUNS

  2. #462
    Community Member Lurzifer's Avatar
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    I switch to Forcefield for quests where it might be handy, usually only if i solo something for the first time
    Last edited by Lurzifer; 03-16-2013 at 11:36 AM.
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  3. #463
    Bray The Great Whale SEMPER's Avatar
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    Lurzifer do you use insightful damage with your Repeater ? It looks like you have it on your hotbar unless I'm mistaken just wondering as I do use mine every once in a while and I was wondering if your getting more dps with it ....
    SARLONA ~ BREY BRAY BRAI BREI BRAYZ CEMPER CEMP SEMPER SAVALOT
    Proud Officer of ROVING GUNS

  4. #464
    Community Member Bacab's Avatar
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    Quote Originally Posted by SEMPER View Post
    Lurzifer do you use insightful damage with your Repeater ? It looks like you have it on your hotbar unless I'm mistaken just wondering as I do use mine every once in a while and I was wondering if your getting more dps with it ....
    It appears he plays to the toons strengths at all times...

    Many shot up>>>>Bow and Many shot

    Many shot down>>>>Melee

    Many shot down AND you have to range>>>>Repeater

    All these options are what makes this build special.

    There have been a TON of builds that can...

    Melee for really good dmg.
    Melee and have a quickened don't die button (heal or recon)
    Ranged for huge dmg
    Have really great saves and evasion
    Have great personal and PARTY buffs.

    This is the only build that can do all 5 of those.
    Tukaw is the closest at doing all 3...except its ranged dmg costs SP and feats...
    Helves Angle can do a lot..but lacks quickened don't die button

    I have enjoyed all Haek's videos. At first I tried to pick apart every video (I can't...there are virtually no holes in this build...and with the Enhancement pass...it will just get better)

    I LOVE Warforged...

    And I was slow to get on this one...

    I still have a Tukaw running around (he is gonna be shelved for a bit though)

    I made a "juggernaut" that was 18Arty/2MNK before this one came out...It never occurred to me to splash it deeper and use a 2 hander and a Bow. I used a Bastard Sword (along with that Rune-arm that gave prof) and still had nice evasion. But my only ranged DPS option was endless fusillade.

    The other problem with my build...I kept Empower and Maximize (for my offensive spells).

    Haek's Build >>>>Mine

    The Juggernaut brings EVERYTHING to the table.

    I run EE's on my Cleric a lot...
    When I run with Juggs...I feel like a Death ward Bot lol.

    They usually just Auto-Pilot and destroy things.

    Literally...in most EEs...

    3 Juggs > 6 Regular members in a party (healer + 3 DPS + buffer + Arcane)

    By everyone (the Juggs that is) having Manyshot...bosses die and do not pose as much of a danger to the party.
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  5. #465
    Bray The Great Whale SEMPER's Avatar
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    Quote Originally Posted by Bacab View Post
    It appears he plays to the toons strengths at all times...

    .
    I agree with everything you said I'm not questioning the build , I'm asking him how he uses certain things so I can understand it more so I can make my lvl 25 jugg shine more , obviously playing it helps and getting use to certain situations etc.... make a big difference I was merely asking him if he uses insightful damage on his crossbow that's it simple question and you came in here with that lol , I like it but it still didn't answer my question
    SARLONA ~ BREY BRAY BRAI BREI BRAYZ CEMPER CEMP SEMPER SAVALOT
    Proud Officer of ROVING GUNS

  6. #466
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    Quote Originally Posted by SEMPER View Post
    I agree with everything you said I'm not questioning the build , I'm asking him how he uses certain things so I can understand it more so I can make my lvl 25 jugg shine more , obviously playing it helps and getting use to certain situations etc.... make a big difference I was merely asking him if he uses insightful damage on his crossbow that's it simple question and you came in here with that lol , I like it but it still didn't answer my question
    Ya he uses it, it's around 8-10 more damage per arrow depending on how geared you are so it's well worth having for those situations where you need to range but manyshot is on timer. One place where this is very useful is Fall of Truth.

  7. #467
    Bray The Great Whale SEMPER's Avatar
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    Quote Originally Posted by Viisari View Post
    Ya he uses it, it's around 8-10 more damage per arrow depending on how geared you are so it's well worth having for those situations where you need to range but manyshot is on timer. One place where this is very useful is Fall of Truth.
    yeah it seems this is the one quest/raid that i use my repeater the most , but ty for the response
    SARLONA ~ BREY BRAY BRAI BREI BRAYZ CEMPER CEMP SEMPER SAVALOT
    Proud Officer of ROVING GUNS

  8. #468
    Community Member Lurzifer's Avatar
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    Well what can i say, originally the build was designed to never use repeaters not while leveling or endgame.
    I simply hate the sound of them, but i found that the repeater with the fusilade is actually good damage while needed and is excellent for charging your fury moment, just use fusilade as soon as its off timer when u need charges.
    Its exceptionally useful in EE tor when u need to get the 10 vorpals before next map transition

    Places where i use the repeater:
    Bosses when i'm blitzing
    Pillars in Lob
    Crystal in FoT
    Fury Moment charge whenever i need some charges quickly


    And yea Insightful damage is kinda nice for it, since bow strength doesnt apply its free 10 damage per arrow, since im sitting on 30 Int.
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  9. #469
    Eternally Mediocre Girl Maelodic's Avatar
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    Ignore this post.
    Last edited by TehBeWop; 03-17-2013 at 06:11 PM.
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  10. #470
    Community Member scoobmx's Avatar
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    Quote Originally Posted by Bacab View Post
    I have enjoyed all Haek's videos. At first I tried to pick apart every video (I can't...there are virtually no holes in this build...and with the Enhancement pass...it will just get better)
    I'm not sure how you know this? How do you know the enhancement pass wont kill it? Historically warforged have gotten nerfed in some way with each update.
    Scoobmx Scoobshot Arcscoob Beefscoob : Imperial Assassins : Argonnessen
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  11. #471
    Community Member redspecter23's Avatar
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    Quote Originally Posted by scoobmx View Post
    I'm not sure how you know this? How do you know the enhancement pass wont kill it? Historically warforged have gotten nerfed in some way with each update.
    I think what he's suggesting is that the Juggernaut, unlike some other builds, doesn't rely much at all on specific enhancements. You could lose the enhancement system completely and the core of the build would still function. Because of this any changes to the enhancement system (even if they are completely different) won't change the overall usefulness of the build to a large extent. It would be more likely that there would be some change in the enhancement pass that would actually make the build better.

    The more likely situation is that the enhancement pass makes some other build more powerful than the Juggernaut, essentially proxy nerfing it while not effecting the Jugg's power directly.
    Kaarloe - Degenerate Matter - Argonnessen

  12. #472
    Community Member scoobmx's Avatar
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    Quote Originally Posted by redspecter23 View Post
    I think what he's suggesting is that the Juggernaut, unlike some other builds, doesn't rely much at all on specific enhancements. You could lose the enhancement system completely and the core of the build would still function. Because of this any changes to the enhancement system (even if they are completely different) won't change the overall usefulness of the build to a large extent. It would be more likely that there would be some change in the enhancement pass that would actually make the build better.

    The more likely situation is that the enhancement pass makes some other build more powerful than the Juggernaut, essentially proxy nerfing it while not effecting the Jugg's power directly.
    I suppose. But given history the likely situation we'll see is something like 'ah, we fixed the PRR bug! Because they do not have armor proficiency feats they are supposed to have 0 PRR for all body types!'

    Who knows, they may again revisit reconstruct scaling and nerf by 50% spellpower just like heal.

    This is why I'm so afraid of each update. Given I haven't yet capped my jug yet (due to invis being broken) she may never actually see any play at cap before the update.
    Scoobmx Scoobshot Arcscoob Beefscoob : Imperial Assassins : Argonnessen
    My Builds : Abbot Raid Manual : Weapon Damage Modeler : My Trades

  13. #473
    Community Member Son_of_the_South's Avatar
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    Ive read through most of this post and am liking the idea of this build.

    Could someone who has a capped Jugg post a "must have" gear list as id like to TR into this build but wanna make sure i have the gear ill need.

  14. #474
    Community Member Forzah's Avatar
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    Quote Originally Posted by Son_of_the_South View Post
    Ive read through most of this post and am liking the idea of this build.

    Could someone who has a capped Jugg post a "must have" gear list as id like to TR into this build but wanna make sure i have the gear ill need.
    At cap you'll want Sireth, Pinion and an eSoS as weapons, with a planar focus of prowess as trinket. Better worked out gear is posted by Haek a few pages ago.

    For leveling carnifex, GS Falchion/greataxe, quiver of alacrity and torc are nice, together with your other regular GS items. Just focus on maxing out the important stats all the time (dex, wis, str, con) and you should be ok.
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  15. #475
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    Any specific reason to why it seems like many of the ranger versions in the planner are lawful good? Earlier when I played (a long time ago) it seemed like one preferred to be neutral to avoid some of the good only damage from certain mobs, etc. in addition to that certain items are worse when you have good (unholy gives negative levels, etc.)

  16. #476
    Community Member redspecter23's Avatar
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    Quote Originally Posted by Son_of_the_South View Post
    Ive read through most of this post and am liking the idea of this build.

    Could someone who has a capped Jugg post a "must have" gear list as id like to TR into this build but wanna make sure i have the gear ill need.
    I found that the two most important pieces of gear are Cleaver and Pinion. I capped without them and felt the gap in power until I was able to pull both. I don't think any other bow comes close to Pinion in terms of power. While you could use ESoS or Skybreaker as an alternative to Cleaver, the limbchopper effect is not to be underestimated, especially against giants and only gets better with multiple Cleaver users in the same group.

    I think the Ring of Master Artifice is very important as well. I've been toying with using Halcyon Boots for spellpower instead of Treads of Falling Shadow. Losing any potency from self healing is going to hurt, but would basically free up another ring slot possibly for Ring of Shadows, which could be reason enough to explore the option.
    Kaarloe - Degenerate Matter - Argonnessen

  17. #477
    Community Member Forzah's Avatar
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    Quote Originally Posted by Fecerak View Post
    Any specific reason to why it seems like many of the ranger versions in the planner are lawful good? Earlier when I played (a long time ago) it seemed like one preferred to be neutral to avoid some of the good only damage from certain mobs, etc. in addition to that certain items are worse when you have good (unholy gives negative levels, etc.)
    Monk requires lawful alignment.
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  18. #478
    The Hatchery DarkForte's Avatar
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    Quote Originally Posted by Son_of_the_South View Post
    Ive read through most of this post and am liking the idea of this build.

    Could someone who has a capped Jugg post a "must have" gear list as id like to TR into this build but wanna make sure i have the gear ill need.
    'Need' is such a strong word. What content will you be running and under what expectations? If you'll be running mostly EH a recon item for convenient self-heals and a decent two-hander/bow pair should be enough, if you want to do EEs expectations are a bit higher, and if you want to do like haek and solo EE DA, you'll want a lot more.
    Nerdrage/Endgame ~ Sarlona
    Ekkehart (human PM) - Hammet (WF AM) - Cerussite (helf THF kensei) - Anordineth (helf dark monk)
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  19. #479
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    Quote Originally Posted by Forzah View Post
    Monk requires lawful alignment.
    It does, which I'm aware of. But I am unable to see the reasoning behind being good, as generally from my experience there have been few good reasons to be good besides good only items (which you have UMD for) as well as being required to be good (paladin), so I am unsure why most of the ranger variants appear to be lawful good instead of lawful neutral

  20. #480
    Community Member Lurzifer's Avatar
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    Quote Originally Posted by Fecerak View Post
    It does, which I'm aware of. But I am unable to see the reasoning behind being good, as generally from my experience there have been few good reasons to be good besides good only items (which you have UMD for) as well as being required to be good (paladin), so I am unsure why most of the ranger variants appear to be lawful good instead of lawful neutral
    This is simply a Leftover from my time as paladin splash, didnt bother to correct it either ingame or on the planner.

    The Ranger version evolved after the Paladin version was already capped, so i switched with a +3 lesser heart, but didnt bother paying 490 TP for an alignment change :P

    The only mobs where u really might notice it, are the mariliths but thats like 1d6 or 2d6 less damage incoming, completly ignorable when first numbers hit for 150-200 each
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

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