Lurzifer any update on the twf version?
Taenebrae, Daemonsoul, Daemoneyes and Daemonheart of Argonessen
Glitzakram - Trade Thread
If you are going fleshie make a monkcher build (Something like Sith's build). You get the 10K stars more burst ranged damage and can do other stuff, but you don't have the recon. Like everything, give and take depending on your playstyle. I've been running with several monkchers and the playstyle is comparable when ranging. The think I like about Jugg is the recon at will.. It is very handy to say the least.
RTFM on Khyber
Well the TWF version has some flaws still, problem are the at least 2 more feats u have to spend on it, actually rather 3 since u want one of the exotic weapons for best performance.
It can be done, but i have currently too much fun with current version of Haek to try and LR for other build version.
And i wont post any theory build here, only stuff i played myself and know that it works properly.
What u can do is choose drop IPS and completionist on the ranger version and take ITWF and GTWF instead and use Mohrns Mainhand + Balizarde Offhand, that should be quite nice. Other than that advise there wont be anything else in the near future on the Twf version from my side.
The simple fact that all combat attack styles are much better in Thf and S&B than they are in Twf brings me to the point where i just dont play twf until they resolved that issue.
Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis
I've been playing around with TWF (with no feats!) in EE GH flags and walkups when I get a chance, and I don't see any to-hit issues. Fact is you are only using this on mobs and not bosses (bosses will be ranged). So far I don't see to-hit as an issue, only issue is GTWF for the offhand attack proc.
RTFM on Khyber
Forester's brush hook is an alternative to getting EWP:Khopesh on the twf variant. It saves a feat, and allows you to stay centred, opening up the trembling earth finisher (+2 crit multiplier). You can also drop mithral body entirely; you have better ac unarmored anyway, and the 4% dodge from monk is worth more than the 13PRR from mithral body imo (if you really wanted to, you could twist standing with stone and have a total of 18PRR in earth stance anyway, but I prefer fire stance for the str bonus and easy ki generation on my toon). Additionally, a dance of flowers will up the EH/EE versions of the brush hook to 4[w] / 4.5[w] respectively, and deadly weapons is 'always on' as the weapon is aligned and metallic. Very good lootgen khopeshes will still beat out this weapon of course, but its very competitive if you can get the EH/EE versions which have phlebotomizing.
Having played around with being centred for a bit however, I'm getting drawn back to the idea of using the stout walking stick (or sireth when I get my hands on it) and making use of the earth finishing move. On sireth in particular, you'd end up with a 15-20x4 crit profile on finishing moves which seems very good.
I tested the Forester Brush Hooks, that was my original idea for the Twf build version. The attack range is just so short that its very irritating to play, especially with knockbacking giants -.-
The EE Versions are a major Pita zu get.
Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis
Well here is a try at a 2 weapon fighting Jugg.
Please give me thoughs / critiques as i will be trying this on my next Life. So i want it Semi Playable.
Issues I Have are Leveling Class Order and some of the feat orders in relationship to the monk and arti bonus feats.
Tear it apart!
Code:Character Plan by DDO Character Planner Version 03.16.01 DDO Character Planner Home Page Jugg Level 25 Lawful Good Warforged Male (2 Monk \ 2 Ranger \ 16 Artificer \ 5 Epic) Hit Points: 415 Spell Points: 1015 BAB: 15\15\20\25\25 Fortitude: 16 Reflex: 15 Will: 12 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 25) Strength 18 27 Dexterity 15 18 Constitution 16 21 Intelligence 14 17 Wisdom 6 9 Charisma 6 9 Tomes Used +2 Tome of Strength used at level 6 +2 Tome of Dexterity used at level 6 +2 Tome of Constitution used at level 6 +2 Tome of Intelligence used at level 6 +2 Tome of Wisdom used at level 6 +2 Tome of Charisma used at level 6 +3 Tome of Strength used at level 17 +3 Tome of Dexterity used at level 17 +3 Tome of Constitution used at level 17 +3 Tome of Intelligence used at level 17 +3 Tome of Wisdom used at level 17 +3 Tome of Charisma used at level 17 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 25) Balance 4 20 Bluff -2 5 Concentration 7 25 Diplomacy -2 5 Disable Device 6 31 Haggle -2 5 Heal -2 5 Hide 2 10 Intimidate -2 5 Jump 4 22 Listen -2 5 Move Silently 2 10 Open Lock 6 32 Perform n/a n/a Repair 2 9 Search 6 31 Spot -2 5 Swim 4 14 Tumble n/a 11 Use Magic Device 2 31 Level 1 (Artificer) Skill: Balance (+2) Skill: Concentration (+4) Skill: Disable Device (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Use Magic Device (+4) Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Ranger Feat: (Selected) Point Blank Shot Feat: (Automatic) Artificer Construct Mastery Feat: (Automatic) Artificer Knowledge: Scrolls Feat: (Automatic) Attack Feat: (Automatic) Composite Plating Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow Feat: (Automatic) Heroic Durability Feat: (Automatic) Inscribe Artificer Scroll Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Light Fortification Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Rapid Reload Feat: (Automatic) Revive Iron Defender Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Trapfinding Feat: (Automatic) Unleash Iron Defender Feat: (Automatic) Warforged Traits Enhancement: Artificer Damage Boost I Enhancement: Artificer Skill Boost I Enhancement: Artificer Crossbow Damage I Level 2 (Ranger) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Favored Enemy) Favored Enemy: Reptillian Feat: (Automatic) Bow Strength Feat: (Automatic) Defensive Fighting Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Wild Empathy Enhancement: Ranger Sprint Boost I Enhancement: Ranger Favored Damage I Enhancement: Repair Manipulation I Level 3 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Open Lock (+1) Skill: Use Magic Device (+1) Feat: (Selected) Toughness Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Enhancement: Racial Toughness I Enhancement: Warforged Constitution I Enhancement: Warforged Tactics I Level 4 (Monk) Ability Raise: STR Skill: Disable Device (+1) Skill: Search (+2) Feat: (Monk Bonus) Power Attack Feat: (Automatic) AC Bonus Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Candles Feat: (Automatic) Disciple of Pebbles Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Unarmed Strike Enhancement: Warforged Power Attack I Level 5 (Monk) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Feat: (Monk Bonus) Stunning Fist Feat: (Automatic) Evasion Feat: (Automatic) Meditation Level 6 (Artificer) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Use Magic Device (+3) Feat: (Selected) Exotic Weapon Proficiency: Khopesh Feat: (Automatic) Artificer Craft Mastery Feat: (Automatic) Artificer Knowledge: Potions Feat: (Automatic) Artificer Rune Arm Use Enhancement: Artificer Improved Rune Arm Use I Enhancement: Way of the Patient Tortoise I Enhancement: Racial Toughness II Enhancement: Reconstructive Spellcasting I Enhancement: Storm Manipulation I Enhancement: Artificer Wand and Scroll Mastery I Enhancement: Warforged Tactics II Level 7 (Artificer) Skill: Balance (+0.5) Skill: Disable Device (+1) Skill: Jump (+0.5) Skill: Open Lock (+2) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Artificer Knowledge: Wands Enhancement: Improved Use Magic Device I Enhancement: Repair Manipulation II Level 8 (Artificer) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Jump (+0.5) Skill: Open Lock (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Artificer Bonus) Quicken Spell Feat: (Automatic) Trapmaking Enhancement: Artificer Damage Boost II Enhancement: Artificer Skill Boost II Enhancement: Artificer Crossbow Attack I Level 9 (Artificer) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Two Weapon Fighting Feat: (Automatic) Artificer Knowledge: Arms and Armor Feat: (Automatic) Retain Essence Enhancement: Reconstructive Spellcasting II Enhancement: Repair Manipulation III Enhancement: Warforged Power Attack II Level 10 (Artificer) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Jump (+0.5) Skill: Open Lock (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Enhancement: Artificer Battle Engineer I Level 11 (Artificer) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Jump (+0.5) Skill: Open Lock (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Artificer Knowledge (ALL) Enhancement: Racial Toughness III Enhancement: Improved Use Magic Device II Level 12 (Artificer) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Jump (+0.5) Skill: Open Lock (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Artificer Bonus) Improved Critical: Ranged Weapons Feat: (Selected) Manyshot Level 13 (Artificer) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Jump (+0.5) Skill: Open Lock (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Enhancement: Storm Manipulation II Enhancement: Repair Manipulation IV Enhancement: Warforged Tactics III Level 14 (Artificer) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Jump (+0.5) Skill: Open Lock (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Enhancement: Artificer Damage Boost III Enhancement: Repair Manipulation V Level 15 (Artificer) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Jump (+0.5) Skill: Open Lock (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Artificer Damage Boost IV Level 16 (Artificer) Ability Raise: STR Skill: Balance (+1) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Artificer Bonus) Precise Shot Feat: (Automatic) Archer's Focus Enhancement: Warforged Constitution II Level 17 (Artificer) Skill: Balance (+1) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Skill Mastery Level 18 (Artificer) Skill: Balance (+1) Skill: Disable Device (+1) Skill: Open Lock (+2) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Slashing Weapons Level 19 (Artificer) Skill: Balance (+1) Skill: Disable Device (+1) Skill: Open Lock (+2) Skill: Search (+1) Skill: Use Magic Device (+1) Enhancement: Artificer Crossbow Damage II Enhancement: Racial Toughness IV Enhancement: Improved Use Magic Device III Enhancement: Improved Use Magic Device IV Enhancement: Repair Manipulation VI Enhancement: Warforged Power Attack III Level 20 (Artificer) Ability Raise: STR Feat: (Artificer Bonus) Improved Fortification Level 21 (Artificer) Skill: Bluff (+2) Skill: Diplomacy (+2) Skill: Move Silently (+2) Skill: Repair (+4) Skill: Tumble (+2) Skill: Use Magic Device (+56750088) Feat: (Selected) Stunning Blow Enhancement: Artificer Skill Boost III Enhancement: Repair Manipulation VII Level 22 (Artificer) Skill: Diplomacy (+1) Skill: Intimidate (+0.5) Skill: Move Silently (+1) Skill: Repair (+1) Skill: Tumble (+1) Skill: Use Magic Device (+56751468) Level 23 (Artificer) Skill: Bluff (+0.5) Skill: Diplomacy (+1) Skill: Intimidate (+0.5) Skill: Move Silently (+1) Skill: Tumble (+1) Skill: Use Magic Device (+56751780) Level 24 (Artificer) Skill: Diplomacy (+1) Skill: Repair (+4) Feat: (Artificer Bonus) Heighten Spell Level 25 (Artificer) Skill: Diplomacy (+1) Skill: Move Silently (+1) Skill: Repair (+2) Skill: Use Magic Device (+1)
Just want to say thanks to the OP for the build.
My completionist journey to pass-the-time had finally come to an end. I had an eSoS and a True Heart in my pack and no future, until I read this thread. Death rises for the final time to join the ranks of the Juggernauts.
Great build. Looking forward to running around smashing things.
Officer of the Platinum Knights of Cannith, Founder of the guild GHOSTBANE of Cannith
Main - Death - Completionist and then some...
Other Characters - Holy, Leap, War, Optimusprime, Intimitank, Lanfear, Can, Afkbiobrb, Garagesale, Leverpuller and many more
It is a great build, and I wanted to throw a little tidbit out there...
If you have an old war-forged arti laying around, the monk/ranger splashes need to be taken early. But if you go with a fighter 2 splash, you can splash late. It isn't as powerful, but if you are just trying to finish out a life... it is something you can do with just an LR.
If the build is this much fun on a wanna-be version, I can't wait to play the real thing next life!
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
I do have one question:
My wanna-be-jugg is on a second account. Very Very limited gear selection so far, but tomorrow santa-cove is coming to town!
Any thoughts on priority items for this build?
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
From the Cove, I've always been a huge fan of the buccaneer ring. +7 Dex, +2 Good Luck, and a green slot is quite some yummy. But that's tough to fit into a Juggernaut with one ring dedicated to the artificer ring.
Kobold sentient jewel still hate you.
Heya,
New Video up, all Dragon Fights in EE Tor in together way under 5 Minutes:
http://www.youtube.com/watch?v=KqUb2bwMc5g
Haek
Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis
I think pulveriser gives you more than headman's chop; the latter is a 10% increase on base damage, whilst the former expands the crit range before improved critical. This makes weapons like Mornh particularly effective, as you end up with an SoS crit profile. You can also get base 18-20 crit range blunt weapons (e.g. necro turn in mace), which in the offhand give you a decent chance to proc on-crit effects (such as stunning blow from anvil of thunder), as the effective range becomes 13-20 with pulveriser and imp crit: blunt.
The highest crit damage is lower, but damage over time will favour the addition from pulveriser on a good base crit weapon.
Spyglass slotted with 6 int is a great swap-in for a jug. Great search, 8 or 9 more int for disabling, and my jug will have disable/OL from spare hand anyway. Maybe my version with trip/stun and pal levels is a bit dated but I like tactics and have a fighter PL. No space for buccaneers ring, ring 1 is master artificer, ring 2 would have to be +10 stun robar if I ever get my hands on one. 7 dex and good luck can be slotted somewhere anyway.
On Thelanis: Makkuroi - Heroic+Epic completionist, 30+ Past lives - Guild: Zeugen der Dreizehn
Yes I have a Mornh just waiting till I get second and I will swap two feats and test this.
I hate giving up IPP, but I think I agree with Haek that's probably one feat could live without, as well as "Zen Archery". Will swap those out for ITWF and GTWF and test some the Mornh
RTFM on Khyber