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  1. #341
    Community Member SSFWEl's Avatar
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    Default

    Very interesting.

    I know one of the main points of this build is WF, but 1) I don't have WF 2) I hate the way they look and 3) I like playing haflings.

    So can this be adapted to a fleshy? I would even be willing to go hElf (use the ranger version and take Pally dilly), but I can't bring myself to make a WF.

    Or is the repair THAT much better than anything else I can use.
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  2. #342
    Community Member Maxallu's Avatar
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    Quote Originally Posted by SSFWEl View Post
    Very interesting.

    I know one of the main points of this build is WF, but 1) I don't have WF 2) I hate the way they look and 3) I like playing haflings.

    So can this be adapted to a fleshy? I would even be willing to go hElf (use the ranger version and take Pally dilly), but I can't bring myself to make a WF.

    Or is the repair THAT much better than anything else I can use.
    This build goes WF for quickened self reconstructs and the tactics. This ability is very important in the high level end game content that they are running. Not going WF kinda defeats the whole purpose of the build.

  3. #343
    Community Member K_0tiC's Avatar
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    We over at Renowned have decided on a new name for this build from now on it will be referred to as the Faek as the creators toon is Haek. Think ill start posting screenies of faeks dying & being out killed and failing to preform to op standards!
    Officer of Renowned

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  4. #344
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    Quote Originally Posted by K_0tiC View Post
    We over at Renowned have decided on a new name for this build from now on it will be referred to as the Faek as the creators toon is Haek. Think ill start posting screenies of faeks dying & being out killed and failing to preform to op standards!
    I'll only approve of that after you've gotten a proper bow instead of the gimpy little stick you're using at the moment.
    Last edited by Viisari; 02-26-2013 at 06:02 PM. Reason: where'd that typo sneak in from¿!

  5. #345

    Default

    Quote Originally Posted by Impaqt View Post
    This may be the self Sufficient melee I'm looking for.

    I have a WF Ranger on the shelf that was my old Dual Wield Pick build.....

    I've got a Deathnip, Min II, Triple Pos, plus a host of others already. I think maybe a TWF Dual Pick version could be fun. I've got a set of tome pages as well so I could pick up a new Deathnip as well.

    very cool concept.
    New deathnips are so hot!!! And the looks... I'm a fan.

    I just can't wait to find a proper build to fit them in

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  6. #346
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    Quote Originally Posted by SSFWEl View Post
    Very interesting.

    I know one of the main points of this build is WF, but 1) I don't have WF 2) I hate the way they look and 3) I like playing haflings.

    So can this be adapted to a fleshy? I would even be willing to go hElf (use the ranger version and take Pally dilly), but I can't bring myself to make a WF.

    Or is the repair THAT much better than anything else I can use.
    Plenty of builds on the boards for those who want to go fleshie, particularly if willing to go HElf for AA. It seems that I can't take 2 steps before I run into a Monkcher with a Pinion in Eveningstar...

    But yeah, this build is probably not the one you are looking for. Reconstructs are a major feature of the build.
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  7. #347
    Community Member cfelicio's Avatar
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    Default No monk?

    I don't have monk, but interested in changing my melee soul into this build. Would this work, or no monk is a deal breaker?

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 Lawful Good Warforged Male
    (2 Paladin \ 2 Ranger \ 16 Artificer \ 5 Epic) 
    Hit Points: 469
    Spell Points: 1005 
    BAB: 16\16\21\26\26
    Fortitude: 21
    Reflex: 16
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 25)
    Strength             16                    25
    Dexterity            14                    18
    Constitution         18                    23
    Intelligence         12                    14
    Wisdom                6                     8
    Charisma             12                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               2                     8
    Bluff                 1                     9
    Concentration         4                    12
    Diplomacy             1                     9
    Disable Device        n/a                  n/a
    Haggle                1                     9
    Heal                 -2                     5
    Hide                  2                     8
    Intimidate            1                     9
    Jump                  3                    11
    Listen               -2                     5
    Move Silently         2                     8
    Open Lock             n/a                  n/a
    Perform               n/a                   n/a
    Repair                1                     8
    Search                1                    10
    Spot                 -2                     7
    Swim                  3                     9
    Tumble                n/a                   n/a
    Use Magic Device      n/a                  11
    
    Level 1 (Artificer)
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Artificer)
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 6 (Artificer)
    Feat: (Selected) Cleave
    
    
    Level 7 (Artificer)
    Feat: (Artificer Bonus) Point Blank Shot
    
    
    Level 8 (Artificer)
    
    
    Level 9 (Ranger)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Artificer)
    
    
    Level 11 (Artificer)
    
    
    Level 12 (Artificer)
    Feat: (Selected) Manyshot
    Feat: (Artificer Bonus) Precise Shot
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    
    
    Level 15 (Artificer)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Artificer)
    Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
    
    
    Level 17 (Artificer)
    
    
    Level 18 (Artificer)
    Feat: (Selected) Mithral Body
    
    
    Level 19 (Artificer)
    
    
    Level 20 (Artificer)
    Feat: (Artificer Bonus) Quicken Spell
    
    
    Level 21 (Artificer)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Artificer)
    
    
    Level 23 (Artificer)
    
    
    Level 24 (Artificer)
    Feat: (Selected) Epic Toughness
    
    
    Level 25 (Artificer)
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Artificer Skill Boost I
    Enhancement: Artificer Skill Boost II
    Enhancement: Ranger Sprint Boost I
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Battle Engineer I
    Enhancement: Ranger Swamp Lore I
    Enhancement: Ranger Tundra Lore I
    Enhancement: Ranger Desert Lore I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Disable Device I
    Enhancement: Improved Disable Device II
    Enhancement: Improved Search I
    Enhancement: Improved Search II
    Enhancement: Improved Spot I
    Enhancement: Improved Spot II
    Enhancement: Improved Use Magic Device I
    Enhancement: Improved Use Magic Device II
    Enhancement: Reconstructive Spellcasting I
    Enhancement: Reconstructive Spellcasting II
    Enhancement: Reconstructive Spellcasting III
    Enhancement: Reconstructive Spellcasting IV
    Enhancement: Reconstructive Spellcasting V
    Enhancement: Mighty Reconstruction I
    Enhancement: Mighty Reconstruction II
    Enhancement: Mighty Reconstruction III
    Enhancement: Mighty Reconstruction IV
    Enhancement: Mighty Reconstruction V
    Enhancement: Repair Manipulation I
    Enhancement: Repair Manipulation II
    Enhancement: Repair Manipulation III
    Enhancement: Repair Manipulation IV
    Enhancement: Repair Manipulation V
    Enhancement: Repair Manipulation VI
    Enhancement: Repair Manipulation VII
    Enhancement: Paladin Charisma I
    Enhancement: Ranger Dexterity I
    Enhancement: Paladin Toughness I
    Enhancement: Artificer Wand and Scroll Mastery I
    Enhancement: Artificer Wand and Scroll Mastery II
    Enhancement: Artificer Wand and Scroll Mastery III
    Enhancement: Artificer Wand and Scroll Mastery IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II

  8. #348
    Founder Matuse's Avatar
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    Default

    The evasion is extremely nice, and this sucks down a prodigious amount of feats, monk helps with that too.
    Kobold sentient jewel still hate you.

  9. #349
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    Quote Originally Posted by cfelicio View Post
    I don't have monk, but interested in changing my melee soul into this build. Would this work, or no monk is a deal breaker?
    After a quick scan I don't see any of the really important feats missing. You lose evasion but gain paladin saves which is almost as good.

    You do also lose stunning blow which, while is nice to have, can be tough to get work well for EE's.

  10. #350
    Community Member Bacab's Avatar
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    Default

    Quote Originally Posted by Symerith View Post
    New deathnips are so hot!!! And the looks... I'm a fan.

    I just can't wait to find a proper build to fit them in
    I love the LOOK of Deathnips too.

    My question for anyone...

    On this build, I have a set of tomes lying around...

    It seems the easiest build to use TWF would be the RNG version because you can save feats.

    Anyway, I think 2 Deathnips is kinda redundant.

    But you would go with Imp Crit Piercing...

    What other weapon would you use? I was thinking maybe the new "Treason" that is called.... Rebellion...
    http://ddowiki.com/page/Item:Rebellion


    or Balizarde?
    http://ddowiki.com/page/Balizarde,_P...or_of_the_King

    Anyway, what other nice "Piercing" weapons are out there?
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    Member of THACO on Ghallanda

  11. #351
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    Default

    Quote Originally Posted by Matuse View Post
    The evasion is extremely nice, and this sucks down a prodigious amount of feats, monk helps with that too.
    Actually ranger gives you rapid shot and bow strength for free, and doesn't force you to take weapon focus, so you actually come out ahead in feats compared to the two you get as monk.

    You lose evasion. You do get a few other benefits as well. Particularly if you are thinking of going twf like some people in this thread.
    The Silver Legion - Guild Medieval
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  12. #352
    Community Member Bacab's Avatar
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    Default

    Quote Originally Posted by aristarchus1000 View Post
    Actually ranger gives you rapid shot and bow strength for free, and doesn't force you to take weapon focus, so you actually come out ahead in feats compared to the two you get as monk.

    You lose evasion. You do get a few other benefits as well. Particularly if you are thinking of going twf like some people in this thread.
    The two main builds are...

    16Arty/2MNK/2PLD

    or

    16Arty/2MNK/2RNG

    I suppose though...

    16Arty/2PLD/2RNG

    Gives you good saves and you kinda wedge those lost MNK feats. Obviously, you lose the evasion.

    But 16Arty/2PLD/2RNG could work (just not as well as the build with 2 MNK)

    Heck a 16Arty/2FTR/2RNG would work somewhat..give more feats...just lack evasion and Divine Grace.
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  13. #353
    Community Member Loriac's Avatar
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    Quote Originally Posted by Bacab View Post
    The two main builds are...

    16Arty/2MNK/2PLD

    or

    16Arty/2MNK/2RNG

    I suppose though...

    16Arty/2PLD/2RNG

    Gives you good saves and you kinda wedge those lost MNK feats. Obviously, you lose the evasion.

    But 16Arty/2PLD/2RNG could work (just not as well as the build with 2 MNK)

    Heck a 16Arty/2FTR/2RNG would work somewhat..give more feats...just lack evasion and Divine Grace.
    2Ftr/2Rgr would lose a lot in saves vs. the Pal version. 2Monk/2Rgr is just about workable from a reflex save point of view, but 2Ftr tanks those saves. Lack of evasion notwithstanding, low reflex saves are going to get you a heap of damage that the build isn't well placed to take (due to tensers, you have to be able to survive twice as long between reconstructs).

    I could definitely see the 2Pal/2Rgr version as an interesting variant however, particularly if you're able to slot in enough absorption gear to make the loss of evasion a non-issue. Usually if evasion isn't a concern, you'd look to equip heavy armor, but the big downside on a WF is that the adamantine body feat is terrible vs. heavy armors (particularly half-plate), so you lose out on either dodge % or on PRR (and even if you did get adamantine body, WF PRR is bugged to be BAB rather than BAB+6).

  14. #354
    Community Member Lurzifer's Avatar
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    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  15. #355
    Community Member Bacab's Avatar
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    Default Finally found the Juggernaut's Kryptonite...

    If the Devs want to make challenging content for a party for 6 Juggernauts...

    http://www.dragonvalebreed.com/wp-co...Dragonvale.png


    All they need is...


    A Rust Dragon with a buncha Rust Monster Minions...

    And of course have this new Rust Dragon drop amazing gear for Warforged...just to tick people off...
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  16. #356
    Community Member Purkilius's Avatar
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    Default

    Quote Originally Posted by Lurzifer View Post
    Grats impressive toon control
    Argo: Hilmir - Purkilius - Jinu - Vignir

  17. #357
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    Default

    Quote Originally Posted by Bacab View Post
    If the Devs want to make challenging content for a party for 6 Juggernauts...

    http://www.dragonvalebreed.com/wp-co...Dragonvale.png


    All they need is...


    A Rust Dragon with a buncha Rust Monster Minions...

    And of course have this new Rust Dragon drop amazing gear for Warforged...just to tick people off...
    Oh man **** those guys, I already hate rust monsters enough !

  18. #358
    Community Member Purkilius's Avatar
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    Quote Originally Posted by Lurzifer View Post
    Was that a Skybreaker you were using in the end and if so how is it compared to other end game weapons?
    Argo: Hilmir - Purkilius - Jinu - Vignir

  19. #359
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    Default unarmed

    I have a 3rd life monk that I was thinking of tr'ing into artificer, when I saw this build. I was wondering how viable an unarmed version would be. You'd get stunning fist instead of blow (which would have close to the same dc but a much shorter cool-down) and unarmed attack speed, but your base damage and crit profile would suffer. This would almost certainly have to be the ranger version for feats.

    I was thinking something like this minus one feat. Can't decide which to drop:

    Code:
    bow strength (r)
    rapid shot (r)
    two weapon fighting (r)
    improved two weapon fighting
    greater two weapon fighting
    stunning fist
    point blank shot
    manyshot
    precise shot
    improved precise shot
    rapid reload (a)
    improved critical: ranged
    improved critical: blunt
    power attack
    cleave
    great cleave
    overwhelming critical
    zen archery
    toughness
    quicken

  20. #360
    Community Member Bacab's Avatar
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    Default

    Quote Originally Posted by peng View Post
    I have a 3rd life monk that I was thinking of tr'ing into artificer, when I saw this build. I was wondering how viable an unarmed version would be. You'd get stunning fist instead of blow (which would have close to the same dc but a much shorter cool-down) and unarmed attack speed, but your base damage and crit profile would suffer. This would almost certainly have to be the ranger version for feats.

    I was thinking something like this minus one feat. Can't decide which to drop:

    Code:
    bow strength (r)
    rapid shot (r)
    two weapon fighting (r)
    improved two weapon fighting
    greater two weapon fighting
    stunning fist
    point blank shot
    manyshot
    precise shot
    improved precise shot
    rapid reload (a)
    improved critical: ranged
    improved critical: blunt
    power attack
    cleave
    great cleave
    overwhelming critical
    zen archery
    toughness
    quicken
    I don't think Zen Archery currently WAI.
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

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